The film adaptation
of Orson Scott Card’s Ender’s Game (2013) attracted some strong
criticism last year around the time of its theatrical release, up to and including
the threat of a boycott.
The criticism was political
in nature, and had everything to do with the book’s author and his personal history
of making unfortunate statements. The criticism had very little to do with the
nature or specifics of the movie, or apparently the Ender’s Game narrative
itself.
I don’t seek or
desire to re-litigate the unfortunate matter here, but Ender’s Game is so good,
and so valuable a science fiction epic that, if necessary, one might resort to
the “separate the art from the artist”
defense…at least if that helps fence-sitters give the film a chance.
That’s what I did,
and I’m glad I threaded that particular needle.
In short, Ender’s
Game is a science fiction spectacular that seems relevant right
now, at this point in our history. By my tally, it is now the second big genre
film (after Star Trek: Into Darkness [2012]) to attempt to exorcise
America’s worst demons of the War on Terror Age..
Specifically, Ender’s
Game concerns the idea that you don’t beat your enemy by lowering
yourself to your enemy’s level or standards.
On the contrary, you
defeat your enemy -- and perhaps even turn him into an eventual ally -- by
holding fast to the time-tested values you already hold dear.
You “win” by staying
true to yourself.
Appropriately, Ender’s
Game makes a difficult, cerebral, and worthwhile point: Even those who
have been -- objectively -- wronged
by another person or force shall be judged by history in part by their response
to that wrong.
To approximate the
film’s stance, a poor response becomes a burden, an albatross, a “shame” that people will have to “bear,” perhaps “forever.” Thus the film
believes that even the most heinous wrong -- a surprise attack, for instance --
deserves a measured, thoughtful, proportional
answer.
Otherwise, we risk
becoming as bad (and lawless…) as those who attacked us in the first place.
Given the film’s clever
and timely expression of this theme, Ender’s Game is strongly anti-war in
tenor, and it expresses that viewpoint in quite a different style from another,
equally powerful man-vs.-bugs space epic of the same bent: Paul Verhoeven’s Starship
Troopers (1997).
I also noted in Ender’s
Game some ideas that are very much like those dramatized in Oliver
Stone’s Platoon (1986). Like
that Oscar winner, Ender’s Game is also a movie about a boy soldier whose identity
is apparently up for grabs, and thus two sides wage war over it.
One side is brutal
and violent, and the other is compassionate and thoughtful. The boy,
ultimately, must choose what kind of man he is going to be, and which spiritual
“father” or “mother” he will follow.
At the heart of Ender’s Game is one
simple question: do we follow the better angels of our nature during the bad
times, or do we allow our worst instincts to carry the day…to our everlasting
shame?
“We don’t really understand our enemy.”
Half-a-century ago, a race of alien insectoids
called the Formix launched a surprise attack on Earth in an attempt to colonize
our planet.
The invaders were barely defeated, and
only by the clever, unconventional tactics of a soldier named Mazer Rackham
(Ben Kingsley).
Now, the Earth’s military-industrial
complex is paranoid, and obsessed with forestalling another attack, despite the
fact that the Formix have never returned.
In particular, Colonel Hyrum Graff
(Harrison Ford) ruthlessly trains children as soldiers at Battle School because
they are “intuitive” and “decisive,” and therefore hold the key to another
victory. Graff is teamed with a
psychologist named Gwen Anderson (Viola Davis), who polices him to make certain
he doesn’t go too far in his sculpting of children into warriors.
One such new recruit is sensitive Andrew
“Ender” Wiggin (Asa Butterworth). He is a third child, and both of his older
siblings washed out at the same school. His older brother Peter (Jim Pinchak),
a bully, failed because he was too violent. His sister, Valentine (Abigail
Breslin) failed because she showed too much compassion.
Though Graff takes steps to isolate
Ender and make the other trainees resent him, the intuitive, thoughtful boy soon
charts his own path toward leadership, and eventually becomes the planet
Earth’s best hope to defeat the Formix.
Soon, Graff is trained by Rackham
himself on a former Formix colony world.
All Ender has to do to succeed now is play one final war scenario simulation
along with his hand-picked team of misfits and outsiders…
“I still know nothing about my enemy.”
In Ender’s Game’s first act, there are
many visual and narrative signs that the beleaguered Earth has lapsed into a permanent
culture of fear, militarism, and even fascism.
For instance, Earth’s children are systematically
indoctrinated into hatred for the Formix through many auspices including
propaganda posters that read “We
Remember. Never Again.” and “One
World. One Peace.”
Yet, on a basic level, the children don’t remember. They weren’t even alive
when the Formix attack occurred. They are expected to fight the war
nonetheless.
Military cadets are also under
surveillance at all times by their superiors -- a tell-tale sign of a totalitarian state -- courtesy of monitor
implants on the back of their necks.
The reach of the military industrial complex
is so great that it can even insert itself into family matters and personal
decisions. At one point, Graff tells
Ender that the fleet “owns you.”
Similarly, Cadets are imbued, at an
early age, with a sense of heroic purpose and destiny, a common factor in
fascist societies. “It’s what I was born
for, right?” Ender says of his destiny to totally annihilate the Formix.
This too is what he has been conditioned
to believe.
As the movie commenced I wondered if Ender’s
Game would meaningfully address this pervasive culture of fear and
militarism, and I began thinking of Starship Troopers. That Verhoeven film utilized mock-propaganda
“news reels” to satirize nationalism and imperialism, and a close reading of
the film -- from the military uniforms to
some of dialogue -- reveals that, in fact, that the human “heroes” in the
film are not unlike the Nazis.
To my delight, Ender’s Game criticizes
the fascist world view, but in an all-together different way. The tone here is not humorous, satirical or
mocking, but simply earnest. One gets
the impression while watching the film that people have been afraid of another
attack for so long that they don’t even realize how much freedom they have lost
in the meantime. It takes the non-sullied
viewpoint of a child, essentially, to point it out.
At one point in the story, Ender notes
that neither he nor the military really “understand”
the enemy. Because of this lack of
understanding, the military will not allow itself to consider an important
option.
Perhaps the Formix will not attack again
at all. Perhaps the war is over…forever.
But this is a message that the fearful
defenders of Earth simply cannot hear. “Their very existence is a threat” Graff
insists. Furthermore, he tries to put an
idealistic spin on his pursuit of an enemy that has not attacked in
half-a-century. “The purpose of this war is to prevent all future wars,” he tells
Ender.
Because of Earth’s rampant and
irrational fear about another attack, reason can no longer gain traction in
Graff’s mind. Ender wonders why
communication hasn’t been attempted with the aliens, why humans don’t attempt
to “think” to the Formix, but he gets no meaningful answer.
When one thinks about it, if you know
“nothing” of your enemy…then you don’t even know for sure if your enemy is
still an enemy at all.
Ultimately, Ender is tricked by Graff
and the military into committing genocide, the total and complete annihilation
of a race of sentient beings. When he
protests about his mistreatment and the mass murder of the Formix, he is told:
“We won. That’s all that matters.”
And at this point, the movie reaches its
key point. “The way we win matters,” Ender replies.
Those are words that we didn’t hear
enough in the decade of Abu Ghraib, waterboarding, and the Patriot Act, I’m
afraid.
Ender can so readily understand this
notion, perhaps, because he is always being torn between two sides, and thus
must navigate between them. In the film,
he actually has two sets of role-models, one adult, and one child, and to find
his own way, he must not merely “win” but win in a fashion that brings him the
end he desires, and which maintains his family.
His two spiritual “parents” of the adult
mode are Graff and Anderson.
Graff doesn’t care about feelings or
friendship, or cooperation. He just
cares about the competition, about carrying the day. Graff likes Ender because he knows Ender
thinks tactically. And in this case,
thinking tactically means erasing a future threat…even if it has not yet
materialized as a real threat.
This is an appealing viewpoint to Ender
because he has been bullied at school and also at home. He doesn’t want to live in fear of another
incident, and to end that fear, he has to end not the threat, but the possibility of a threat.
Yet as we see in the film’s conclusion,
when you eliminate a possible threat you also, finally, eliminate a possible
ally.
And really, can a human being ever kill
an amorphous fear that is based on ignorance or a lack of information?
By pointed contrast, Anderson worries
about Ender’s mental health, and wants him to be healthy, the brand of leader
with the moral authority and stability to lead wisely. Anderson’s computer game tests Ender, but
also shows him that life is not as easy as choosing between Option A and Option
B. Sometimes, a third option must be
“imagined,” and imagination can only stem from empathy, from knowing your
enemy.
This dynamic is echoed very strongly in
Ender’s own family. His brother Peter is the Graff surrogate, one who acts as
though might makes right. His sister,
Valentine, is empathetic and compassionate.
In both cases, Ender is in the middle,
and therefore forced to find a “third way” that takes into account both
influences.
In Platoon, a soldier in Vietnam named
Chris Taylor, played by Charlie Sheen, also had to choose a path between two
philosophies. He had to choose between spiritual fathers in the form of Sgt.
Barnes (Tom Berenger) and Sgt. Elias (Willem Dafoe).
They too held diametrically opposed
views about life and death, and the way in which to prosecute a war. Ender’s plight echoes Taylor’s because the
one thing no child ever wants to do is let down or otherwise disappoint a
parent. Ender wants to do the right
thing, but he also wants to please Graff.
Ultimately, however, he finds that he
outgrows Graff’s narrow (and implacably hostile…) world view, and dedicates his
life to a cause Graff could never accept: helping the enemy re-establish itself.
Beyond its leitmotif that “the way we win matters,” I appreciate
that Ender’s
Game also examines, head on the way that our culture measures
“strength,” particularly as it applies to men, and boys.
Graff seems to think that to be strong,
one can’t have friends….only competitors.
He also believes that to be strong, one mustn’t “feel” or “empathize”
with the enemy.
Yet Ender’s very strength rests in his
ability to make friends and convert enemies, and in his desire to understand and
empathize with those he opposes. He
becomes a leader not by taunting or bullying others (like Peter or Squad Leader
Bonzo do), but by welcoming other “misfits” into the fold. The compassion that Graff derides is actually
the key to Ender’s success.
Ender’s Game thus stresses the idea that rigid
“certainty” is not necessarily a sign of strength…but a moral and personal
failing. Ender constantly seeks to adapt
to new situations, and learn new information so he can make the right decision.
There is nothing closed-off, locked-down or certain about him. Accordingly, all options remain open to
him. Too often in the world today, these
character qualities are considered weaknesses. But in reality, changing your
mind is not a sign of weakness, but a symptom of the adaptability required to
navigate new challenges, or incorporate new data into one’s world view.
In Hollywood, as in Battle Command
School, “the pressure to win is intense,”
and it appears that Ender’s Game was only a modest success at the box office. This probably means no further films are
forthcoming in the franchise. Although
that news is disappointing, Ender’s Game resolutely delivers all
the points its makers hoped to make. It does so with some terrific special
effects, and with remarkable performances, particularly from Harrison Ford and
Asa Butterworth.
So the box office might be “MISSION FAIL,” but in terms of art, Ender’s
Game provides much food for thought, and t even enunciates a
point-of-view relevant to the Zeitgeist.
Not having seen it, but having read the book, it seems like a couple important points were left out. I realize that you comment on only the movie, but the points are relevant.
ReplyDeleteThe first being that Ender kills people twice in the book. Both bullies. And its his attitude that showing superiority would make the bullying stop that lets him into the school in the first place. You can see how that plays into the plot.
The second being that his brother and sister collaborate politically while remaining anonymous.
And not mentioned is that Ender is duped at the end. Though that point would work in favor of your analysis. Since the children have no direct memory of the original threat, they can be manipulated.