I
grew up reading the works of Edgar Rice Burroughs and the author’s Princess
of Mars “pulp” novels, so I
was saddened to see the cinematic adaptation of the saga, John Carter (2012) bomb
at the box office last spring.
But
-- as difficult as it is for our
money-focused, bottom-line-concerned, consumer modern society to recognize such
things – financial success isn’t necessarily the most important aspect of a
movie’s legacy or artistry.
And
in regards to John Carter, I reckon that general audiences missed the boat – and a nice treat -- by giving the film a
pass.
In
short, John Carter is a beautifully-conceptualized and gorgeously
photographed “sword and sandals-” in-space epic. Only the fact that virtually every sci-fi
blockbuster from Star Wars (1977) to Attack of the Clones (2002), to Avatar
(2009) has cribbed mercilessly from the Burroughs’ epic burdens the picture
with an unfortunate surface impression of sameness.
At
this point, frankly, we’ve probably seen enough desert planets (Star
Wars [1977], Dune [1984], Star Trek V: The Final Frontier
[1989], Stargate [1994], Star Wars: The Phantom Menace [1999]
etc.) to last us all a lifetime.
Yet
if you gaze underneath such familiar visual trappings, you may detect that John
Carter possesses a droll, sure-footed imagination, and the rollicking
senses of humor and, yes, joy, that
many recent space adventures have deliberately forsaken in favor of darkness,
angst, and doubt.
Directed
by Andrew Stanton (Finding Nemo [2003], Wall-E [2008]), John Carter is yet another
one of those recent releases that met a cruel reception from reviewers; a
reception that speaks more trenchantly about those reviewers and their own
shortcomings than those of the film in focus.
For
instance, some critics were quick to term John Carter an Avatar “reject” without
considering the fact that Burroughs’ John Carter practically originated the
sci-fi adventure genre a century ago.
Other
critics only wanted to discuss inside baseball and reinforce a
behind-the-scenes story: The film was too expensive at 250 million
dollars! The director had shifted from
animation to live action…why?
Finally,
some dunderheads even suggested that John Carter is incomprehensible, and
that it is too “hard” to follow the film’s story. I wonder what these same critics would have
made of Star Wars when it first premiered in 1977.
Who are these Jedi
Knights we keep hearing about? Who are
all those aliens in the cantina? Why all this endless talk of an Imperial
Senate that we never actually see?
Boring….
But
the cardinal sin is this one: So many critics focused on what was happening
behind-the-scenes (admittedly, a marketing disaster) or the film’s “familiar”
subject matter that they didn’t actually contend with the specifics of the
film’s text itself, or with the creative and often amusing ways that John
Carter tackled its narrative.
In
short, director Stanton adopts a stance of quirky individualism and wonder
throughout the film, humanizing his lead character by deploying unexpected
editing flourishes and off-kilter compositions that visually mirror the hero’s
quest.
So
yes, narrative-wise, the story of John Carter has been re-purposed
many, many times. No point denying that.
But
perhaps in recognition of that very fact, Stanton infuses his silver screen
effort with a strong sense of romance, a quality of unfettered joy, and even a
keen eye for detail that plays, finally as tribute to the genre’s history.
Beyond
those laudable values, a mild updating of the material (to include elements of
the second Carter adventure, Gods of Mars) provides for an
interesting commentary in our modern, twenty-first century era. In particular, the film’s “civilized”
villains -- the god-like Therns --
mirror how the rich and powerful manipulate religion, technology and even PR
sleight-of-hand to drive an agenda that may be good for them -- the few -- but are wholly tragic for the
rest of us, the many.
As
Jeffrey Anderson insightfully wrote of John Carter at The San Francisco Examiner,
this is a film that absolutely “celebrates
the concept of adventure.”
It’s
a shame that for a lot of folks, that’s not enough.
“You are ugly, but you are beautiful. And you fight like a
Thark!”
Following the Civil War, confederate Captain John Carter
(Taylor Kitsch) of Virginia goes in search of gold in the west. After running
afoul of U.S. cavalry officers and Apache warriors, Carter hides in a cave and
comes across a device that can transport him to another world…to Mars.
Carter wakes up on the dying planet -- here called “Barsoom”
-- to find excessive strife. And oddly,
the gravity differential on Mars has granted Carter the strength, speed and
agility of a superman.
Still, John is quickly captured by the warrior-like, green-skinned,
twelve-foot tall Tharks, and trained as one of their number. But a usurper to the throne, Tal Hajus
(Thomas Haden Church) makes trouble for the Tharks’ noble leader Tars Tarkas
(Willem Dafoe) after he allows Carter and his daughter Sola (Samantha Morton) to
escape from captivity.
Soon, John teams up with a beautiful “Red” princess, Dejah
Thoris (Lynn Collins) to help defeat a conquering warlord named Sab Than
(Dominic West). The daughter of Helium’s
king (Ciaran Hinds), Dejah is slated to marry Than unless she can find another
way to repel his war fleet, and defeat his new, awesome power “the ninth ray.”
Attempting to find a way home to Earth, Carter comes to the
rescue of Dejah, and learns that Helium and even Sab Than are being manipulated
by dark, shadowy overlords known as Therns.
Their agent on Barsoom -- Matai Shang (Mark Strong) -- reveals that his
people feed on societal divisions and strife, and are manipulating the planet Barsoom
towards total disaster.
As Dejah’s wedding day nears, Carter must recruit the savage Tharks
to his valiant cause, and he tests his mettle in a Thark arena against a
monstrous white ape…
“We do not cause the destruction of a world, Captain Carter.
We simply manage it. Feed off it, if you like.”
John Carter effortlessly cruises through a two-hour plus running time, in part because director Stanton doesn’t hew to tradition or convention in terms of visual presentation. Specifically, Stanton takes full advantage of unconventional editing techniques – jump cuts, for instance -- to craft humorous montages out of small moments that might have been neglected or ignored in another director’s hands
Take
for example, John Carter’s repeated but futile attempts to escape the U.S.
cavalry. Stanton stages these moments
with fierce abandon and with flourishes of heroic music on the soundtrack. Carter leaps into action and attempts to
break free. But the editing sets up a
joke/punch-line dynamic. After Carter lunges
into action, he gets smacked down…hard. This happens repeatedly (perhaps three times
in all), and each attempt only lands Carter in deeper trouble: bruised,
bloodied, and finally incarcerated in prison.
But
the persistent jump cuts from the initiation of Carter’s daring escape gambits to
the unfortunate results of his efforts prove very funny, and quite
unexpected. They almost immediately
announce the film’s intention to play the story not as camp, but as good,
entertaining fun.
Yet
the sequences featuring these jump cuts reveal character traits ably as
well. Carter is resilient and
indomitable, even when he doesn’t possess the upper hand. This is a trait that will come in handy on
the desert plains of inhospitable Barsoom.
Also,
the moments of Carter jumping up – and
getting smacked down hard – play as direct and deliberate contrast to those
later moments on Mars when the gravity difference allows the protagonist to
leap into the sky….and successfully fly
into action. On Barsoom – where he belongs – nothing can hold
Carter back. The pointed contrast with
the earlier jump-cut shots thus represents a visual recognition of destiny
achieved.
Another
great moment occurs as Carter teleports to Mars and attempts to stand-up and
walk for the first time. Again, the
unexpected occurs: he falls down. Once, then again, then again and again. Carter is not instantly portrayed as a physically-competent
superman, able to conquer natural forces in a single bound
Instead,
we see him fall flat on his face over and over, looking every bit the
fool. Again, this off-kilter moment reveals
something of the main character’s resilience.
It would have been easy (but wrong) to omit Carter’s physical training,
and just have him emerge on Mars a superhero
Instead, we get another humorous montage that reminds us of Carter’s human nature. He may get to be a superman in time, but
first he has to take his licks, looking like an idiot. We understand why he’s humble and righteous,
not arrogant and over-confident.
Stanton
finds other ways to puncture any unnecessary solemnity. The Tharks continually refer to John Carter
as “Virginia,” even after he asks them not to, and they also give him a kind of
alien bull-dog sidekick that he can’t escape from. In both instances – again – viewers are asked to reckon with
a hero with feet of clay, with frailties and limitations. It’s no fun, after all, if our hero is
unbeatable, or if power comes too easily to him.
Another
good joke comes later in the film: Carter’s inability to stick a landing while
piloting a Martian flying machine. This
comedic situation serves the same function as all the other jokes, making
Carter relatable and bearable to us in the audience instead of some
unsympathetic ubermensch.
For
me, the emotional honesty and dynamic lyricism of Stanton’s directorial approach
comes to the forefront in another unconventional but magnificent moment. During a fierce battle with Tharks, Stanton
deploys incessant cross-cutting to flash back from the height of the savage
attack to a character defining moment in the past when Carter returns home from
the Civil War and discovers his family – his
wife and child – murdered.
The
cross-cutting is vitally important here because it permits us to understand why
Carter has again embraced war (“a
shameful thing,” he notes at one point).
When he kills – and kills on a
near-cosmic scale – he is remembering the tragic loss that destroyed his
life, his very identity. Sword blades slicing through the air cross-cut with
images of a shovel striking dirt…digging
a grave. Again, director Stanton has
found a way to adroitly and economically visualize this hero’s essential
character.
I
also very much appreciate the “fan” homages that Stanton delicately and
unobtrusively threads into the picture.
Eagle-eyed viewers will recognize, at one point, a familiar expanse of
Vasquez Rocks, where Captain Kirk famously fought his green-skinned Gorn
opponent, in Star Trek (1966 – 1969).
And
one scene set in a canoe directly mirrors a moment in the Forbidden Zone with
Charlton Heston on an inflatable yellow raft, from Planet of the Apes
(1968). John Carter is veritably seeded
with these canny visual allusions to previous genre classics, thus graciously
noting that it is part of a longstanding continuum, even if Burroughs was
really an initiator, not imitator, of the literary “pulp” adventure.
Above,
I mentioned the social commentary embedded in John Carter, and there’s
no doubt of its presence. Several times
during the course of the film, for instance, we witness the workings of what
can only be called a large “fracking” machine, one damaging and degrading the
very stability of Barsoom.
Furthermore,
the Thern leader – an advanced would-be
God – notes that he “manages” and “feeds off” the destruction of worlds while
“societies divide.” This is a wicked metaphor for the very debate
we see playing out in our national dialogue about the role of “vulture capitalists,” like those at Mitt
Romney’s Bain. Such men champion “creative destruction” and shepherd the
chopping-up and selling-off of resources…so that they alone profit. This is indeed the very dynamic we see played
out with Matai Shang, a creature “managing”
the destruction of Barsoom for his own benefit.
Another
element of that dynamic, of course, is the 1% argument we associate with the
Occupy movement. The Therns represent
only a few people, but their agenda rules the planet as the various, diverse
denizens of Barsoom battle over dwindling resources such as water, or new technologies
such as the ninth ray. The many are
distracted by manufactured wars or partisan divides while the vultures fly in
and feast on a world (or country’s…) natural wealth.
In
no way is this movie a “message” picture, but as always, great art reflects the
dynamics of the time period in which it was produced. Like John Carpenter’s yuppie aliens in They
Live (1988), the Therns of John Carter are both
resource-guzzlers and puppet masters, managing a largely-unaware,
highly-distracted population. Some of
those avenues of control involve the sowing of racial division (humanoids
versus Tharks), and the manipulation of religious rituals, namely marriage. Again, one need only to gaze at current
headlines to see how some political forces “feed” on such disunion in real life.
Outside
this commentary, John Carter also boasts an opinion about -- as reviewer Anderson noted – the very
concept of adventure. John
Carter escorts viewers from the last American (mythic) realm of
adventure – the Old West – into the new
frontier of space adventure. This
conceit from Burroughs’ literary canon is so brilliant because it connects our
past to our future, and reminds us that our mythology’s forms may vary or
shape-shift over time, but that the human
content remains largely the same. Like
many a Western icon, John Carter is the stranger who rides into a new town, and
finds injustice there. He rectifies that
situation because – as an outsider –
he has no “dog in this hunt,” to turn
a phrase used in the film.
Unfortunately
for John
Carter, period sci-fi adventure movies almost never succeed with the
public, as I’ve reported in the past. The
Rocketeer (1991), The Shadow (1994), and The
Phantom (1996) all failed too, because, I suspect, at some level we
desire to see our modern, technological corollaries up there on the big screen
in science fiction adventures, not anachronistic men from an age long past. Still, I enjoy how John Carter keeps one
foot in the past and one in the future.
The very idea is reflected in Carter’s tomb inscription: “Inter Mundos.” That phrase meaning “between worlds”
describes not just the film’s two separate planets, but its two distinct
traditions of myth and adventure.
John Carter features gorgeous photography (particularly in the scenes set on the river of Isis), but more importantly, highlights a charming romance. Carter and Dejah fall in love – with all the expected sparks and hardships – and for once in a movie of this type, the scenes resonate and provoke interest rather than inducing winces. The film possesses that otherworldly quality of charm, to quote Harve Bennett, and you can detect that charm in the fun (but not annoying) bull-dog sidekick, in Tarkas’s humorous dialogue, and most importantly in Stanton’s selection of shots and editing techniques.
On
the latter front, just consider that if the Carter/Dejah romantic scenes did
not work so well, the triumphant punctuation of a scene in which Carter appears
to return to Earth would not play as nearly effectively as it now does. As it stands, it’s a great and surprising twist,
and one told with a sense of convincing and confident simplicity; a simple tilt of the camera towards the
ceiling. To me, this scene
represents one of those perfect movie minutes when all the elements work precisely
as intended, and the audience is really drawn into the world of the characters.
Finally, I would like to report that I felt like Tars Tarkas did while watching this film – that when I saw John Carter I believed it was a sign that something new can come into this world.
That didn’t happen, exactly. Our culture is too saturated with similar
films, perhaps, for John Carter to achieve escape velocity as a Star
Wars-sized, tradition-busting, fad-inducing, trend-setter. But at the
very least, I’m satisfied that I’ve seen in John Carter a refreshing
change of pace in terms of modern blockbusters.
It’s a well-made and wholly joyful
film, and it deserved a better reception.
John Carter is one of the few cinematic heirs
to Star
Wars that actually includes all the elements I have sought and
treasured in space adventure movies since May of 1977: heart, soul, humor and
wonder. If those sound like qualities
you can buy into, I recommend the movie wholeheartedly.
Now if someone would just make a
movie of another favorite “pulp” adventure from my childhood: E.E. “Doc Smith’s
The
Skylark of Space (1915).
THE most under appreciated film of 2012. When I showed it to my kids at home in Blu-ray, they loved it and asked if there would be more of these. We can all hope. Thanks, John.
ReplyDeleteIt's certainly shiny enough. Unfortunately, I'm too tied to ERB's narratives to deal well with the various changes made, even if I do recognize that the literary ending to A Princess Of Mars would NEVER play well with a modern audience (even one that expects sequels).
ReplyDeleteI'm afraid also that my mind's eye feel too violated by the design of the picture, though that's my own problem, not the film's.