In
the early Star Trek: The Next Generation episode, “Hide and Q,” the
omnipotent Q (John De Lancie) suggested that “nothing reveals humanity so well as the games it plays.” He later modifies the quote to suggest that “how” we play may be even more important
than what we play.
In
cult television history, there have been a lot of games, and thus much
revealing of humanity.
Star
Trek (1966 –
1969) introduced the world to 3-D chess, for instance. In the very first episode featuring Captain
Kirk (William Shatner), “Where No Man Has Gone Before,” we see Kirk and Spock
(Leonard Nimoy) locked in a chess game, with Spock showing “irritation” at Kirk’s
impulsive, unpredictable playing. If you
think about it, this scene sets up much of the core character dynamic of the
series.
Is it better to play chess emotionally, impulsively, riskily? Or coolly, logically and analytically?
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Chess,
also of the 3-D variety, appeared in Gerry Anderson’s UFO (1970) in the pilots’
chamber on moonbase and in the Filmation series Ark II (1976). Non-3-D chess
appeared in episodes of the same creator’s Space: 1999 (1975-1977). In “Dragon’s Domain,” for instance, Koenig
(Martin Landau) and David Kano (Clifton Jones) play a game of chess in Main
Mission, during the wee hours of the morning.
Interestingly, Kano possesses something of Spock’s “computer-like” mind,
and clearly boasts an affinity for logic.
By comparison, Koenig is a bit less rakish and impulsive than Kirk is on
Star
Trek, though he did, in one episode (“Missing Link”) note that it was
more important to “feel” than to “think.”
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In
some series, as in the aforementioned “Hide and Q,” aliens use a game to better
understand humanity. In Deep Space Nine’s early “Move Along
Home,” the Wadi -- the first “official”
alien delegation to visit the Alpha Quadrant from the Gamma Quadrant --
introduces the station crew to a game in which they actually become board
pieces in a three dimension game “reality.”
The game is baffling, and the episode is not particularly well-remembered
today. Still, the idea of a game as a first contact tactic is intriguing to
me. If we play an alien game, we learn
about their idea of fun, rules, strategy and gamesmanship. And the aliens learn how we adapt and
interpret their symbols and world view.
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In
much more generic terms, games of chance like Pyramid (Battlestar Galactica),
ten and eleven (Buck Rogers in the 25th Century: “Vegas in Space”)
and Dabo and darts on Deep Space Nine reveal how the
characters interact with others in off-duty capacities. We know Starbuck is an
incurable gambler, for instance, and that reveals something about his/her
nature. Miles and Dr. Bashir bond over darts,
a friendly but fierce competition, and Buck Rogers is the only one in the 25th
century who sees through the computerized games of chance on the satellite of
Sinoloa. In all these circumstances we understand that games are part of the human equation.
It's too bad there is not footage of the Trilogic game in the "Celestial Toymaker" game from William Hartnell's era of Doctor Who. If I misremember not from the novelisation, the Doctor actually has to cheat--forcing a move from the Toymaker--in order to win.
ReplyDeleteChess also features in the McCoy episode "The Curse of Fenric."
And let's not forget the parallel poker games in Next Generation as a device to show that 'crew' and 'officers' were more alike than different, and to show the 'class' differences between the two.
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