A
cave is a natural subterranean structure big enough for human entrance and
formed by the weathering of rock.
Caves
seem to hold a special fascination for human beings, and particularly
storytellers. In prehistory man -- or cave-man, specifically -- huddled
together in caves, painted their adventures on the walls, raised families there,
and were sheltered from both predators and the elements.
The
fascination with caves has transferred to cult-television. Many programs over the years -- even ones
about adventures on other worlds -- have been set in caves.
The
most famous cult-TV cave of all is likely Batman’s Batcave: a technological and
scientific headquarters in a cavern far below Wayne Manor. Equipped with atomic power and a parking slot
for the Batmobile, the Batcave is “home base” to Gotham City’s caped crusaders. Also, the cave represents Bruce Wayne’s
splintered psyche; the dark subconscious underneath his conscious mind.
A
cave -- called High Bluff -- is also the home base for the Marshalls, a family
stranded in the pocket universe of Altrusia in Sid and Marty Krofft’s original Land
of the Lost (1974 – 1977). The
cave is destroyed at the start of the series’ third season, following an
earthquake, and Will and Holly move to a Sleestak temple. The last time we see
the High Bluff cave, the entrance is buried under tons of rock.
But
caves are not mere home-bases in cult-television history. Sometimes they are the source of deep
mysteries, and even a sense of ironic symmetry.
In The Twilight Zone (1959 – 1964) episode “The Old Man in the
Cave,” a highly-advanced computer safely ensconced in a cavern secretly takes
care of a local human populace following a nuclear war, until destroyed by
raiders. Without the Old Man in the
Cave, the locals die off. The idea is
that man started in the caves, and his civilization ends in the caves too.
Lost
in Space
(1965-1968), Star Trek (1966 – 1969), Space: 1999 (1975 – 1977), Buck
Rogers (1979 – 1981), Star Trek: The Next Generation (1987
– 1994) and Star Trek: Voyager (1995 – 2001) Deep all posited the existence
of caves on other planets. Sometimes these
extra-terrestrial caves hide villains (Voyager: “The Phage,”) or buried
secrets (1999: “Testament of Arkadia”) and sometimes they prove to be traps for
injured protagonists (TNG: “The Arsenal of Freedom).
The
second season of Smallville (2001 – 2011) was devoted to Clark’s discovery of
Indian caves which had a secret connection to his home world, Krypton, and
which eventually helped him create Superman’s famous Fortress of Solitude. And The X-Files’ (1993 – 2002) sixth
season episode “Field Trip” featured a terrifying cave in which carnivorous
fungus would devour unlucky campers alive, and nearly got Scully and Mulder
too.
As
recently as The Vampire Diaries (2009 - ) in 2013, caves have played a crucial
role in storylines. In the fourth season
of the series, many of the protagonists visit an island cave where the
sarcophagus of Silas awaits, and the original immortal plans to resurrect.
John interesting thoughts on caves used in science-fiction. I liked that Gene Roddenberry's telefilm pilots Genesis II(1973) and Planet Earth(1974) used the setting of Carlsbad Caverns NM. Too bad the series never happened because it was like Ark II(1976-77) but used a subterranean subshuttle system .
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