In
“Wizard Wars,” Thundarr, Ookla and Ariel rush to the aid of an imperiled human
village. This time, the evil wizard
Skullis -- an over-sized metal head --
is enslaving unlucky humans and using them as cannon fodder in his war against
another demonic sorcerer, Octagon.
This
situation riles Thundarr and he notes that “humans
shall not be” the “pawns” of such
monsters.
Thundarr
and his friends then must grapple with “the Desert People” in the ruins of St.
Louis and then are finally able to destroy Skullis and his technological war
machine.
When
his head is shattered into pieces, the humans are again free from their
enslavement…
Once
more, a familiar, even rote story is visualized in dazzling fashion on Thundarr
The Barbarian. In “Wizard Wars,”
for instance we see Skullis’s impressive “land machine,” a giant weapon of war
of convincing design, plus the Wizard himself…who boasts robot arms like those
of Spidey’s Doc Ock.
This
episode of Thundarr also takes us to the desert of St. Louis, and the
world beneath it, which is inhabited by ferocious hobbit-like creatures called “The
Desert People.”
One
impressive battle in the episode occurs in an ancient shopping mall and a toy
store in particular. Again -- and much like the playground of death we saw
in last week’s installment -- a place
of joy has been transformed into a place of terror, and combat.
And
yes, this is pretty heavy stuff for a Saturday morning cartoon. I suspect Thundarr
got away with such imaginative juxtapositions of innocence and violence because
there is very little dialogue about the actual location in the script, only
about the narrative itself. In other
words, the episode doesn’t linger on the ghoulish aspects of a destroyed world,
even though we see evidence of it everywhere.
Lastly,
there is a funny moment here that doesn’t quite make sense. Late in the action, Thundarr, Ookla and Ariel
become trapped on a high ledge, and the army of Skullis attacks them. Their backs are to a wall…and a drop hundreds
of feet down. Ariel expresses fear at
the possibility of falling. But why would she feel this way given her magical
abilities? She could just put herself
and her friends in a bubble and land everyone softly on terra-firma!
In
fact, just moments after Ariel makes the fearful comment, she does use her
magic, and builds an energy or light bridge to the ground. She says something like it’s a “good” thing
for Thundarr that she can work her magic.
This
is true, but it undercuts her earlier sense of fear, doesn’t it?
Next
week: “Island of the Body Snatchers.”
John good review. It seemed this episode was a nod to the Jawas and their large Sandcrawler vehicle from Star Wars.
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