The fourth issue of the scholarly periodical GameCulture Journal is now available for download here.
This time out, the magazine focuses primarily on genre book reviews. Gamer Theory by McKenzie Wark, Half Real: Video Games Between Real and Fictional Worlds by Jasper Juul and Neo-Baroque Aesthethics and Contemporary Entertainment by Angela Ndalainis are among the works surveyed by staff and guest writers.
I also contributed a book review to this issue, of Brett Weiss's impressive (and very detailed...) Classic Home Video Games, 1972-1984; A Complete Reference Guide.
This time out, the magazine focuses primarily on genre book reviews. Gamer Theory by McKenzie Wark, Half Real: Video Games Between Real and Fictional Worlds by Jasper Juul and Neo-Baroque Aesthethics and Contemporary Entertainment by Angela Ndalainis are among the works surveyed by staff and guest writers.
I also contributed a book review to this issue, of Brett Weiss's impressive (and very detailed...) Classic Home Video Games, 1972-1984; A Complete Reference Guide.
GameCulture Journal is devoted to a philosophical, aesthetic and historical examination of video games and video game culture, and you'll also find in this issue an intriguing interview with Wallflower Press's Editorial Director, Yoram Allon. Co-editor Bobby Schweizer has penned an impressive and in-depth look at Castlevania II as well.
There's no cost to download GameCulture Journal, and there's oodles of good writing here. Check it out.
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