Monday, December 07, 2009

30 Years Ago Today The Human Adventure Was Just Beginning


It was thirty years ago today -- December 7, 1979 -- that Star Trek: The Motion Picture was released in theaters across the United States. I was in the fourth grade at the time, and I've got to say, the movie made a huge impact on me.

Anyway, here's an excerpt from my recent review of the film:


As the Star Trek franchise prepares to re-invent itself with the premiere of J.J. Abrams' big budget Kirk and Spock "origin story" in just a few short weeks, it seems an appropriate time to remember the first big-budget re-invention of the durable science-fiction mythos. That expensive and highly-profitable film arrived in American movie theaters nearly thirty years ago, on December 7, 1979, and was titled Star Trek: The Motion Picture.

Directed by Robert Wise (The Day The Earth Stood Still [1951]), Run Silent, Run Deep [1958], The Haunting [1963], Audrey Rose [1977]) and produced by TV series creator and "Great Bird of the Galaxy" Gene Roddenberry, this forty-five million dollar voyage of the starship Enterprise launched a film series that has endured a whopping three decades.

Despite proving a box-office bonanza and the father to ten cinematic successors of varying quality, Star Trek: The Motion Picture remains today one of the most polarizing of the film series entries.

The received wisdom on the Robert Wise film is that it is dull, over-long, and entirely lacking in the sparkling character relationships and dimensions that made the 1960s series such a beloved success with fans worldwide.

It is likely you've heard all the derogatory titles for the film too, from The Motionless Picture, to Spockalypse Now, to Where Nomad Has Gone Before (a reference to the episode "The Changeling.")

Conventional wisdom, however, isn't always right. Among its many fine and enduring qualities, Star Trek: The Motion Picture is undeniably the most cinematic of the Trek movie series in scope and visualization.

And, on closer examination, the films features two very important elements that many critics insist it lacks: a deliberate, symbolic character arc (particularly in the case of Mr. Spock) and a valuable commentary on the co-existence/symbiosis of man with his technology.

Star Trek: The Motion Picture also re-invents the visual texture of the franchise, fully and authoritatively, transforming what Roddenberry himself once derided as "the Des Moines Holiday Inn" look of the sixties TV series for a post-Space:1999, post-Star Wars world.

CULT MOVIE REVIEW: Bruno (2009)

Love it or hate it, last summer's mockumentary, Bruno -- from provocateur Sacha Baron Cohen -- did not meet with the same overwhelming critical success as did 2006's Borat.

On the contrary, Cohen's new effort -- which concerns a gay, Austrian fashion reporter seeking fame and celebrity in the United States -- ended up sharply dividing many audiences.

Some viewers felt Bruno was a powerful indictment of ignorance and homophobia (particularly in the American South...), while others opined that it was a gay minstrel show; an outrageous stereotyping of homosexuals as sex-crazed perverts.

GLAAD noted that while the film was "well-meaning" it was also "outright offensive." The Human Rights Campaign wanted a disclaimer placed on the front of Bruno explicitly noting that it was a film about ignorance, not anti-gay prejudice. In other words, the HRC didn't really trust the audience to "get" the film's message.

Their fear was understandable, if misplaced. To quote one of Bruno's Teutonic brethren, Fredrich Nietzsche: "With the unknown, one is confronted with change, discomfort and care: the first instinct is to abolish these painful states." That perfectly sums up the human experience of prejudice, doesn't it? When we see something that is different from our personal tradition...we tend to fear it, and, in some cases, attempt to destroy it.

Both within the context of the film's actual narrative and the context of American popular culture, the reaction to Bruno reflects Nietzsche's essential truth about human nature. Cohen's comedy intentionally generates intense discomfort on a whole slew of hot-button topics. Accordingly, the gut reaction by many will simply be to attempt to "abolish" their own feelings of discomfort; to decry the film; to write it off; to dismiss it rather than attempt to understand the didactic purpose underlining it.

In the text of the movie itself, you see this "first instinct" to "abolish discomfort" played out in vivid, even violent terms. In the film's audacious, mind-blowing last act, flamboyantly-gay Bruno (masquerading as a straight wrestler...) stars in a cage-fighting match in Fort Smith, Arkansas. His audience consists of hundreds of overweight, beer-swilling, Southern rednecks.

It would be tempting to suggest that these are well-cast film extras; ones intentionally designed to encourage redneck stereotypes in the culture. But they aren't: they're the real people who showed up for a "Blue Collar brawlin' event" with "hot girls" and "cheap beer. " Bruno rocks their world when the heterosexual cage-match turns into a very public act of homosexual....affection. The camera captures (in amazing close-ups...) the shock, outrage and horror of the surprised, even disgusted audience. One onlooker actually appears to be physically traumatized; as though his entire world -- and world view -- has been shattered, stomped on, and utterly obliterated. It is clear he will never be the same. This is not the world he is familiar with, it's a change -- it is alien -- and it makes him feel uncomfortable, angry...even rageful.

As Celine Dion's "My Heart Will Go On" plays on the film's soundtrack, the powerful human instinct to abolish that which is discomforting reveals itself. And boy, it is ugly. The Arkansas crowd grows increasingly violent, throwing food, drinks, and even a metal chair (!) into the cage in an all-out attempt to shut-down the display of gay love occurring at center-stage. Seriously, you worry for Cohen's safety...

As was the case in Borat, this satire draws the most significant power from Cohen's interaction with the relatively backward (or should I say traditional?) values we often associate with the Christianist South. Therefore, his homosexual character heads not only to Arkansas, but to Alabama -- for military training and further mischief. Bruno also goes on a hunting/camping trip with southern rednecks, generating an awkard silence as he notes that the stars in the night sky remind him of all "the hot guys in the world." These moments are priceless, and hysterically funny.

But in some sense, these scenes also clearly represent Cohen shooting fish in a barrel. HIs targets are easy ones; their ignorance and prejudices obvious and therefore easy to ignite. Where Bruno proves rather more daring is in Cohen's dedicated effort to bite the hand that feeds him. In particular, Cohen places in his crosshairs the modern Hollywood culture of celebrity and high fashion. Bruno's gayness isn't really an issue for many viewers in America, frankly, but his obsessive pursuit of his 15 minutes of fame does make him a less-than-sympathetic character at points. Again, this has nothing whatsoever to do with the fact that he is homosexual.

For instance, emulating the likes of Brangelina and Madonna, Bruno adopts an African baby as his latest fashion accessory. His description of the baby (named O.J.) as a "dick magnet" draws appropriate howls from a predominantly African-American studio audience on The Richard Bey Show. But ask yourself: are the howls of outrage over Bruno's homosexuality? What if Borat had done the same thing, claiming that young O.J. was a "pussy magnet?" The same outrage would have erupted, no doubt, because what is being discussed here is the packaging of a living human being as a fashion accessory, as a popular Hollywood fad." Black babies? Everyone should own one!

Bruno skewers Hollywood and the culture of celebrity adroitly in other sequences too. The Austrian fashionista hosts Paula Abdul at his new (empty...) house. Because the house is a new purchase, there is not yet any furniture present for the interview. Bruno thus asks several Latino workers to get down on their hands and knees and essentially function as chairs and a coffee table while they film the TV segment. Paula goes ahead with the interview under these conditions. She sits down on a Latino man, and absently discusses how she is totally dedicated to helping less fortunate people in the world. She is unaware of the apparent contradiction between her words and her behavior. The point is that -- even if well-meaning -- Paula (and by extension, other celebrities...), aren't really focused on helping others. On the contrary, the African adoptions, and the charity work in some cases represent nothing more than self-glorification and vanity. Look at me! Look at what good things I've done! This isn't as obvious, as violent, or as overtly disturbing as the anti-gay behavior we see evidenced in Fort Smith, but it is, perhaps, just as important a comment on American culture.

As a parent, I found one specific sequence in Bruno to be particularly horrifying and jaw-dropping. Bruno auditions children for a photo-shoot with his son, O.J. He interviews several show-business parents and asks them if they are comfortable with a variety of things, vis-a-vis their children. Would the kids be comfortable wearing Nazi uniforms? Crucified on a cross? Would the children be comfortable operating "antiquated machinery?" Could the children drop 10 lbs. in a week? Do the children like working with "lit phosphorous?"

So craven, so desperate, so grasping are these show-business parents that they don't even blink before agreeing to liposuction for their children. And everything else too (lit phosphorous included....)! Again, this is a comment on Bruno's individual journey (and the American Idol, reality-tv desperation of our modern culture): celebrity is everything. Degradation is nothing. It's just a stepping stone! The movie isn't about gay sex or homosexuality so much as it is about what people will do for fame.

I don't imagine many in Hollywood particularly appreciated that message...and I believe that fact likely accounts for some of the negative reviews of the film.

Cohen is a fearless performer, and at every opportunity in Bruno, he knowingly and cannily courts our discomfort. Whether with a close-up shot of a swinging (and talking...) penis; or with the film's opening montage of acrobatic gay sex between Bruno and his pygmy boyfriend (!), the performer's goal is to shatter taboos and decorum. In the process make us confront our discomfort. He even broaches anti-Semitism (in Bruno's admiration for Austria's "other" hero, Adolf Hitler).

What's the end game here? Why court violence, hysteria, nervous laughter and moral outrage all for the sake of making us acknowledge our own, human discomfort?

I believe the answer does not specifically concern homosexuality; but rather prejudice in general. When confronted with change -- with something different or new -- many of us instinctively want to squash it or look away. But in Bruno, Cohen runs the audience through a sort of gauntlet until it becomes okay with Bruno's out-there approach to life. We don't exactly ever approve of him, but in the end, we do want him to be happy, to find love with his nice-guy partner, Lutz. Bruno's way may never be our way, yet by the end of the film, he's just a another human being who wants to be loved.

So Cohen reminds us we have to plow through the discomfort -- or the shock of the new -- to become aware again of our common humanity. To remember the things that bind us and don't separate us. He doesn't tow the party line, necessarily, on homosexuality, but instead forges a strong comment on bigotry in general. This is an electrifying and challenging film, and certainly one of the funniest - and rawest - to come down the pike in a good long while.

Saturday, December 05, 2009

Post #1,500!

Whoo-hoo! This is my 1500th post since the blog commenced in April of 2005!

I look back at 05 when I started these reflections, and I was writing about (then current...) stuff like Revenge of the Sith and the TV series Surface.

Wow. Seems like a million years since then...

The Death of the Movie Critic is Greatly Exaggerated

A recent, widely-distributed Internet article by Tom Roston asks the not irrelevant question: "Do Movie Critics Still Matter?"

The piece reads, in part:

"It becomes more apparent with each passing year: When it comes to the box office returns for Hollywood movies, critics just don't matter much. Look at the top ten highest-grossing movies so far year [sic]. Did negative reviews deflate 'Transformers: Revenge of the Fallen,' or 'The Proposal' or 'Night at the Museum: Battle of the Smithsonian'? Nope. On the other hand, did mostly positive reviews give a big boost to 'Up' or 'Star Trek'? Probably not.

It's often been said that mass audiences go to movies for a good time, and the finer points (i.e., quality) that matter to critics are just not that big a deal. But now film critics are not just being ignored; they're getting upstaged. In the age when reality television means that anyone can be a star, it's also true that the Internet and Twitter mean anyone can be a critic."

My response to this? We're all critics of food, TV, fashion, and movies on a daily basis, aren't we? Part of our human nature is, after all, to judge. So it probably is true...anyone can be a critic.

But not just anyone can be a good critic. Exhibit A: Ben Lyons.

Yet the Internet is a wonderful invention because many wonderful, highly-talented and formerly unknown writers have indeed stepped up and provided some damn superior movie criticism. I follow over a dozen blogs that I feel feature outstanding and thoughtful -- even funny -- reviews. But is every "critic" on the Inter Tubes a good writer? Are those short Twitter reviews...good? Heck, are all newspaper critics good?

No, not really. In regards to Twitter, the reviews are so short that they provide nothing beyond a pithy snapshot of a personal opinion. And there's no space for nuance. If you really, really trust MOVIE-LUVR9's opinion on what movie to go out and see, you may find a Twitter review helpful, I suppose. On the other hand, Twitter can quickly link you to excellent reviews in long-form, so it's undeniably useful in that regard. I like and enjoy Twitter, I just don't see it as the perfect vehicle for in-depth movie reviews.

But overall, I reject the premise stated in this article, that it "becomes more apparent with each passing year" that critics don't matter because of technological advances like Twitter.

As I see it, things in film criticism are pretty much the same as they were thirty years go, even with Twitter. (I mean, are we to assume that people didn't discuss opinions of movies on that quaint invention called the telephone in the 1970s? Was that antiquated thing called E-mail not used to discuss movies in the mid-1990s, either?)

In fact, if you go all the way back to 1973, you'll find that critics hated a little film called The Exorcist. And as we all know, absolutely nobody went to see that film because of the tidal wave of bad reviews, right? The Exorcist just disappeared into oblivion and was never heard from again because the vast majority of influential critics in the old days warned audiences to stay away.

Not!

Critics hated The Exorcist in 1973 and audiences still went....in droves. Just like critics hated Transformers in 2009 and people still went to see it...in droves. And honestly, I believe the overwhelmingly positive reviews for the new Star Trek did likely boost the box office totals, at least a little. It was as close to a critical consensus as I've seen in 30 years and overwhelming critical support probably did sway at least modest percentage of non-Trek fans.

And that brings to mind another example. Virtually every mainstream critic hated Star Trek: The Motion Picture in 1979...and yet it was the highest grossing Star Trek film until this year, 2009. So really, it's not so apparent after all that there's a greater divide in 2009 between critics and general audiences than there ever has been. It's....the same.

Here's how I see the matter: audiences already know very well whether they want to see a particular movie, probably before the first review is published. I knew I wanted to see Star Trek. I knew I wanted to see Casino Royale. I knew I wanted to see REC, Paranormal Activity, Drag Me To Hell and even Zombie's Halloween 2. Nobody is going to stop me from seeing those films...except, maybe, my wife. Some of these movies might suck, but I still want to see them and will see them.

What this article doesn't account for is the following data: how many movie-goers went to see Transformers 2 and felt exactly the same way as the critics did about it? Probably a pretty significant majority, based on the comments I've read. So audiences and critics were actually simpatico, but the critical opinion didn't affect profits.

But again, there's never been a one-for-one relationship between film criticism and the size of the profits a film generates. Criticism is merely one factor among many. Another factor may be nostalgia (especially as regards to Transformers or Star Trek). And people read film criticism for many reasons beyond deciding what movie to see. They may want to see a personal opinion either confirmed or disputed. People read film criticism to find a new insight or viewpoint about a film they appreciate. (Educated) people read film criticism to better understand the context (historical, cinematic) of a production they enjoyed, or that sparked their curiosity. Sometimes I read a review when I'm on the fence about a film, and a well-written review helps me better understand why I felt conflicted. Or it clears the air entirely.

That's why film criticism thrives and proliferates today. Because many smart writers have worthwhile things to say about the art form of film. Audiences aren't sheep who blindly follow critical guidance, and they never have been. It's not apparent to me that the divide between critics and audiences is getting wider, and -- on the contrary -- the Internet has done the great service of helping audiences connect with the critics that suit them.

And lastly, Hollywood certainly thinks critics matter: why else shield some films from critical screenings? What's to be afraid of in releasing a dog if the anticipated critical backlash doesn't matter a lick?

I'm not surprised that audiences don't follow my lead about which film they should go see. I'm not trying to influence your decision-making process in that regard. Audience members may have different interests than I do. What I hope a movie-goer will discover in my writing is a thoughtful opinion about why the film did or did not succeed on artistic terms; and what the film means, in terms of film grammar. I look at the history of film, the context around films, and the visualizations of film narratives.

But I don't expect my readers to be lemmings (or ditto-heads?) and say, "I refuse to see a movie because JKM didn't like it". I'd rather you see the film I reviewed, and then engage me on the subject; either disagree or agree with my reasons for disliking it. And I have to say, the commenters on this blog are pretty darn fantastic on that front. No lemmings here, thank you very much.

Do movie critics still matter? The good ones do.

Friday, December 04, 2009

CULT MOVIE REVIEW: Tron (1982)

Steven Lisberger's Tron arrived in American theaters during the magical, unmatched summer of 1982. This was the golden season that gifted to cineplexes Ridley Scott's Blade Runner, John Carpenter's The Thing, Tobe Hooper's Poltergeist, Steven Spielberg's E.T., Nick Meyer's Star Trek II: The Wrath of Khan and Clint Eastwood's Firefox.

And much like Blade Runner and The Thing, Walt Disney's Tron received largely negative reviews from film critics. They judged that the film -- while a technological wonder -- failed utterly to connect on some basic human level. This was an easy conclusion to draw since Tron involved, predominantly, computers and computer programs.

Writing for The New York Times, critic Janet Maslin opined that Tron's "technological wizardry isn't accompanied by any of the old-fashioned virtues - plot, drama, clarity and emotion - for which other Disney movies, or other films of any kind, are best remembered. It is beautiful - spectacularly so, at times - but dumb. Computer fans may very well love it, because ''Tron'' is a nonstop parade of stunning computer graphics, accompanied by a barrage of scientific-sounding jargon. Though it's certainly very impressive, it may not be the film for you if you haven't played Atari today."

Well, Maslin was half-right...

The visuals of Tron are indeed utterly spectacular...and trail-blazing. But there also exists encoded here a powerful human dimension. Specifically, Lisberger's narrative carries an undeniable subtext concerning the devouring nature of 1980s corporate America. It was a corporate America, in fact, unleashed (and virtually unregulated...) by the laissez-faire policies of the new American President, Ronald Reagan.

Impressively, Tron even seems to position itself as a critique of the "new" Walt Disney Company...post-Walt Disney. It thus bites the hand that made it, so-to-speak. For Disney is a company, the film indicates, where the computers and the bean-counters have seized control.

Contrarily, one might also cogently argue an opposite point with some validity; that Tron is actually a jingoistic Cold War statement against Communism; one depicting a battle for personal freedom against a "Red"-hued assimilating enemy, the Master Computer Program.

Beyond these intriguing and debatable sub-texts, Tron continues to fascinate new generations of viewers on the basis of the intricate, visually-complex fantasy computer world it creates with such aplomb. This is a dazzling alternate universe where all the main characters of the human world -- in the spirit of The Wizard of Oz -- boast an identity "double," -- a computer program doppelganger. Given the contemporary popularity of World of Warcraft and Second Life, Tron's notion of electronic counterparts or computer avatars acting as our alternate identities in a man-made photoelectric landscape is very timely a quarter-century after the film's release.

Greetings, Programs!

Tron
depicts the story of a rogue computer programmer named Flynn (Jeff Bridges) who was fired from his job at the mighty corporation ENCOM when a fellow programmer and now executive-senior-vice president, Dillinger (David Warner) stole his design for several blockbuster video games, including the popular Space Paranoids.

Dillinger has also all-but-ousted the company's original president, the gentle and elderly Walt (Barnard Hughes) -- who created ENCOM in his garage.

Dillinger has turned Walt's creation into a devouring machine bent on the acquisition of smaller corporations and companies so as to seize a bigger market share. Assisting him in this dedicated raiding effort to control all commerce (international and domestic) is the monstrous MCP -- Master Control Program.

Flynn is zapped by a matter-transformer controlled by the MCP and "digitized." He thus enters the world of the MCP and other computer programs. There, he attempts to re-claim his cstolen reations and destroy Dillinger's machine servant. Flynn is assisted in this matter by a regulatory program, Tron, created by another information-seeking ENCOM programmer, Alan Bradley (Bruce Boxleitner). The MCP attempts to destroy Flynn -- a man the other programs revere as a god-being called a "User" -- using his right-hand man, the villainous Sark (also David Warner), to do it.

I Programmed You To Want Too Much: Big Business Unfettered in Tron


An excavation of the context underlining Tron is important to any understanding of this unique fantasy film.

The first significant trend to discuss here is technological advance: the evolution of arcade video games into home based game systems (like the Atari 2600) in the late 1970s; and then the lightning-fast, subsequent replacement of those game systems with home computing devices like the Commodore VIC-20 in the early 1980s.

Forget a chicken in every pot, by the mid-1980s there was a PC in every American house. Accordingly, terms such as BASIC, DOS, RAM, "user friendly" "disk drive," "program" and "memory" (not to mention "crash...") entered our lexicon as we accommodated a new and useful device into our daily lives.

Tron expresses, in fascinating terms, the sense of uneasiness many Americans felt with the rapid growth of this new technology. On one hand, humans were still at the top of the food chain in Tron: "Users" sending "programs" to do their bidding in an invisible (to our eyes...) electronic universe.

However, on the other hand, the electronic world of our helpful programs had been (secretly) co-opted by a hungry, assimilating devourer that put the food-pellet-gobbling Pac Man to shame: the MCP. This fear of insidious technology in our homes finds voice in much of Tron's dialogue. "The computers will start thinking and people will stop," warns Walt Dumont (Hughes) in one critical scene.

At other points, however, Tron expresses the desire for a "free system" in which Man and Program ally in beneficial unison. And the film's brilliant climax is not entirely unlike that depictedin Star Trek: The Motion Picture (1979) a sort of religious communion/fusion between Man and machine. As in that cinematic case, man here is the deity, shepherding his sense of traditional human values to the "cold," "intellectual" machine. In Tron, Flynn dives into the MCP (in a Godly beam of blinding light...) and briefly joins with it. His decency -- his humanity -- transforms the outward shade of evil (a crimson, coruscating red) into the film's shade of rebellion and liberty; blue.

The second important element of Tron's context involves the Walt Disney Company and the policies of Ronald Reagan (though in fairness to Mr. Reagan, his predecessor in the office, Jimmy Carter, had begun the process of deregulation well before he took office...).

However, Reagan was important because it was he who oversaw the de-regulation of the financial industry on his watch. He not only made regulation far less less stringent (which eventually led to a housing bubble...), but also expanded the powers of Savings and Loans to diversify -- with a keen eye directed towards profits. This move essentially eliminated the distinctions between commercial and saving banks. As a result, interest rates rose, and so did rampant real estate speculation.

In the fall of 2008, we all finally understood where this dead end of deregulation led. The permissiveness of the Reagan Administraton had exposed our economy to new dangers. Merging companies in the 1980s became titans...monopolies. And they soon grew...too big to fail (thus requiring financial bail-out from tax-payers).

Now consider the troubled history of the Walt Disney Company during this same time period; the time period leading up to Tron.

Walt Disney had passed away in 1966, and the company floundered through the 1970s. Walt's nephew, Ray Disney, left the company in 1977 after vocally disagreeing with the company's creative direction. In 1979, Don Bluth, Gary Goldman, and John Pomeroy -- the creative brain trust of the Disney animation family -- also walked away. The general feeling at the time was that Disney had lost its way creatively. The answer, according to some business-minded voices, was assimilation.

Now consider that in the years since Tron, Disney has assimilated independent characters such as the Muppets and Winnie the Pooh. In MCP-like fashion, it has also "acquired" TV networks such ABC, Fox Family, Capital Cities, and production companies including Saban Entertainment and Pixar.

Tron arrives in the very early days of this new and aggressive corporate policy. Corporate raider Dillinger has "acquired" (illegally...) a variety of video games from Flynn, while his alter ego in the computer world, The MCP acquires (legally, but through force), every computer program he comes in contact with...making him a more formidable opponent.

Daringly, the film even provides us a Walt Disney surrogate in the person of the amusingly named "Walt Dumont," a flannel-shirted, avuncular-type with a heart of gold. Uncle Walt was with ENCOM when the company's motives were not purely commercial; when it tended first to people, to customers -- to "user requests."

By explicit contrast, Dillinger -- a surrogate for the Reagan-Era, laissez-faire CEO -- states that "doing business is what computers are for," and tells Walt that "the company you started in your garage doesn't exist anymore." In other words, Walt Disney was rolling in his grave and the company he created just didn't care...

In focusing on the bottom-line of profits (and the pirate-like acquisition of more businesses/programs), however, Dillinger makes a mistake. He neglects the human spirit. Thus the computer world as run by the MCP is cold and harsh...and a rebellion and a religion are born there.

The old school contingent, led by Walt Dumont and his avatar, the Guardian, believe that "our spirit remains in every program we design for this computer." But the MCP isn't interested in personality or individuality, and in the film's climax, we register him attempting to absorb all the "individual" rogue programs he has captured; in the film's lingo, "snapping them up."

Merging, acquiring and re-purposing the landscape for raw material and (thus wealth), the MCP is thus the Reagonomics financial model set loose in the computer world.

Tron's coda even suggests further particulars of the Walt Disney Company. After Dillinger's (Card Walker's?) ouster, the family-friendly, old-school Flynn becomes CEO -- flown in a helicopter to his corporate office. In real life, this sort of restoration happened in 1982 (Tron's release year). Walt Disney's son-in-law, Ron W. Miller became CEO, at least before big business won out again and Michael Eisner took over.

So, in telling fashion, Tron comments directly on the corporate raiders of the early 1980s and warns about what might come next if these 1980s laissez-faire economic policies were to continue unabated. It even predicted a move by big corporations "beyond operations" into...world domination. The film's video-game titles highlighted in Flynn's arcade -- and brightly lit in neon, -- seem to warn of an impending disaster, with names such as "ZERO HOUR," "THE END" and "INTRUDER."

And if you look today at Blackwater or Halliburton, you can see that the MCP has reached finally achieved his dream of conquest: reaching "inside" the Pentagon...and deciding national policy.

Red, White and Blue: Communism vs. Capitalism in Tron

For all the visual bells and whistles, Tron is a fairly deep, farily substantial genre film. In fact, I believe you can interpret Tron in an entirely different fashion than I've enumerated above. Specifically, in a Pro-Reagan way.

The MCP -- quashing religious freedom, assimilating businesses, and lording it over innocent rograms -- may be an allegory not for big business amok; but for the Soviet Union.

The MCP's color of choice/identification is scarlet red (think red scare...). And as far back as Invasion of the Body Snatchers in the 1950s, communists have been associated with non-human evil; either alien or machine. The MCP -- the emotionless computer -- fits perfectly the bill of Cold War Era jingoism. Especially under the President who joked that he had "outlawed Russia" and planned to "begin bombing in five minutes..."

If you study the arguments of the aggrieved programs in Tron, that "the high and mighty master control" has: restricted movement of programs on "the micro-circuits," (think interstate travel between Eastern Bloc countries...), conscripted a vast army, and assimilated control of all individual programs (essentially nationalizing them), then the Cold War metaphor holds as strongly, perhaps, as does the film's anti-corporate streak. The desire for a "free system" is the American desire for the CCCP to adopt freedom and liberty overy tyranny. And the key to the MCP's destruction is getting in behind his forcefield, a protective, impenetrable wall. Tron "tears down that wall," and brings down the MCP in the process.

On the Other Side of the Screen, It All Looks So Easy

Tron illuminates late 20th century issues of technology, humanity, contemporary politics, perhaps even foreign affairs, in the setting of an amazing, richly-visualized fantasy world. The film's major set pieces are gorgeous, and remain amazing to behold. It is for this reason, indeed, that the film entertains so mightily.

There's the Game Grid, where Flynn is forced to engage in a life-and-death game of electronic jai lai. There's the light-cycle race and break-out, an adrenalin-inducing action sequence and visual trademark for the film itself. There's a recognizer tank out-of control...disassembling itself a layer at a time as it crashes into the staggered technological landscape. And, perhaps most impressively, there's the digital beam transport -- a butterfly-like light ship, crossing "unprogrammed space," a kind of computer world wilderness.wasteland. The MCP itself is a great villain: a computerized Devil, part Wizard of Oz and part Darth Vader. Both heir to Forbin's Colossus and antecedent to War Games' WOPR.

I hasten to add that all these amazing and imaginative visuals and characters serve an important purpose in Tron. Because the computer world is a twisted reflection of ours; the landscapes tell us something about ourselves, and about our world. How we shunt aside the old and obsolete seemingly without thinking (Walt/Guardian). How we seek purpose through a belief in the divine. And how we all create God in our own image (the "Users" of the programs are...us.).

And finally, the gorgeous, artistic last shot of Tron punctuates the film's carefully-crafted connection between the computer world and the world of the human Users (the builders of that computer world). It's a simple, long-view shot of a contemporary American city; of a skyline.

But as day slides irrevocably into night, something unusual happens. The substance of this brick and mortar metropolis changes. All the roads, the buildings, and the moving cars seem to transform into the very raw, blinking "data" we have come to associate with Tron's glowing computer world. Beacons in the dark; searching for meaning...leading us into the technological future and limitless possibility.

It is an image that connects man's natural world and his technological one, and reminds us, visually, that we inhabit both. To our detriment or to our glorification.

End of Line.

Thursday, December 03, 2009

Lordy, Lordy I'm...Well, You Know The Rest...

Today, I am no longer thirty-something.

I'm officially forty fricking years old. Hard to believe it. I still feel about 25.

But you know something? I've actually been making my peace with encroaching middle-age in the last few weeks and come to realize...it's really okay. Sure, I need to watch what I eat more than I used to (no more midnight trips to Taco Bell...); and exercising is a must; more than ever.

But when I look at that face in the mirror, I don't see age and my own mortality. I see a lucky man. I have a beautiful wife and soulmate with whom to share my life; and a wonderful little boy who is a joy and a blessing every day. Plus a job I love. So I don't have to feel old, right?

Nope. Not me. I'm in my prime, baby...

Wednesday, December 02, 2009

Sci-Fi Wisdom of the Week: Aging Edition


"Time is the fire in which we burn..."
- Dr. Soran

"...Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again. What we leave behind is not as important as how we've lived..."
-Captain Picard, Star Trek Generations (1994)

Tuesday, December 01, 2009

RETRO TOY FLASHBACK # 89: The Super Powers Collection (Kenner; 1984 - 1986)





In keeping with my Super Friends theme from yesterday, today I'm looking back at a famous DC Comics Super Friends toy line from the decade of Regan. The Kenner Super Powers Collection was sold in toy stores from 1984 - 1986 and featured a full range of vehicles, action figures and even a play set.

In terms of action figures, the Super Powers Collection consisted of the 3 3/4 inch size popularized by Kenner's Star Wars line, and included three waves.

The first wave of figures included twelve iconic figures: Superman, Flash, Batman, Robin, Green Lantern, Wonder Woman, Aquaman, Hawkman and villains such as Brainiac, Luthor, Penguin and Joker. Joker came with a green, overzied Joker mallet, and Penguin was armed -- of course -- with an umbrella. So he could battle Superman, Luthor wore a "power suit."

Second and third wave figures in this Kenner line included Green Arrow, Martian Manhunter, Red Tornado, Dr. Fate, Darkseid, Kalibak, Plastic Man, Shazam, Samurai, Mr. Freeze and more. There was even a mail-away Clark Kent action figure that today is highly prized amongst collectors.

In terms of vehicles, the Super Powers Collection offered several. There was a blue batcopter and blue Batmobile (two-seater) and a rocket-like "Supermobile" (though why Superman would need a vehicle is a question I need answered immediately...). Other vehicles were a bit more unfamiliar.

For instance, Lex Luthor had his very own plane/car combination, the Lex-Soar 7. This purple rocket was described as his "assault ship" and came complete with a Kryptonite Crystal, laser cannons and action figure "gripper claws" so Luthor could "use Kryptonite to weaken Superman!"

Another villain's conveyance was the Kalibak Boulder Bomber Vehicle, the "Cruel Crusher's Massive Machine." It came pimped out with spring-launched maces, grinding teeth (!) and removable spearheads. The box advertised that "No one gets in the way of Kalibak as the teeth of this vicious vehicle grind into action!"

Perhaps the coolest to associated with the Kenner Super Powers Collection was the very large, cast-in-yellow Hall of Justice Play set. Once opened, this huge toy revealed several internal computer rooms, two jail cells for villains, a trap door mechanismon an upper level, and a storage center for Super Friend equipment. Opened up, this great toy featured three over-sized rooms, one in blue.

As you might have guessed from yesterday's posting, I've got a Hall of Jusice, Lex-Soar 7 and Kalibak Cruiser (plus Superman, Green Lantern, Batman, Lex Luthor and Penguin...) waiting for Joel come his Christmas morning. Can't wait to see his face when he opens up the boxes...

Now if only Kenner had produced a Legion of Doom HQ in this series...