Wednesday, December 05, 2012

Collectible of the Week: Star Trek: The Motion Picture Action Figures (1979; Mego)



“Collect all of Mego’s fantastic action figures to recreate the adventures of the crew of the Starship Enterprise…”

I love Star Trek, I love Mego, and I love sci-fi action figures. 

But despite my absolute nostalgia and affection for the action figures I’m featuring as collectible of the week here today, I must admit that they are not really very good, at least objectively-speaking.  Of course, that never stopped me from playing with them as a kid…

In 1979, Star Trek: The Motion Picture was released in theaters, and Mego manufactured a series of small, 3-inch figures to go with the revival film.  There were apparently two releases. 

The first release consisted of six Enterprise crew people: Captain Kirk, Mr. Spock, Commander Decker, Lt. Ilia, Scotty, and Dr. McCoy.  





The second release of six -- which I never saw in stores anywhere – included aliens featured in the films. These included Klingon, Zaranite, Betelgeusian, Arcturian, Megarite and Rigellian.  You say you don’t remember any of those aliens, except the Klingon? 

That makes two of us.

Although it was a relief to see that these action figures were not held together at the shoulders and knees by small, easily breakable metal pins (like Mego’s The Black Hole and Buck Rogers action figures), these Star Trek toys -- while “fully poseable” -- certainly seemed like a bare bones releases. 

The characters don’t come equipped with phasers, wrist communicators, or even a tricorder for Spock and Bones.  And the photos on the back of the cards reveal the characters…in different costumes.  Kirk is wearing a short-sleeved tunic, not his two-tone (and very attractive…) admiral’s uniform.  Meanwhile Decker is in gray in the photo…while the figure is wearing yellow.

All this established, I do find these Star Trek figures appealing if only because they are wearing some variation of those The Motion Picture-style uniforms, which always remind me of the 1970s, Space:1999, Ark II and the like.   

As a rule, I believe that all of us in the future should endeavor to wear pajamas, I guess…

Anyway, these action figures -- especially the aliens -- today fetch very high prices on E-Bay and other online vending venues.  I have vivid memories of running into a department store called Bradleys in the early 1980s and seeing these particular action figures discounted for a dollar apiece.  

I always hoped against hope that one week I’d see a Klingon, an Arcturian or a Rigellian on the shelf…but it never happened.

Model Kit of the Week #8


Tuesday, December 04, 2012

Cult-TV Blogging: Brimstone: "Carrier" (January 15, 1999)



These microbes never cease to amaze me. An orgy of pain and suffering in such a little tiny package. You really have to give that old bitch Mother Nature a lot of credit.

-The Devil (John Glover), in “Carrier.”



“Carrier,” this week’s episode of the Brimstone (1998 – 1999) blogging retrospective, is a solid place-holder, if not a step forward for the inventive horror series.  The tale follows the by-now established and familiar series formula -- with Detective Stone (Peter Horton) tracking down a Hell escapee --but with few intriguing twists or turns.

This week, the convict on the loose is lovely Sally Ann McGee (Alexandra Powers), a woman who died in the 1920s and carried a deadly disease. Sally Ann ended up in Hell because she learned she was a carrier…and knowingly infected a city’s water supply with her saliva, an act that sickened hundreds of innocent people.  Because she is from the Roaring Twenties, Sally Ann dresses like a flapper and likes to sing the 1921 foxtrot hit, “Ain’t We Got Fun.”

The wrinkle in the tale is that Sally -- her disease now super-powered from her time in Hell -- manages to infect Stone for a time.  The detective is rightly shocked by this development because he is invulnerable to bullets and other forms of weaponry. Technically, his body is dead…so how can it get sick?  The not-entirely convincing answer is that residents of Hell can harm other residents of Hell.

Even in a relatively routine story like this one, the Brimstone writers continue to explore the idea of each escapee excavating some aspect of Stone’s persona or central dilemma.  Here, Sally Ann faced true horrors in life. It wasn’t her fault that she was a disease carrier, and she didn’t deserve to be treated badly by medical authorities, locked away and quarantined without mercy. 

But Sally Ann then chose to harm others in response to bad treatment.  Her response -- her application of free will -- is what consigned her to damnation. 

In this story, of course, is a lesson for Stone.  He did wrong in life, killing his wife’s rapist, Gilbert Jax, but that doesn’t have to be the end of it.  He can still choose to do the right thing, and choose not to wallow in his guilt, or hurt others.  It’s a good point, and part of that Brimstone equation that I love.  



The writers in the series always make the scenarios dominated with difficult moral shades, even though they are dealing with a universal hierarchy of good and evil.  That intelligent approach to storytelling is still evident even in tales that aren’t that overly memorable, original or fresh.

Next week, however, I’ll feature one of Brimstone’s all-time great episodes: “It’s a Helluva Life.”

Movie Trailer: ATM (2012)

Theme Song of the Week: Battle of the Planets (1978)

Monday, December 03, 2012

Ask JKM a Question #56: What Happened to TV Mini-Series?




A reader named Chris, from Toronto writes:

“I have just recently stumbled upon your column after listening to you on Destinies which I tune into from time to time.  Your columns remind greatly of my childhood and University days of watching endless hours of sci fi-tv shows.  I miss this era somewhat as TV now days is very broken up into so many niches and sci-fi is not as prominent as it used to be (horror seems to be holding its own though).  

My question to you is what are your thoughts on miniseries? What made them so popular and what lead to their eventual demise?  

Especially in the 70's and early 80's you would periodically look forward to various Miniseries on the networks especially around ratings times.  Miniseries like Shogun, Centennial, North and South but also a number of Sci Fi/Horror miniseries as well including V (remember the build-up to this show?), Brave New World, or those Stephen King Horrors like IT or The Stand.  Look forward to reading your future columns and catching up on your older ones.”

Thank you for a great question Chris, and I’m glad you found the blog.  I hope you stick around!

Like you, I grew up with genre mini-series, and came to love and appreciate them.  I recall not only the hype and build-up to Kenneth Johnson's V in 1984 and V: The Final Battle, but also Goliath Awaits (1981), another weird mini-series with a sci-fi setting: the bottom of the sea.  I also loved Amerika (1987) -- a miniseries about the United States becoming a communist nation -- and wish someone would officially release it on DVD.  I also remember watching and being utterly freaked out by a miniseries version of Ray Bradbury's The Martian Chronicles (1978)



Oddly, the mini-series did not last, as a form, very long.  In the early-to-mid 1970s, the big networks began producing spotlight efforts such as Rich Man, Poor Man (1976) and Roots (1977), both of which achieved blockbuster status and ratings.  In my household, programming like Shogun (1980), Marco Polo (1982), The Thorn Birds (1983) and The Winds of War (1983) were all “event programming,” and the whole family watched them together.  We would tape programs that we couldn't stay up for on school-nights, and watch the recorded programs with dinner (in our family room), the next evening.

I suspect that the form has died out, largely, because of the expense involved in production.  Mini-series often featured top-notch actors, were set in faraway locations, and were many hours in length.  A good number of them, as you can see from the list I enumerated above, were also period pieces.

Since 2000, when we had the horrible game show glut -- Who Wants to be a Millionaire five nights a week -- and 2001, the  era of the reality show glut, the once-great networks have decided, apparently, that they can produce programming far more cheaply and achieve decent ratings.  Thus, mini-series, like much good scripted television, began to fade.

Today, we have excellent scripted drama on premium channels like HBO and cable channels like AMC, but even there, the budgets are not high.  Often, only a dozen episodes are produced a year, thus making series like Dexter or Mad Men or The Walking Dead, essentially, “mini-series.” 


But the heyday of the great, event mini-series has ended, which I find a little sad.  A couple weeks ago, a reader asked me here if there would ever be another Star Trek, and I wrote some about the Balkanization of series television.  Seinfeld and The X-Files, I believe, are pretty much the last two “water cooler” programs of our "national" culture.  Everybody watched them, or had some familiarity with them.  Today, viewership is so splintered that you can share a water cooler with someone who's never seen Dancing with the Stars, or watched the remade BSG.

So the balkanization of television has also, I fear, contributed to the demise of the mini-series format. Mini-series are too expensive and difficult to schedule. But their greatest problem is that networks are no longer the platforms they once were for water cooler events like Shogun or Roots

Don’t forget to e-mail me your Ask JKM questions at Muirbusiness@yahoo.com



 

Cult-TV Theme Watch: Space Stations



A space station is a facility constructed to remain in space for a long duration, often in planetary orbit.   A space station doesn’t land, and generally doesn’t boast propulsion. 

In cult-television history, the heyday of space stations arrived in the 1990s, with station-centric series such as Star Trek: Deep Space Nine (1993 – 1999), Babylon 5 (1994 – 1999), and Mercy Point (1998). 

Before that span, space stations were largely the setting for one-off adventures, particularly in the universes of Doctor Who (1963 – 1989) and Star Trek (1966 – 1969).

The original sci-fi anthology The Outer Limits (1963 – 1964) saw its highest rated first season episode, “Specimen: Unknown,” centered on a space station called Adonis.  The episode itself involved an invasive species of space plant spreading like wild-fire, and endangering Earth.

Classic Star Trek (1966 – 1969) also set one of its most popular tales on a space station.  In “The Trouble with Tribbles” by David Gerrold, the U.S.S. Enterprise proceeded with due haste to space station K-7, only to find that its (underwhelming…) mission was to guard storage compartments of grain from covert Klingon agents.  But the real fun began when a space trader, Cyrano Jones, showed up on the station with hungry little, grain-eating tribbles…

My favorite era of original Doctor Who -- the one featuring second doctor Patrick Troughton -- memorably set a Cyberman story on an Earth-made space station.  The serial “The Wheel in Space” (1967-1968) found Jamie, the Doctor and Zoe on an international space station in Earth orbit contending with a Cyberman plot.

In 1980, Buck Rogers in the 25th Century (1979 -1981) featured another horror story on a space station.  Here, a malevolent “space vampire” called a Vorvon boarded a Directorate station from a derelict ship, the Demeter, and began stealing the souls of the space station crew.



The rise of story arcs and even season arcs in television storytelling coincided with the rise of the space station as a regular setting in the 1990s.

Star Trek: Deep Space Nine was the first Trek series not to center around a starship, but focus instead on a station near Bajor, and near a wormhole to the Gamma Quadrant. 

Babylon 5, meanwhile, saw a futuristic space station as kind of an outer space Casablanca, a place of intrigue and competing, secret agendas. 



On the short-lived Mercy Point, the titular space station was a state-of-the-art medical facility. 

The negative aspect of many space station stories, according to some sci-fi fans, is that the action becomes soap opera-like, with little or new exploration of new territory.  Instead, the focus goes inward, on character development. 

The glory of space station stories, at least on television, however, is that because space stations can’t travel anywhere, their crews must deal with the consequences of their actions, long-term, and not just warp away to a new planet and a new set of variables.


The Cult-TV Faces of: Space Stations

Identified by Brian: The Outer Limits: "Specimen: Unknown" (Space Station Adonis).

Identified by Carl: Doctor Who: "The Wheel in Space."

Identified by Brian: K-7 from Star Trek: "The Trouble with Tribbles."

Identified by Brian: Space:1999: "Breakaway."

Identified by Woodchuckgod: Doctor Who: "The Ark in Space." (Space Station Nerva)

Not Identified: From The Real Ghostbusters: "Not NASA-sarily So."


Identified by Brian: Buck Rogers in the 25th Century: "Space Vampire."

Identified by Essence: Deep Space Nine from ST:DS9.

Identified by Brian: Babylon 5.


Identified by Pierre: Space Precinct

Identified by Terri Wilson: Space: Above and Beyond: "R&R."

Identified by Brian: Mercy Point.

Identified by Brian: Armistice Station from the new Battlestar Galactica.


Identified by Brian: Star Trek: Enterprise.


Television and Cinema Verities #48


"I think the inclination to expand upon evil and the nature of evil and to really embrace that as something real in this world grew stronger and stronger, so I think it became something that writers over time carried forward but without necessarily the producers of the show being the ones orchestrating that malign feeling.  It was like all of us were sewing this quilt, a bunch of different weavers working on it, and some of those threads got passed from different pairs of hands over the years."

- Frank Spotnitz describes Millennium's approach to evil in Back to Frank Black (page 279).

Sunday, December 02, 2012

Cult-TV Blogging: The Starlost: "Children of Methuselah" (October 20, 1973)




This week’s episode of The Starlost, “Children of Methuselah” is one that seems very familiar in terms of sci-fi TV tropes. 

The idea of a society of wayward children -- with no adults present to temper them -- likely goes back to the William Golding novel Lord of the Flies (1954) and has been featured on Star Trek (1966 – 1969) in “Miri” and on The Fantastic Journey’s (1977) “Children of the Gods” to name only two examples. The notion underlying the trope is that, without the aid of parents and mature adults, societies of exclusively young folk lack critical qualities like experience, wisdom and even empathy.   Usually, when this trope is featured on TV, outsiders arrive and provide leadership by example for the children.


In “Children of Methuselah,” Devon (Ker Dullea), Rachel (Gay Rowan) and Garth (Robin Ward) discover a chamber they at first presume to be the Ark’s back-up bridge, which they have been seeking since “The Goddess Calabra.”  The bridge, however, is guarded by a group of apparently immortal children. 

Hundreds of years earlier, these children were deliberately injected with a serum that instantly regenerates their cells.  They also possess a serum to restore “natural aging” once the ship’s crew returns.  Meanwhile the children, led by Captain One (David Tyrell) have been training on the bridge’s controls for hundreds of years.

When Devon insists that the Earth Ship Ark is on a collision course with a star, Captain One is able to demonstrate, via the bridge’s equipment, that he is wrong.  These controls register course corrections, enable trajectory plotting, and warn of impending collisions.  Because Devon has passed false information, to bridge officers, Captain One tries him for lying in court, and orders both Devon and Garth executed, while Rachel is made a “ward of the dome.”

As Rachel soon learns, all of the children seem to be suffering from a lack of play and freedom in their lives.  They no neither “innocence” nor “joy,” and Rachel attempts to rectify this by giving the children real names, not numbers, and by teaching them how to play Blind Man’s Bluff.  At first, the children are resistant to this new information, but soon two children, Sarah and David, come to trust Rachel.

With Rachel’s help, Devon escapes from custody and proves to Captain One that his culture of children is built on an error.  Their dome is not the back-up bridge at all, but a training center, and all the controls are simulations used for instruction.  The trio from Cypress Corners has found, essentially, the Ark’s school, only with the students left in charge…for centuries.

In “Children of Methuselah,” the wayward children are gifted with incredible telepathic powers and can “think pain,” a skill which makes them formidable foes.  And a central portion of the episode concerns a court-room trial of Devon and his friends, but it is the very definition of a kangaroo court.  In both cases, the threat doesn’t seem particularly overt, and yet the story is an interesting one, seeing how it involves, primarily, perception and assumption. 




The finest aspects of “Children of Methuselah” involve Rachel, who is rapidly becoming the most likable and human of the series’ main characters.  After Rachel becomes a ward of the dome, she is sent to a play center, where relaxing children experience visual hallucinations through a head-set that very much resembles 1990s virtual reality machines.  In these sequences, and in the naming of the children, Rachel proves a likable and sympathetic person.  Where Devon has become a very single-focus character, understandably, Rachel is able to show a softer, more human side.

Not so successful, perhaps, is the through-line here involving One and his attempts to hold power over the society of children.  It’s not clear why he is so resistant to Devon’s pleas to check and confirm his story of a collision course, and so One’s resistance seems the product of stubborn pride more than anything else. 

This may be intentional -- a commentary on the fact that children are not so different from adults -- but it plays as a cheap plot mechanism nonetheless.  Captain One isn’t evil or misguided; he’s just doing what he believes he must do to survive.  But there would be no conflict (and no fifty minute episode…) if he allowed himself to test Devon’s theory, I suppose, and so he resists, right through the last minute, independent verification.



I don’t know if The Starlost is breaking down my resistance an episode at a time, or what, but I found “Children of Methuselah” to be a pretty decent outing for this Canadian science fiction series.  It certainly moves faster than next week’s installment, “And Only Man is Vile,” which I’ve started to watch three times…and fallen asleep during, three times.

Next week: “And Only Man is Vile.”

Saturday, December 01, 2012

Saturday Morning Cult-TV Blogging: Land of the Lost: "After Shock" (September 11, 1976)



An earthquake strikes Altrusia both conceptually and literally in the third season premiere of Land of the Lost (1974 – 1977), titled “After Shock.”   

Behind the scenes, star Spencer Milligan (Rick Marshall) departed from the series, replaced by Ron Harper as Uncle Jack Marshall. And a new team of writers, led by Sam Roeca (Valley of the Dinosaurs) and Jon Kubichan replaced outgoing writers such as Dick Morgan.






In terms of the actual storyline, “After Shock” begins with a quake that sends Rick Marshall -- working inside a pylon -- spiraling home to his home in California, leaving Will (Wesley Eure) and Holly (Kathy Coleman) to contend with a shifted reality in Altrusia. 

High Bluff is buried in rock, taking all of the Marshalls’ equipment with it, and a strange new, two-headed monster (which Holly christens “Lulu”) appears in the lagoon.  Uncle Jack also falls into the Land of the Lost, a fact which conforms to the one-person-in, one-person out balance of the strange land as viewers understand it.. 

Finally, Chaka (Philip Paley) also loses track of the other Pakuni, Ta and Sa, though his explanation for their disappearance doesn’t make a whole lot of sense.  Chaka claims that the other Paku were separated on the other side of a crack in the land, running far away.  But we know from Land of the Lost history that Altrusia is a small pocket universe that circles around on itself, and so there’s no way for the Paku to have disappeared or left. 

It would have been better if Chaka simply saw Ta and Sa fall into a crack in the Earth, though that explanation may have scared the kiddies, I suppose.

After Will, Holly and Chaka find Uncle Jack by the lagoon, they all go in search of a new home, and must battle the fearful Sleestak for possession of “The Old Temple” near the Lost City.  It isn’t clear if this structure is supposed to be the same old temple that was featured in second season stories such as “The Musician,” though it looks completely different here.




As for Jack, Ron Harper is a capable actor, and he did a great job as Virdon on Planet of the Apes (1974).   The writing here establishes Jack as an engineer, which helps to explain how he is able to build so many interesting and helpful devices in the Land of the Lost, like wheels for the heavy temple door.  

Gazing at “After Shock,” one can debate, certainly, the idea of change as a positive for Land of the Lost and change as a negative factor.  The episode starts out promisingly as Will reminds an upset Holly that “we aren’t alone.  We’re just on our own.”  In some sense, this is the moment the series -- and Rick Marshall -- have been preparing the kids for since the family first fell into the land of the lost.   Everyone has always known that separation was a possibility.

There’s an argument to be made that the arrival of Uncle Jack is thus truly unnecessary, and the series should have continued just with Will, Holly and Chaka living together, in no need of a father figure.  Instead, Uncle Jack’s arrival feels like the idea of change…without real change.  He’s a new Dad, essentially, and so the story line and characters don’t truly move forward in a meaningful way.

Even the idea of losing the cave at High Bluff and moving to the Old Temple is promising, but its potential largely undelivered by future episodes.  The temple set is a really good, really intriguing one, and very different from the old cave.  The set is dotted with all of these large stone doors, ostensibly leading to other unexplored chambers.  But no episode of the series ever explores what chambers or tunnels lay beyond those doors.  That’s a disappointment, because a core aspect of the series has been, in episodes like 

“Downstream” and “Follow that Dinosaur,” an exploration of new territory.  Instead, the Marshalls and Chaka move in during “After Shock” and never really look around their new digs.  Even as a seven year old kid, I wondered why the family didn’t explore its new home. I wanted to know what was behind those doors.

“After Shock” also shows some of streamlining of core, long-standing Land of the Lost concepts.  Now, both Chaka and the Sleestak Leader clearly and understandably speak English, for example. It’s a shift, and again, one with ups and downs.  If one chooses, one can register Chaka’s sudden understanding/learning of English as a side-effect of his experience in “The Musician,” near the end of the second season, when his intelligence was “evolved” by the Builders of the Land of the Lost. 

I used to consider Chaka’s new Tarzan/pigeon-English a continuity error, but after watching several episodes of the second season in which he and the Marshalls waste precious minutes of story time trying to communicate with one another via the Pakuni language, I can’t argue that this streamlining is a dramatic mistake, especially considering the events of “The Musician.”

“After Shock” is a pretty strong episode of Land of the Lost, the beginning of a new era that promises some intriguing story-lines.  The problem isn’t that the new direction is bad, but rather that follow-up episodes don’t necessarily deliver on the potential promised by this installment.  The second episode, for instance -- called “Survival Kit” -- is one of the worst episodes of the entire series and entirely inconsistent with what we know of the Sleestaks, the Land of the Lost, its history, and its inhabitants. 

Next week: “Survival Kit.”