This
week at Flashbak I also remembered some of the great military board games of my
childhood: The American Heritage Games of Milton Bradley.
Here’s
a snippet, and the url: (http://flashbak.com/american-heritage-the-war-games-of-the-1960s-generation-from-milton-bradley-364754/
)
“In
1961, American Heritage Magazine and toy-maker Milton Bradley teamed up to
release a series of memorable “American Heritage” war games. Each of these
board games recreated for young gamers a war scenario or milieu from American
history.
There
were five games in all.
In
1961, Milton Bradley premiered the American
Heritage Game of the Civil War
(also known as Battle-Cry). This game
was set in the 1860s, and pit the Blue (North) against the Grey (South), using
cavalry, infantry, and artillery. In some cases, rails could be used to advance
troops to their destination. For two to
four players.
In
1962, two games were released under the American Heritage banner (and they
happen to be my favorites of the bunch.)
First,
there was Broadside, a sea-bound
“Command Decision’ game featuring miniatures of ships (and their sails, which
had to be inserted manually). Basically,
the goal was to cannonball the enemy ships, and destroy your opponent’s fleet.
You could play as the red fleet, or the blue fleet.
Even
better, however, was Dogfight, a game
set during World War I, the age of the Red Baron In this case, you could play
as either the Americans or the Germans, and had a squadron of three bi-planes
with which to battle the enemy. Once in
the air, you could perform maneuvers including a loop or barrel roll, and the
ultimate goal was to strafe your enemy’s landing field, preventing future
take-offs…”
Although Dogfight might have featured the USA versus Germany, the Allied plane on the boxart appears to be a British RFC aircraft :)
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