At the time of its release, the game earned Computer Game World’s “Overall Game of the Year” award and numerous other hosannas.
This opening is inspiring, certainly, and it’s refreshing to hear a speech from an epoch when our politics weren’t so small. Back in Camelot, we believed we could work together to accomplish great things, even land on the moon. Didn't matter if you were Republican or Democrat, liberal or conservative, the sky was the limit.
The same idea is expressed in the film's World War II-like aesthetic. Everyone is galvanized by the existential threat of the Kilrathi, working together to stop a grave threat to humanity. I appreciate how Wing Commander envisions a future where people of different ethnic backgrounds serve together for a cause. And yet, of course, if you scratch the surface, there's prejudice toward some less-favored people under the surface. That also seems true to the World War II era of the 1940s.
But even that real life metaphor doesn’t entirely fit, since African-Americans, though discriminated against by society-at-large, were never classified as an enemy of the United States. Not so, the Pilgrims. They actively fought against the Terran Confederation, and were conquered, apparently.
After the umpteenth repetition in sci-fi movies, this kind of people-of-superior-blood-line thinking is tiring. The original appeal of the Force in Star Wars, by my estimation, was its universality. We could all tap into The Force if only we tried...if only we mastered ourselves. Once you add a genetic, biological component to such a concept -- as is also the case with the Pilgrims in Wing Commander -- the universality of the concept is diminished.