Tuesday, March 08, 2016

Cult-Movie Review: Hellraiser (1987)



At the risk of embarrassing some readers, I will nonetheless write the following statement regarding Clive Barker’s Hellraiser (1987).

It’s all about sex.

If that description is too debauching, just consider for a moment how much of our great literature actually concerns sex.

What started the Trojan War, and led to the events of Homer’s Iliad?

Sexual desire (for Helen).

Or consider, Lysistrata.

Or Othello.

At the center of all those tales is the human sex drive, or perhaps put more aptly, the mysteries of the human sex drive.  How it can be manipulated.  How it can be used.  How it can be sated.


An extremely gory horror film from 1987, Hellraiser is very much in the same camp as the aforementioned works of literature. The film involves, specifically, one “uptight and frigid” woman’s desire to experience, again, the best sex of her life. 

That sex (with Frank Cotton) is so amazing that Julia (Clare Higgins) -- as we see in the film -- would do literally anything to experience it again, even commit murder…repeatedly. Family ties fall by the wayside as Julia single-mindedly pursues a resurrection of not only her lover, but her slumbering passion.

The later Hellraiser films -- as horror sequels often do -- adopt a much more literal, straightforward stance.  Those films are about, simply, people opening the gates to Hell and their adventures with Cenobites such as Pinhead (Doug Bradley).

But Barker’s inaugural film is about sexual frustration in Julia, and sexual awakening, after a fashion, in Kirsty Cotton (Ashley Laurence).

Barker explores these notions about human sexuality -- about the flesh -- through repeated instances of remarkable (and either sensual or horrific) visual symbolism.

I have read, over the decades, negative reviews of Hellraiser that don’t understand why people like so much a movie concerning an “evil box.”

In some cases, those critics have failed to understand the central idea that built the franchise; the idea that Hellraiser isn’t about opening an evil box, but rather  mastering and unlocking the puzzle-box of human sexuality.

The Hellraiser movies go from brilliant to terrible in short order, and I’ll review at least the first four in the next few weeks here on the blog, but the first film remains a masterpiece of the macabre primarily for its deep exploration into these ideas about sex and desire.


“Some things have to be endured, and that’s what makes the pleasures so sweet.”

Julia (Clare Higgins) and Larry Cotton (Andrew Robinson) move into the family house formerly occupied by Larry’s loner brother Frank (Sean Chapman). Julia and Frank once had an affair, and she covets the memory of it.

But now, bizarrely, a chance arises for Julia to have a second chance with Frank. He died in the house at the hands of demonic beings called Cenobites. In particular, he opened a puzzle -- the Lament Configuration -- that opened a door between Earth and Hell.

Somehow, Frank escaped the tortures of the Cenobites, and was left for dead.  His consciousness and bones still survive, but for him to be whole once more, he must have Julia bring him the blood of the living to devour.

She does so, bringing back strange men to the house with a promise of sex, and then bludgeoning them to death with a hammer.

Kirsty (Ashley Laurence), Larry's daughter, grows increasingly concerned for her father, and is troubled by bad dreams. One day, she goes to the house and learns what Frank and Julia are up to.  She also gets her hands on the Lament Configuration Puzzle, summoning the Cenobites as Frank once did.

Now Kirsty must make a deal with Pinhead (Doug Bradley), the leader of the Cenobites, to turn over Frank, lest they tear her soul apart. instead...



“Like love…only real.”

I first saw Hellraiser (1987) in movie theaters in 1987. I was seventeen, and had never seen such a bloody film.  And yet, I could detect on repeat viewings (especially after I was in my twenties), how all the blood and violence in the film served a dramatic purpose. The cold, empty Julia would do anything to feel her blood pumping again, to feel the heights of passion, even it meant spilling the blood of someone else, someone she didn't care about.

Julia’s passion for Frank and blood-letting are first connected by Barker in a remarkable (and remarkably disgusting...) bit of cross-cutting early on. 

Julia is in the attic, remembering the first time Frank made love to her (over her wedding gown, actually…). 

Meanwhile, downstairs, Larry is attempting, with several movers, to get a mattress up a narrow staircase. The mattress becomes stuck, and Larry must pull at it. He tugs at it repeatedly, even as we see Frank thrusting atop Julia. 




Unfortunately for Larry, he drags his hand across a rusty nail. Blood fountains from his hand.

The symbolism is unmistakable. As Julia has intercourse with Frank and achieves orgasm (in her flashback), that fevered motion is mirrored by Larry’s hand, dragging the mattress. Both moments end with, presumably, the release of fluids.  

But in this case, Julia’s driving memory of sex with Frank is linked to explicitly to injury, to blood and death. 

Indeed, that’s what her passion will ultimately bring to Larry, his family, and anyone else that gets into her orbit. Her love for Frank is a death sentence to everyone else.


That’s not the only time that visual symbolism comes into play. 

Consider specifically how the puzzle box, the Lament Configuration, is opened. The demons are released after the user runs a finger across a small circle of gold filigree.  


This small circle (by a roaming finger...) across a surface is mirrored by Julia and Frank’s sign of affection for one another. Several times in the film, they run their fingers across each other’s lips in a circle…even when fingers and lips are drenched in spilled blood.  




The little circle that opens the box -- and this sensuous touch of the soft lips -- is also, apparently, a metaphor or stand-in for clitoral stimulation. That stimulation suggests another kind of gateway, one to passion and sexual satisfaction.  Frank is a kind of hyper-sexualized figure, an explorer in the realms of pleasure and pain, and he is adept, apparently, at opening the puzzle -- or unlocking a woman’s desire. Julia is ultimately undone by Frank (at least in this movie), because he uses these skills to get his life back, but doesn’t truly love her. He betrays her, instead.

I have always considered Julia's journey to be the emotional and thematic core of Hellraiser. The family house where virtually all the action occurs even seems to be a metaphor for the character of Julia. It is an empty place that, nonetheless, houses inside a monstrous or terrible desire.  

The house hides Frank, a dormant figure waiting to be re-activated. And Julia holds him inside her sealed-off heart, wishing him back.


Consider, in comparison, Kirsty’s journey. 

A young woman, she is permanently infantilized as "Daddy’s little girl." Kirsty is solicitous of her dad’s attention, and constantly worrying/tending to him. She runs to him whenever she has a problem.


Kirsty is also beautiful, and “ripe” as Frank describes her. She is totally unaware of her own (dawning) sexual power.  Kirsty's beauty arouses the movers in the house, and then Kirsty goes to a kitchen sink, which explodes with water, unexpectedly, in her face.  


Kirsty is surprised by this explosion, because she is unaware of the power she wields.  

To put it another way, Kirsty has not realized the power to unlock the puzzle box of her sexual power. But where Julia’s passion was associated explicitly with spilled blood, Kirsty’s is not. 

Instead, her desire is pure, and visualized by the water. Life hasn't twisted Kirsty yet, hasn't transformed her into something sick and co-dependent.

Later, Kirsty has sex with her boyfriend, Steve, and in general seems to have a much healthier attitude about passion than do either Frank or Julia. 

So when she gets her hands on the Lament Configuration what does Kirsty do? 

First, she teases Frank with the promise of controlling it. She does this not as a flirt, not out of desire, but so as to save her own life. 

Kirsty has realized, suddenly, that she possesses something he very much wants. She can bargain with it, and hold him at bay. Kirsty now has an awareness of the power she yields, and again, that's a metaphor for sexual awakening.



Then, Kirsty uses the box for another purpose.  She sends back the demons; destroying the sickness that Frank and Julia created. She wields the box for an end that saves her life, and saves others.  

Kirsty escapes the out-sized pull her father has on her life (exemplified by Frank’s gross come-on line, “Come to Daddy,”) and demonstrates responsible control over the Lament Configuration. She can use the box to destroy her demons, not summon them, not wallow in them. She governs her passions. She doesn't let them govern her, the way that Julia does.

This fact seems plain in the imagery that connects the two women. For a moment, each woman has a hand on the box. But Julia has destroyed herself playing with it. Kirsty takes it for purposes of escape.


What is presented in Hellraiser then, uniquely, is a story of two very different women. One lives in the memory of the past, and covets a sick relationship that gave her pleasure. The other woman is able to grow up, move beyond her family unit, and demonstrate an ability to conquer the threats that she encounters.


I admire Hellraiser so much not for the goopy special effects, the downright bloody horror, or even the spectacular and immortal Cenobite designs, but because the film focuses so clearly on Julia and Kirsty, and their encounters interacting with the “puzzle” of flesh, skin, and desire. 

The imagery -- whether revealed in cross-cutting, or related to the mastery of the Lament Configuration, enhance the film’s themes beautifully.

For me, no other Hellraiser film so perfectly captures the drive and illogic of human behavior. The sequels move into the realm of mythology.  I like Hellbound very much, but it’s such a different animal. 

In short, Hellraiser is all a about a woman bringing unsuspecting men back to a filthy room and beating them to death with claw hammers…so she can have the best sex of her life again. These particular scenes -- three of them -- are played to perfection by Higgins. Julia is both anxious and excited as she lures her would-be lovers to their doom. On that first encounter, she’s thinking about committing murder. Her mark is thinking about having sex. The line “there’s a first time for everything,” captures the moment perfectly. It is true of both murder and sex.

Once the Hellraiser movies beyond both Julia and Kirsty, they seem a whole lot less intriguing.


Hellraiser also concerns tactile pleasures in a way that explores the Zeitgeist of its time. We experience the world through our flesh, through our skin. We want to do -- at least sometimes -- what feels good, not what it is actually right.  

That equation seems like a perfect metaphor for the excess of the 1980s, and so Hellraiser speaks to its time in a remarkably powerful way.

In a decade of “greed is good,” how far do you take greed?  In this case, greed transmits, pretty much, as sexual avarice. A merchant asks -- in the film’s book-end questions: “what’s your pleasure?” 

That’s the question, isn’t it? How far would somebody go to feel good? As far as Julia goes? Or Frank?

Today we remember Hellraiser as our introduction to Pinhead, Chatterer, Butterball, and the Female. But these Cenobites -- if I recall correctly from Paul Kane’s brilliant book about the series, The Hellraiser Films and Their Legacy -- only appear on screen for seven minutes.  These “explorers in the further realm of experience” carry such incredible impact, even today, because they are well-performed, and carefully-designed. But also because we don't see them too often, or get to know them too well.

Pinhead radiates a kind of noble or regal brand of evil. He’s a monster, and yet, in some way, he can be approached with reason and logic. At least if you have something to bargain with.  

The others are frightfully monstrous, and they make you wonder how they can be seen as “angels to some” instead of as “demons.”

This first Hellraiser film also features some blind alleys that were never adequately explored in the sequels. After this film, for instance, we never again saw The Engineer, or the bone demon that takes the box from the fire during the denouement. Those seem fascinating elements of the mythology that ought to be developed at some point.


But more troubling, I feel, is the fact that post-Hellbound films don’t’ really deal convincingly or well with human foibles.  

Pinhead and his buddies should function as ruthless exploiters of human vice, and each film in the franchise, conceivably, could concern the downward spiral of someone like Frank, or Julia. And in Hellbound, Pinhead notes that “hands don’t” summon him, only “desire” does. That edict is dropped like a hot potato by the third film, and Pinhead, Angelique and other Cenobites torture anyone who haphazardly opens the box and toys with it. 

That paradigm takes away much of the power of the franchise and robs Hellraiser of its galvanizing factor; the opening up of the complex puzzle of human desire.

Movie Trailer: Hellraiser (1987)

Monday, March 07, 2016

Ask JKM a Question: Are Any of the New Science Fiction Series Capturing My Attention?


A reader named Chris writes:

"Dear Mr. Muir:

First of all thank you for keeping on posting your reviews on sci fi films and tv (I read your flashback articles as well when I can).  

There are currently a lot of new sci fi tv shows which have been released recently (say over the last year) ranging from retreads like The X-Files  to huge amounts of superhero sci fi shows (does every superhero have to wear skin tight costumes?) and some decent space opera (namely The Expanse and Killjoys).  

So are any of the new shows really grabbing your attention? 

I would have to say my current favourites are The Expanse for its space opera epic-ness and Killjoys for its buddy movie-like qualities and grittiness.  I am sort of enjoying From Dusk till Dawn as well though it is slow and uneven in places. 

I look forward to many posts to come..."


Chris, call me John, and thank you for writing that great question, and for supporting the blog.

I am indeed trying to keep up with as much new genre television as I can. I am hip-deep in returning favorites such as The Walking Dead, Doctor Who, and Game of Thrones, and I agree with you about From Dusk Till Dawn: I enjoy the series, but 'uneven' is a really good descriptor. Some weeks are great and others...not so much. I recently sampled Hemlock Grove too...and found it wasn't really for me.

I recently watched the entire first season of Sense8 and found it occasionally tedious, but also amazingly inventive. It's a series that rewards patience.

Someone just recently asked me about the series iZombie (the subject of a future Ask JKM...), and after watching the first five or so episodes, I am really enjoying it. It is pure, unadulterated Rob Thomas goodness, in the spirit of Veronica Mars. I'll be posting that Ask JKM and my review of the series soon.


I loved The X-Files revival and the first season of The Man in the High Castle, but admit that I am having some difficulty keeping up with all the new superhero TV programming.  

I have watched the first two seasons of Arrow (and I love it!), but have not (as yet), sampled Supergirl, or The Flash.  I am a little burned out on superhero productions at this time, so I am giving myself some time before returning to them. 

Then, when I'm ready, I'll binge watch the first several seasons of each.

I am very much looking forward to The Expanse. I have read great episode reviews by one of my all-time favorite bloggers, at Musings of a Sci-Fi Fanatic, and I really want to see this show. 

The blu ray drops on April 5, so I am looking forward to a binge watch of the first season at that time.  I'll be sure to post about the series here, as I delve into it.


I will confess: I know nothing about Killjoys! I just looked it up and feel that it is something I will have to sample too. I have never even heard of this program.

There's so much out there to catch-up on, and I've let somSe shows go, as they never quite grew to what I hoped they could be.  In this camp, I include Grimm, Sleepy Hollow, Once Upon a Time, and The Originals. 

I know I need to catch-up on some of these new series, because 2017 is bringing a whole new crop, from Twin Peaks to a new Star Trek and the next generation of Mystery Science Theater 3000!

Don't forget to ask me your questions at Muirbusiness@yahoo.com

Cult-TV Theme Watch: Hoods and Hoodies


A hood is a cloth covering of the head and neck, with an opening for the face. Recently, hoods are back in fashion, though renamed -- at least informally -- hoodies.

Characters wearing hoods and hoodies have been a major part of cult-TV history.  In the early decades of the genre, the hood was representative of evil or darkness.


Consider the fearsome Law Givers of planet Beta III in Star Trek's (1966 - 1969) "Return of the Archons" in 1967. We never see the faces of these individuals, as their visages are cloaked beneath hoods.


In the animated series, Return to the Planet of the Apes (1975), the subterranean denizens of the Forbidden Zone -- known as the Underdwellers -- similarly wear cloaks to hide their faces.

In Space: 1999 (1975 - 1977) one episode, "Another Time, Another Place," features a creepy dream in which an Alphan, Regina (Judy Geeson) is facdd with a grim-reaper-like doppelganger.  That doppelganger's pale face is draped in a black hood.


In Star Trek: the Next Generation (1987 - 1994), the Portal of the T'Kon Empire also wears a hood while testing the relative values of the Enterprise crew and the Ferengi.

More recently, heroes have taken to wearing hoods. Michonne (Danai Gurira) -- the ultimate survivor on AMC's The Walking Dead (2010 - ) is first introduced brandishing a katana and protecting her face underneath a hood.  She is a fearsome enemy, indeed.



Similarly, both Smallville (2011 - 2011) and Arrow (2011 - ) have re-imagined the DC hero Green Arrow and his costume.  He no longer wears a Robin Hood cap, but instead dons a hoodie.

The Cult-TV Faces of: Hoods and Hoodies

Identified by Hugh: Star Trek: "Return of the Archons."

Identified by Hugh: Return to the Planet of the Apes.

Identified by SGB: Space:1999: "Another Time, Another Place."

Identified by SGB: Space Academy


5

Identified by SGB: Star Trek: The Next Generation: "The Last Outpost."


7

Identified by Hugh: Smallville.

Identified by Hugh: The Walking Dead

Identified by Hugh: Arrow.

Identified by SGB: Teen Wolf.

Identified by Hugh: Orphan Black

13

Sunday, March 06, 2016

At Flashbak: Hugo, Man of a Thousand Faces (Kenner)


This week at Flashbak, I remembered a great (if creepy…) toy from the 1970s: Kenner’s Hugo, The Man of a Thousand Faces.



“Now here’s some good old-fashioned nightmare fodder from the mid-1970s.  Hugo -- the face you see before you -- is a bald-hand puppet, thirteen inches in height, with a big, bald plastic head, and cloth arms. 

This unforgettable toy, Hugo, the Man of a Thousand Faces, was manufactured by Kenner so that youngsters could practice the fine art of movie make-up and, I suppose, crafting sinister disguises.

Created by screenwriter Alan Ormsby (1943 - ) -- also an actor and author of the book Movie Monsters -- Hugo the Man of a Thousand Faces was released in 1975, and came complete with a cloak, wig, glasses, and more. 

In particular, he came with hair and facial accessories that could be attached to his visage courtesy of a “non-toxic glue” that, as memory serves, nonetheless smelled funny…”


Please continue reading at Flashbak.

At Flashbak: Star Trek Happy Meals (from McDonalds)


This week, as part of my continuing celebration of Star Trek’s 50th anniversary, I wrote, at Flashbak, about the McDonalds Happy Meals related to the franchise.



“In December of 1979, Star Trek: The Motion Picture premiered in movie theaters. The 40 million dollar film was heavily merchandised through Mego but also -- surprisingly -- via McDonalds. 

In particular, the fast food restaurant introduced a Star Trek-themed Happy Meal with delightful art from illustrator Ron Villani, and featuring a number of games on the box for diners and pre-pubescent Trekkies to enjoy.

For instance, you could play “connect the dots” on one panel of the box, completing an image of the U.S.S. Enterprise on the “viewer screen.” 

Or, on another panel you could solve a maze, helping to “guide the Enterprise through a meteor shower.”

The Star Trek Happy Meals also featured factoids about the Trek universe, and such aspects as the Klingons or the Federation.  Amusingly, the Federation was described as overseeing “the universe” and keeping peace there.

That’s a big job!

Some panels on the McDonalds Star Trek Happy Meals also recreated in comic-book format scenes from the movie, for example the destruction of the Klingons by the space ‘cloud,’ or a report by Starfleet outpost Epsilon 9 that it was on a direct course for Earth.

The boxes also featured Klingon Code to break, and bad jokes. 

What do you call a sick Klingon?
An ailing alien!

Finally, the happy meals also came with a toy: a small plastic, silver communicator…”


Saturday, March 05, 2016

Saturday Morning Cult-TV Blogging: Jason of Star Command: "Through the Stargate" (October 27, 1979)


The Tantalution story arc is now behind the series, and Jason of Star Command's second season continues with an episode entitled "Through the Stargate."  

Here, a minion of Dragos named Adron (Rod Loomis) pretends to be an ambassador so that his disabled ship, "The Space Flyer" can be repaired at an unsuspecting Star Command.

Jason rescues Adron after he experiences a blow-out in his engine. Specifically, Jason "piggybacks" the alien ship to Star Command in a dangerous, perfectly-timed maneuver.  

Once at command, Adron reveals a precious and "fragile" artifact aboard his ship, one that shares an emblem with Samantha's (Tamara Dobson necklace.  Thus, the artifact may be from her world, which she still can't recall because of amnesia. This similarity proves an irresistible mystery to the alien woman.

Soon, Samantha, Jason and Parsafoot use the artifact to transport to an alien world, one where they encounter a giant, injured creature, and nurse it to health. Soon however, Adron shows up too, and reveals his true form.  Before long, he traps his enemies in a cavernous prison edifice.



"Through the Stargate" features a new alien monster costume (Adron), a new stop-motion creature, and even a new spaceship miniature for the "Space Flyer."  Unfortunately, the moments set on the planet surface all look abundantly familiar. We've been to this sound stage and seen these rocks at least three times before during the second season.

Also, we seem to be in bit of a rerun, story-wise. 

In "The Power of the Star Disk" and "Secret of the Ancients" episodes, Parsafoot learned that an alien device was actually a matter transporter, and Dragos used it to strand the crew on a planet in another dimension.


In this episode, "Through the Stargate," yet another matter transmitter strands the heroes on another planet...and the same sound-stage to boot.  This planet, like its predecessor, seems to be set in another dimension, since Dragos tells Adron "We have intruders in your universe." All the same story elements are repeated, only this time, the narrative promises to reveal more about Samantha than Commander Stone.

The twin-highlights of this episode of Jason of Star Command are the piggy-back action sequence set in space (which forecasts a similar scene, done with CGI, in Star Trek: Insurrection [1998]) and Samantha's telepathic communication with the affectionate, stop-motion monster.  Otherwise, this is a case of been there, seen that.


Saturday Morning Cult-TV Blogging: Flash Gordon: "Adventure in Arboria" (November 3, 1979)


In the seventh chapter of the animated Filmation series Flash Gordon, Flash and his buddies Zarkov and Dale reach the shores of Arboria, but are quickly confronted there by a swarm of "Squirlons." 

In case you're wondering, these rabid animals are literally flying squirrels, and they make pterodactyl noises as they swoop around the Mongo jungle. Of course, right after Zarkov notes that Squirlon bites are fatal, he gets bitten by one.  The deadly bite soon begins to make him act in paranoid and irrational fashion. 



While Zarkov and Dale climb a tree to escape the flying squirrels, Flash attempts to dissuade the swarm from attacking...so he starts a forest fire. I question the wisdom of initiating a forest fire in a kingdom that is one huge forest, but no matter. The Squirlons are repelled. Soon, however, the fire burns out of control.






With the Squirlons gone, Flash must rescue Dale and the increasingly deranged Zarkov from the forest fire he just set. They're all given atimely assist by Vultan and his Hawkmen, who fly in and shoot Barin's "ice arrows" into the fire, squelching it.

Now it's up to Flash and Dale (with the help of Barin and Thun) to cure Zarkov's fatal bite with a special Arborian root that grows only in deep caverns.  




Unfortunately, Ming the Merciless has sent his Metal Men Minions to intercept the good guys, spawning another battle...

Chapter Seven of Flash Gordon culminates with Zarkov cured, and Dale, Flash, Thun, Vultan and Barin "teamed" up to take on Ming the Merciless...again. Meanwhile, they have a secret, not-quite-trustworthy ally in Princess Aura.


Next week: "The Frozen World."

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