“We have an equipment problem.”
Creator of the award-winning web series, Abnormal Fixation. One of the horror genre's "most widely read critics" (Rue Morgue # 68), "an accomplished film journalist" (Comic Buyer's Guide #1535), and the award-winning author of Horror Films of the 1980s (2007) and Horror Films of the 1970s (2002), John Kenneth Muir, presents his blog on film, television and nostalgia, named one of the Top 100 Film Studies Blog on the Net.
Thursday, December 12, 2024
50 Years Ago: The Towering Inferno (1974)
“We have an equipment problem.”
Tuesday, April 23, 2024
50 Years Ago: Planet Earth (1974)
Planet Earth (1974) aired fifty years ago today, represents creator Gene Roddenberry's second effort to get his Genesis II (1973) series premise aired on American network television.
As you may or may not remember, Genesis II concerned a 20th century scientist, Dylan Hunt (Alex Cord) awaking in 2133 AD and helping the pacifist organization called PAX (Latin for peace) restore the "best of the past" while ignoring "the worst."
Because of his 20th century knowledge and know-how (and because of a system of sub-shuttles "honeycombing" the post-apocalyptic world...), Dylan proved a perfect "agent" of PAX to accomplish this critical mission of planetary reconstruction (think Irish monks in the Dark Ages...). Still, Dylan Hunt had to overcome his own twentieth century addiction to violence and killing.
One can detect a nearly identical shift at work from Genesis II to Planet Earth. In Genesis II, the brave men and women of PAX lived underground, in dark, depressing and dimly lit caverns. In Planet Earth, PAX folk live above ground, in a shiny, technological metropolis replete with flower gardens and elaborate skyscrapers. Even Dylan Hunt's first voice-over is more upbeat and bright in language, explaining to the audience that in 2133 AD the land is "renewed," and the "air and water are pure again."
In Genesis II, the people of PAX wore simple garments and looked like Roman slaves. In Planet Earth, the people of PAX wear form-fitting and futuristic uniforms that are brightly reminiscent of Star Trek.
In Genesis II, PAX had no advanced technology or advanced medicine. By contrast, Planet Earth reveals a PAX replete with handheld computers, view-screens and large computer banks. The people of PAX are also more knowledgeable here, and there are doctors available who can perform advanced "bioplastic" heart surgery. These changes reveal a completely made-over PAX, one which (like the United Federation of Planets) represents a virtual utopia.
A "recurring" enemy in the form of the barbaric mutants called "The Kreeg" has been added to the mix. These dangerous mutants, like the Klingons of modern day Trek incarnations, boast ridged (or bumpy) foreheads and a style of life geared heavily towards the militaristic. The Kreeg drive around the post-apocalyptic landscape in ancient, souped-up automobiles, and carry twentieth century fire-arms. Basically, It's like Mad Max with Klingons.
Some character relationships have also been tarted up to be as colorful and dynamic as the new environs. The flirtatious relationship between Dylan Hunt (here played by John Saxon) and sexy Harper-Smythe (Janet Margolin) is more pronounced. The other members of Hunt's "Team 21" include the hulking Isiah (Ted Cassidy) and a physician named Baylock (Christopher Cary) who is an "Esper" capable of healing wounds with his mind. Baylock and Isiah share a friendly rivalry that is reminiscent of the Spock/Bones relationship on Star Trek, with Baylock dismissively referring to Isiah as a "savage" when Cassidy's character kneels down in prayer at one point.
Perhaps most significant is the change in Dylan Hunt himself. Saxon's version of the character is a man of action (like James T. Kirk); one who is firmly in command this time around. He barks orders, plots strategy and is a firm, decisive leader, with precious little of the introspection or moodiness of Cord's incarnation. Honestly, John Saxon is a much better lead in this particular role, and his central performance holds Planet Earth together pretty damn well. Like Shatner's Kirk, he is a combination of physical agility/beauty and charming arrogance/swagger.
Another Star Trekkian touch: Dylan Hunt chronicles his adventures on a handheld device. It's not the captain's log, but damn close. Instead, he calls it "a log report to the PAX council."
Given the changes to a punchier, more upbeat tone, philosophy is also played down in Planet Earth. Genesis II ended with the high-minded pacifists of PAX lecturing to Dylan Hunt (who had just saved them all from nuclear annihilation...) about the evils of violence and murder. In Planet Earth, the PAX folk are still peaceful in nature (they continue to use sedative darts as their primary weapons, called PAXer darts, for instance), but they never stop the action to wax philosophic or lecture about pacifism. And judging by the fight sequences here, the people of PAX have also learned the fine art of self-defense.
Directed by the late, great Marc Daniels (who helmed many episodes of Star Trek), Planet Earth (co-written by Juanita Bartlett and Roddenberry and produced by Robert Justman) also features a plot that is easier, in some sense, to identify with. In the opening minutes of the episode, gentle Pater Kimbridge, a leader of PAX, is wounded during a kerfuffle with the Kreeg. Dylan and Team 21 get Kimbridge back to Pax, but they require the skills of a surgeon named John Connor to save the old man's life. Unfortunately, Connor disappeared a year earlier in an "unexplored region" ruled by a matriarchy called "The Confederacy."
There in the confederacy, "males are bought and sold like caged animals." Hunt wonders aloud if is this "women's lib...or women's lib gone mad?" Anyway, he resolves to infiltrate the Confederacy as a slave "owned" (as property) by Harper-Smythe, to locate John Connor and rescue his dying friend. He has just sixty hours to accomplish this task. What Planet Earth establishes with Dylan's mission is the bond of friendship between Kimbridge and Hunt. Hunt states that Kimbridge "is" PAX; both "grace" and "warmth." So underlining the action and weird central scenario in this pilot is a narrative that could have come from Star Trek; about the lengths friends will go to for friends.
Once inside the Confederacy of Ruth, Hunt becomes the property of a dominatrix named Marg (Diana Muldaur), who wins ownership of him in combat with Harper-Smythe. Marg decides she wants him to be a "breeder" (yes!), and Dylan soon learns that all the males here -- called "Dinks" -- are rendered docile by a drug extract in their gruelish food that controls the human "fear/fascination" response. Unfortunately, a side-effect of this drug is sterility. Fewer and fewer children are being born in the Confederacy. The mission is now two-fold for Dylan: set right this topsy-turvy culture (men's lib!) and find the missing Dr. John Connor.
Unfortunately, that's easier said than done. Hunt soon rebels against his new training, and Marg notes that "the human male is an unstable creature." She trains him herself (yippee!), forcing a tied-up Hunt to ingest a full vial of the dangerous extract, rendering him docile. But, in the best teeth-grinding, jaw-clenching tradition of Captain Kirk, Hunt fights the effects of the drug.
Once again, here's a Gene Roddenberry story with a decidedly kinky bent. Dylan Hunt is soon remanded to Marg's home as a "breeder" and once there he promises her that he's, uh...well...good in bed. He claims he has fourteen wives and that his body is attuned to "different practices" than The Mistress might be familiar with. Marg and Hunt share a scene that includes bottles of wine, a bullwhip (whoo-hoo!), and ultimately...a bed. In the sack, Marg and Dylan proceed to discuss the failure of both 20th century men's lib and post-apocalyptic women's lib as governing philosophies, and settle on "people's lib."
Yep, in the words of Dylan Hunt, it's all just a "little non-verbal mutual respect."
Before long, the Kreeg attack the Confederacy, but Dylan has executed a plan to free the Dinks from their drug-induced docility and stand-up and fight. In the end, PAX outsiders, Dinks and Mistresses fight back the violent Kreegs (led by John Quade) and Dylan and Harper-Smythe get Connor back to PAX to save Kimbridge's life.
I hadn't seen Planet Earth in probably fifteen years, and my memory has always been that it wasn't as good; wasn't as "pure" perhaps, as the original, Genesis II. However, on a fresh viewing, I must admit, I actually prefer Planet Earth. John Saxon seems very comfortable and appealing as a leader of men (and women), and he's adept with the romantic and action bits. He's also highly charismatic and appears to be enjoying himself.
And that "light" Star Trek sense of esprit-de-corps and joie-de-vivre is definitely present too, so Saxon understands the style.True, there's less philosophical grandstanding, but the lighter touch is fun and entertaining, and it easily (and humorously) makes points about the timeless "battle of the sexes." Parts of the episode play well as satire; and in toto, Planet Earth is a lot less heavy-handed and grave than Genesis II. This is a planet you wouldn't mind visiting every week.
By making PAX more advanced in Planet Earth, Roddenberry is also better able to compare and contrast various cultures and societies. It's very difficult to be a committed pacifist when you live in desperation (underground in caves; wearing rags); a little easier to do so when some of the basic necessities of life -- like sunlight -- are met. The unisex uniforms also forge a sharp visual distinction between PAX and the other cultures. The character dynamics here also seem more promising, or at least more colorful.
Alas, Planet Earth didn't make the grade either, and never went to series. A third attempt with this formula, also starring John Saxon (this time as Captain Anthony Vico) -- entitled Strange New World (1975) -- was next. Roddenberry had reduced involvement in that pilot, and it too failed to become a series.
Tuesday, December 19, 2023
50 Years Ago: Day of the Dolphin
When we are going to become “good” parents not just to our own biological children, but to the beings we share this world with?
Tuesday, June 13, 2023
50 Years Ago: Battle for the Planet of the Apes
First and foremost among such reasons is the fact that Battle was made by 20th Century Fox for a pittance. It's a very low budget effort, and one that resolutely lacks the sense of scope and epic background that made the 1968 original such a landmark genre film. This is not a spectacular film in any sense of that word, and so disappointment is undeniably fostered. The Apes saga deserved, certainly, an ending befitting its imaginative, brilliantly-stylized beginning.
Also, Battle features a controversial shift in creative authorship, from Paul Dehn to Joyce and John William Corrington, and apparently even its casting decisions bespeak of "the diminishing stature and budget of the series."
Beyond these concerns, Battle for the Planet of the Apes is frequently edited in exceedingly sloppy fashion, particularly in the underwhelming climactic battle (in a tall tree, of all places...) between Caesar (Roddy McDowall) and his own simian Brutus, General Aldo (Claude Akins). There are several instances during this fight when a viewer can actually see that close-ups of both Aldo and Caesar from an earlier scene (a stand-off at the corral...) have been inserted. Without any difficulty, you can actually make-out the gorillas and other apes standing behind them, which doesn't make any sense in the context of the tree fight, high above the ground.
Some years after the ape rebellion and a global nuclear war, the King of Ape City, Caesar (Roddy McDowall) struggles with civil rights in his metropolis. The humans there are second-class citizens, but some apes, including the treacherous General Aldo (Akins) would prefer to see them dead.
When Caesar's human aide, MacDonald (Austin Stoker) informs the ape leader that the world is headed for disaster if the breach between humans and apes isn't repaired, Caesar asks for evidence of this assertion. MacDonald suggests that Caesar watch visual tapes of his own father, Cornelius, stored in the archives of the old city, which confirm his tale of Earth's destruction in 3955.
With his scientific counsel, Virgil (Paul Williams) and MacDonald in tow, Caesar visit the old city, now flattened by a catastrophic nuclear exchange. Inside the radioactive city, the new governor, a "malformed" Kolp (Severn Darden) spies the interlopers, and attempts to capture them.
The mutants under Kolp's command lay siege to Ape City even as Caesar mourns the loss of his only son. Meanwhile, General Aldo plans for future in which he is the king, and all the humans are dead...
"Do what you will" is the Devil's Law...
As writer Joyce Corrington has aptly described it, Battle for the Planet of the Apes is a story about the apes' expulsion from Paradise.
Here, Ape City is a kind of agrarian Garden of Eden, and the apes, though intelligent, are also clearly innocent. The Serpent (in the deadly form of the firearm) is locked away and protected by Caesar's "conscience," an orangutan named Mandemus (real life pacifist Lew Ayres), and all the apes live by a sacred edict: Ape shall never kill ape.
When Aldo violates that law, however the apes sacrifice their innocence. It's not merely the story of Cain and Abel revisited, it's that, as MacDonald states, the apes have finally "joined the human race." Notably, the treacherous Aldo's demise involves his fall from a great height, and therefore recalls, at least subtly, Lucifer's fall into the pit, even as it also directly references the death of young Cornelius. At one point, Caesar even tells Aldo that he is headed for a great fall, though the warning is ignored. Again, and again, Battle for the Planet of the Apes seems to grasp for connections to Biblical stories, and it's an interesting leitmotif, at least.
After killing Aldo, Caesar asks Virgil if it is right that one murder should be avenged by another, getting at the fact that both man and ape are, at their core, violent creatures. This is another thematic through-line in the film, well expressed. The mutant Mendez, similarly, confronts Kolp over his war preparations and notes that "this bloody chain reaction has to stop." Kolp does not heed his advice. In fact, he's willing to destroy the world for his cause.
In yet another instance, the film cuts to young Cornelius and a blond-haired human boy playing at "war" using sticks as makeshift guns. The game is innocent and harmless, and yet it begs the question: is there just something about the mammalian brain that is drawn to death and destruction?
Why are even the best of us wired to play at these violent battles for supremacy? Is that the fatal flaw in man and ape? Years later, in Terminator 2: Judgment Day (1991), Cameron would stage a similar scene, using children playing at "war" to make the point.
When Battle for the Planet of the Apes meditates on such interesting questions about human nature, the film works rather nicely, if modestly, as a morality play or parable. And I really admired the distinction the film draws between the apes and the humans in the destroyed city. Virgil explicitly notes that human "leaders" had the capability in their hands to destroy cities and whole populations, but that no one was there to mind their "conscience."
Caesar, at least, has Mandemus to prevent him from acting impulsively, or in the role of a madman. This seems an entirely wise and prudent restriction on absolute power. The flattened city is a potent reminder of what happens when a leader does not consider those he leads, or the future of the planet.
Battle for the Planet of the Apes gazes at these issues of innocence and self-destruction through the rubric of the "future." Specifically, can we make the future anything we wish? Virgil suggests that it is possible, and certainly, the last scene in the film, set in 2670 and a classroom for human and ape children, suggests as much.
Importantly, the Lawgiver (John Huston) here is not the fire-and-brimstone, rabidly anti-human preacher of hatred that Ape Doctrine (the Sacred Scrolls) makes him out to be in Planet of the Apes. Rather, he seems to very actively preach peace between the species. He does so primarily, it seems, based on Caesar's modeling of that principle by releasing all the humans from the corral and inviting them to live in peace in Ape City as equals.
For the first time in a Planet of the Apes film then, the audiences sees a statue of an ape that is not the Lawgiver. It is a statue of Caesar himself, indicating, perhaps, that the "peaceful" wise chimpanzee has usurped the role of the draconian Lawgiver in this timeline.
We can extropolate then that it will be the teachings of peace and equality that march forward into the future of 3955, not the teachings of hatred and bigotry. Thus, when Taylor arrives to judge the world he finds in this timeline, he will find -- we hope -- two species living together in peace. If that's the case, he won't need to destroy the world with the Alpha-Omega Bomb. That's the hope that we leave the Planet of the Apes film series with.
This time, it can be different.
The valedictory visual of Battle for the Planet of the Apes series involves a close-up of the Caesar statue as it sheds a single tear. Perhaps Caesar cries because his dream of peace has finally been realized. His example has paved the way for the planet's eternal survival.
Contrarily, Caesar's single tear may be interpreted to suggest that the future is ever unwritten; that war is still easier than peace; that hate is still easier to come by than love. It is, after all, a long way to 3955. Caesar weeps, perhaps, because human and ape natures remains unchanging, even if a temporary detente is forged. This reading of the film is supported by the imagery of an ape and human child teasing one another.
Although some might consider this final visual of the series -- a crying statue -- a bit hokey, I admire it very much. I appreciate the fact that it is ambiguous enough to provoke debate and alternate readings. And also, the imagery provides a strong contrast to the Lawgiver statue we saw in Beneath crying blood.
There, the draconian edicts of the Lawgiver created an environment of acrimony and hate and war, and the bleeding eyes suggested this very ably In Battle, the tears of Caesar are much more "human" somehow, a reflection of the fact that peace is a fragile and ephemeral thing.
In the restored Blu-Ray cut of the film, Battle for the Planet of the Apes also reveals how the mutant survivors in the destroyed city ultimately select life over death. Though Kolp has ordered the launch of the Alpha Omega Bomb upon his defeat, Mendez (Paul Stevens) and Alma (Frances Nuyen) make a better choice. At Mendez's urging, the duo decides to "respect" and even "venerate" the bomb because one of its ancestors made them what they are. If the bomb were activated, Mendez argues, they would simply become "nothing." So this Adam and Eve choose life, after a fashion, and also begin to establish the mutant culture we see thriving in NYC in Beneath the Planet of the Apes (1970).
Frankly, I love this bit of continuity with the earlier film, and it's a nice tying together of thematic, historical threads, though I always (perhaps erroneously) assumed Conquest took place in California, not New York. I'm glad this important scene was restored to the film.
Another aspect of Battle for the Planet of the Apes that I enjoy involves the writing and presentation of the character, Kolp. He's not your average villain, and comes off as strangely quirky. Take his line, "we're irradiated, but we're still active," which should be the slogan, I submit, for all big screen mutants.
Kolp actually seems to launch the war against Ape City more because of his own personal boredom rather than because of any strong ideological bent. It's almost like he's offended that Caesar didn't drop by to chat with him. Again, if the movie as a whole concerns the idea of advisers keeping their leader's conscience in times of conflict, Kolp is the perfect example of what happens when that safeguard doesn't occur (or when it is ignored). He is willing to destroy the world just because, it seems, he has nothing better to do.
The mutant vs. ape battle featured in the film is pitifully small scale, but in some ways, the meager forces involved in the conflict also play directly to the movie's thematic point.
There's hardly anybody left alive on the planet, and now it's come to this: about a dozen mutants carrying rifles, following a school bus, a station wagon and a jeep through an irradiated desert. Kind of a sad commentary on humanity. Even with his world almost entirely destroyed, all man can think about is wreaking more destruction and death.
In one great shot during this mutant march, the audience can actually see one of the mutant soldiers collapse and fall to the ground. These guys are sick...and they're all that's left. I enjoy that desperate aesthetic, and some of the picturesque shots of the small-time, automobile caravan moving across the desert definitely appear to forecast the direction of post-apocalyptic cinema in the 1980s.
Battle for the Planet of the Apes also works for me, I suppose, because I genuinely like the well-delineated characters featured in the film. Caesar, of course, is a great hero, and he loses a beloved child in a scene that plays as genuinely sad. He's a wise ape, but not an infallible one. He's constantly questioning and groping for the right solution to problems. He's a strong leader.
MacDonald, Virgil, Mandemus, Abe, and Lisa also come across as more than cookie-cutter characters. In short, they seem like real people/apes, and are interesting enough to follow, even if the film doesn't provide them an epic tapestry upon which to act.
Even Aldo -- who, like Kolp could be a very two-dimensional monster -- seems to boast deeper layers thatn you might expect. When he is branded for breaking ape law, and cowers in the tree, for instance, you can see that he is weeping. Aldo cries for all that he has brought upon himself; for all that he has lost, and will lose next.
Again, a more conventional and less interesting approach would have seen him continuing to be a "strong" bad guy and posing a more potent physical challenge to Caesar. I hate to keep bludgeoning the 2001 re-imagination, but none of the characters there boast anything other than stereotypical movie "motivations." For all of Battle's flaws, that's not true here. The characters ring true.
Many viewers may count it as a drawback, but the fact of the matter is that there are no "strong" bad guys in Battle for the Planet of the Apes, and I submit that's sort of the film's point. You end up feeling a little sorry for both Kolp and Aldo by film's end. Through their quirks and humanity (or ape-manity) we can actually see that they are people too. If Battle for the Planet of the Apes is about ending conflict, hatred and blood-shed, then it makes sense that both these characters resonate in terms of their individuality. It allows us to understand these "villains" rather than simply demonize them.
I suppose Battle for the Planet of the Apes is nobody's favorite "ape" movie, and I understand the reasons why all too plainly. It seems sloppy and like small potatoes compared to Planet, or Conquest. It lacks the pointed social commentary and sharp humor of Escape and the balls-to-the-wall, go-for-broke, searing surprises of Beneath. Yet on its own small, almost TV-sized scale, Battle for the Planet of the Apes is an enjoyable and worthwhile effort. I think it is probably a lot better than the film's reputation indicates.
As Virgil might remind us, Battle for the Planet of the Apes -- even with its lack of significant production value -- "reverts to type," and offers the thinking viewer much to ponder. It asks us, specifically, if our desire for peace can ever overcome our penchant for self-destruction.
For an answer to that question, take a look at Caesar's statue and arrive at your own conclusion.
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