This week
at Flashbak I remembered the intriguing ‘double jigsaw’ Situation games
produced by Parker Bros. circa 1968-1970.
Here’s a snippet and the
url (http://flashbak.com/like-double-jigsaw-really-game-remembering-parker-brothers-situation-games-1968-1970-52944/
)
“In the late 1960s,
Parker Brothers -- manufacturers of Sorry!,
Ouija and other great board games of the era -- devised a fiendish new game
series, one that was part puzzle, part tense competition.
These “strategic” and “competitive” Situation games required “wits” to win “the brand new, totally engrossing strategy game that two people (or two
teams) play with puzzles.”
So how did one play the
Situation games?
Well, “each side competes for the same territory,
dreaming up tactical moves to gain key objectives and score the most points.”
Situation 4
was first out the gate in 1968, and its competitive puzzle or map was of a
World War II battle. The theater for combat and competition, I believe, was
Europe.
I actually preferred and
played (in the 1970s), the 1969 edition: Situation
7. This was one was set in space.
As described on the box:
“Here is a game and a
puzzle combined. Each player of team has a complete puzzle, identical except
for color. Both puzzles are played on the same area. The object is
to cover more areas than your opponents and score more points. Special
pieces! Special plays! Watch the crowd gather and join in the fun.”
Situation 7
depicts two planet home bases, and a solar system up for grabs. The idea is for
one team to win the “space race” and to conquer as much of the solar system as
possible. You not only want to claim planets (and the sun) for points, but also
man-made satellite, rockets, and astronaut installations.”
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