In “Den
of the Sleeping Dragon,” Thundarr, Ookla, and Ariel travel to a stretch of land
that looks like the Grand Canyon, and find humans -- “The Glider People” --
imperiled by cat-people and other mutants.
Worse, a
dark wizard called Ju-Dang plots to awaken a slumbering demon from his 2,000
year slumber, and gain from that demon the secret of ultimate power.
With the
help of two youngsters, Shara and Merlin, Thundarr and his friends attempt to
find the sleeping demon first.
They finally
find it in an ancient hospital laboratory, and realize that the demon is
actually a genetic experiment gone horribly wrong…
“Den
of the Sleeping Demon” explains perfectly the magic of Thundarr the Barbarian,
in my opinion. The
stories are no great shakes, and the characters have no depth.
But
the imagery and backgrounds are startling, and often quite beautiful.
In
many cases, the action is set against the ruins of our world, whether in New
York, Washington D.C. or Chinatown.
But
here, we see something else, and it’s a perfect example of Thundarr the Barbarian’s
visual aplomb.
Specifically,
there is a pitched battle between Thundarr’s forces and the army of mutants and
cat people.
A
typical cartoon of this vintage might have had them battling it out on a wide-open
plain, or in a jungle, or even, perhaps, underwater.
But
“Den of the Sleeping Demon” sets the action…in a 2,000 year old playground…the
playground of death!
In
one shot after the other during the fight montage, we witness Thundarr and
Ookla fighting…on “play” equipment that they could reasonably have no knowledge
about.
Thundarr
battles an enemy on a slide, and near a swing set. Ookla tosses a bad guy onto a see-saw, and
rips a rotating or spinning platform out of the ground. Thundarr leaps off a
jungle-jim, etc.
It’s
all kind of funny, but inventive as hell.
The
best thing is that the episode offers no commentary on the fight’s setting. The playground location is just a little -- but important – detail that excavates
some aspect of this barbaric world. The
background of Thundarr’s life is, literally, a destroyed culture….ruins of
inexplicable and bizarre nature. He takes
the oddities of this long-gone culture for granted when he must, and just gets
down to business.
But
it is really imaginative to have a Saturday morning series stage a pitched battle
on the ruins of a playground. I can imagine that if I had seen this episode as
a kid, I would have been aping Thundarr on the playground at school come Monday
morning.
The
rest of “Den of the Sleeping Demon” is not nearly so much fun as the audacious playground
fight.
Instead,
it’s the same story we’ve seen again and again. There’s another imperiled human
village. There’s another evil wizard on
a quest to recover some object, person or device that can give him power.
And
finally, there’s Thundarr’s heroic intervention.
This
episode also has one other interesting factor beside the playground, however:
Merlin’s malapropisms.
The
character just can’t seem to get pre-holocaust speech right, as we see. He exclaims “Far in!” instead of “Far Out!”
and so forth.
This is a little goofy,
but at least it’s another point of differentiation in the formula...
This episode seems fairly subversive in its own way. Staging the battle in the ruins of a former playground seems like it would recall the memories of children that once frolicked there. Only their ghosts are there now, and the place where so much happiness once took place is the stage for hatred and battle. Pretty heavy when you think about it.
ReplyDeleteJose excellent thoughts regarding the playground setting. It reminds me of the use of the playground in Terminator 2.
ReplyDeleteJohn interesting review of yet another episode where location is the focal point.
Not related to this post but some of the other recent ones were reminding me of a movie I couldn't quite remember the title of. I finally got it: Brainscan from 94 I think. I have extremely vague memories of seeing the trailers and catching a bit of it once. Have you ever seen it?
ReplyDeleteI've really enjoyed your posts to date about various episodes of "Thundarr The Barbarian" like this one. This show was a favorite of mine and my elementary school age friends back in 1980-1982.
ReplyDeleteI completely agree with your suggestion that one of the aspects that made the show noteworthy and special were the detailed and 'realistic' post-apocalyptic backgrounds set in real world cities. If anything, that was even more true back when it originally aired. Opposite stuff like "Captain Caveman," the juxtaposition was stark. (As a result, I've really enjoyed it when you've posted screen grabs of those backgrounds.)
As best I can tell, you seem to be going through the "Thundarr" episodes in rough chronological order. But if so, I'm hoping you haven't elected to skip over one of my personal favorite episodes: "Stalker from the Stars," featuring a vampire-slug-alien.