Showing posts with label Breakaway Day 2015. Show all posts
Showing posts with label Breakaway Day 2015. Show all posts

Sunday, September 13, 2015

Breakaway Day 2015: The Horror Mythology of Space:1999 (From the Archive)



"We're a long way from home, and we're going to have to start thinking differently if we're going to come to terms with space."

-Professor Victor Bergman, Space: 1999; "Matter of Life and Death."


One important quality that differentiates Space: 1999 (1975-1977) from virtually any other outer space adventure ever created, even after thirty-five years, is its heavy accent on horror.

Unlike Star Trek, wherein planets are joined peacefully across the ocean of space as part of a cosmic, political United Nations, Gerry and Sylvia Anderson's Space: 1999 presents the universe as a realm of incomprehensible and total, abject terror.

Because the heroes of Space: 1999 (1975 -1977) -- the 311 astronauts and scientists stationed on Moonbase Alpha -- are psychologically and technologically unprepared for their unexpected journey into deepest space (it's the result of an accident on the moon's surface...) even the most wonderful or harmless mechanisms of the cosmos appear frightening, foreboding and unknown to these inexperienced, contemporary travelers. It's a metaphor, perhaps, for the way our cave-men ancestors may have regarded thunder, fire, the sun or the moon -- as inexplicable, fearsome elements of existence.

Given this revolutionary and fascinating aspect of Space: 1999, I thought it might prove interesting today to make note of many of the horror myths, legends and concepts that Space: 1999 re-purposed during its two year, 48-episode run. Virtually all of these conceits, you will note, were given a technological sheen or update for the series, a polish well in keeping with an overarching theme that Science Digest's editor, Arielle Emmett termed "the downfall of 20th century technological man."

1. The Premature Burial: "Earthbound"


In the nineteenth century, one of the great human dreads involved being buried alive.

This fear was so widespread, in fact, that some people saw to it that they had emergency signalling devices installed in their coffins upon internment. Gothic author Edgar Allen Poe exploited this societal fear of being buried alive in The Fall of The House of Usher and his 1844 short story, The Premature Burial.

The horror trope of being buried alive has come to be associated with such concepts as claustrophobia (fear of being trapped in a coffin, in a confined space) and body paralysis, the inability to move or function within that confined space.  The primary setting of premature burial fears, of course, is the casket: the narrow, tight final resting place of the human form.   Modern films have also obsessed on the premature burial, namely Wes Craven's The Serpent and The Rainbow (1989) and The Vanishing (1993).

In Space:1999, an episode entitled "Earthbound" by Anthony Terpiloff culminated with a high-tech, futuristic variation on the premature burial conceit.  Earth's Commissioner Simmonds (Roy Dotrice) becomes entombed in a suspended animation device aboard an alien spaceship for a 75-year journey to Earth.  A bully and an opportunist, Simmonds has resorted to extortion and black mail to get this coveted "slot" on Captain Zantor's (Christopher Lee) ship. He pays for his moral infraction, however, when -- just hours into the trip -- he awakens inside the transparent suspended animation chamber, the futuristic equivalent of a coffin..

Simmonds even has an emergency signalling device on his person, an Alphan communicator called a "commlock." He alerts Moonbase Alpha to his mortal plight, but the wandering moon is too far distant to come to his assistance. Simmonds is thus left behind -- alive and conscious -- in the claustrophobic container, without the possibility of help or rescue, a perfect metaphor for the terror inherent in the convention of the premature burial.

2. The Siren: "The Guardian of Piri"


Ancient Greek mythology gave the world the concept of Sirens: seductresses of the not-quite human variety who lured sailors to their isolated island with a tempting song, and then kept them trapped there for all eternity. The Sirens, uniquely, were temptresses of the mind or spirit, not the flesh, and boasted knowledge beyond the confines of linear time. Always depicted as females, the Sirens bore knowledge of both the past and future.

In Homer's epic poem, The Odyssey, sea captain and warrior Odysseus -- on his long journey home -- had himself physically strapped to the mast of his vessel so he could experience the Siren song for himself. Let's just say it drove him to distraction.

In Space: 1999's "The Guardian of Piri," written by Christopher Penfold, the wandering moon (also searching for "home,"much like Odysseus) falls under the tantalizing spell of "The Guardian" on an alien world.

The Guardian, like the mythical sirens of the Greeks, extends its purview beyond the linear progression of time. In fostering "perfection" in its captive wards it can actually freeze time, holding living life-forms in a permanent stasis. Space:1999's Odysseus surrogate, Commander Koenig (Martin Landau), doesn't tie himself to the mast of Moonbase Alpha to resist the lure, but he is the only man on the installation able to resist the beguiling, female face of the Guardian, played by lovely Catherine Schell. Even Moonbase Alpha's oracle, Victor Bergman falls under the spell, describing, briefly, an "old man's fantasies." Finally, Computer itself is tempted by the Siren song and is "removed" to Piri.

3. The Midas Touch: "Force of Life"


In Greek mythology, there was also a man named King Midas of Phyrgia, a man who was gifted with the power to turn everything he touched to gold.

This frightful power soon became a curse, however, when his food and water turned to gold, and even his beloved daughter was transformed into a gold statue. In the end, King Midas returned his power to the Earth, by spreading into a running river. After doing so, Midas left behind his love of the material world and material wealth. He came to despise the gold he had once coveted.

Johnny Byrne's outstanding Space: 1999 episode "Force of Life" involves an Alphan technician, Anton Zoref (Ian McShane), who, because of an alien "gift," develops the terrifying ability to freeze objects and people on contact. The name Zoref is an anagram for FROZE, and Phyrgia even sounds a bit like Frigid. Likewise, when the tale climaxes, Zoref casts off his earthly life, becoming a power of pure energy. In his new form, Zoref, like Midas in a sense, leaves human concerns behind.

The Midas connection in "Force of Life" is perhaps more obscure than some of the other mythology in Space:1999 and story editor Johnny Byrne once described the episode as one in which a life-form "rises above human form." He told me. "The majesty of the creature (though unfortunate for Zoref) was that it was one step closer to attaining the next stage of existence."

4. The Midwich Cuckoos: "Alpha Child"

Our literary, cinematic and TV tradition is filled with examples of sinister, even demonic "changeling" children. John Wyndham's 1957 novel The Midwich Cuckoos (made as the 1960 film Village of the Damned) featured otherworldy but human-appearing children who pursued an evil alien agenda against mankind.

The 1950s also gave the world sociopath Rhoda Penmark, The Bad Seed of novelist William March: a child without the empathy and innocence we associate with children. By the disco-decade of the 1970s, we were introduced to the demonically possessed Regan in The Exorcist (1973) and little Damien, The Anti-Christ, in The Omen (1976).

Christopher Penfold's "Alpha Child" presents the tale of the first Alphan born in space, little Jackie Crawford, and the alien changeling (Jarak) who steals his place, possesses his body and accelerates his growth. This terrifying episode is dominated by unforgettable horrific imagery, including that of a child psychically torturing his mother, and a grown child trapped within the too-small confines of a baby incubator. That last visual is a sign of "horror" overcoming technology, an important idea in Space:1999.

5. Dr. Jekyll and Mr. Hyde: "The Full Circle"


The dual, split-personality nature of the human being was observed and charted in Robert Louis Stevenson's 1886 novel, The Strange Case of Dr. Jekyll and Mr. Hyde. There, the crux of the story involved the separation of the "sinful" from "the moral" into two distinct beings, the savage Mr. Hyde and the civilized Dr. Jekyll.

Space:1999 also dramatizes a variation of this story, in Jesse Lasky Jr., and Pat Silver's "The Full Circle." Here, the Alphans explore a planet called Retha and soon encounter a tribe of primitive stone-age cavemen. Later, it is learned that the Alphans themselves were the cave-men, having passed through a strange, misty time-warp and regressed to a less-advanced state. This time-warp is beautifully realized as a kind of waterfall of mist in a primeval jungle.

Uniquely, this premise is explored in didactic terms: the Alphans have been separated not into sinful and moral versions of themselves like Jekyll/Hyde, but "primitive" and "technological" versions. And, ironically, it is the technological, modern model (personified by Alan Carter and Sandra Benes) who resort to physical violence.

At the end of the story, a bewildered Koenig notes that there no aliens on the planet to contend with...just flawed human nature. "Because we couldn't speak to each other, couldn't communicate, we misunderstood," Koenig notes. "Yet it was only us there..."

6. Faust: "End of Eternity"



As early as the 1500s, Germany presented the legend of a learned mortal, Johann Fausten, or Dr. Faust, who was willing to trade his immortal soul for knowledge beyond human ken. His partner-in -trade was no one less than Satan, the Devil.

A dissatisfied intellectual, Faust had an unquenchable thirst for knowledge and understanding, and went into the devil's bargain with his eyes wide open. Again, it's important: he was a man of science, a doctor.

In Space: 1999's chilling "End of Eternity" by Johnny Byrne, the Alphans free a man called Balor (think Baal), from his own personal Hell: an inescapable asteroid prison cell. Balor,like Faust, is a scientist who has discovered the secret to eternal life; the spontaneous regeneration of human tissue. But, this alien devil with the secret of immortality demands a high price of the Alphans if they are to share in his information wealth: eternal submission to his sadistic, violent, Devilish ways. At least one Alphan, a grounded pilot named Baxter, makes a Faustian deal with this alien Lucifer. Koenig, however, refuses to cooperate and in a David & Goliath-like conclusion (that pre-dates Ridley Scott's Alien [1979]) sends Balor hurtling out an airlock.


7. The Ghost: "The Troubled Spirit"

Space: 1999's Johnny Byrne here sought to "mix two things," and was stimulated by the idea of "combining horror and science fiction."

"The Troubled Spirit" is an out-and-out, up-front horror story, one involving a ghost that haunts the spirit of a living man, technician Dan Mateo. In fact, the ghost is Dan Mateo himself...a spirit from the future haunting his present, mortal self.


The Alphans, led by their oracle, Victor, must "exorcise" the murderous ghost, but in doing so, end up killing Dan Mateo and scarring him in the exact same fashion as his ghostly specter.

"The Troubled Spirit" also showcases one of the most lyrical, brilliantly-staged opening sequences in all of television history, as a supernatural "wind" blows through the high-tech, white-on-white halls of Moonbase Alpha. Another example of the supernatural or horrific over-powering the auspices of technology and science.

8. St. George vs. The Dragon: "Dragon's Domain"

Saint George was a Christian martyr who saved a king's daughter from being killed by a plague-bearing, giant dragon. George committed this act, however, only after a guarantee that the king's land would soon be converted to Christianity.

Christopher Penfold's outstanding Space: 1999 "Dragon's Domain" actually references the tale of St. George vs. The Dragon in its text.

Here, the paradigm has been updated: it's astronaut Tony Cellini (Gianno Giarko) versus a tentacled cyclops which haunts a spaceship graveyard. Tony is not able to slay this dragon (that act is left to Koenig, armed with a hatchet), and Tony never forces a conversion to Christianity.

However, Tony does aggressively push the Alphans, especially Helena Russell, to embrace, let's say, the philosophy of "extreme possibilities" and not cling to earthbound belief systems. "I want you all to throw out the criteria by which you judge what's real....You must believe!" He insists, when faced with disbelievers.

At the end of the story, Koenig, Victor and Helena flee the spaceship graveyard (and the dead monster), essentially converted to Cellini's way of thinking. They have witnessed the impossible with their own eyes: a mesmeric alien creature which does not register on their instruments, and which devours human life forms. Helena brings up the example of Saint George and the Dragon, and suggests that Tony and the Monster will be a part of the new Alphan society's long-term mythology.

9. The Picture of Dorian Gray: "The Exiles"

Oscar Wilde's 1890 novel, The Picture of Dorian Gray involved a handsome young man, Dorian Gray, who was beautiful, immoral and also a criminal. While he undertook his reign of terror, Gray's portrait -- in secret -- became aged and horrible, reflecting his morality, his vanity, and his sins.

As for Gray, he himself showed no physical or biological signs of his perversions and presented the appearance of remaining forever young.

In the second season Space: 1999 episode, "The Exiles," Moonbase Alpha encounters two apparently benign alien teenagers, Cantar (Peter Duncan) and Zova (Stacy Dorning). In fact, these innocent-seeming (and physically beautiful) youngsters are alien insurrectionists. They are centuries-old, but protected by a physical membrane that prevent physical degeneration and aging. At story's end, Helena scratches Cantar's protective membrane, and, like Dorian Gray in Wilde's novel, the weight of the decades lands upon the vain villain in seconds: he super-ages and dies in horrible, gruesome fashion.

10. The Zombie: "All That Glisters "


Before George Romero's stellar re-interpretation of the Zombie mythology in Night of the Living Dead (1968), zombies were often simply mindless human beings; laborers working at the behest of an evil master. They were, in essence, unthinking henchmen in the White Zombie (1932) sense.

Space:1999's
 episode "All That Glisters" resurrects this older interpretation of the zombie on a distant planet inhabited by sentient, silicon life-forms. These alien rocks murder Security Chief (Tony Verdeschi) and then re-animate him as a zombie, essentially, to serve as their arms and legs. The horror-overtones of this episode are also quite dramatic. Director Ray Austin deploys some tight-framing, dark-lighting and claustrophobic settings to express the horror of the situation.

Other episodes of Space: 1999 also dealt explicitly in horror tropes. "Mission of the Darians" concerned the taboo of cannibalism (a concept we see in literature such as 20,000 Leagues Under the Sea). "Brian the Brain" was a Frankenstein story, with a renegade, technological monster (a murderous robot) murdering his creator/father, Captain Michael (Bernard Cribbins).

"Seed of Destruction" was a variation of H.P. Lovecraft's "The Case of Charles Dexter Ward" only with Koenig confronting an alien doppelganger, rather than a wizardly ancestor of identical physical characteristics. "Death's Other Dominion also involved scientific hubris and super-aging in its unforgettable climax, and "The Testament of Arkadia" highlighted a valley of death - a necropolis of sorts -- on an alien world, as well as ghostly force influencing the Alphans.

Of course, a relevant question is this: why create a technology-based, outer space series utilizing so many instances of horror in mythology, literature and even the movies. The answer lies in Penfold's and Byrne's unique concept of the series.

Specifically, Johnny Byrne once informed me that Space: 1999 "is a modern day (near future) origin story of a people. The Celts, the Aztecs and the Hebrews all have origin stories. But Space: 1999 took place in real time, not pre-history. It was a futuristic rendering of that old story: of people cast out from their home with no plan, no direction, and no control. There are elements of faith, magic and religion in the series, and nobody seems to understand and accept that. In Space: 1999, we are witnessing the foundation of a culture."

Now imagine that culture established, some two hundred years after the events of Space: 1999. The stories those "future" citizens might tell would involve terrifying tales of their founding: of the premature burial, of the encounter with sirens, of St. George and the Dragon, and so forth.

It is this mythic (and horrific) perspective, truly, which makes Space:1999 so unique a science fiction drama. The series repeatedly pinpoints high-tech corollaries for the ideas that have scared us throughout human history and then takes its characters on a mythic journey through that macabre realm of the unknown. Thrillingly, the series also includes amazing guest performances by horror icons including Christopher Lee, Peter Cushing, and Richard Johnson

If you're interested in learning more about Space:1999's futuristic "origin myth," don't forget to check out my critically-acclaimed book, Exploring Space:1999now available on Kindle.

Breakaway Day 2015: Interview with Director Kevin Connor (2005)


[John's note: I had the great pleasure of meeting film director Kevin Connor at the Space:1999 Main Mission Convention in Manhattan in the year 2000.  We sat on at least one panel together, and late one evening, a group of fans and I got together with Mr. Connor at the hotel bar and he recounted some amazing stories of his film and TV career.

A few years later, I interviewed Mr. Connor for Horror Films of the 1980s (2007), and for Filmfax Magazine (2008).  The following transcript covers only his work on Space:1999.]

Interview with Kevin Connor regarding Space:1999


MUIR: ...You you directed two episodes of Space:1999, Year 2. What can you tell me about the experience?

KEVIN CONNOR: I can't recall exactly how this assignment came about but I knew Gerry Anderson quite well and we were both at Pinewood so I guess one thing led to another. It was between the Burroughs movies. I'd seen the series and they [the episodes] seemed very inventive and another genre for me. The great thing about directing this series is that I met the brilliant production designer, Keith Wilson, and we went on to do another ten TV shows over the years that followed.

MUIR: What are your recollections of working with producer Fred Freiberger?

KEVIN CONNOR: Fred was more a front office man so I had little contact with him, but he was a great listener and Gerry was a terrific ideas man with the effects and scripts.


MUIR: Your first episode "Brian the Brain" involved a malevolent robot. Was it difficult structuring/shooting so much of the story around this mobile device?

KEVIN CONNOR: The robot in fact had the wonderful Bernie Cribbins inside and he maneuvered the device himself so it wasn't so difficult to structure the shooting. It never broke down except when Bernie wanted a cup of tea!

MUIR: What were your thoughts on the teleplay?

KEVIN CONNOR: Both scripts were written by John Goldsmith, a very talented writer. The script [for "Brian the Brain"] was inventive, fun, and unusual. It was a pleasure to work with such a good script. John and I have worked together on many more mini-series over the years.

MUIR: What were your thoughts when you first stepped onto the Space:1999 set and saw those wondrous sets and costumes?

KEVIN CONNOR For its day, the sets and concept were way ahead of its time and very striking. It was a very cleverly designed show by Keith and became a benchmark in studio set design.


MUIR: Your second episode is one of the best in Year Two. "Seed of Destruction" involves Commander Koenig going to an asteroid and being trapped inside a mirror, while a sinister duplicate nearly destroys Moonbase Alpha. Do you have any thoughts on this doppelganger-type story?

CONNOR: A very clever John Goldsmith script; very difficult not to get in a muddle with the reflections of the commander and his real self. You really had to concentrate on where you were and what you were doing so as not to confuse everybody, myself included. I think it turned out a fun piece.

MUIR:. Having worked on two episodes of Space:1999, what were your thoughts on working with the series cast?

KEVIN CONNOR: Martin, Barbara and the rest of the actors were all committed 100% to the series and a delight to work with."

MUIR: What do you think is the enduring appeal of the series?

KEVIN CONNOR: A couple of years ago I attended a Space 1999 convention in New York. The place was packed with fans. Just amazing. These guys knew all the dialogue, word for word, in both of my episodes. They could recall all the plot points, actors and gimmicks used in the series. So I really have no idea why there is such a following. I guess there is some magic in the images that captures their imagination.

Breakaway Day 2015: Interview with SPFX Director Brian Johnson (From February 2001)


John's note: I conducted this interview with award-wining special effects guru Brian Johnson (Space:1999, Alien, The Empire Strikes Back, etc., in February 2001, via e-mail.  The subject was Space:1999, and the occasion was the new release of the Gerry and Sylvia Anderson series on DVD.

Interview with Brian Johnson



John:  After twenty-five years, the world finally seems to hve caught up with Space:1999 in some senses, with stories about the program running in The New York Times, Cinescape and TV Guide. And the series is being released on DVD. Did you know this day of re-assessment would come, and is there a sense of vindication?

Brian Johnson: I always tried to make Space:1999 a quality show in terms of visual effects. Vindication is not the word. Quiet satisfaction is probably nearer the mark.

John: Have you seen the DVDs?

Brian Johnson: I haven't, though I would like to. Every dog has his day, and the show deserves some extra acclaim. We all gave it our best bang for the buck.

John: I know you've mentioned that DVD is a different format than Space:1999 was originally intended for, and that the format throws off your "wire threshold." What exactly does that mean?




Brian Johnson: The resolution of TV images was low in those days. We had a margin with which we could view our dailies and say "That will never be seen on TV." I never re-shot stuff if I thought we couldn't improve the action, and it didn't show wires when projected at 25-30 frames per second, not rock and rolling and freeze-framing the way people do now, just to see how a shot is done. Wires were a bloody nuisance - I hated them. As often as possible, we avoided them.

John: If you were to do a new Space:1999 today, would you in any way change the look of the series? Do you see a role for CGI in a new Space:1999?

Brian Johnson: I would change everything -- but not completely. The Eagles would be subtly changed with better undercarriage systems and "bits" on. The Moonbase could do with a spring clean, but not too much. I liked the launch pads. The planets would be much better now. I would use a huge amount of CGI work. I would shoot digitally and make subtle camera moves to enhance production values.

John: The Eagle may be one of the most beloved and believable spaceship designs in TV history. Can you tell us how you came to design it?

Brian Johnson: I was in my "modular" design mode in those days. I reasoned that it made sense to make Pods that were interchangeable. The command pod could serve as a lifeboat, Eagles could be "chained" together, etc. I sketched the basic idea and got Michael Lamont (then a draughtsman/art department) to draw up the full scale 44" plans. I then added sections and thickened tubes until it looked "right." The final cladding was added, and then the different scale versions were finished to match the 44" model. My basic ideas came from looking at dragonflies and insects of all sorts. I copied nature to some degree - I think it made the Eagle believable.

John: Moonbase Alpha?

Brian Johnson: Moonbase Alpha was an unashamed homage to Harry Lange, Tony Masters and Stanley Kubrick from 2001, with my own ideas too.

John: One of the things that constantly amazes me about your work is how the miniatures of Space:1999 blended so seamlessly with the live action. How did you manage to coordinate the live action with the miniatures on so tight a schedule?

Brian Johnson: I was always about ten days behind the Main unit live action shooting, so Keith Wilson would do his thing. I tried never to interfere with his imagination, and we used the Main Unit shots as keys to our establishing shots. The trick was to "lag" the Main Unit. Also, editor Dave Lane was just the best at using everything we shot.

John: What was the one thing you wanted to do on Space:1999 that you never had the opportunity to do?

Brian Johnson: Motion controlled moves and such, but we didn't have time or money. We had just started to build our first motion control system, but it was cranky and slow.

John: At the time it aired, Space:1999 was roundly criticized for being mystical and anti-science. What do you think about such criticisms?

Brian Johnson: I have to confess that I was never really moved by the concept of Space:1999. I find the most exciting sci-fi ideas are those that obtain some semblance of reality. Frankly, the Moon traveling through space (other than in the company of the Earth) is dumb. We would have stood a better chance if we had been an Asteroid Mining Company, or something. I could have really gone to town in terms of visuals. We had good writers and good directors, and yet we never really got to know the main characters. It was all a little superficial. However, I am being picky here, and in its time, it did push the frontiers a bit. I think TV politics had something to do with the demise of the series.



John: What were the primary strengths of Space:1999, in your eyes?

Brian Johnson: Quality and attention to detail. A whole slew of superb actors who lifted some of the more esoteric story-lines. Good directors like Charles Crichton, who, because of his background, was given the weakest scripts.

John: The primary weaknesses?

Brian Johnson: We didn't really progress as we went from Series 1 to Series 2. I still feel the first series had the best stories. The whole Maya thing was just a gimmick, though Catherine was superb, and we took on board an established American script adviser who led us away from the audience we had already established. I don't know what figures were charged for each episode, but I think the quality we put out allowed a much higher figure to be charged than was actually the case. If the unit cost was less, we might have gone on for years. Hopefully on an asteroid, not the Moon!

John: Any thoughts on the fans?

Brian Johnson: I'm always amazed by the enthusiasm and loyalty shown by so many different types of people. From the absolute nutter through the sci-fi buff, to the cerebral. Even Mums have a lot of nice things to say about the show - maybe it kept their kids quiet for an hour or so. I also do not have the retention of memory for lines in the script that many fans can recite, ad infinitum. I'm always flattered by the nice things they say about Eagles and Moonbase Alpha.

Breakaway Day 2015: Space:1999 Year Two Novelizations






Breakaway Day 2015: Space:1999 "The Metamorph" (1976)


'In “The Metamorph,” Moonbase Alpha emerges from its second encounter with a space warp, six light years from its previous position. The lunar facility’s life support system needs repair, and requires the ore known as Titanium.

Titanium is pinpointed on the volcanic surface of a nearby planet, but an Eagle reconnaissance flight ends in terror when the ship is abducted by a strange green light.  Soon, Alpha is contacted by an alien from the planet, Mentor (Brian Blessed), who claims that the pilots are safe in his custody.

Mentor and Commander Koenig (Martin Landau) arrange an orbital rendezvous, but the plan is further treachery from Mentor.  He captures Koenig’s eagle and drags it down to the planet, called Psychon. 

There, in a subterranean city, Mentor lives with his daughter, Maya (Catherine Schell) whom he has taught the “priceless art of molecular transformation,” and operates a biological computer called Psyche which he hopes to use to restore the planet surface to its former tranquil self.

To do so, however, he must feed Psyche living minds.

The Alphans provide him a ready supply, though Koenig refuses to cooperate. Koenig hopes to convince Maya -- who doesn’t know of Psyche’s brain draining power -- that he needs her help.  But to do so, she must turn on her own father.


The first episode of Space: 1999 Year Two is colorful and bold, crisp and exciting. It also introduces a great regular character to the series: Maya of Psychon, played by Catherine Schell. 

I won’t mince words about Maya or her presence on the series.  I love her. 


I believe Maya is a great character, in part because she is allowed to be emotional as well as competent and brilliant.  After Mr. Spock, all resident aliens had to be stoic, it seems, but not Maya.  She was more like an imp, a good-humored, playful, highly emotional alien.

Like all her people, Maya is incredibly intelligent, with a mind that can run circles around the most high-powered computer. As a Psychon, she is, we are told in "Seed of Destruction," "hyper sensitive to all forms of living matter." Maya is also a pacifist, deploring the violence of the planet Earth when told of it in "Rules of Luton.”

"You mean, people killed people, just because they were different. That's disgusting!"

But Maya is also one tough cookie. She regularly transforms into frightening outer space creatures to stop the monster of the week in episodes such as "The Beta Cloud" and "The Bringers of Wonder." She stands up to the Commander when she believes he is wrong ("Seed of Destruction" again), and is just as comfortable flying an Eagle or running the science station in Command Center as she is in a party dress (“One Moment of Humanity.”)  

In just one season on Space: 1999, Maya did things that the other females in cult-TV history have regularly been denied the opportunity to do.  She piloted spaceships, engaged in fisticuffs, provided the analytical answer to the scientific challenge of the day, and also served as the mouth-piece for the “social gadfly” commentary about the human race. 

To many, she became a role model.

Consider, by 1991 and Star Trek: The Next Generation’s fourth season (and episodes such as “Q-Pid”) – and long after 1999 was canceled -- women characters were still locked in caretaker roles (Dr. Crusher and Counselor Troi), and still knocking enemies out by smashing crockery over their heads. Unlike Maya, they rarely piloted space craft, or engaged the enemy in hand-to-hand combat.  Data got the science talk, and Data and Worf were the outsider commenters, leaving Troi to “sense” danger, and Crusher to mend broken bones.

"I never thought of Maya as a role model," Ms. Schell told me during our 1994 interview, "perhaps because in my life I have never been held back from doing something just because I am a woman. I'm thrilled that she is seen by many as I role model, but I didn't intend it that way. Perhaps because Maya was an alien, she was allowed to do more than 'human' women were at the time." 

Whatever the reasons for Maya’s full integration into the action, I remain grateful for it. I miss Barry Morse’s Victor and Prentis Hancock’s Paul Morrow in Space:1999 Year Two, but Maya’s presence adds so much to the season.

And as all fans of the series realize, there are some big differences visually, character-wise, and conceptually between Year One and Year Two.  Year One is awe-inspiring, scary and often wondrous.  By comparison, Year Two tends to be colorful, and action-packed, with more humor. Year One is lugubrious and ponderous, in a remarkable way.  Year Two is fast-paced and giddy.


I know fans divide on the issue of “which year is better.”  I prefer Year One, but I also enjoy Year Two, and feel that Maya, in particular, is a great addition to the series, in large part because of Catherine Schell’s portrayal.

And of all the Year Two style episodes - big on action, movement, and color – “The Metamorph” may just be the best.  It is big, brash, exciting, and pacey…all good qualities for a season premiere, no doubt.

Writer Johnny Byrne once told me, in an interview, how the change in formats occurred:

“During the interregnum between seasons, I wrote for Gerry Anderson.  I kept busy, but people involved with the production of Space: 1999 were very twitchy.  Everybody knew that the new producer, Freddie [Frieberger], was coming.  He sent over a tape of comments about the series, and after hearing his remarks, I understood a second season would be a whole new ball game.  I had been told I would be the story editor for the second year, but it was just a verbal agreement, and I understood it was no longer going to happen. I would continue to write episodes, but it was a very different situation.”

The shift in formats boils down to, at least in creative terms, the fact the Alphans become much more aggressive and in control over their destiny in Year Two.  This shift is apparent in “The Metamorph” from the fact that the base now has laser cannons positioned around its lunar perimeter, the equivalent of phaser banks.

Similarly, the Alphans have developed “Directive 4,” a coded order which means that a dangerous planet (in this case, Psychon) is to be destroyed.  In Year One, Alpha did possess nuclear charges and space mines (which it utilized in stories such as “Space Brain” and “Collision Course”) but the Alphans did not have the potential for Death Star-level destruction.

What does this shift mean, in terms of storytelling? 

Well, in Year Two the Alphans operate not from a place of not-knowing about outer space, but from a position of being able to defend themselves, and hold their own against all comers.  One can argue for the dramatic validity of such a change, and indeed, in some senses it is logical.  The Alphans would be more prepared and defensive over time, given the nature of their odyssey.  But by the same token, these changes are not explained in “The Metamorph,” or phased in “in universe.  Year Two begins, and everything just seems different. 

That jarring change may actually be the reason so many fans have difficulty with Year Two as opposed to Year One. It’s not that the changes are wrong-headed, so much, as they are aren’t accounted for gradually, or in terms of the characters’ actual experiences or history. 

“It comes down to this,” Byrne told me. “The things that people to do prevent disaster are invariably what lead them to disaster.  That’s the essence of Greek tragedy.  We’ve all heard that man proposes and God disposes.  That’s the theme of many Year One stories. That was lost to some extent in Year Two, although I know we both think it was also a valuable season.”

Byrne also pinpointed for me another concern, one much more having to do with a production crunch than any shift in concept.  “The problem was that in Year Two our scripts were no longer consecutive, feeding into each other naturally, one after the next. Instead, there was broad commissioning of about twenty at once, and I think that led to a feeling of reduced momentum.  But without Freddie, there would not have been an additional season of Space: 1999.  I think I need to be clear about that.  It was valuable to have those twenty-four additional shows, even if I would have preferred a different direction.”

I agree with Byrne completely on this subject.  I am grateful to have Space:1999 Year Two and feel that many episodes, especially those at the start (“The Metamorph,” “The Exiles,” “Journey to Where”) and at the finish  (“The Séance Spectre,” “The Immunity Syndrome,” and “The Dorcons”) were good shows. 

“The Metamorph” remains tops in the revised format, though, and I remember watching it with Johnny at the Main Mission Convention in New York in 2000.  We saw there, much in terms of  both virtue and potential.

“I wrote the premiere episode, “The Metamorph,” and it introduced the character of Maya, the shape-shifter played by Catherine Schell,” he told me in our interview.  “She wasn’t in my original script, which was called “The Biological Soul” and then “The Biological Computer.”  But I saw the episode just recently in New York, and it looked absolutely wonderful.  It was fast-paced, smart, interesting and I liked what was left of my main character, Mentor…that idea of flawed genius.




Byrne tallied up so many good points there. Indeed “The Metamorph” moves with such confidence and purpose, that watching it, one feels like the series revamp could have been a remarkable thing.  The same atmosphere carries over to “The Exiles,” in my opinion.  After that, however, the feeling of quality starts to slip, and the production rush takes over, producing some slipshod episodes.  It’s not that the writing in particular gets worse in Year Two, it’s that there’s the feeling that corners are being cut, and the series creator are constantly battling not to fall behind, instead of battling to produce great new stories in this format, of which “The Metamorph” is absolutely one.

What makes it so good?  

For one thing, the Alphans reach out in "The Metamorph." 

Despite the fact that they have been betrayed and disappointed by aliens in the past, Koenig reaches to Maya, and makes a friend in the process.  

And Maya, to her credit, realizes in "The Metamorph" that there are some virtues greater, even, than family.  When she discovers the truth of Mentor's sadism and evil, she doesn't rally loyally (and mindlessly) to her father.  Instead, she attempts to redress a wrong he has committed.  It's not an easy choice for her, yet Maya does what is right, not what is easy.  This makes her a hero.


The episode's closing scene in the Eagle, with Koenig telling Maya that "we are all aliens, until we get to know each other," is an indicator that the Alphans are still human, still willing to extend a hand of friendship. Koenig and Helena want to help Maya, despite the fact that Mentor has been their enemy.  They don't let her former allegiance color their perception of her, and on the contrary, realize how much she has given up for them.

The episode also works in terms of Koenig's character, showcasing the isolation of his position.  He is forced to make a terrible choice in "The Metamorph:" give up his people on Psychon, or watch Alpha be obliterated.  

He attempts to turn the tables on Mentor, but for a time, his people, including Carter (Nick Tate) believe he is a coward.  He silently carries that shame, rather than expose his plan to stop Mentor.

"The Metamorph" is also very exciting, from the sequence with Koenig's eagle experiencing terrible G-forces in flight, to the final confrontation in which Maya goes crazy, transforming from animal to another animal in a desperate bid to save her father from a fire.  

Most importantly, "The Metamorph" sets the stage for Maya's place on Alpha.  She begins the episode asking her father, Mentor, if she would make a good Alphan.  She ends the story with Koenig and Helena re-assuring her that there's a place for her there.

Although fans will always have their preferences regarding Year One and Year Two, I would nonetheless declare that Maya and Catherine Schell helped to make Space:1999 Year Two exciting and memorable,  "The Metamorph" is an example of a success story in Year Two, and a demonstration of the revised format's potential.

Cult-TV Gallery: Maya (Breakaway Day 2015)













Breakaway Day 2015: Space:1999 Year Two Introduction


After its first season, big changes were in the offing for Gerry Anderson's space epic, Space:1999 (1975 - 1977). 

Fred Freiberger, late of Star Trek's third season, came aboard the series as producer, and ushered in a regime of dramatic re-vamps and re-thinks. To this day, those changes remain the source of great controversy. 

Most importantly, Year Two of Space:1999 was to offer an enhanced sense of pace and "humanity." Action and color were thus the order of the day, and those two qualities are the ones most dramatically reflected in the season's introductory montage, featured for this installment of  Outré Intro.

As the montage commences, we see two brightly-colored planets looming in space, moving towards us, even while a cluster of stars is visible in the frame's lower quadrant. 

Notably, the alien worlds are bright and colorful in contrasting ways, blue and pink. The color enhances their strange-ness, but also suggests the visual dynamism that Freiberger sought in the re-tooled series. The white-on-white trademark minimalism of Year One was to be a thing of the past.


Next, a space age "teletype" spells out the premise of Space:1999, beginning with the location of a planetary disaster.  

We see an Eagle fly over Moonbase Alpha, and then we learn of the catastrophic specifics of the disaster. 

A "massive nuclear explosion" has occurred, the moon is "torn out of Earth's orbit" and the natural satellite is "hurled into outer space."

Note that all these images -- accompanied by Derek Wadsworth's (1939 - 2008) exciting, driving new theme -- expressly feature movement.  We see an  Eagle fly towards the camera. We see a bundling of colorful, expanding explosions. aAd then we see the Moon moving from its orbit, into what appears to be a coruscating space warp or vortex.

All these images suggest motion, and accelerating action. Similarly, the brevity of the teletype "message" suggests not only an emergency transmission, perhaps from Alpha itself, regarding the catastrophe, but the new season's intended sense of crisp clarity.






The camera keeps moving in the next image.

We pan quickly across a row of high-tech computers, and the words "RED ALERT" (in all caps) flash dynamically, super-imposed over the space age equipment. This image again stresses movement (the camera pan), color (the flashing words), and the sense of adventurous urgency.

The impressions is that we are in the midst of an emergency, with no time to stop, and excitement is building.


Next, we meet our cast, and once more, they are introduced in action-packed poses.  

Martin Landau, playing Commander Koenig, spins around in his seat in Command Center, whirls around, stands-up, and fires his laser. 

Secondly, we meet Dr. Helena Russell (Barbara Bain), walking urgently through a Moonbase corridor, after leaving the Life Support Unit.

If you contrast these views of the lead actors with their Year One montage "static" poses, the difference in approaches is all the more apparent.  The Year Two meme, once more, is action and color.

These qualities are further high-lighted with the title card that practically lunges onto the screen, right to left. 

This is (the new) Space:1999.





The next order of business for the montage is adding a new and unusual character, Maya the metamorph. 

We move in on Maya's eyeball, and see the different animals she can turn into, including a dog, a bird and a tiger. 

Next we see Maya in her humanoid form, and get the title card introducing Catherine Schell.

These images, while rapid-fire and action-packed, are there primarily to convey crucial information about Maya so that her nature and capabilities can be understood before the audience even begins to watch an episode.  

This part of the intro thus sells a character concept. Incidentally, it was the concept of Maya -- a shape-shifter -- that got the series renewed for a second year.






Finally, we get Gerry Anderson's title card, next to a shoot of a slowly-spinning moon, home base for the series.  After all the action, all the movement and all the color, we close with a view of sanctuary, safety, and, essentially family.  The moon is home.


Although I like and enjoy Year Two (and especially Catherine Schell's portrayal of Maya) very much, I have always preferred the more philosophical, more thoughtful Year One of Space: 1999.  

Yet even with that bias in mind, it is indeed impressive how adeptly (and quickly...) this Year Two introductory montage "sells" the series in its new format.  

The exciting music, the colorful visuals, and the near-constant motion -- as well as the surreal ingenuity of the Maya "eyeball" imagery -- really express the nature of Space: 1999 Year Two well. The montage says, in essence, space just got a whole lot more exciting, and dynamic.

Impressively, the montage manages to present the mood, the set-up, and the new character of Maya in just under 45 seconds.  Love or hate Year Two, the imagery is effective.

It would be great to see this intro restored in high definition, on Blu-Ray, and we haven't long to wait!