- Director David Lynch discusses the controversial Dune (1984). (Inner views: filmmakers in conversation By David Breskin; Da Capo Press, 1997)
The first cinematic adaptation of Frank Herbert's 1965 landmark novel, Dune, premiered in theaters in 1984 and immediately faced an onslaught of negative criticism. Since then, it has been remembered, often, as David Lynch's cinematic Waterloo, the Heaven's Gate of sci-fi epics.
Writing in The New York Times, critic Janet Maslin concluded, regarding the 1984 film that: "Several of the characters in ''Dune'' are psychic, which puts them in the unique position of being able to understand what goes on in the movie. The plot of ''Dune'' is perilously overloaded..."
But let's not get ahead of ourselves. Let's look back first at the source material, and get a refresher on Dune's plot.

Among the biggest changes from book to film: Paul brings a "sound module" technology to the Fremen, which is different from "The Weirding Way" of the novel.
Perhaps more substantively, the movie's final sequence sees rain fall on the planet Dune for the first time in history (to herald, in essence, the arrival of the Kwisatz Haderach, Paul.) As I will discuss below, this is a change that, while unacceptable to fans of Herbert, works perfectly in Lynch's universe.
"I See Plans within Plans:" Waking Dreams and the Underneath David Lynch's Dune.
In terms of David Lynch, I have often mentioned how many of the auteur's films make an unconventional sense that I term "Dream Sense." This means that narratives themselves -- and the logic inside those narratives -- are comprehensible to the audience, but not in the strict, conscious, Euclidean sense of "reality" familiar to us from mainstream film plots or their story arcs.
Contrarily, dreams both figure explicitly in Lynch's films as important turning points in the plays themselves and also, globally, as the mode of expression in his works of art. Dune is no exception.
Within the narrative of Dune, dreaming is an important vehicle for the storytelling. Paul's way of gaining knowledge, his way of learning...is dreaming.
Before the Atreides move to Caladan, before the "sleeper" awakens on Arrakis, the Duke's son experiences prophetic dreams; dreams that foretell of his destiny, and Paul's (Kyle MacLachlan) important role in shaping the very destiny of the universe. Specifically, he dreams of Dune's second moon, Maud'Dib and his future Fremen lover, Chani (Sean Young).
As viewers, we understand that this dream, this prophecy, represents truth and reality delivered to Paul, perhaps, by a Divine Being. Later, when Paul's destiny is in doubt because of the war with the Harkonnens on Arrakis, he explicitly ties belief in his dreams, in the prophecy of his future, to faith. "God created Arakis to train the faithful." One cannot go against the word of God," he says. It is the word of God, then, that gave Paul the dreams and inspired his actions.
"I'm dead to everyone unless I become what I may be," Paul then states. Thus he decides to drink the Water of Life and undergo the movie's equivalent of the spice agony. For Paul, the"sleeper must awaken," and to undergo this process of self-actualization and self-realization, he must tap into the language and universe of dreams that will allow him to, literally "control the world."
Specifically, the Water of Life will allow Paul to see below the surface of things: to the hidden underneath. This is a very common Lynchian concept, of the world in two parts: as it appears to the naked eye and as it truly is. In many of his films, it is the character who faces or broaches the underneath -- and survives its lessons -- that proves successful, like Jeffrey Beaumont in Blue Velvet (1986). The same is true of Paul here.
That underneath that Paul sees in his Water of Life vision involves an important, formerly unseen connection: the spice and the worm are one in the same. If Paul can control the worms (and therefore the spice), he will have the Empire at his mercy.
Lynch's unconventional visuals again express the nature of Paul's revelation. The film cuts to images of outer space (the universe itself), and Paul --- laying still and prone -- is at the center of everything...the very well-spring of the cosmic mind.
We then see images of the cathedral-like Navigator spaceship as a Third-Stage Navigator becomes aware of Paul, and swells with orange light, almost like rage. Atreides has invaded their "sacred space" and rejected their vision of reality for his own. The cathedral-like nature of the Guild spaceship reveals the wealth of the Guild but also its disconnection from "truth" and "faith." The Guild is all about dogma, control and hiding the underneath. That, in part, is what Paul shatters by taking the Water of Life. He experiences a personal connection to the Divine, to "God" if you will, and no longer needs the Church of the Guild to be his intermediary. He can be everywhere at once.
Next in the dream vision, an outstretched, disembodied human hand is seen floating in space (in the center of Lynch's frame), representing, perhaps, Paul's new grip on the universe. Symbolically, an outstretched hand might also represent faith and justice, and that too appears to fit this context, for Paul's faith in his dreams has led him here (led him to the dangerous task of drinking the Water of Life), and justice is what he will bring for the Fremen...and to his enemies.
Dreams occur throughout Dune. The Guild, which can fold space and time, becomes aware of Paul through another form of dreaming: psychic visions. Specifically, the Guild conspires with the Emperor to assure that Paul Atreides is killed. This is because, in those visions of the future, the Guild has seen what Paul can become; that he can become the man who stops all spice production, all spice trade, and thus all space travel. In opposition to Paul's way of knowing, through dreams the Spice Guild uses dreams to prevent destiny; to go against the very Word of God.
Thus David Lynch's Dune concerns, in a very real sense, one man's "vision of the future" (or dream) battling another man (or organization's) plan for the future. But that dream is literal, expressed through the auspices of prophetic and psychic visions. Sometimes for human beings, dreams are all that sustain us, and sometimes dreams do come true. In Paul's case we can say that both of these truisms are accurate. His dream on Caladan awakens him to the truth of the universe and gives him the power to change the fate of the galaxy itself. The film's final scene, of rain-fall on Dune may not be motivated rationally, scientifically or out of fidelity to Herbert's novel, but it makes perfect dream sense.
Throughout the film, Paul has dreamed of a droplet of water falling into a pool, and having a ripple effect there. This shot recurs in several dream montages, including the aforementioned Water of Life sequence. This is a metaphor the process of waking up, the "drip, drip, drip" if you will of knowledge added to knowledge, insight added to insight, of faith added to faith. And the ripple effect represents the way that Paul's circle grows, ultimately to include an Army of Fremen, Atreides retainers, and even the giant sand worms of Dune. In the film's last scene, Paul is rewarded for his faith and belief by a literal deluge from the Heavens, from an impossible rain fall. Why? For he is the Kwisatz Haderach.
Seeing Dune on Blu Ray, I realized that the film's visual quality actually makes it an equal to such great science-fiction efforts as 2001: A Space Odyssey (1968) and Blade Runner (1982). That's no small statement, but I believe it's a valid one. Consider that David Lynch had the task of creating not one "world" in Dune, but five separate and distinct worlds, all of which had to convey the meaning of the story with images, substance and color.
The production design of the forty million dollar film brilliantly creates a context for the action, and transmits important -- even vital -- clues about the nature of Paul's universe.
The first world visited in Dune is Kaitain, home of the Emperor Shaddam IV. As a Guild space craft arrives in this kingdom, Lynch provides an exterior view of the royal city by night, and it looks almost identical to the Kremlin, circa 1984, with a few futuristic touches. It's an Old World City of long history, but also, clearly, of some sinister aspect.
The interiors seen on Kaitain are opulent, decked out entirely in gold, with ornate spires and an abundance of room and space. This is, quite naturally, the environs of a King. Even the Emperor's pyramidal spaceship seen at the end of the film is golden, a symbol not only of wealth perhaps, but egregious, thoughtless waste. The artifical, gold universe of this futuristic Midas proves a real contrast to the authentic, sun-warmed gold of Arrakis, a very different kind of kingdom. One world is all about wealth; the other is about survival.
What the viewer gleans instantly (and almost subconsciously) from its views of Kaitain is that it is a world of extreme riches, but not warmth. In other worlds, this gilded, extravagant world of affluence has much to lose. if things change, if Paul's jihad is successful. That's what the production design informs us.
The planet of the film's other villains, the Harkonnens, is called Giedi Prime, and it is a world entirely out of balance with its environment. Giedi Prime is an industrialized realm of lurid, sickly green hues, rains of black oil, and out-of-proportion, excessive machinery.
According to Lynch, this world was created primarily with steel, bolts and porcelain...and those materials transmit the idea of a hard, unforgiving place. It is perpetual night-time on this world too; there is no sunlight to warm the human soul.
The message conveyed is that Giedi Prime is an inhuman, ecological disaster. And this too informs the viewer something important about the film's storyline. As administrators of Arrakis and the spice, the Harkonnens are incapable of understanding the important connections between the Fremen, the spice and the worms. They are not interested in maintaining environmental "balance," they are strip-miners. Again, this is something Lynch establishes visually. The Harkonnens, as evidenced by their Baron's (Kenneth McMillan) egregious acne, are diseased parasites, sucking life from others. They are so inhuman, actually, that their appetites are literally monstrous. The Baron imagines sexual delight with his nephew (incest), and Rabban, "The Beast" is a brute who takes joy in killing. All the citizens of Giedi Prime are outfitted with heart plugs that can be ripped out (leading to a terminal blood flood), and the only thing surprising about this is that Harkonnens have hearts at all.
The third society depicted in Dune involves the Guild, the Navigators. We see their massive, cathedral-like ships on two occasions, their strangely dressed travel entourage (a priesthood, clearly) on Kaitain, and we understand from their first scene (in which they approach the Emperor and demand the death of Paul), that these people carry a power above and beyond sovereign statehood. They are, essentially, Dune's version of the Catholic Church in historical Europe. Because they control access to, essentially, God (the spice), they control the levers of power in the Empire too.
Caladan is a different case all together. This is appropriate, considering that the Atreides are the film's protagonists. Caladan is a beautiful, lush world of oceans, wood-paneling and exquisite carpentry. The people here seem to live in harmony with nature, and even their lamps are made to resemble the wild-life of the planet: roaming birds. The inference our eyes draw from Lynch's Caladan is that only in a world of natural beauty and balance can the Kwisatz Haderach arise. Nurtured in a world where everything (environment/education/physical fitness) seems in balance, Paul is able to thrive; to be receptive to the prophecy that changes his life.
And finally, there's Dune. Arrakis. Desert planet. It is a harsh, unforgiving world, but not unlike Caladan, the planet seems to evidence a unique sense of balance. The Fremen with their stillsuits express the idea of recycling and giving back to the body usedresources, and that's also a metaphor for the planet itself. Here, the structures of Arakeen are built unobtrusively from Earthen walls of clay, and the Fremen store vast quantities of "their" water in subterranean reservoirs. The idea is of stoic conservation; of eking out a life in a difficult environment. Though Paul was born and raised in a land of natural plenty (but not opulence like Kaitain), he comes to see the ascetic beauty of Arrakis; the way that the Fremen have forged a sustainable paradigm and way of life in a harsh terrain.

In terms of Dune, my hope is that the sleeping critical reception for this great film will finally...awaken.













