Creator of the award-winning web series, Abnormal Fixation. One of the horror genre's "most widely read critics" (Rue Morgue # 68), "an accomplished film journalist" (Comic Buyer's Guide #1535), and the award-winning author of Horror Films of the 1980s (2007) and Horror Films of the 1970s (2002), John Kenneth Muir, presents his blog on film, television and nostalgia, named one of the Top 100 Film Studies Blog on the Net.
Showing posts with label Parker Bros. Parker Brothers. Show all posts
Showing posts with label Parker Bros. Parker Brothers. Show all posts
Wednesday, March 16, 2016
Board Game of the Week: Battlestar Galactica (Parker Bros)
Labels:
Battlestar Galactica,
Board Game of the Week,
Game Board of the Week,
Parker Bros. Parker Brothers
Wednesday, January 21, 2015
Board Game of the Week: Knight Rider (Parker Brothers; 1982)
Wednesday, December 17, 2014
All I Want for Christmas Countdown #8:MERLIN (Parker Bros.; 1980)
Monday, September 22, 2014
Memory Bank: Situation 7 (Parker Brothers; 1969)
One
of my favorite games from childhood is Parker Brothers Space Puzzle Game:
Situation 7, manufactured in 1969, the year I was born. I did not play it until the late 1970s, but
it was a favorite in my household, and on camping trips.
As
described on the box:
“Here is a game and
a puzzle combined. Each player of team has a complete puzzle, identical except
for color. Both puzzles are played on
the same area. The object is to cover more
areas than your opponents and score more points. Special pieces! Special plays! Watch the
crowd gather and join in the fun.”
Situation
7, then, depicts two planet home bases, and a solar system up for grabs. The
idea is for one team to win the “space race” and to conquer as much of the
solar system as possible. You not only want to claim planets (and the sun) for
points, but also man-made satellite, rockets, and astronaut installations.
So,
you want to take over the solar system, and you want to do it fast, a fact which
causes a lot of excitement and tension as you vie to find the right piece.
Also, you can’t just claim any piece you get
your hands on, you have to build to it,
meaning that you must be the first to legitimately reach from the planet to
your sun, for example.
My
family played Situation 7 from New Jersey to California and back again on our
cross country, six-week camping trip of 1979, and I’ve never forgotten it. I always loved it, but my sister got to where she couldn't stand the anxiety of the game.
There’s
another game in the series too: Situation 4, set in Europe during World War II,
if memory serves.
I
still have Situation 7 in my possession (thanks to my parents), and took some
photos of it to accompany this post. I
can’t wait to play it with Joel…
Labels:
Memory Bank,
Parker Bros. Parker Brothers
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