Showing posts with label Breakaway Day 2018. Show all posts
Showing posts with label Breakaway Day 2018. Show all posts

Friday, September 14, 2018

Breakaway 2018: "All that Glisters"



Commander Koenig (Martin Landau) leads a team to a nearby planet when Main Computer reports that the world possesses the rare and vital mineral called Milganite required for Alpha’s life support system. 

On the team to find and mine the Milganite are Dr. Helena Russell (Barbara Bain), Maya (Catherine Schell), Alan Carter (Nick Tate), Chief Security Officer Verdeschi (Tony Anholt) and geologist David Reilly  (Patrick Mower), an Irishman who fancies himself a Texan cowboy.

Once on the planet surface, the Alphans’ Milganite readings lead them to a strange orange rock in a cave. When Reilly cuts off a sample of it, it bleeds and utters a scream of pain.  Upon the deposit of the rock in the Eagle, the rock flares energy, and apparently kills Tony.

Helena determines, however, that Tony still possesses brain function, a fact which becomes apparent when Tony is “revived” to serve as the arms and legs of the rock sample, retrieving another piece of the glowing rock from the cave.

Koenig and the others soon recognize that the rocks on the planet are alive, and desperate. They require water to survive, and have been enduring a seemingly-unending drought.

But, as Maya points out with worry, there is plenty of water in the human body…


“All that Glisters” is a quite disliked episode by many Space: 1999 (1975-1977) fans, and also, actually, by some of those who participated in the making of it. 

Martin Landau’s displeasure with the script is legendary, and if you watch very closely, you can also see Catherine Schell breaking character and succumbing to fits of giggling, in a scene set on the planet exterior, as the rocks take control over the Eagle. She must turn away from the camera, once her composure fails.

Why the dislike? 

Well, there are a number of reasons, for certain. 

The episode, about a silicon-based life-forms, doesn’t treat the main characters, for the most part, in appealing or intelligent fashion. The guest star, Mower’s Reilly, for instance, is an “Irish Cowboy” and attempts a dreadful Texan accent. 

He is an obnoxious character, with little in terms of human qualities to make the audience like, or even care about him. He hits on Maya in the Eagle, to Tony’s dismay, and then constantly acts counter to Commander Koenig’s orders.  He is obsessed with a living rock.  

So, an Englishman plays an Irish cowboy who is obsessed with rocks.  That’s quite a description!

Commander Koenig, a character I love and admire, also fares poorly in the episode.  


Perhaps because of Landau’s displeasure with the story, Koenig is constantly on the verge of catastrophic rage, shouting and yelling at his subordinates like a maniac.  

Worse, his orders sometimes make no sense.  After Tony is injured by the rock, for instance, Koenig orders that no one go near, look at, or in any way interact with any rocks.  

Well, if they do that, how will they save Tony? How will they understand their environs? It’s a dumb order, and Landau should never have been put in the position of having to issue it.

Dr. Russell also comes across poorly here. She has to say the line “I’m a doctor, not a miracle worker,” which, of course, comes straight from the lexicon of Star Trek (1966-1969) and its notoriously cantankerous physician, Leonard McCoy (DeForest Kelley). So Helena is a sort of cut-rate “Bones” here, frustratingly.

So why did I give such a favorable review of “All that Glisters” in my book, Exploring Space: 1999 (1997)? And why do I still appreciate it?

There are two reasons, primarily.  

First, I admire the episode’s photography. Much of the episode takes place in a darkened Eagle laboratory pod, as Helena and the others deal with the strange nemesis in their midst.  These shots are beautifully-crafted, with dim illumination, and lights sometimes cast only on eyes, or faces.  

It’s stylish and smart in visual approach, and reminds me of black-and-white horror photography from Hollywood of the 1940s. The familiar technological setting is rendered almost “supernatural” in its creepy nature, and given that so much time is spent there, the episode also boasts a nice, claustrophobic feel.  There’s a real sense here of an inescapable trap.


Secondly, and perhaps more important than the episode’s stylish photography, I appreciate how “All that Glisters” fits into my “horror myth” thesis about Space: 1999 overall.  

Basically, that thesis states that Space: 1999 is actually a horror series, not a science-fiction one, with all the old universal fears translated to the technological space age. We have the horror of the premature burial, in “Earthbound,” for example.  We have the man with the Midas Touch, instantly freezing other humans on contact, in “Force of Life.”  Other stories are about wicked, evil children (“Alpha Child”) or dragons (“Dragon’s Domain.”)

This conceit continued into Year Two. “The Exiles” was “The Picture of Dorian Gray,” at least after a fashion, and this segment, “All that Glisters” is very clearly a technological, space-age update of the traditional zombie story.  

Today, we primarly associate zombies with George A. Romero and The Walking Dead (2010 - ).  They are dead creatures who feast on human flesh and typically transmit a plague to those bitten.  But if you go back in Hollywood history to films such as White Zombie (1932) or I Walked with a Zombie (1943), you can see the interpretation of that monster that “All that Glisters” adopts and re-processes for the space age.  

Basically, zombies, in those situations are shambling, dead (or mostly dead…) servants of sorcerers or other puppet masters.  The fear was of being made dead, and then a drone or slave to some horrible person and his agenda. 

Here, of course, the rocks destroy Tony’s consciousness and make him, operationally, a zombie: a creature without higher thought, but bound to their control.  

Again, there are some very good, atmospheric shots of Tony blank-faced, walking across the alien planet surface. He is lit from below (by the glow of the rocks), so that his vacant life-less face appears menacing and inhuman. 


My grounds for admiring “All that Glisters” come down to, essentially, the horror touches, and the accumulation of their impact. The dark laboratory is a haunted house setting, and quite claustrophobic, thus generating anxiety. And the rocks make zombies of the living, turning them into trudging, mindless automatons, in keeping with the series’ overall horror qualities.

I can see how the episode’s other factors are less than successful. Certainly, the silicon life form has been featured before, and in better shows, such as Trek’s “The Devil in the Dark,” but in fairness, “All that Glisters” also appears to be the influential basis of the ST:TNG episode “Home Soil.”

Finally, I do think it is nice, after all the horror on display in “All that Glisters,” that the Alphans show their humanity and help the rocks to survive.  

Not so much because I want Space: 1999 to emulate Star Trek’s universe of brotherhood and optimism among alien species, but because it’s a different type ending for the series, and therefore it feels fresh.  If the Alphans can help the rocks, it seems natural that they would do so.

Breakaway 2018: "The Metamorph"


'In “The Metamorph,” Moonbase Alpha emerges from its second encounter with a space warp, six light years from its previous position. The lunar facility’s life support system needs repair, and requires the ore known as Titanium.

Titanium is pinpointed on the volcanic surface of a nearby planet, but an Eagle reconnaissance flight ends in terror when the ship is abducted by a strange green light.  Soon, Alpha is contacted by an alien from the planet, Mentor (Brian Blessed), who claims that the pilots are safe in his custody.

Mentor and Commander Koenig (Martin Landau) arrange an orbital rendezvous, but the plan is further treachery from Mentor.  He captures Koenig’s eagle and drags it down to the planet, called Psychon. 

There, in a subterranean city, Mentor lives with his daughter, Maya (Catherine Schell) whom he has taught the “priceless art of molecular transformation,” and operates a biological computer called Psyche which he hopes to use to restore the planet surface to its former tranquil self.

To do so, however, he must feed Psyche living minds.

The Alphans provide him a ready supply, though Koenig refuses to cooperate. Koenig hopes to convince Maya -- who doesn’t know of Psyche’s brain draining power -- that he needs her help.  But to do so, she must turn on her own father.


The first episode of Space: 1999 Year Two is colorful and bold, crisp and exciting. It also introduces a great regular character to the series: Maya of Psychon, played by Catherine Schell. 

I won’t mince words about Maya or her presence on the series.  I love her. 


I believe Maya is a great character, in part because she is allowed to be emotional as well as competent and brilliant.  After Mr. Spock, all resident aliens had to be stoic, it seems, but not Maya.  She was more like an imp, a good-humored, playful, highly emotional alien.

Like all her people, Maya is incredibly intelligent, with a mind that can run circles around the most high-powered computer. As a Psychon, she is, we are told in "Seed of Destruction," "hyper sensitive to all forms of living matter." Maya is also a pacifist, deploring the violence of the planet Earth when told of it in "Rules of Luton.”

"You mean, people killed people, just because they were different. That's disgusting!"

But Maya is also one tough cookie. She regularly transforms into frightening outer space creatures to stop the monster of the week in episodes such as "The Beta Cloud" and "The Bringers of Wonder." She stands up to the Commander when she believes he is wrong ("Seed of Destruction" again), and is just as comfortable flying an Eagle or running the science station in Command Center as she is in a party dress (“One Moment of Humanity.”)  

In just one season on Space: 1999, Maya did things that the other females in cult-TV history have regularly been denied the opportunity to do.  She piloted spaceships, engaged in fisticuffs, provided the analytical answer to the scientific challenge of the day, and also served as the mouth-piece for the “social gadfly” commentary about the human race. 

To many, she became a role model.

Consider, by 1991 and Star Trek: The Next Generation’s fourth season (and episodes such as “Q-Pid”) – and long after 1999 was canceled -- women characters were still locked in caretaker roles (Dr. Crusher and Counselor Troi), and still knocking enemies out by smashing crockery over their heads. Unlike Maya, they rarely piloted space craft, or engaged the enemy in hand-to-hand combat.  Data got the science talk, and Data and Worf were the outsider commenters, leaving Troi to “sense” danger, and Crusher to mend broken bones.

"I never thought of Maya as a role model," Ms. Schell told me during our 1994 interview, "perhaps because in my life I have never been held back from doing something just because I am a woman. I'm thrilled that she is seen by many as I role model, but I didn't intend it that way. Perhaps because Maya was an alien, she was allowed to do more than 'human' women were at the time." 

Whatever the reasons for Maya’s full integration into the action, I remain grateful for it. I miss Barry Morse’s Victor and Prentis Hancock’s Paul Morrow in Space:1999 Year Two, but Maya’s presence adds so much to the season.

And as all fans of the series realize, there are some big differences visually, character-wise, and conceptually between Year One and Year Two.  Year One is awe-inspiring, scary and often wondrous.  By comparison, Year Two tends to be colorful, and action-packed, with more humor. Year One is lugubrious and ponderous, in a remarkable way.  Year Two is fast-paced and giddy.


I know fans divide on the issue of “which year is better.”  I prefer Year One, but I also enjoy Year Two, and feel that Maya, in particular, is a great addition to the series, in large part because of Catherine Schell’s portrayal.

And of all the Year Two style episodes - big on action, movement, and color – “The Metamorph” may just be the best.  It is big, brash, exciting, and pacey…all good qualities for a season premiere, no doubt.

Writer Johnny Byrne once told me, in an interview, how the change in formats occurred:

“During the interregnum between seasons, I wrote for Gerry Anderson.  I kept busy, but people involved with the production of Space: 1999 were very twitchy.  Everybody knew that the new producer, Freddie [Frieberger], was coming.  He sent over a tape of comments about the series, and after hearing his remarks, I understood a second season would be a whole new ball game.  I had been told I would be the story editor for the second year, but it was just a verbal agreement, and I understood it was no longer going to happen. I would continue to write episodes, but it was a very different situation.”

The shift in formats boils down to, at least in creative terms, the fact the Alphans become much more aggressive and in control over their destiny in Year Two.  This shift is apparent in “The Metamorph” from the fact that the base now has laser cannons positioned around its lunar perimeter, the equivalent of phaser banks.

Similarly, the Alphans have developed “Directive 4,” a coded order which means that a dangerous planet (in this case, Psychon) is to be destroyed.  In Year One, Alpha did possess nuclear charges and space mines (which it utilized in stories such as “Space Brain” and “Collision Course”) but the Alphans did not have the potential for Death Star-level destruction.

What does this shift mean, in terms of storytelling? 

Well, in Year Two the Alphans operate not from a place of not-knowing about outer space, but from a position of being able to defend themselves, and hold their own against all comers.  One can argue for the dramatic validity of such a change, and indeed, in some senses it is logical.  The Alphans would be more prepared and defensive over time, given the nature of their odyssey.  But by the same token, these changes are not explained in “The Metamorph,” or phased in “in universe.  Year Two begins, and everything just seems different. 

That jarring change may actually be the reason so many fans have difficulty with Year Two as opposed to Year One. It’s not that the changes are wrong-headed, so much, as they are aren’t accounted for gradually, or in terms of the characters’ actual experiences or history. 

“It comes down to this,” Byrne told me. “The things that people to do prevent disaster are invariably what lead them to disaster.  That’s the essence of Greek tragedy.  We’ve all heard that man proposes and God disposes.  That’s the theme of many Year One stories. That was lost to some extent in Year Two, although I know we both think it was also a valuable season.”

Byrne also pinpointed for me another concern, one much more having to do with a production crunch than any shift in concept.  “The problem was that in Year Two our scripts were no longer consecutive, feeding into each other naturally, one after the next. Instead, there was broad commissioning of about twenty at once, and I think that led to a feeling of reduced momentum.  But without Freddie, there would not have been an additional season of Space: 1999.  I think I need to be clear about that.  It was valuable to have those twenty-four additional shows, even if I would have preferred a different direction.”

I agree with Byrne completely on this subject.  I am grateful to have Space:1999 Year Two and feel that many episodes, especially those at the start (“The Metamorph,” “The Exiles,” “Journey to Where”) and at the finish  (“The Séance Spectre,” “The Immunity Syndrome,” and “The Dorcons”) were good shows. 

“The Metamorph” remains tops in the revised format, though, and I remember watching it with Johnny at the Main Mission Convention in New York in 2000.  We saw there, much in terms of  both virtue and potential.

“I wrote the premiere episode, “The Metamorph,” and it introduced the character of Maya, the shape-shifter played by Catherine Schell,” he told me in our interview.  “She wasn’t in my original script, which was called “The Biological Soul” and then “The Biological Computer.”  But I saw the episode just recently in New York, and it looked absolutely wonderful.  It was fast-paced, smart, interesting and I liked what was left of my main character, Mentor…that idea of flawed genius.




Byrne tallied up so many good points there. Indeed “The Metamorph” moves with such confidence and purpose, that watching it, one feels like the series revamp could have been a remarkable thing.  The same atmosphere carries over to “The Exiles,” in my opinion.  After that, however, the feeling of quality starts to slip, and the production rush takes over, producing some slipshod episodes.  It’s not that the writing in particular gets worse in Year Two, it’s that there’s the feeling that corners are being cut, and the series creator are constantly battling not to fall behind, instead of battling to produce great new stories in this format, of which “The Metamorph” is absolutely one.

What makes it so good?  

For one thing, the Alphans reach out in "The Metamorph." 

Despite the fact that they have been betrayed and disappointed by aliens in the past, Koenig reaches to Maya, and makes a friend in the process.  

And Maya, to her credit, realizes in "The Metamorph" that there are some virtues greater, even, than family.  When she discovers the truth of Mentor's sadism and evil, she doesn't rally loyally (and mindlessly) to her father.  Instead, she attempts to redress a wrong he has committed.  It's not an easy choice for her, yet Maya does what is right, not what is easy.  This makes her a hero.


The episode's closing scene in the Eagle, with Koenig telling Maya that "we are all aliens, until we get to know each other," is an indicator that the Alphans are still human, still willing to extend a hand of friendship. Koenig and Helena want to help Maya, despite the fact that Mentor has been their enemy.  They don't let her former allegiance color their perception of her, and on the contrary, realize how much she has given up for them.

The episode also works in terms of Koenig's character, showcasing the isolation of his position.  He is forced to make a terrible choice in "The Metamorph:" give up his people on Psychon, or watch Alpha be obliterated.  

He attempts to turn the tables on Mentor, but for a time, his people, including Carter (Nick Tate) believe he is a coward.  He silently carries that shame, rather than expose his plan to stop Mentor.

"The Metamorph" is also very exciting, from the sequence with Koenig's eagle experiencing terrible G-forces in flight, to the final confrontation in which Maya goes crazy, transforming from animal to another animal in a desperate bid to save her father from a fire.  

Most importantly, "The Metamorph" sets the stage for Maya's place on Alpha.  She begins the episode asking her father, Mentor, if she would make a good Alphan.  She ends the story with Koenig and Helena re-assuring her that there's a place for her there.

Although fans will always have their preferences regarding Year One and Year Two, I would nonetheless declare that Maya and Catherine Schell helped to make Space:1999 Year Two exciting and memorable,  "The Metamorph" is an example of a success story in Year Two, and a demonstration of the revised format's potential.

Thursday, September 13, 2018

Breakaway 2018: "Dragon's Domain"



 “Dragon’s Domain” is the Space: 1999 episode that casual watchers seem to most often remember from this Gerry and Sylvia Anderson TV series. It’s easy to understand why. We get to learn more about the main characters’ history on Earth (before “Breakaway”) and more importantly, the episode concerns…a monster.  

And one hell of a memorable monster at that.


“Dragon’s Domain” is the story, in part, of the Ultra Probe, an Earth vessel captained by Tony Cellini (Gianni Giarko). 

The story is told in flashback by Dr. Helena Russell (Barbara Bain), and we learn how Cellini’s ship – in 1996 -- encounters a grave yard of spaceships in orbit around the planet Ultra, and then loses his crew to a devouring, one-eyed monstrosity: a tentacled spider/dragon-type alien. 

Now traveling through a different area of space all together, the isolated Moonbase Alpha encounters the same space grave yard, and the same monster…thus validating Cellini’s “crazy” story.

On first blush, this Space: 1999 episode probably doesn’t sound far different from many familiar space “monster” stories of the cinema or pulp magazines, yet the presentation and implications of “Dragon’s Domain” have captured my imagination for nearly forty years now. 

In particular, I’ll never forget sitting on the sofa in my basement family room with my parents and watching on TV as the space monster -- the dragon -- wrapped his dark tentacles around helpless astronauts, male and female, and then drove them into his glowing orange maw. 


If this act of “feeding” wasn’t horrifying enough, then the very next moment surely fit the bill. The steaming skeletons of the dead were spewed out onto the spaceship deck…human flesh (and internal organs...) totally consumed.

This was my first real experience with something so…horrific. I was a huge fan, even as a child, of King Kong and Godzilla, but this kind of death was something different. It felt more personal, somehow.  

The “Dragon’s Domain” monster had no noble of sympathetic qualities, and didn’t exist, seemingly, on a different scale…towering above us like a dinosaur. Instead, it was inescapable, hungry, and something that could occupy the same room as any unlucky human soul. It seemed more immediate a threat, more real, and less fanciful than the other monsters I loved, somehow.

Thus I suspect that “Dragon’s Domain” is the very story that ignited my fascination with horror films, and with the powerful idea of mixing hard sci-fi tech (like spaceships and control rooms) with something more Gothic, or perhaps even Lovecraft-ian. Before Alien (1979), Event Horizon (1997) or Pandorum (2009) caught my eye, “Dragon’s Domain” sparked my curiosity about the darkest corners of the cosmos. 

What might await us out there, in the dark?


But “Dragon’s Domain” fascinated me for other reasons too, as a kid.  

At that point, I had also been raised on stories such as 20,000 Leagues Under the Sea, Robinson Crusoe, and even Moby Dick.  “Dragon’s Domain,” with its squid-like monster, man alone on a life boat, and central mission of vengeance (on the part of Cellini) tied in directly with these beloved literary tales and translated critical story elements, again, to the final frontier.  

There’s something downright mythic about this tale, and even the teleplay acknowledges it, comparing Tony and his “monster” to St. George and the Dragon.

At five going on six, it probably goes without saying that I was really scared by “Dragon’s Domain.” 

Yet I was equally tantalized by the things that went unspoken in the episode.  

The “monster” didn’t register on any Alphan scanning devices, for instance, which meant that these 20th century, technological men couldn’t really determine if it was truly dead at adventure’s end, a nice Twilight Zone twist to close out the hour. This open-ended question tantalized me for weeks and months (and years and decades…). 

Could something exist out there in space that is so different from us that it doesn’t even register on our equipment?  That lives and dies by physical laws we can’t comprehend?

Even more intriguingly, the episode concerned that space grave yard. Once more, there were a hundred untold stories there; stories of space-farers who had come to that unpleasant and inexplicable end.  But where had they traveled from?  Who were they?  We might even ask the same questions of Ultra.  

Was the monster from that world, or did the grave yard appear in orbit by coincidence?  What was the surface of that planet like?  Who lived there?  Had they too, been devoured by the dragon?

And speaking of coincidence, how could the space grave yard travel from Ultra to Alpha’s position between galaxies? Was the monster somehow guiding its “web” to…follow Tony?  

All these unanswered questions swirled in my mind, and my response at the time was to “make pretend” further 1999 adventures (with my Mattel Eagle…) that addressed some of these points. 

It was this impulse to understand and continue the story that I credit with my decision, finally, to become a writer.

“Dragon’s Domain” was so tantalizing a mystery, so engaging a tale, so psychologically intricate, that this episode of Space: 1999 evoked the creative, artistic impulse in me, even at six. One of these days, I must remember to thank Christopher Penfold.  Or perhaps I just did.


But as a kid, I wanted more; more stories that were open-ended, that offered hints -- but not clear-cut answers -- about the universe  This is the very thing that continues to draw me to Space: 1999, and to works of art like Ridley Scott’s Prometheus (2012).   

In works such as these, there’s the tantalizing opportunity to go deep, to explore possibilities and ideas not spelled out or spoon-fed.  I don't consider a lack of explanation cause for nitpicking as so many fans do.  

On the contrary, I look at it as gateway to engagement. In fact, I now consider this quality a necessary pre-requisite for great art: room for interpretation, based on the hard evidence of a text’s words, and of its visual symbolism.   

How boring it is to be told everything of import, or to be led on a leash to just one answer, when a filmmaker can, instead, only hint or whisper life's little verities to us.

The idea of this kind of exploration hooked me at age five, and has kept a hold of me -- like a dragon’s tentacle -- ever since.

Wednesday, September 12, 2018

Breakaway 2018: "Voyager's Return"


Gerry and Sylvia Anderson's Space: 1999 (1975 -1977) certainly took more than its share of critical brickbats regarding the scientific accuracy of the series premise, which saw Earth's moon blasted into deep space by a colossal explosion (in the year 1999.)

And yet the undeniably wonderful aspect about that very far-out concept is that it permits contemporary man rather than future man the opportunity to engage with and confront the mysteries of the cosmos.

As I wrote in my book about the series, Exploring Space:1999 (1997) the powerful central notion of Space: 1999 is that it is us -- our generation, right now -- up there reckoning with the awe and terror of the unknown.

As many 1970s articles described this idea, the Alphans of Space:1999 are "technologically and psychologically" unprepared for a space journey of any kind, and so have much to reckon with and learn about on their unplanned odyssey.


An illuminating comparison involves Star Trek. In that (wonderful) franchise, man is the master of his destiny and master of the stars as well. In Space:1999, man is scraping to get by, to survive in a universe he isn't equipped to truly understand or countenance.

Space:1999 was thus at its finest when the writers remembered their central conceit regarding the characters; that contemporary man, with all of his flaws and foibles, is at the core of all the storytelling.

One impressive installment that plainly remembers this idea is Johnny Byrne's "Voyager's Return," directed by Bob Kellett.

In "Voyager's Return," Moonbase Alpha encounters a technological terror of human design when the errant moon crosses paths with a Terran space probe launched in the year 1985.  That probe, Voyager One, makes use of a dangerous interstellar drive called "The Queller Drive." The drive spews "fast neutrons" into space, and destroys all life that it comes in contact with.

The Queller Drive has a spotted history. It kicked in too early during the launch of Voyager 2 (when standard chemical rockets should have been employed...) and the probe immediately killed two hundred people, including Paul Morrow's (Prentis Hancock's) father.

Now, Commander Koenig (Martin Landau) must decide if he should destroy Voyager One and the Queller Drive outright, or attempt to commandeer the probe for its black box, which contains valuable data about the star systems the craft has visited.


Ultimately, Koenig sides with Professor Victor Bergman (Barry Morse), over the objections of Dr. Helena Russell (Barbara Bain) and Paul, and sets about to tamper with the Voyager One so as to retrieve the crucial data.

When Bergman's efforts fail, a scientist on Moonbase Alpha steps forward and reveals that he is, in fact, Ernst Queller (Jeremy Kemp), the despised and derided inventor of the dangerous drive system.

Queller believes that he can right the wrongs of long ago, and commandeer Voyager One before it endangers Alpha.

Unfortunately, the Queller Drive has malfunctioned again.  Voyager One recently passed into the territory of a race called the Sidons.  There, the Queller Drive rendered lifeless two inhabited planets and now the Sidons are in pursuit of the "primitive" craft seeking their own brand of justice.

Worse, the Sidons intend to destroy Moonbase Alpha and Earth as well, for the crime of genocide...

At the heart of "Voyager's Return" are the issues of atonement, redemption, and even revenge.  Dr. Queller desperately wants to make amends for the Voyager 2 accident, and contribute something positive as his legacy.

Meanwhile, those around him -- again, examples of contemporary man -- judge him with harshness and anger. Morrow won't forgive him, or even accept his presence. And Queller's assistant, Jim Haines, lost two parents during the Voyager 2 accident. Jim physically assaults Queller at an inopportune moment, and his impulsive actions nearly cause the destruction of the base.

Again, future man may be more evolved and peaceful, but contemporary man is passionate and irrational even when common sense indicates he should be otherwise.


Writer Johnny Byrne described for me during an interview in 2001 his feelings on this issue of contemporary man and his use/mis-use of technology as it pertains to this adventure:

"We take a number of lessons from this episode. And one of them is that we are all governed by a universal principle: that our technology develops faster than our wisdom.

Let me go back. I think this is a universal principle: the rate of a life form’s biological development is out of key with the rate of technological development.

In a hundred years, we’ve advanced enormously in terms of technology, but we’re essentially the same fearful, passionate, mistake-ridden, aggressive, greedy, ego-driven creature. And there is nothing materially different in recorded history going right back to the Greeks. We are governed by the same kind of incoherent tribulations today as we were then. We really haven’t progressed."

Again, this is a very realistic -- as opposed to idealistic -- view of mankind, and one of the things that, actually, makes us root so strongly for the denizens of Moonbase Alpha.

They weren't born into paradise and prosperity.  They don't possess an endless supply of resources.  They haven't colonized a thousand worlds in peace.

Instead, they are people -- just like us -- attempting to do their best in a difficult situation. That is innately heroic, even if the Alphans don't always live up to the best angels of their nature. And in "Voyager's Return," Jim Haines' impulsive violence is ultimately matched by his capacity to forgive and accept Queller.

This is a triumph of the human spirit.

As I've written before, Johnny Byrne often penned Space:1999 episodes based on the events and people he saw in the world around him.  In writing "Mission of the Darians" he subtly re-parsed the details of a news story about a soccer team's struggle to survive in the Andes. For "Voyager's Return," Byrne based Ernst Queller on a very well-known man.


"Dr. Queller was Werner Von Braun, or someone like him," Byrne informed me. "He created something he believed was good, but it had catastrophic effects. In that sense, he was like all those scientists who created the V-1 and V-2 rockets…his work was used or wicked purposes."

Archivist Martin Willey at the impressive Space:1999 site The Catacombs also notes that "Queller was named after Edward Teller, the Hungarian-American scientist known as 'the father of the H-Bomb.'"

These 20th century men brought terrifying new technologies into the world, and yet Space:1999 evokes sympathy for them as men; as human beings who saw their work perverted.

In "Voyager's Return," Queller is a man saddled with incredible guilt and shame, and yet when he has an opportunity for redemption...he takes it.

"It was redemption delayed, but redemption nonetheless," Byrne told me.

Again, it's a point worth belaboring: a perfect future man doesn't often require redemption...because he doesn't make mistakes. Space:1999's "Voyager's Return" reveals modern man making a mistake on a galactic scale, and shows how his soul pays the price.

The Sidons make for an interesting and pointed counterpoint to Queller in "Voyager's Return."  They have clearly suffered and have been wronged, and yet their need for "justice" blinds them to the fact that they have set out to murder innocent beings; to commit the very crime of genocide that they accuse the Alphans of having committed.

In contrast, Queller set out to kill no one.  His engine malfunctioned and people died.  The Sidons -- enraged by what they perceive as an attack -- plan to lash out at the innocent and guilty alike with no mercy, and with no sense of reflection about their deeds.

Where Queller is haunted by his conscience, the Sidon leader, Aarchon is at peace with his decision to commit murder, and hides behind the letter of the law to do so.

Today, "Voyager's Return" remains dramatic and affecting, in part because of Johnny Byrne's sense of our common humanity but also because of his wicked sense of humor. The episode's teaser is chilling, and amusing, at least in a macabre fashion.  Voyager One destroys a manned Eagle in flight, and then announces -- ignorant of an act of murder -- "Greetings, from the people of the planet Earth."

This is our greeting to the universe?  Fast neutrons spit into space, creating a giant wake of destruction? 

The moment represents fine gallows humor, but also strongly transmits Byrne's thematic point about technology outpacing human evolution...much to our detriment.

"Voyager's Return" isn't often listed as a "best" or "favorite" episode of Space:1999, and it's easy to see why that's the case. It does not feature the mind-blowing alien vistas and cultures of such episodes as "Guardian of Piri," nor the show-stopping special effects of an episode such as "War Games." The episode is not as overtly frightening or Gothic as "Dragon's Domain," nor a chapter in the series' larger story arc (involving the mysterious unknown force).

Instead, with real dedication and intelligence, the episode focuses strongly and simply on issues of the human heart.  On rage.  On desperation.  On shame.  On forgiveness.

These aren't the emotions of a "fantastic future" so much as they are the emotions of today, and such qualities make the program well-worth remembering, even if the less-imaginative among us insist that Space: 1999 is past its expiration date.

"Voyager's Return" proves that it isn't.

Tuesday, September 11, 2018

Breakaway Day 2018: "Force of Life"



This episode of Space:1999 sees a mysterious ball of energy - an alien life-force - infiltrate Alpha. 

In particular, the alien focuses on Nuclear Generating Area Three and Technician Anton Zoref, played by Ian McShane. Before long, to the dismay of Anton’s loving wife, Eva (Gay Hamilton), the technician begins to change.

In particular, he can’t seem to stay warm. 

By seeming osmosis, he begins to drain all the heat from a lamp in his quarters, then a lighting panel in a corridor, and so forth...his appetite for energy and heat ever-increasing. 

Commander Koenig (Martin Landau) and his team, including Victor Bergman (Barry Morse) and Dr. Helena Russell (Barbara Bain) register the energy drops, but don’t yet realize Zoref is the cause. 

Before long, Zoref is seeking to stay alive (and warm...) by draining the heat from living human beings: his fellow Alphans. 

Koenig and the others catch on, but not before Zoref marches right into the Nuclear Generating Area and absorbs its heat...causing a tremendous explosion on Alpha.

Out of the smoldering rubble of the devastated nuclear plant, the energy sphere re-emerges whole -- stronger than before -- and heads off into space, no doubt carrying remnants of Zoref with it. 

There are no definite answers about the strange and dangerous alien encounter, but Professor Bergman speculates that the Alphans may have witnessed some kind of creative evolution, the birth stages of a star, perhaps...




"Force of Life" is my favorite episode of Space:1999 (1975-1977).  I am nostalgic about the series and many episodes, and I also have tremendous affection for "Dragon's Domain."  But "Force of Life" is a perfect representation of the series format, in my opinion.

Specifically, the episode makes no bones about the fact that the Alphans don’t understand a lick about the alien that has come knocking on their doorstep. These are not the knowledgeable, highly-evolved humans featured in many popular science fiction series.  They are people like us, in search of answers.

I admire the episode’s haunting coda, wherein Dr. Helena Russell tries to comfort Anton’s wife, in mourning over the loss of her husband:

"We’re living in deep space, there are so many things we don’t understand," she says. "We don’t know what that alien force was, why it came here, or why it selected Anton. But we’ve got to try to help each other understand..."

In other words, the episode perfectly reflects the essence of our human condition


There are things in this universe we don’t understand -- fate, life, death, you name it -- but what we can do is reach out to other humans in pain; provide comfort and succor. For me that’s a very human and touching message in what is otherwise a spine-tingling episode with a hard-edge.

For an example of the latter quality, I need only recommend you to the scene in which Astronaut Alan Carter (Nick Tate) fires his laser at Zoref and chars his skin off. Completely.  

This was not something a five year old kid expected to see on television in 1975.


Some folks, including the late great Buster Crabbe, just didn’t like "Force of Life," and that’s certainly their right. Back when Space:1999 was on the air, he complained about the episode on a talk show in which the other guest was series star Martin Landau. Mr. Crabbe wanted to know what the alien was, what it represented, and what the whole episode meant.

But of course, that would have spoiled the fun if everything had been explained. Then we wouldn't have gotten the alien life-form as a mirror for all the great unknowns of human life.

Better, isn’t it, to leave some things unclear; to allow the viewer to fill in the gaps? Think of Hitchcock's The Birds. Would any explanation really satisfy you as to the reason for the avian attack on humanity? The same holds true for "Force of Life."  

The motives of the alien are...alien.  

Over the years, I had the honor to speak with Johnny Byrne, Space:1999's script editor, about many series episodes, including "Force of Life." This is what he told me about the episode in 2001:

"It was a process of a life force traveling through space, chrysalis into butterfly. That’s entirely all it was. Why can’t people see that? Just last night, I was watching this program about the universe, about the incredible ways life can survive. These scientists study these tiny microbes found on Mars, or learn how life can survive literally anywhere. 

It’s incredible. I didn’t know about these things when I wrote "Force of Life," but it is the same thing. The life force had its own agenda, and there were no philosophical discussions to be had. It couldn’t express itself verbally, because it was very different from the Alphans. I mean, was it going to pop in and say ‘charge me up and send me on my way’? That would have been ridiculous."

"The Alphans didn’t understand the process," Byrne continues, "but remember, we weren’t dealing with super smart space jockeys, we were dealing with near-future people caught in a very un-Earth-like situation. But the process was purely that of the caterpillar transforming into something else."

Beyond the interesting story, "Force of Life," is worthy of spotlighting because of its startling visualizations.


I’ve always loved Space:1999 because it is a TV series that adroitly manipulates film grammar, and in the process cogently transmit its themes. It is a visual masterpiece dominated by mind-blowing imagery. David Tomblin directs "Force of Life" with a quiver full of stylish film techniques including a tracking camera, slow-motion photography, distortion lenses, and most famously of all, a slow turn of the camera into an inverted position.

The aforementioned upside-down camera turn -- the final shot of the episode’s shocking teaser -- is efficacious because it symbolically and visually suggests that Moonbase Alpha will be turned on its head by the alien energy force.

Even more effectively, the use of extensive slow-motion photography in the chase sequences prolongs the terror of Zoref’s victims, and heightens audience suspense. The menacing low-angle shots of the technician stalking his prey also contribute to the episode’s overall feeling of dread and paranoia. 

These moments - which fill the screen with the imposing image of the homicidal, starving Zoref - depict strength and the invincible nature of this alien intruder.

The color changes and focus shifts on Zoref’s face further reflect that this human is in the grip of an alien force by alternating dramatically from blue to red (symbolically cold to hot...) as Zoref drains his victims. All of these remarkable and stylish touches make "Force of Life" appear more like a full-fledged feature than a TV show. As in the best of productions, form reflects content. This isn’t just a pretty melange of master-shots/close-ups, but a clearly-thought out tapestry that carries distinct visual meaning and thus thematic weight.

"The way it looked took some thought," Johnny Byrne told me, "and was beautifully expressed by David [Tomblin]. I don’t understand why people don’t get it..."

I must say, I also like the little joke about Zoref’s name, which Byrne insists was unintentional. Jumble the letters around a bit and you spell the word...froze. Nice touch.


The essence and driving concept of Space:1999 is always that outer space is a realm both frightening and wondrous, so unlike the series' detractors, I believe it totally unnecessary to explain where the alien in "Force of Life" originated, how it thinks, why it selected Zoref, where it’s headed, and so forth.

If all those questions had been addressed, the mystery would vanish, murdered in the rush to find an authentic-sounding scientific explanation or some pat psychological motivation for something that -- to the Alphans -- should remain inexplicable. There would be no room for horror, no space for awe, and thus no sense that the Alphans are strangers in a strange land.  And that's the very thesis of the program.  "Force of Life" delivers that thesis in near-perfect format.

So today, I wholeheartedly champion Space:1999's ninth episode, "Force of Life." It credits the viewer with intelligence, and doesn’t rush to spoon-feed us every last detail. In its deliberate ambiguity and impressive technical skill, it represents a remarkable installment of an often misunderstood or underestimated TV series. 

After you watch it, you might look up at the stars and shiver. There are things up there we can’t even imagine, and every now and then science fiction TV programming has a duty to look beyond laser duels, tales of good vs. evil, or even metaphors for our political world, and focus instead on the universe of mystery inherent in the cosmos.

That’s precisely what "Force of Life" accomplishes, and the genre is stronger for it.

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