Tuesday, May 06, 2025

Space 1999 This Episode - The Infernal Machine


I had the great pleasure of being a guest on the Space:1999 "This Episode" podcast to discuss the Year One episode "The Infernal Machine" with co-hosts Roy and Warren.  

We spent a little over 90 minutes really digging in, so I hope you enjoy it!


Monday, May 05, 2025

20 Years/Top 10 JKM Posts #8: Inland Empire (2006)



[This review was posted on the blog originally on July 11, 2010, and has since had over 19,301 reads. It is the eighth most-read blog post in my first 20 years of blogging]

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"I can't seem to remember if it's today, two days from now, or yesterday. I suppose if it was 9:45, I'd think it was after midnight! For instance, if today was tomorrow, you wouldn't even remember that you owed on an unpaid bill. Actions do have consequences. And yet, there is the magic. If it was tomorrow, you would be sitting over there..."

-- A strange Gypsy woman (Grace Zabriskie) discusses the vicissitudes of time (and "dream" time) with actress Nikki Grace (Laura Dern) in David Lynch's Inland Empire (2006).


This is an entirely personal assessment, but Inland Empire is the David Lynch movie that appears to make the least amount of "concrete," conventional sense and the most amount of "dream sense," if that is no paradox.

Inland Empire is a film in which logical, conscious connections between scenes are negligible and therefore almost fruitless to discuss or assess. Instead, the logic of dreams holds sway (powerful sway...) and Lynch's dream sense sweeps viewers from one emotional and terrifying moment to the next. 

For nearly three hours...

Like many of the artist's previous films, this is a "story" we can understand on emotional terms almost instantly, but not always on a clear, intellectual and practical level.

To truly comprehend Inland Empire we are required once more to undertake the process of "dream distillation." We must open ourselves up to Lynch's visual representations (dreams translated to images, via Freud's Interpretation of Dreams), and symbols, which in dreams replace action, persons and ideas. Before we get that far, a pseudo synopsis of what "appears" to occur in the film may prove helpful. 

In Inland Empire's first scene (after a scratchy record on a gramophone announces the introduction of history's "longest-running radio show, "AXXoNN,") two figures are depicted in expressionist, film-noirish black-and-white photography. They speak Polish.


Both personalities are "blurred" out so that viewers can't make out their faces (or even, in fact, that they have faces). This disquieting blurring effect cloaks their identities but also grants these mystery figures a strange timeless quality, as though their identities have been smudged and stretched (bled actually...) beyond the boundaries of the immediate context (a dark, seedy hotel at night).

Very soon, the man broaches sex with the woman ("do you know what whores do?") and the duo engages in it. During the act -- which is obscured by the blurry faces -- the woman asks fearfully "where am I?" and admits that she is "afraid."

Following this sequence Lynch cuts to shots of a crying woman in close-up, trapped in another hotel room and watching a banal TV sitcom replete with laugh track. The actors in this TV program are horribly creepy, humanoid bunnies. "What time is it?" asks one of the nicely-dressed bunnies. 


"I have a secret
..." says another ominously.


Next, in modern Los Angeles, we meet Nikki Grace (Dern) an actress up for a leading role in a new Hollywood film called "On High in Blue Tomorrows." A strange, foreign (Polish...) neighbor, a Gypsy played by Grace Zabriskie, shows up and introduces herself . She reports that Nikki will get the coveted movie part, specifically that she has a "new role to play." In sinister fashion, she also informs Nikki that the new role involves a "brutal murder" and that it has something to do with marriage.

The strange gypsy then tells Nikki a story, an "old tale" about a little girl, and it carries faintly diabolical overtones: "A little girl went out to play. Lost in the marketplace, as if half-born. Then, not through the marketplace - you see that, don't you? - but through the alley behind the marketplace. This is the way to the palace. But it isn't something you remember," she says.

Nikki is appropriately disturbed by her neighbor's creepy demeanor, but the woman continues to chatter. She informs Nikki that actions have consequences, that there is "magic," and that if it were "tomorrow" Nikki would be sitting on her sofa...over there.

Cut to Nikki, already seated on the sofa, as though time has indeed bent to the neighbor's will. It is tomorrow.


Promptly, NIkki learns that she got the part and that she will be starring in the film with an actor named Devon (Justin Theroux). Disturbingly, Nikki and Devon also learn from the film's director, Halsey (Jeremy Irons), that "On High in Blue Tomorrows" is actually a remake of a film that was never completed, a Polish film called "47." Like the current screenplay, it was the tale of two illicit lovers ,and one based on an old Folk Tale. "Something happened before it was finished" says Halsey enigmatically, and the implication is that the story itself is cursed.

Before long, Nikki and Devon begin to unwittingly take on the characteristics of their characters, Sue and Billy, respectively. They become illicit lovers despite the fact that Nikki's husband is exceedingly jealous. He warns Devon/Billy that his wife "is not a free agent" and that the bonds of marriage will be "enforced.

And then Nikki seems to slip between realities, inhabiting other lives. And this is where the movie really gets complicated. 

The San Francisco's Chronicle Walter Addiego explains: "Dern seems to be two other characters as well: a housewife living in a white-trash environment (possibly the Inland Empire region, east of Los Angeles) and also a hardened young woman who vents her anger at length about being abused by men (in this guise she delivers an extended and quite powerful monologue to a mysterious fellow with crooked glasses).

As we eventually suss out, Nikki's journey is part film making illusion and part reality. But the final destination is frightening and sinister. She ends up at a hotel room labeled 47, where must pass a malevolent "Shadow" to free the woman we saw earlier -- perhaps the real Sue -- trapped in that hotel room (and still watching TV bunnies...).

Got it?

A close watching of Inland Empire reveals several familiar David Lynch obsessions, including sexual violence against women (an important factor in Blue Velvet [1986], Twin Peaks: Fire Walk with Me [1992], and Lost Highway [1997], an excavation of Hollywood illusion (Mulholland Drive [2001]), and Evil as a symbol contained in one possibly supernatural individual (Bob of Twin Peaks; Robert Blake's bi locating videographer in Lost Highway).

Also, the 2006 film showcases the "gateway" to other worlds, other realities, like the Black Lodge of Twin Peaks or the world-opening/changing "box" of Mulholland Drive. Here, there's a gateway tagged with the legend AXXoNN that transports the protagonist, Nikki Grace, from one reality to another; from one state of being to another. On the surface it's just a door, with those letters scrawled roughly in chalk on it.

However, if we interpret the nonsense word "AXXoNN
," we come up with a close approximation in science: the word "axon."

And, biologically-speaking, an axon is a crucial part of our mental landscape. It is (
by Wikipedia) "a long, slender projection of a nerve cell, or neuron, that conducts electrical impulses away from the neuron's cell body or soma."

The diagram from Wikipedia (left) actually proves quite helpful here: it diagrams "axons" linking sections of the brain, closing the gulf between synapses and carrying "thoughts" from one point to another. 


The AXXoNN gate in Inland Empire fulfills much the same function. In the film, it links realities, identities, dreams and even disparate time periods together. Nikki navigates this gate and taps not into something personal (the "day residue" of dreams described Freud) but something much more Jungian in concept: an unconscious idea hidden in the conscious mind of the race itself; something about the "genetic" memory of women; of womanhood/sisterhood itself.

I discussed in my review of Lynch's Dune how Paul Atreides' dreams seemed to originate with the Divine, one important school of dream interpretation. In Inland Empire, the dream sense of David Lynch suggests supernatural communication instead; the magical linking of at least two women (Sue and Nikki), and perhaps more, across time and space.

The magical AXXoNN gate is a symbol for the human mind. The "longest running show" in human history is the human collective memory, in this case the female of the species' collective memory of sexual violence and abuse through the ages, across the globe.

The perpetrators of such violence are symbolized in Inland Empire as one male uber-being or presence, the "Shadow," a recurring monster figure. The Shadow is the Blurry Man in the film's opening scene who demands sex, and also an unseen killer on the prowl in Poland. Finally, he is monstrous man "guarding" room 47 and keeping a woman locked up there.

When Nikki shoots this Shadow, he changes shape. First he is a horrible female thing (an amalgam of many female faces; pictured above), but then he shows his true visage and it is both monstrous and terrifying.

The Gypsy (Zabriskie) has prepared us for the presence of this thing in her first scene: "A little boy went out to play. When he opened his door, he saw the world. As he passed through the doorway, he caused a reflection. Evil was born. Evil was born, and followed the boy."

The Evil that has followed thus "little boy" is the mistreatment of women; the "dark side" (or reflection) of manhood.

But by taking on the role of "Sue" in the movie, by becoming the receptacle for the remake's "curse," Nikki has crossed the gate and become aware of the collective memory of abuse in the "sisterhood" of women, and it is up to her to free the woman in the hotel (again, perhaps Sue herself...) who has been trapped there, unable to return to her husband and son because of the "box" (of sexuality?) where the Shadow has locked her up.

In very simple, horror movie terms, Nikki "exorcises" the ghost of Sue/the trapped spirit from the haunted tale of "On High in Blue Tomorrows." That "old tale" is about how men treat women poorly, like Billy treats Sue, or like Nikki's husband threatens her. In much the same fashion that Nancy Thompson takes away Freddy's power in a Nightmare on Elm Street, Nikki takes away the Shadow's power in Inland Empire.

One of the most significant aspects of Inland Empire is Lynch's complete negation -- nay annihilation -- of any coherent "timeline" of events. The film's dialogue constantly refers to time as meaningless or, at the very least, circular. Examples:

"In the future, you'll be dreaming,"

"I figured one day I'd just wake up and and find out what the hell yesterday was all about. I'm not too keen on thinkin' about tomorrow. And today's slipping by."

"This is a story that happened yesterday. But I know it's tomorrow."

"I'll show you light now. It burns bright forever. No more blue tomorrows. You on high now, love."

And, one of the creepiest incidents in the film involves Nikki passing through the first AXXoNN gate and coming upon...herself

Early in the film, Halsey, Devon and Nicki rehearse a scene from the movie on a darkened, apparently empty sound stage. But a noise is heard in the shadowy distance, and Devon investigates. The film later reveals Nikki herself is the source of that noise, observing herself, Halsey and Devon from a distance. Has she time traveled, or is all but we see or seem but a dream within a dream?

Once more, we must delve into dream interpretation or dream distillation to afford ourselves an understanding of what's happening in a Lynch film. Consider that, as dreamers, we do not experience time. In dreams, there is no past and no future, just the eternal moment of now (to coin a phrase). Time moves differently in the world of dreams, if it moves at all. More likely we -- the dreamers -- are the ones that "move;" from one vision or idea to another; from one phantasm to the next. But we don't "drive" or "fly or otherwise travel to new ideas in any conventional fashion On the contrary, we miraculously, seamlessly transition from things that happened, to things that might happen, to things that will happen. And they all seem to be happening NOW.

This is the dream sense of David Lynch, translated to film. We jump from one reality to another without conventional physical travel. The connections forged in the film are the connections of the mind, the subway path of the axons, the AXXoNN gate. A thought triggers another thought and we witness this progression of ideas played out. Only here, an idea in a scene (like the abuse of women) triggers another scene that's a variation on that theme, and on and on. The connections are the light-speed connections of cognition itself, of thought. David Lynch is an artist who knows his own mind, and Inland Empire is his mind's eye brought to the surface...dreaming on film for us.

Inland Empire also gazes specifically at Hollywood, the land where dreams come true for some and manifestly don't for others. This is the surface/underneath dichotomy that David Lynch often utilizes in his films.

Inland Empire cuts between the wealth and opulence of a movie star's life (Nikki) and life on the streets for several Los Angeles hookers. Importantly, the streetwalkers ply their trade on mean streets decorated with Walk of Fame "stars," a startling conjunction of wealth and desperation. It's more than that, too. The film very much concerns the way that Hollywood (and film making in general) can take a horrifying, upsetting tale (like Sue's) and put a shiny gloss over it; "remaking it" as a palatable entertainment that pleases the masses. The underneath -- the darkness -- is buried beneath the mainstream, MPAA-authorized surface.

So, hookers -- preparing to meet their "johns" -- burst into a musical number featuring Carole King's 1962 hit "The Loco-Motion." Something seedy and demeaning has been turned into entertainment, a cavalcade of "tits and ass" as one hooker notes (after showing off her artificially augmented bosom).

As Inland Empire also notes, actors in Hollywood become buried in their parts, lost in other lives (the way Nikki becomes lost in other lives.) Accordingly, the film is literally packed with incidents wherein characters state "I'm not who you think I am." This could be a reference to many things. Like the fact that, as viewers, we often mistake actors for the roles they play (in other words assuming that Shatner is actually Captain Kirk-like; or that Harrison Ford is Indiana Jones-esque). 

On a deeper level, this notation that "I'm not who you think I am" could refer to any number of important dualities in human nature The conscious/subconscious mind, the waking/dreaming state, or the idea of the AXXoNN gate again: that our brains can hold both our contemporary "identity" and the collective or genetic memory of those who came before, which we can access.

Two characters -- in two time periods and two different cities in Inland Empire -- also say "Look at me and tell me if you've known me before." It's a desperate kind of demand; one designed to foster understanding of who you are and moreso, get an exterior verification that can anchor you in the present, in your identity. Dreams are like tides...they can carry you away and sometimes you need to know what others see.

David Lynch shoots Inland Empire in standard definition video, a controversial decision which seems to highlight the seedy, lurid aspects of theis particulartale. Unlike most Lynch pictures, this is not a beautiful one in terms of color and crispness. The typical greens and reds we associate with Lynch are here in spades, but they bleed all over into human faces...and faces often look haggard and worn out, suffused with ugliness. The underlying notion seems to be of a "now" (a presenttime) exhausted by the cumulative weight of the past, of the collective unconscious. There can't be beauty here when the past is so often ugly.

Laura Dern is literally the anchor of the film -- the only person we can really hold onto while we're unstuck in time, as it were -- and she gives a courageous performance. By the end of the film, all artifice and notions even of technique are stripped away and we are looking at a person exposed, raw. It's a great achievement in terms of screen acting and actually one of the finest performances I've witnessed in some time.

Although I am looking back at Inland Empire after my review of Dune (1984) last week, I bear a deep and abiding sense that this movie is actually the mountain that David Lynch has been climbing for some time. From Blue Velvet through Twin Peaks: Fire Walk with Me, from Lost Highway to Mulholland Drive, the artist has been ascending towards a film that speaks entirely in the language of dreams, towards a pinnacle of formalistic, expressionistic film making that can't be understood in any traditional, "conscious" fashion.

Some viewers Lynch will likely lose on the twisting mountain path leading up to Inland Empire. For instance, It has been called (by the Village Voice) "Lynch's most experimental film since Eraserhead." 

But for other fellow travelers, however, this movie represents the apex of a long and intriguing journey; the summation of a career and a world view. You're on high now. Or, as one of the characters in the film notes, this movie is really a "mind fuck."

My advice to you, the prospective audience, is make it a consensual one.

Sunday, May 04, 2025

May the Fourth Be With You!


I first saw director George Lucas’s blockbuster space opera when I was seven years-old.  Up to that point, I had never witnessed a fantasy/sci-fi/monster movie crafted on such a grand scale, or one presented with such an incredible, unshakable sense of reality.

Unlike many genre films of the epoch (for example, Damnation Alley [1977]) there was never even a single moment during Star Wars when the “spell” was broken, or the fantasy facade broke down to accommodate a bad special effect, a lousy performance, a cheap set/costume, or some other weak production component. 

Rather, that atmosphere of reality – of a different and fantastic reality, no less – was rigorously and impeccably sustained for two hours.

And because of that fact, Star Wars was the most exhilarating movie I’d seen up to that point.  I remember coming out of the movie for the first time and feeling like I had been holding my breath for two hours.  Then, over a period of several weeks, I saw the film in the theater at least three more times...and felt precisely the same way.

The great joy of Star Wars, even today, all comes down to George Lucas’s incredible ability to ground his otherworldly “space opera” world in a reality that is immediately recognizable to all of us.  For instance, underneath the flashy lasers and colored light sabers, or the strange aliens and robots, the film boasts this driving, human feeling of yearning, of almost anticipatory anxiety.

Star Wars’ lead character, Luke Skywalker (Mark Hamill) gazes up at the night sky of Tatooine, and he wonders what awaits him.  Where will he go next?  When does his life really begin? When does he finally get to grow up and chart his own destiny?  What is he supposed to believe in?

Lucas grounds the viewer in Luke’s personal “coming of age” story, yet that’s far from the only grounding the director accomplishes here.  Without explaining in significant terms a back-story, Lucas crafts in Star Wars a lived-in world which nonetheless points to previous adventures, and to a larger universe beyond the main narrative. 

It’s such a big (and yet consistent…) place, in fact, that it almost can’t all fit within the boundaries of the movie frame.  Thu,s at times, it almost seems as if Lucas didn’t make it up his universe at all, or build it all from scratch.  Rather, it’s as though he took a camera in-hand and actually traveled to a galaxy far, far away, filmed what he saw there, and brought that footage back for us to enjoy.

The film’s dialogue, filled with descriptors like “this time,” or “no more,” captures obliquely the notion that this adventure is set on just another day in this faraway galaxy, and that there are many, many other adventures to witness, and personalities to meet there.  The film boasts many half-explored implications, from intimations about unseen characters like The Emperor, Captain Antilles and Jabba the Hutt, to tantalizing hints about the previous adventures of Han Solo, Obi-Wan Kenobi, R2-D2 and C-3P0. The scenery or set design itself possesses a kind of unexplored depth and breadth. There's a staircase leading up -- where precisely? -- beyond Docking Bay 94 on Tattooine. There's the packed-to-the-gills interior of a bustling, junk-filled Sandcrawler.  There are even alligators in the sewers, so-to-speak, or rather a Dia Noga in the trash compactor.

The visual form of Star Wars reflects this narrative content in a most unusual and resonant fashion.  Specifically, Lucas utilizes visual homage or visual tributes to previous and well-established cinematic productions to help us -- the audience -- process quickly and thoroughly the essential nature of life in the world of the Galactic Empire. 

So even if we don’t consciously recognize or identify all the visual touches in terms of the original source material (such as The Hidden Fortress [1958], Metropolis [1927] or 633 Squadron [1964]), our eyes nonetheless understand the touches as belonging to some common “language” we all share.  Star Wars is an accomplished blend of the familiar with the unfamiliar, the past with the present, and with the (imaginative) future.  And Lucas’s choice to re-purpose imagery from film history is one key to help us understand his universe.  Underneath this technique of tribute or homage is a simple yet elegant message about man's nature, and not least of all, his spirituality.  In short, Star Wars offers a renewal of movie spirituality in an era of anti-heroes, cynicism, and the personal, idiosyncratic cinema.

“If there's a bright center to the universe, you're on the planet that it's farthest from.”


While being pursued by the Emperor’s minion, Lord Darth Vader (David Prowse), Princess Leia of Alderaan (Carrie Fisher) hides the tactical plans for an Imperial battle station called the Death Star with a small droid called R2-D2 (Kenny Baker). 

With his counterpart, protocol droid C-3PO (Anthony Daniels) in tow, R2-D2 escapes to the desert world of Tatooine with the goal of finding former Jedi Knight, Obi-Wan Kenobi (Alec Guinness) and soliciting his aid.

On Tatooine, however, the droids are captured by scavengers called Jawas and sold to the Skywalker farm. There, a young man, Luke (Hamill), hopes to leave his dreary life working at the moisture farm, and tender his application to the Academy.  But his uncle resists.  He doesn't want Luke to go.  He doesn't want Luke to grow up.

Soon, Luke and the droids meet up with Kenobi,  an old man who urges the young man to help him  reach Alderaan with R2 and the technical schematics.  After his aunt and uncle are murdered by Imperial Stormtroopers, Luke agrees to join Obi-Wan's quest.  They book passage to Alderaan aboard the Millennium Falcon, captained by Han Solo (Harrison Ford) and co-piloted by a Wookie named Chewbacca (Peter Mayhew).

Unfortunately, the commanding officer on the Death Star, Grand Moff Tarkin (Peter Cushing) plans to make Princess Leia reveal the location of the secret rebel base, and destroys her home planet of Alderaan to coerce her cooperation.  

When the Millennium Falcon arrives in the Alderaan system from Tatooine, it finds not a beautiful planet, but the Death Star.

Now, Luke and his friends must rescue Leia, Ben must confront his old student, Vader, and they all must get the plans to the rebels, before the Empire and the Death Star carry the day…

For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the 
Old Republic. Before the dark times... before the Empire.


When you stand back and gaze at Star Wars from a good distance, you can detect that the film tells a very old story: the hero's journey.  But it tells that tale in a new way, and in a new (final?) frontier: outer space.  

Rather, it is the explicit details of the narrative that are new to audiences, from the history of the Jedi Knights and The Force to the explanations of such things as snub-nosed fighters, T.I.E. fighters, tractor beams, hyper-drive, Wookies, land-speeders and droids.  The way to make all these people, concepts, and ideas immediately understandable, Lucas understands, is to mine much of film history for visual antecedents, ones that make the story graspable for audiences, even though they don't know the precise details of the Old Republic, the Galactic Empire, or the Clone Wars.

From the film’s opening crawl, this is the very technique Lucas regularly deploys.  In particular, the crawl that appears immediately after the film's title harks back to Flash Gordon (1936), and the title cards used in each serial opener. In Flash Gordon, such screens conveyed important information about previous episodes in the thirteen installment production.  This crawl is actually our first visual indication that Star Wars is a pastiche, or a work of art imitating and honoring the work of previous artists.   It also sets the jaunty, almost retro tone of the picture. By recruiting this technique from the Flash Gordon films, Star Wars announces, specifically, its intention to be pulpy, lighthearted, swashbuckling fantasy and fun.

This was not a small detail in the 1970s.  The disco decade was an era when such swashbuckling adventure films were not in vogue.  In terms of the sci-fi genre, Dystopian-styled films dominated the landscape (The Omega Man, Soylent Green, Logan’s Run, and Damnation Alleyfor example.).  Not coincidentally, the same decade was the age of growling, violent anti-heroes like Dirty Harry and Paul Kersey (of the Death Wish films).  

By commencing Star Wars with a 1930s-era, serial-like crawl, George Lucas effectively renounced contemporary cinema, and reached back to an older tradition, a “golden age” of more innocent fantasy fare. Not incidentally, the screenplay seems to share his point of view, describing the light saber of the old Republic as an "elegant" weapon for a more "civilized time."  In other words, the past inside the Star Wars universe, and the past of Hollywood history outside Star Wars were both more elegant and civilized than the present of the Galactic Empire/anti-hero cinema.

Our invitation to adventure in a more elegant and civilized time: Flash Gordon (1936).

Our invitation to innocence in a cynical time: Star Wars (1977).

After the opening crawl, Star Wars very much begins to deliberately ape elements and details from Akira Kurosawa’s film, The Hidden Fortress.  That film also used “wipes” as visual transitions between scenes, but more importantly, involved two pseudo-comic individuals, Tahei and Mataschici, who escaped a pitched battle, wandered for a time in a wasteland, and were then captured and enslaved.  They then became involved with the rescue of a Princess and the exploits of a General.  

This familiar sequence of events is repeated with the droids R2-D2 and C-3PO in Star Wars.  Two likable (and funny) robots escape from the rebel blockade runner battle, become lost in the Tatooine desert, and unwittingly become involved with the rescue of a princess and the exploits of a Jedi-Knight.  The point in both films is to highlight two unassuming, even “common” individuals who become caught up in huge, important events beyond their control, and even their understanding.  It's a ground's eye view of world-shaking incidents, of history unfolding.

In terms of Star Wars, the first twenty minutes of the film or so mostly revolve around the droids and their exploits, and this kind of “macro” focus is one way to introduce the Star Wars universe without inundating audiences with tech-talk and difficult-to-pronounce names or sci-fi concepts.  Matters of galactic import (like the Death Star), can wait, and Lucas introduces his core concepts one at a time without risk of sensory overkill or confusion.

Two common men get caught up in world-changing events, in The Hidden Fortress (1958).

Two lowly droids get caught up in galaxy-changing events, in Star Wars (1977).
A trek through the wilderness, their future uncertain.

A trek through the desert, their future uncertain.

The first hour of the Lucas film is, on retrospect, my favorite portion of the film. After things settle down a bit, there's a quiet yet vital scene set in Ben Kenobi’s desert home. What Star Wars accomplishes here, again, is revolutionary, if in an unassuming kind of way.  Kenobi quietly and steadfastly introduces us to his faith.  He describes the Force as the thing that “gives a Jedi his power. It's an energy field created by all living things. It surrounds us and penetrates us; it binds the galaxy together.”  

Again dismissing the tenets of the contemporary and cynical 1970s Hollywood, Star Wars thus reintroduces “spirituality” to a cinema that had asked, explicitly, “Is God Dead” in films such as 1968’s Rosemary’s Baby, and also, to some degree, Friedkin's The Exorcist (1973).  Certainly  Lucas's film is not a strict re-assertion of Christianity, necessarily, but rather a non-denominational acknowledgment of man’s inherent spirituality and interconnection.  The Force, like belief and faith in Jesus Christ, is a promise of immortality in  the Star Wars universe.  We see this quality of belief depicted in Ben Kenobi’s heroic death – or disappearance – after his duel with Vader.

This famous Time cover set the tone for the late 1960s and early 1970s American cinema.

But Star Wars re-introduces spirituality in the form of "The Force..."

And the film even promises "eternal life" for those who believe in its precepts.

As Star Wars continues, the film spends more time in space, and indeed, in space combat.  Again, George Lucas chooses to make his “space opera” one that visually resonates in terms of film history.  When Luke and Han take to the guns of The Millennium Falcon to destroy several pursuing TIE fighters, Lucas explicitly references combat visuals from Twelve O’Clock High (1949), a film about American flying fortresses in aerial combat during World War II.  

Once more, viewers may not exactly recognize the specific reference, but they absolutely "get" the allusion to a previous  global conflict, and a previous form of warfare.  We may not understand how lasers work, or what powers TIE Fighters, but we do understand the settings and dynamics of aerial combat, even translated to space.

The underside gun of a flying fortress in Twelve O'Clock High.


A view on the inside looking out (from the same film) as a gunner targets evading fighters.

From Star Wars: Targeting evading fighters.

And again, an underside gun mount.

The battle to destroy the Death Star follows the same film making approach. Only this time, Lucas re-casts a critical set-piece from the 1964 British film 633 Squadron as his point of origin and point of audience recognition.  In that film, several Allied Bombers make a run against a Nazi base lodged between two mountains (essentially in a trench...).  As the bombers make their attack run, they  attempt to avoid blistering anti-aircraft guns.  There is also an initial false start, and a false detonation at the target site.  Additionally, enemy fighters swoop in to challenge the bombers and pick them off as they focus on their quarry on the ground.   If you’re at all familiar with Star Wars, you will recognize the setting, sequence, and outcome of the Death Star trench scene as being very similar indeed to 633 Squadron.

The point isn’t that Lucas stole anything.  The point is that when “you’ve taken your first step into a larger world,” to quote Obi Wan Kenobi, elements of that world need to be understandable immediately, so that other important concepts can be grasped.  In other words, if you’re focusing on something like how a tractor beam works, or what is hyper-drive is, you’re not paying attention to the details of Luke’s quest, and Lucas’s story.  

By updating old cinematic imagery, Lucas conveys his story -- and his message about spirituality -- in a way that we visually accept and understand, almost at once.

From 633 Squadron: the Nazi's strike back at attacking Allied aircraft.

From Star Wars: The Empire Strikes back at attacking rebel spaceships.

On the horizon, enemy fighters swoop in for the kill (in 633 Squadron).

TIE Fighters swoop in for the kill (in Star Wars).

In the trench, planes avoid blistering gunfire. (633 Squadron).

In the trench, rebel X-fighters avoid blistering gunfire (Star Wars).

I’ve long argued that Star Wars may not be a perfect film, but that the film offers a perfect presentation of a galaxy “far, far, away, and I think that’s the point of all the tributes and re-framing of scenes from The Hidden Fortress or 633 Squadron.  But the deeper point is the one I mentioned in connection with the Force and Flash Gordon.  George Lucas’s epic space fantasy serves as an explicit indictment of the 1970s self-involved “personal cinema,” and harks back to a time of greater innocence and greater adventure in terms of movie narratives. 

I suspect this is the reason why, seriously, that George Lucas altered the dynamic of the Han Solo/Greedo sequence. In that scene as it was originally crafted, Han fires his blaster, and Greedo doesn’t shoot at all.  It’s an almost anti-hero, Dirty Harry-esque moment for the Solo character.  I believe that’s precisely the kind of aesthetic Lucas wanted to eschew and avoid, and so on retrospect, did just that by making Greedo shoot first.  Han’s act was thus transformed from one of preemptive murder to self-defense.  I’m not arguing that his selection was the right one, or that Lucas should have tampered with the scene, only that some of the changes Lucas has forged in terms of Star Wars tend to play into this very notion of Star Wars as pastiche, of a call-back to an earlier, more innocent generation of film productions.  

Even the idea to title his Star Wars films numerically and with melodramatic sub-title fits in with this tradition of the crawl concept of Flash Gordon which boasted titles such as “The Unseen Peril.”  That sounds a lot like The Phantom Menace, doesn’t it?

If Han Solo shoots first, is he Dirty Harry?

The two concepts I have discussed most frequently in this review are: 1.) how Lucas grounds the reality of Star Wars by creating a lived-in, recognizable universe and 2.) how Lucas attempts to hark back to a more innocent, swashbuckling, spiritual age of movies.  If you link those two concepts, you will arrive at my unified theory of Star Wars, and at the very essence of the film itself.  Star Wars presents a universe so authentically-rendered and well-thought out that you can truly believe in it. The careful forging of the world discourages cynicism or disbelief.  

The idea of “May the Force be With You,” not unlike the exclamation “Go with God,” is inherently about belief; about believing in yourself and your capacity to tap the spiritual center of existence itself.  Yet no one would possibly believe in Lucas's world or in that inspirational message if the special effects in Star Wars were unconvincing, if the aliens looked hokey, or if the space battles were confusing. 

I believe that by referencing these older films and older visuals, Lucas was making certain that we could relate to Star Wars. It’s a unique and intriguing technique, and I submit it actually works very well.  The later films in the franchise depend on vast, special effects set-pieces with digital backdrops and drooling creatures, and yet the greatest emotional thrill I felt during the saga occurred here, in the original Star Wars, as Luke and Leia swung boldly across a chasm together, and John Williams’ scored blared heroically underneath their leap. 

A boy, a girl and a universe.  The thrill and appeal of Star Wars are almost literally that simple. Despite making a high-tech film filled with laser blasts, spaceships, robots, and a complex internal history Lucas directs us through this complexity and gets right to the mythic, spiritual heart of his film.

As of today -- how many years after I first saw the film?? -- that pure-hearted (but intellectually-conceived) approach still works for me.  

Thursday, May 01, 2025

20 Years/Top 10 JKM Posts: #9: Space:1999 Eagle 1 Spaceship; Mattel (1976)




[This post originally ran on July 11, 2012 and is the 9th most read article on the site at the 20 year anniversary point.]

This Mattel Eagle 1 Spaceship (1976) remains my all-time favorite toy, hands-down. 


In part, I favor this 1970's Mattel toy because it comes from my all-time favorite science fiction TV series, Space: 1999 (1975 – 1977). But in part it is also because the toy is downright colossal: over 2.5 feet long, as the box trumpets.  

Beyond these values, the Mattel Eagle also comes apart into a smaller ship, a combination of the command and engine modules.  This aspect of the toy seems very realistic to the series (or “show accurate,” to use collecting lingo) and the modular design of the Eagle (from SPFX maestro Brian Johnson).   The separated command module resembles some of the incarnations we saw of the Eagles in episodes such as “Missing Link” and “Dragon’s Domain.”

The box for this toy noted: “It’s a space vehicle. It’s a headquarters and living quarters on Moon Base Alpha! With three 3” characters.”  


In the latter case, that means that this Mattel toy came complete with three intrepid Alphans: Commander Koenig (Martin Landau), Dr. Helena Russell (Barbara Bain) and Professor Victor Bergman (Barry Morse).  

As a kid, I remember being deeply disappointed that there was no Alan Carter action figure, especially since he was the character most commonly seen piloting the craft on the series.  Anyway, the figures featured the show’s trademark orange space suits, as well as removable helmets and back/chest packs.

Again this just perfect for pretend play: the Alphans could walk in space, or take their helmets off for planetary action.  Just don’t tell the Prometheus nitpickers I took off their helmets in dangerous situations, okay? 

On the nose section of the Eagle, the “module hatch” would open and hold two action figures.  Inside the “carrier” section was the passenger section, replete with computer decals, “weapons rack” and “space crane.”  The weapons rack held four stun guns and one laser rifle. “Both side panels” of the carrier would slide open, allowing you access to the interior sections.


I was given this really awesome toy shortly before my sixth birthday, in 1976, by my Mom and Dad.  I remember that I was sort of depressed because my older sister didn’t want to play with me on a Saturday and I had nothing to do.  My Mom noticed I was down in the dumps.  So she led me into my parents’ bedroom and told me to look underneath the bed.  I did, and there was Eagle 1, ready for action!  The surprise gift made my day…and I’ve never forgotten it, or my Mother’s kindness.  She was always doing things like that for me (and still does, for my son Joel, to this day.)

Then, as my real birthday approached, my Mom and Dad took me aside and told me that my Uncle Glenn, who recently passed away, had also bought me an Eagle One toy.  They asked me if I wanted a second one, or something different.

Well, of course I wanted a second one.  The only thing better than having Eagle One was having an Eagle fleet! 


That Christmas season, both Mattel Eagles went to forest planets (my backyard), ice planets (on snow days) and other dangerous environments.  I recruited the giant squid from G.I. Joe’s Sea Wolf submarine to serve as the tentacle monster from “Dragon’s Domain.” 

Even after Space: 1999 disappeared from the pop culture horizon and Star Wars (1977) took its place, I kept and cherished and played with my Eagles.

For years, I’ve kept and cared for these ships.  The one you see pictured is in relatively good condition.  Inside the box is the one I really played with, and which is…battle damaged, let’s just say.  I do worry about my “good” Eagle simply because it is getting really old.  In less than four years, it will be a forty-year old toy, which I find virtually impossible to believe.  

Anyway, if you look closely, you can detect yellow glue lines on the toy, apparently from manufacture, at all the seams.  These lines are becoming more pronounced over time.   The hull is also yellowing in spots (the dorsal lattice, particularly…).


That’s okay, though. I’m keeping this toy in my home office until I die. And then I’m leaving instructions to my son that it should be buried with me (along with the box).  

Unless, of course, he wants it, in which case I’ll be happy to pass it on. 


NOW PLAYING ON STASH TV: Abnormal Fixation