In
“Vegas in Space,” Buck Rogers (Gil Gerard) is assigned by the Directorate and
Dr. Huer (Tim O’Connor) to visit Sinoloa, a city of casinos in space run by the
crime lord, Velosi (Richard Lynch).
Buck
is accompanied on his journey by Colonel Marla Landers (Juanin Clay), and their
mission is to spring a kidnapped young woman, Felina (Ana Alicia), who is
secretly the daughter of a rival crime boss, Armat (Cesar Romero).
An
agreement is made: Buck and Marla save Thelina, and the crime boss will provide
information about the Draconian’s new hatchet fighters, which have proven
impossible to defeat.
Once
at Sinoloa -- which is described by Dr. Theopolis as an “orbiting city of moral depravity” -- Buck is befriended by Tangy (Pamela
Susan Shoop), a woman who is also being held captive by Velosi. She helps Buck and Marla free Felina before a
sadistic expert at extracting information, Morphius (Joseph Wiseman) gets an
opportunity to ply his trade.
My
perception is that “Vegas in Space” is a well-liked and popular episode of Buck
Rogers in the 25th Century (1979-1981), but despite this act,
it has never been one of my favorite installments. It’s an early episode of the
series’ first season, and the actors, writers, and directors are all still in
search of a consistent tone.
This
episode follows very much the kind of glib approach we see in “Awakening,” with
Buck as the grinning Burt Reynolds of the future.
Gil Gerard, in future episodes, brings depth
and humanity to the role, but one can see here that he is fighting against a
script which features a different vision of the character. For example, just look at the scene in “Vegas
in Space” in which Wilma recruits Buck for this particular mission, and he
perks up at the word “gambling” and his (lascivious) memories of (the
attractive) Marla Landers. Again, this is a guy who has lost his own world, but
we’re supposed to believe he just wants to gamble and bed beautiful women.
Late in the episode, Buck is also somewhat
insufferable. After his victory over hatchet fighters, he gloats to Wilma: “I told you so.”
The
approach here is, also, clearly much in the pattern of Mission: Impossible
(1966-1972) or the James Bond films of the era. For example, Dr. Theopolis, at
the start of the episode, outfits Buck with a series of gadgets to help him
escape from Sinoloa. He might as well be designated “Q.” In
the final act, of course, those gadgets come in handy to escape from Sinoloa.
The
episode also continues the early (and soon dropped…) conceit that no one in the
25th century can think without computer assistance. Here, the crisis
of the week involves a new design of Draconian fighters. These hatchet fighters can out-maneuver human
pilots. Buck wants Directorate pilots to go to manual, to counter the moves of
these new crafts. Wilma doesn’t believe that this will be enough, or that her
pilots can do it.
Then,
on Sinoloa, no computers are allowed, so that human gamblers can lose at games
such as “10 and 11” (Black Jack).
Apparently, the human mind of the future has atrophied to a terrible
degree. Buck’s dialogue spells it all
out. “People’s minds have gotten flabby,”
he notes.
The
problem is that this “history” and characterization of 25th century
man doesn’t always fit with what we see. For instance: Noah and his team of
gruff veterans in “The Fighting 69th.” Don’t tell me those grizzled
space dogs relied on piloting computers.
And if they didn’t, why should other human pilots?
In
the end, the plot doesn’t exactly resolve, or go anywhere interesting. Buck
bests a hatchet fighter during a space dogfight by relying on his instincts. So
he doesn’t even need the information that was the motivating factor behind the
mission to Sinoloa.
Another
intriguing, but unexplored angle of this story involves the Draconians. How
would Earth crime lords have top secret information about state-of-the-art
Draconian spacecraft? Is there some alliance between Big Business and a foreign
power threatening Earth? Certainly, we see this today with various corrupt
politicians/business figures working with a foreign power, such as Russia. But “Vegas
in Space” doesn’t explore the connection, or make anything dramatic of it. And
the connection between the crime lords and the Draconians is never raised in
the series again.
“Vegas
in Space” features a lot of superficial on-screen value. Consider the guest
stars, for example: Cesar Romero, Richard Lynch, Joseph Wiseman, Pamela Susan
Shoop, and Ana Alicia. That’s a lot of
on-screen talent for what is, essentially, a caper story. “Vegas in Space” also
moves at a quick clip and features an easily comprehensible gimmick so as to
appeal the widest possible audience demographic: an outer space casino. A similar space casino had been seen in the final part of the original Battlestar Galactica pilot, "Saga of a Star World" (Carillon).
Beyond
those shallow virtues, the episode isn’t really about anything. I watch “Vegas in Space,’ and I can’t help
but see a series that hasn’t yet found -- or cemented – its own identity. This isn’t one I often choose to re-watch
because there’s nothing of substance to mine, or to think about.
I do very much like the performance of Juanin Clay, however, as Marla. It's an intriguing historical footnote that she was nearly cast as Wilma Deering, when Erin Gray was not certain she wanted to commit to the series.
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