Creator of the award-winning web series, Abnormal Fixation. One of the horror genre's "most widely read critics" (Rue Morgue # 68), "an accomplished film journalist" (Comic Buyer's Guide #1535), and the award-winning author of Horror Films of the 1980s (2007) and Horror Films of the 1970s (2002), John Kenneth Muir, presents his blog on film, television and nostalgia, named one of the Top 100 Film Studies Blog on the Net.
Showing posts with label 1982. Show all posts
Showing posts with label 1982. Show all posts
Tuesday, October 03, 2017
Movie Trailer: Blade Runner (1982)
Labels:
1982,
movie trailer
Friday, June 30, 2017
Movie Trailer: The Thing (1982)
Labels:
1982,
movie trailer
Monday, June 26, 2017
Ask JKM a Question: My Favorite Year in Film?
A
reader named Gene writes:
“Hello. Long-long time
reader here. I know that you stated before what your favorite decade for films
are. The 70's I recall?? But can you narrow it down to your favorite year for
releases?
For instance, I realized that the year 1995 was
a banner year for my personal best list....'Heat', 'Se7en', 'Usual Suspects',
all in 1 year! ....what is yours?”
That is a great
question, Gene. I love thinking about years in cinema history that I
experienced, and remember fondly.
As usual, however, I am
going to be evasive, and not name just one “great” or favorite year, but three
favorite years. (Yes, I find it difficult to choose)
Here goes:
My favorite year for
film is….1982.
Why?
Take a look at this incredible
release roster for that year:
Star Trek II: The Wrath
of Khan
John Carpenter’s The
Thing
Blade Runner
Tron
Firefox
Swamp Thing
Poltergeist
E.T.
The Road Warrior
Conan: The Barbarian
The Secret of NIMH
Q
The Dark Crystal
Creepshow
And (lest we forget….) Megaforce!
It’s
amazing to me that the impact of these films is still being felt thirty-five
years later.
Star Trek is still going strong, Blade Runner 2 is due out
in just months, 2015 gave us another Mad Max sequel, Fury Road, and a Dark
Crystal TV series is on the way.
Accordingly, I would nominate 1982 as the greatest year for genre movies
in the 20th century, and one that carried the most impact and
influence, as well.
My
second choice is 1979. This is a personal (and affectionate) choice. I was
nine/ten that year, and the first wave of great post-Star Wars genre movies
came to movie theaters…and thrilled me.
Here’s the
roster for 1979:
Alien
Star Trek: The Motion
Picture
Moonraker
The Black Hole
Buck Rogers in the 25th
Century
Time After Time
The Warriors
Mad Max
Last
but not least, I am very fond of the year 1999.
Perhaps
I look back at 1999 so warmly because of what was happening in my life at the
time. This was the year my wife and I bought and moved into our first house together, a
historic home in Monroe, N.C. I was
writing full-time, two or three books a year, and everything seemed to be going
swimmingly. The same year, we adopted our two kittens, Lila, who died in 2014,
and Ezri, who is still going strong.
There
was some amazing films released that year, including the following landmarks:
The Blair Witch
Project
The Matrix
The Sixth Sense
South Park: Bigger,
Longer, and Uncut.
Stir of Echoes
Eyes Wide Shut
Star Wars Episode I: The Phantom Menace.
I would
love to hear from readers on this subject. What is your favorite year in
movies, and why?
Don’t
forget to send me your questions at Muirbusiness@yahoo.com
Labels:
1979,
1982,
1999,
Ask JKM a Question
Wednesday, February 10, 2016
Board Game of the Week: Tron (Ideal)
Labels:
1982,
Board Game of the Week,
Ideal,
Tron
Wednesday, August 19, 2015
Trading Cards of the Week: E.T. (Topps)
Labels:
1982,
E.T.,
Topps,
trading card close-up
Thursday, May 28, 2015
Movie Trailer: Poltergeist (1982)
Labels:
1982,
movie trailer,
Poltergeist
Wednesday, May 13, 2015
Movie Trailer: The Road Warrior (1982)
Labels:
1982,
Mad Max,
movie trailer,
The Films of 1982
Thursday, June 26, 2014
The Films of 1982: First Blood
In general, I am not the world’s
biggest fan of the Rambo films.
Parts II – III (I haven’t seen
IV…) serve largely as awkward polemics in which a fighting man who is not
really a “thinker” is put in the position of making political statements, and quite
awkwardly so.
The grandiose, high-flying words just
don’t feel right or ring true coming out of John Rambo’s mouth. He’s not a politician. And he’s not a deep thinker, either.
I’m certain others will disagree
with me, but the blockbuster 1985 film Rambo: First Blood Part II feels
more like a laundry list of flag-waving philosophical talking points than a
fully-articulated movie.
However, I am an affirmed admirer
of First
Blood (1982) the film that introduced the world to Sylvester Stallone’s
character, a Vietnam veteran named John Rambo.
I resolutely admire this film not
only because of the splendidly orchestrated stunts and action scenes, but
because Rambo’s righteous anger is not directed at any one particular group or
party, but at everyone in a system
that has egregiously failed him.
In this way, First Blood is neither a
right wing diatribe nor a left wing polemic.
Instead, it is an aching,
emotional primal scream that transcends politics and partisanship.
The brilliantly-staged film asks
-- in a rage-driven bellow -- how the
world could turn out this badly for someone who was only doing what he felt was
his patriotic duty, and what he was called to do.
To put it crudely then, First
Blood is simultaneously anti-war and anti-anti-war.
The film vehemently derides the
system that landed men into armed conflict without the resources they needed to
cope with the violence they witnessed, and then abandoned them upon their
return stateside.
At the same time, First
Blood decries the protest movement, which in some cases blamed soldiers
for the decisions of their superiors, and the decisions of politicians in
Washington D.C.
There’s more than enough anger to
go around, in other words. And make no mistake: First Blood is an angry,
emotional, reactionary film.
Indeed, that incredible passion
is the engine that fuels this work of art and provides it tremendous energy.
By contrast, later Rambo
films attempt to suggest that might is right, and that if only Rambo were
“allowed” to fight unfettered, we would have won the war in Vietnam.
“Do we get to win
this time?” Those films asked, and that’s a
deflection. It’s the wrong question, and
the wrong point to focus on.
Whether or not one supported the
Vietnam War, this focus represents a deeply unsubtle simplification or reading
of history.
Or described another way,
First Blood is a veritable primal scream suggesting that the Vietnam
War was a nation’s folly, and that elements of the anti-war movement are
responsible for making it worse for those men who (bravely) fought in it than
it already was.
The later Rambo movies say,
basically, if we could just re-fight the war, we’d sure win it this time.
There’s a lot of space between
those two different philosophies. I find the first admirable, and the second
delusional.
First
Blood still
impresses as a work of art today as well because it recreates -- in small-town
America, no less -- the deep contradictions, divides, and paradoxes that
bedeviled the country in the 1960s and early 1970s.
First
Blood isn’t
a gung-ho, macho, flag-waving cartoon, either.
That’s merely the caricature that Rambo became later. To some extent, critics have retroactively
imposed that popular image on this initial film, and a re-watch reveals it just
doesn’t fit.
On the contrary, First
Blood is an angry, righteous -- and necessary -- exorcism of a national
tragedy; one in which there is plenty of blame to share on all sides of the
debate.
“We aren’t hunting him. He’s hunting us.”
Some years after the end of the Vietnam War, former United
States Army Special Forces soldier John Rambo (Stallone) goes to visit in his
friend, Delmar, in the Pacific Northwest, only to learn that he has died due to
his exposure to Agent Orange. Delmar’s death makes Rambo the last survivor of
his unit.
Rambo continues his journey through the town of Hope,
Washington, but is intercepted by the town sheriff, Teasle (Dennehy), who fears
that he is a drifter, and a dangerous element. Teasle drives Rambo out of town
and when Rambo tries to return to Hope, Teasle arrests him. Teasle finds a knife on him, and charges
Rambo both with vagrancy and carrying a concealed weapon.
While incarcerated, Rambo is treated brutally by Teasle and his
deputies, including Galt (Jack Starrett), Mitch (David Caruso) and Ward (Chris
Mulkey).
This wretched treatment causes Rambo to experience flashbacks
from his excruciating time as a prisoner of war in Vietnam, and to lose control
of his impulses. His survival instinct kicks in, and Rambo injures several
police officers, escapes the jail, and flees into the nearby forest.
Teasle and his deputies pursue Rambo into the wilderness, and
before long, have a full-scale war on their hands as the Vietnam vet arranges
for them to be fouled by booby traps and other dangers.
Rambo incapacitates the entire group, and Galt is killed, though
the circumstances are not precisely Rambo’s fault. Rambo attempts to surrender to authorities,
but is rebuffed by Teasle, and nearly shot in the head. Later, Rambo captures Teasle and tells him to
“let it go,” but Teasle will not back down.
Before long, Rambo’s former superior office, Colonel Sam
Trautman (Richard Crenna) arrives in Hope to help negotiate a peaceful solution
to the war that rages.
But Teasle has already called in the National Guard and State
Police.
Matters are escalating, and before long, there’s a very real
chance that this war will have no winners at all…only casualties.
“We
had orders. When in doubt…kill.”
Adapted
from David Morrell’s 1972 novel of the same name, First Blood boasts a
truly clever structure in the sense that Rambo’s mis-adventure in Hope -- an
ironically-named town -- seems to mirror directly much of the Vietnam War
experience and context.
In
particular, Rambo runs up against a man, Teasle, who refuses to back down or to
negotiate with him. Teasle’s only strategic move is to escalate, to the point that his own town is torn apart by his
refusal to see reason, or to think outside the rubric of “total victory” over
Rambo.
In
some fashion then, Teasle -- at least as depicted in the film -- symbolizes
American leadership (from both political parties) circa 1964 – 1974 or
thereabouts. He represents unyielding,
boot-on-your-throat authoritarianism.
It’s his way or the highway. If he cannot win with the forces under his
command, Teasle will simply call up more forces and throw them at the cause too. His “tactic” is overwhelming numerical
advantage…and that’s it.
The
paranoid quality of First Blood’s narrative arrives early, specifically in Teasle’s
wantonly hostile actions in the film’s first act. He manufactures a reason to
hate and fear Rambo on sight, trumping up charges of carrying a concealed
weapon (a hunting knife, for Heaven’s sake…) and vagrancy.
In
keeping with the metaphor of the Vietnam War, Teasle’s trumped-up charges
against Rambo serve as the equivalent of The Gulf of Tonkin incident… a
manufactured reason to go to war. Suddenly, Teasle has the excuse he needs to
treat Rambo badly.
Oddly,
Teasle’s actions make almost no sense on a practical level. They are only
sensible if one considers the Vietnam War allegory. Rambo’s hair isn’t especially long or ratty. He doesn’t appear especially unkempt, either.
And all he wants in Hope is a hot meal.
That’s all he “hopes” to find there.
But
Teasle is unreasonably and irrevocably hostile to Rambo…even telling him that
his jacket with the American flag patch on it is bound to cause a problem. If we understand Teasle as an avatar for
imperialism and authoritarianism, he makes, at least, a modicum of sense as a dramatic
character. He becomes consumed by what
“could” happen because of Rambo’s presence, not who Rambo actually is.
And
frankly, this sounds a lot like the (now-discredited…) Domino Theory. If
Vietnam falls to communists, other states will also fall to communists too, the
theory went. There are a lot of “ifs” in
that scenario that don’t involve -- at least directly – either reality or the
present circumstances.
Similarly,
Teasle sees Rambo as a future threat not yet fully materialized, but it’s hard
to see exactly why. Does Teasle think that this Vietnam Vet is going to start
killing babies in Hope? Is that his
hidden (and paranoid…) fear?
Uniquely,
Rambo takes on the characteristics of the Viet Cong in a sense. He is “one” with the natural environment,
using the forest to his advantage and acting as a guerrilla soldier when the
first shots are fired.
He
also sets booby traps for the pursuing officials, and many of his decoys and
traps outlast superior firepower (the rubric of American forces in
Vietnam). At one point, Rambo even takes
sanctuary in a mine or tunnel system, imagery which clearly evokes Viet Cong
tactics.
In
more blunt terminology, both the Viet Cong and Rambo are deemed enemies of
American authority in their respective wars. They represent some “outside” or
“alien” world-view.
This
shuffling of traditional heroic and villainous roles in First Blood effectively recreates
the visceral confusion of the Vietnam War Era.
Americans were in Vietnam to fight the Viet Cong, and yet when stories
came back about the behavior of some American soldiers, the tide of public
opinion in the States turned against the war.
For
instance, the My-Lai Massacre -- the murder of several hundred unarmed
civilians by American soldiers in March of 1968 -- scrambled traditional concepts
of right and wrong, heroes and villains.
How could people feel patriotic knowing that innocent people -- families
-- were being murdered in their name?
First
Blood is
very much reflective of this complex and difficult dynamic. Watching the film,
we expect to be on the side of the law and order, on the side of police,
national guardsmen, and state police, but find that these expected authority
figures are alternately despotic and cruel, or (as in the case of the guardsmen)
inept, heavily armed buffoons.
By
contrast we sympathize with Rambo, even though he is launching a full-scale
assault against civil and military authorities. He destroys private property,
threatens other soldiers, and creates chaos.
Once
more, traditional lines of sympathy are scrambled, and it isn’t clear who we
should be rooting for.
Should
it be for the police to put down an armed threat who lays siege to an innocent
town?
Or
for the wronged man fighting the system with every ounce of strength in his
body?
Of
course, as the film’s central figure, we ultimately do root for Rambo, but he
is clearly an anti-hero in this film (as opposed to the sequels, where he is
the fully heroic arm of a resurgent right-wing establishment…).
In
First
Blood, Rambo is fighting the system -- the very system that we cherish
-- but one that has been co-opted by those who refuse to compromise or see
reason.
In
my introduction to this review, I noted that First Blood is an
“aching” primal scream, an exorcism, and a necessary one.
This
becomes especially apparent in the final scenes. I believe that Sylvester Stallone’s greatest silver
screen performance arrives in First Blood, in the last act, when
Rambo lays out the details of his life post-Vietnam.
He
can’t get a job, let alone keep one.
He
is tortured by images of friends and comrades dying in war.
He
is hurt -- psychically-wounded -- by the fact that his countrymen view him as a
murderer and a baby-killer when he went to war, essentially, at their
government’s behest (and demand).
Rambo
did what was asked of him, even though it was destructive to him personally,
and now he is hated for having answered the call.
Thus
Rambo faces the true no-win scenario. He
is derided because the war was lost, and hated by both the establishment and
the anti-establishment.
During
Rambo’s rage-driven monologue, Stallone is as raw and open emotionally as we
have ever seen him…as if driven mad by the contradictions of Rambo’s situation
as a man without a country, even though he gave everything for his country.
It
is rare for an action movie to resolve in a scene of intense dialogue like
Rambo’s in the police station in First Blood, but that’s precisely
what occurs here. We get this huge
catharsis -- not out of violence meted -- but out of emotional release. Rambo finally speaks at length about who he
is, and what he is become…and is heard.
To some extent, that seems to be all he wants…to be heard.
Later
films in the franchise, as I’ve noted, ask Rambo to pull a lot of partisan
baggage re-litigating the Vietnam War.
But in First Blood, we simply get a portrayal of an angry man who has
been abandoned at every turn, and must now reconsider what his country stands
for, and what he stands for.
First
Blood is all
about Rambo’s consuming rage, and the fact that he has been taught by his
country that the way to express such rage is through violence, war, and
blood-shed. Trautman describes the
philosophy as “when in doubt…kill.”
Only
in the film’s finale, when Rambo unloads his emotions on Trautman, however, is
Rambo’s war truly ended. Violence and
war ultimately resolve nothing, and that’s why First Blood is an
anti-war film. War did not make Rambo
great. On the contrary, war trained him
to survive in only one heightened environment -- the battlefield -- but left
him without the resources he needs to live among us, as a countryman, as a
human being.
Although
Rambo is described as “resilient” in First
Blood, the opposite is actually true. He mounts a “private war” because he “just
can’t turn off” the rage within him.
Accordingly, the final, haunting freeze frame of First Blood is a portrait
of a man who -- years after the war is ended -- is finally taking stock of who
he is, and why he is that way.
First
Blood
features involving, dynamic action scenes. Rambo’s escape from jail is a
kinetic dance, a battle of violence that showcases John as a living, breathing
weapon. The scene on the cliff-wall,
perhaps the most dazzling in the picture, is tense, and bereft of any obvious
fakery or stunt doubles. The action here
is splendidly orchestrated, but again, the film’s real gut-punch comes in the
substitution of Rambo’s self-expression for a deadly shoot-out. The film goes out not with a blaze of fire-works, but a blaze of emotions and truth-telling.
Popular reputation to the contrary, First
Blood isn’t a rah-rah cartoon or a two-dimensional action film like its
successors. It’s the emotionally-affecting primal scream of a soldier hated and
abandoned on all sides, who is just trying to mind his own business.
Sadly,
he finds that he is to be denied even that modest freedom, and fights back the
only way he knows how.
The
way we taught him to fight.
Labels:
1982,
cult-movie review,
Rambo,
The Films of 1982
Friday, May 02, 2014
Movie Trailer: The Dark Crystal (1982)
Wednesday, April 30, 2014
Lunch Box of the Week: The Dark Crystal (Aladdin; 1982)
Wednesday, November 27, 2013
Collectible of the Week: The Tron Collection (Tomy; 1982)
In 1982, Tomy released a small merchandise line for Walt Disney's computer fantasy Tron. The line consisted of two light-cycles (yellow and red), and four 3.34 action figures from the film.
The action figures included were Flynn (Jeff Bridges), Tron (Bruce Boxleitner), Sark (David Warner) and a Warrior, one of the MCP minions.
Flynn, Tron and Sark came equipped with glow-in-the-dark data disks (or frisbees), while the Warrior came equipped with the prod or staff he used in the film to push prisoners onto the game grid.
Like the characters in the film, the action figures looked kind of neon, and were actually transparent, with white outlining to suggest their computer circuitry look.
The light-cycles featured rip-cord technology (like you find on today's BeyBlade toys), and could house one action figure a piece. The box legend for the light cycles went: "From the amazing world of Tron comes the futuristic Light Cycle that takes off like lightning."
Like the Indiana Jones/Raiders of the Lost Ark toys I featured not long ago here on the blog, the Tron toys were ones I somehow missed during my childhood. I understand that NECA re-released the line (and added a blue light cycle) to celebrate the recent premiere of TRON Legacy, and so apparently I missed my second opportunity to pick them up!
Labels:
1982,
collectible of the week,
Tron
Wednesday, October 02, 2013
Collectible of the Week: E.T. Talking Figure (LJN; 1982)

The summer of 1982 was a great one for genre movies, perhaps the greatest in my lifetime. It was the summer of Firefox, Tron, John Carpenter's The Thing, Swamp Thing, The Road Warrior, Blade Runner, Star Trek II: The Wrath of Khan, Poltergeist and another little number from director Steven Spielberg, E.T. The Extra-Terrestrial.
At the time, I was much more into Star Trek than E.T., but many of my friends got into "collecting" mode over the blockbuster and sentimental film about a boy named Elliott (a young Henry Thomas) and his homesick alien pal.
LJN produced a line of E.T. action figures to spur the toy craze. Among the items available were an E.T. Pop-Up Spaceship, an E.T. and Elliott Powered Bicycle, an E.T. Wind-Up Walking Figure, E.T. and Spaceship Launcher, an E.T. Stunt Spaceship, and E.T. 3 and 3/4 inch action figures.
One of the most popular E.T. toys was this talking figure. Designed for ages 3 and up, this action figure stands approximately eight inches tall, features a painted red heart, and can utter such words as "home," "ouch" and "Elliott." The talking figure could also say his own name. three times: "E.T. E.T. E.T." All you had to do to activate the little guy was pull the string on his back.
My parents found this particular collectible on a yard sale excursion with my son Joel and bought it for three dollars. As you can see, it's in pretty good condition for a thirty-year old toy. Personally, I think it makes a good book-end with my LJN Gremlins action figure...
Below, an LJN commercial for the E.T. line.
At the time, I was much more into Star Trek than E.T., but many of my friends got into "collecting" mode over the blockbuster and sentimental film about a boy named Elliott (a young Henry Thomas) and his homesick alien pal.
LJN produced a line of E.T. action figures to spur the toy craze. Among the items available were an E.T. Pop-Up Spaceship, an E.T. and Elliott Powered Bicycle, an E.T. Wind-Up Walking Figure, E.T. and Spaceship Launcher, an E.T. Stunt Spaceship, and E.T. 3 and 3/4 inch action figures.
One of the most popular E.T. toys was this talking figure. Designed for ages 3 and up, this action figure stands approximately eight inches tall, features a painted red heart, and can utter such words as "home," "ouch" and "Elliott." The talking figure could also say his own name. three times: "E.T. E.T. E.T." All you had to do to activate the little guy was pull the string on his back.
My parents found this particular collectible on a yard sale excursion with my son Joel and bought it for three dollars. As you can see, it's in pretty good condition for a thirty-year old toy. Personally, I think it makes a good book-end with my LJN Gremlins action figure...
Below, an LJN commercial for the E.T. line.
Labels:
1982,
collectible of the week,
E.T.
Board Game of the Week: E.T. The Extra Terrestrial (Parker Bros. 1982)
Labels:
1982,
Board Game of the Week,
E.T.
Wednesday, January 02, 2013
Collectible of the Week: Doctor Who Tardis Playhouse (Dekker Toys; 1982)
If
you saw my Christmas photograph from a few days back, you know that the TARDIS came to visit Joel’s
holiday this year...filled with Doctor Who toys, including a bump-and-go-cybermat and a lego-like Cyber-conversion chamber.
Specifically
that holiday TARDIS is the Dekker Toys “Tardis” playhouse from 1982, an officially
licensed product from the BBC.
This
TARDIS stands four feet high -- just a
little taller than Joel at this point -- but is not alas, bigger on the
inside than it is on the outside. We’re
still working on the issue of dimensional transcendentalism.
As
you can detect from the images of the Tardis playhouse above, it was produced and
marketed in the era of the fifth Doctor, played by Peter Davison. Joel hasn’t seen any episodes of that age,
yet. We started our Whovian survey with
Patrick Troughton (“The Tomb of the Cybermen,” “The Mind Robber” and “The
Krotons”) but have also now watched “The Sontaran Experiment” and “Revenge of the
Cybermen” from the Tom Baker Era. I'm debating whether I think he'll be freaked out by the giant Wirrn in "The Ark in Space."
The
Tardis playhouse is actually something of a tent, one held up by narrow PVC poles at the corners. And inside there is even a control room and view screen…a feature which
Joel loves.
When
I was a kid, I would have traveled to the ends of the Earth (or Zeti Reticuli,
in Whovian terms…) to get my hands on a TARDIS playhouse like this one. I understand that a full-sized, inflatable
TARDIS is also being released soon for further Time Lord adventures. I think it would look great in our garage when Joel outgrows the playhouse.
Labels:
1980s,
1982,
collectible of the week,
Doctor Who
Friday, March 16, 2012
The Films of 1982 (From the Archive): Quest for Fire
Released in America on February 12, 1982,
director Jean-Jacques Annaud's Quest
for Fire (1982) is an
adventure film that is authentically epic in scale and attempts accuracy in the
language and physical depictions of its cave-man protagonists.
Importantly, Quest for Fire isn't historically inaccurate
in a fashion that causes audience to laugh or wince. The cave-men here don't
hunt a woolly mammoth and then wander immediately into Giza and find the Great
Pyramids under construction, as was the case in Roland Emmerich's
dreadful 10,000 BC (2008)
for example.
Accordingly, critics approved of the
Annaud initiative. Variety's reviewer called Quest
for Fire an "engaging
prehistoric yarn that happily never degenerates into a club and lion skin
spin-off of Star Wars and resolutely refuses to bludgeon
the viewer with facile or gratuitous effects."
In The New York Times, Janet Maslin concurred, terming the film "more than just a hugely enterprising science
lesson, although it certainly is that. It's also a touching, funny and
suspenseful drama about pre-humans."
In terms of theme, Quest for Fire -- based
on the novel by J.H. Rasny -
offers a unique narrative and commentary about man's unique capacity to evolve,
to adapt to new technologies and developments in his always-difficult
existence. It conveys that theme in the milieu of our prehistory, when
life was nasty, brutish and short.
Set some "80,000 years ago,"
this "science fantasy adventure" (as it was billed in the
original theatrical trailer) specifically concerns the primitive Ulam tribe.
Director Jean-Jacque Annaud's observant camera introduces us to this Cro-Magnon
clan and to the rhythms of the clan's primitive daily life. These early
scenes recall the opening of Kubrick's 2001:
A Space Odyssey (1968),
at least to some degree. As is the case in other Annaud films like The Bear (1988), it also feels like we're
watching a documentary for the first fifteen minutes or so. The realism
factor is extremely high, thanks to the use of stunning natural locations in
Kenya, Iceland, Scotland and Canada.
As a quasi-nature documentary, Quest for Fire is intense, revealing and involving.
We see the tribes' people sleep (together, in a large communal cave), share a
meal, battle enemies, and mate. Finally, the Ulam tend to their fire and this
last bit is especially significant because the Ulam lack the capacity to make
fire for themselves. Accordingly, they have assigned a Fire Keeper or
guardian to keep a small flame eternally lit.
The on-set of rain is thus a major crisis.
Fire is "the great mystery"
according to the film's opening card, and it is the one thing that keeps the tribe
alive. It provides warmth; light, and the means to cook food. Without it, the
Ulam would descend into darkness, cold and despair.
Yet, importantly, the Ulam don't
understand the fire they covet. It's a thing to be captured, maintained and
controlled.
Then, one day, the lurking Wagabu -- a tribe of primitive homo erectus -- launch a surprise attack upon the
peaceful Ulam, and it's like a Stone Age 9/11 or Pearl Harbor.
The sanctuary of the Ulam cave is
breached. Men are killed in extremely violent and bloody fashion, and women are
dragged away. And the sacred fire is nearly extinguished. The Fire Keeper
manages to keep the flame lit for a short time, but soon it winks out, leaving
the Ulam tribe -- now reduced
to wandering in a primordial, misty bog ---
little hope for continued survival.
The situation dire, three of the best
warriors in the tribe, Naoh (Everett McGill), Amoukar (Ron Perlman) and Gaw
(Nameer El-Kadi) are tasked with a seemingly-impossible mission: to find fire and bring it
back to the tribe. The quest
begins, and on this incredible odyssey across a wild landscape, the three men
encounter sabre-toothed tigers (which chase them up a tree...), mastodons, and
other terrors of the Paleolithic Age. Although the film's subject matter
is serious -- the very
survival of the tribe --
Annaud incorporates wonder and humor into Quest
for Fire's tapestry as
well.
Not to mention horror...
In the film's most frightening scene, the
Ulam triumvirate confronts the Kzamm, a neanderthal tribe of cannibals. Our
heroes attempt to steal fire from these monstrous, hulking creatures, but it's
a botched attempt that is tense and frightening. Still, during the struggle,
Naoh and the others manage to free the beautiful Ika (Rae Dawn Chong), a
beautiful female of the advanced Ivaka tribe.
Adorned solely in body paint and otherwise
totally nude, Ika is resourceful, bright and one of us...a homo sapien.
She introduces the Ulam warriors to the
concept of laughter, not to mention the wonders of the missionary position.
She soon becomes the team's most valuable player. Soon, however,
she grows homesick and decides to return to her tribe.
Heartbroken by her departure, a smitten
Naoh follows Ika back to her people, and after a series of ritual humiliations
(including public sex with a line-up of very obese women...), is introduced to
a world of new technology and knowledge.
The Ivaka, you see, can make fire. It is
an art they share with Naoh. Also, the Ivaka craft arrows, make pottery, and
build free-standing shelters. It's all a brave new world to Naoh. But
after some time living happily among his new friends, Naoh is coerced by
Amoukar and Gaw to return to their people Ika, who has fallen in
love with Naoh, goes with them on the trip. In the end, Naoh vanquishes a rival
in his clan, and Ika teaches the Ulam to make fire. No longer is fire
"magic;" something beyond the grasp of their understanding. Now it is
a tool, well-understood and successfully harnessed.
Quest for Fire's final scene -- a beautifully staged,
evocative medium shot --
reveals a pregnant Ika cradled tenderly in Naoh's strong arms as the couple
expectantly gazes skyward, bathed in dazzling moonlight. The implication
is clear: the next generation
will be one born with the knowledge to make fire, to build shelter, to carry
light spears/arrows. Mankind has taken a big leap forward and we have
witnessed the first steps of that journey. There is no turning back to
the dark caves of ignorance...or at least there shouldn't be.
Even today, 80,000 years later, the human
animal gets a lot of things wrong, no question. We pollute our environment and
we wage war. But Quest for
Fire reminds the viewer
that the human experience is always evolving; that a new technology will be
invented or discovered, or that a new understanding of our universe will be
reached. These things make our perpetual struggle for immortality that
much closer to reality and our burdens that much lighter.
You can watch, in Quest for Fire, how Naoh
integrates new weapons, new science and new beliefs into his primitive way of
life...and is the better for it, for the pursuit of knowledge.
In just the span of this film, the dark,
mysterious world of the Ulam becomes significantly brighter because of
interaction with the Ivaka and their technology and know-how. This is nothing
less than the story of the entire human experience: the great and unending
quest to make our lives less uncomfortable; less difficult.
I don't use the word "comfortable"
lightly, by the way. I don't mean that we're lazy. I mean that the trajectory
of human history is to make survival (and our children's survival) less a risk
and more a guarantee: with science, with technology, with knowledge, and
hopefully with wisdom. And that's why, frankly, it hurts me so much to see the
anti-intellectual, anti-science proponents gaining so much traction in this
country's national discourse today. These are the folks who think we can pray away a drought in Texas. These are the people
who think we should turn back the clock on science. If man had let such
foolish irrationality win out in the prehistoric past....we never would have
survived. We never would have learned to make fire. We would have died out
in that murky swamp, waiting for the Man in the Moon to deliver us from
evil.
The march of progress, however, isn't
always sublime or easy for everyone, as this film reminds us rather cleverly.
The Fire Keeper in Quest
for Fire, for instance, is out of a job in the Ulam Tribe once fire is
understood, his skills no longer necessary
So his situation may be the first case of
down-sizing in human history...
I also find it immensely interesting that
in Quest for Fire it is a woman who brings
civilization to Naoh's people. She teaches Naoh how to make love and make fire. And, watching the final
scenes of the film, one must countenance the idea that she also teaches him the
critical (and in my experience, female...) quality of patience. Where - I wonder - would mankind be without
womankind?
Visually arresting, and packed with gory,
intense action sequences, Quest
for Fire is a fascinating
adventure that considers with great verisimilitude "what might have
been" in our long ago past. The shots that book-end the film -- nearly identical pans across a
desolate dark valley lit by a single fire --
serve to remind us how hard our long journey towards the light has been, and
that mankind's survival over the ages is not a miracle, not some gift from
non-existent deities.
Rather, it is the result of our own
resourcefulness and ingenuity in the face of an often harsh and difficult environment.
The message: don't praise some imaginary God, don't praise fire. Or magic.
Instead, praise
the human spirit. It got us here, and it will deliver us into a better
future...if we don't let the Neanderthals win.
Labels:
1982,
cult movie review,
From the Archive,
The Films of 1982
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