A student documentarian, Heather Donohue (herself), organizes a project to study the legend of the Blair Witch, a supernatural figure reputed to live in the Black Hills of Maryland.
Along
with photographer Joshua Leonard (himself) and sound-man Michael Williams
(himself) she heads to the former town of Blair, known as Burkittsville, and
begins conducting interviews with the locals.
The
locals tell of the history of the witch, Elly Kedward, as well as that of
Rustin Parr, a child murderer who is believed to have been influenced by the
witch.
The
crew heads out into the Black Hills to film Coffin Rock, a site where the witch
is believed to have committed brutal, murderous acts against town locals.
Afterwards,
the crew becomes lost in the woods, and, day-by-day, night-by-night, comes to
believe that the witch is nearby.
After
a terrifying visit to a house in the woods, Heather, Michael and Joshua’s
odyssey comes to an end.
I
must confess, there are few things that irritate me more than listening to the
complaints of horror enthusiasts who vehemently dislike The Blair Witch Project (1999). I guess that's a failing on my part, but it's true.
Some folks feel they were taken in by
the movie's (very successful) hype and marketing. Others feel The
Blair Witch Project is a
shaggy dog story that never reveals the titular "monster" and
ultimately goes nowhere. There is also that group which, when you
name the film, complains about how they got motion sickness from watching it.
So it's a controversial genre film,
to say the least. I’ve been thinking about it all week, in light of the
sequels, and keep coming back to The Blair Witch Project as a
remarkable film, hype or no hype.
I’ll be writing here about why I enjoy and appreciate the film so much, but the late Roger Ebert also had an elegant and crisp take on the film:
I’ll be writing here about why I enjoy and appreciate the film so much, but the late Roger Ebert also had an elegant and crisp take on the film:
“At a time when digital techniques can show us almost
anything, "The Blair Witch Project" is a reminder that what really
scares us is the stuff we can't see. The noise in the dark is almost always
scarier than what makes the noise in the dark.
I firmly believe The Blair Witch Project holds up as both great horror
movie and also as a great, immediate movie-going
experience more-than-a-decade-and-a-half after its
theatrical release.
The film is a neo-classic of the 1990s self-reflexive age; a decidedly ambiguous film that either concerns three film students bedeviled by an evil witch in the woods, or three film students be-deviled by their own inability to distinguish fantasy from reality.
The film is a neo-classic of the 1990s self-reflexive age; a decidedly ambiguous film that either concerns three film students bedeviled by an evil witch in the woods, or three film students be-deviled by their own inability to distinguish fantasy from reality.
I will never argue that The Blair Witch Project isn't chaotic and even a bit messy.
I only argue that it is chaotic and messy
in a manner of tremendous significance and artistry; in a manner that
very craftily supports the movie's thesis: the
idea of chasing your own tail, alone, when your technology can't be of
assistance and -- in fact -- hinders you.
Out in the woods, a movie camera can
record your shrieking terror or tape your final confessional, but it can't
telephone the police for you, or point in you in the right direction to find
your way home. It can’t even tell you
that your home is still out there, somewhere beyond the seemingly endless
woods, for that matter.
The manner of the film's first-person
presentation reflects this content strongly, this idea that multiple
interpretations of reality are possible.
So The Blair Witch Project sometimes
has the audience watching video tape, sometimes watching film stock.
Sometimes the action is a live event unfolding before our eyes, apparently un-staged. And sometimes, we're watching staged bits of a student's documentary project...deliberately staged (for example: Heather's monologue at Coffin Rock).
Sometimes the action is a live event unfolding before our eyes, apparently un-staged. And sometimes, we're watching staged bits of a student's documentary project...deliberately staged (for example: Heather's monologue at Coffin Rock).
All these visualizations successfully
fragment the film's sense of reality, making said reality that much harder
to pinpoint. Hoax or horror? Is the movie about arrogant kids who
can't cope with nature; or about kids attacked by a force of the supernatural?
What's the point of the movie's
meditation?
The point is that this was life in America at the turn of the Millennium, and even more so today, in 2016.
The point is that this was life in America at the turn of the Millennium, and even more so today, in 2016.
I like to use President Bill Clinton --
impeached in 1999 -- as a perfect example of this facet of our public
discourse. Was he a great commander-in-chief who, through his steady
stewardship saved the American economy and brought prosperity and boom times to
a nation formerly in recession? Or was he the cheating "Big
Creep" as Monica Lewinsky called him, and worthy of the impeachment the
Republicans so gleefully prosecuted?
Or -- and
here's the tricky part -- is
he simultaneously both things at the same time?
Meet the moral relativity of the 1990s.
Again.
Again.
By the end of that decade, we had 24-hour
news cable stations, the Internet, and even the nascent blogosphere, yet we
were no closer to understanding the truth in the important case of this one
man, the most famous man in
the nation.
In other words, technology wasn't helping
us in the quest for important answers. We had at the end of the
1990s (and now as well...) more science and technology at our disposal than
ever before in the history of our species and yet we couldn't agree even on the
most basic facts, let alone the interpretation of those facts. As a
nation, we devoted more hours and more words to the Monica Lewinsky affair
than any event in modern history up to that point, yet we remained
divided about what it was all about, why it mattered, and what it represented.
In a nutshell, that's what The
Blair Witch Project is
all about: the unresolved anxieties of the new technological age (the age
of the dot.com boom and bust).
The
movie asks us to pull
the narrative pieces together --
pieces of media, literally
found footage -- and to seek
sense, reality and truth for ourselves. But the tools aren't up to the
task.
And, heck, why is no horrific special
effects monster revealed at the end of this motion picture? Well, as
I suggested in my review for 2016’s Blair Witch: when was the last time
you were certain you saw the real Loch Ness Monster uploaded in a
YouTube video?
When was the last time you had a 100%
clarity that you were watching a video of the real Sasquatch on Veoh or Vimeo
or whatever?
Never, you say?
Exactly right.
For every such claim of
"authenticity" in the Web 2.0 Age, you must now bring your
experience, skepticism and technological know-how to the game. Was the
video a special effect? A green screen? A matte?
Photo-shopped? Or just very cunningly staged with actors?
This is the bailiwick of The Blair Witch
Project. It dwells meaningfully in that haze
of tech-savvy uncertainty; factoring in technology and your experience
with the tools you use every day.
Again, the point of a good, transgressive
horror movie is to disturb, to unsettle. In The Blair
Witch Project's deliberate ambiguity, we do feel
uncomfortable. Human life is ambiguous too: we don't always get the
answers we want about why things happen to us; why fate can be cruel.
And conventional movies -- through their familiar and predictable three act structure and process of "learning" -- cheat about that
simple fact.
Movies give us answers. They show us monsters. They resolve mysteries. We are content with this, because our disordered lives feel very structured and orderly when we watch movies. We get ninety minutes of predictable, ordered existence.
Movies give us answers. They show us monsters. They resolve mysteries. We are content with this, because our disordered lives feel very structured and orderly when we watch movies. We get ninety minutes of predictable, ordered existence.
But horror movies, especially decorum
shattering ones, have no such responsibility to preserve our peace of
mind.
Quite the contrary.
So The
Blair Witch Project is
really about those things in our existence that, even with the best technology
available, remain disturbingly opaque. We can put a boom mic on things,
and point a camera at them, and still, we can't understand them.
Information doesn't always provide
clarity. Sometimes it merely confounds and obfuscates. Thus the Blair Witch Project also concerns the way that mass media
often shields viewers from
reality; for better
or for worse distancing us from unpleasant facts.
Late in the film, this theme is given
voice. Joshua picks up Heather's video camera and notes that the image it
captures "is not quite reality."
Rather, "it's totally like, filtered
reality. You can pretend everything isn't quite the way it is."
He's right. The modern audience is
accustomed (nay, conditioned)
to the longstanding rules of filmmaking and television production, where
the rectangular (or square) frame itself is structured rigorously,
and compositions of film grammar symbolize certain accessible and concrete
concepts.
But life isn't like that. Life is --
at its best -- disordered. It doesn't exist within a frame; you can't
capture life's complexities within a frame or a traditional
narrative. And The
Blair Witch Project, with
its oft-imitated first person point-of-view and semi-improvised
screenplay, reminds us of that.
Like life itself, the movie is gloriously
messy, and I love it for that reason.
As I've written before, The Blair Witch
Project takes a very
simple Hansel and Gretel story and then re-casts it in a technological,
modern culture, and suggests that these three filmmakers are lost -- metaphorically and literally -- because technology has failed
them. They are abandoned by a culture that believes science and
technology can solve any mystery and explain everything. The film juxtaposes two ideas
brilliantly. One: science and technology
give us the answers to everything. Two: a monster exists in the woods who can’t
be detected, let alone understood, by our science and technology.
And the intense images in the film
are really but the bread crumbs for the audience to follow in vain; in a
circle. Reality is elusive in those flickering pictures, and finally the
only end is silence. Our last act in a technological world is turn
away; to face the corner.
But the camera still rolls.
The
Blair Witch Project
is a work of art because it reflects the age and questions in which it was
made, and because it understands that ambiguity is always scarier than certainty will be.
People can complain about the made-up dialogue (and cussing…), or the circular,
nonsensical nature of the narrative at points, and yet their complaints are
really about one thing, I believe.
It’s
about them.
They
were taken in.
They
were immersed by the film’s replication of disordered reality. And they resent, on some level; that they
were so taken in by experience of the film. They are angry, in fact, that the film went so far as to deny them
closure and order, the very thing we seek in films.
The
Blair Witch Project
terrified them, and didn’t even have the good grace to end with a close-up of
the witch, so we could all look at her costume/make-up and realize that what we
were seeing, all along, was simple Hollywood fakery.
I
would argue too that the film’s success is boosted almost immeasurably by
Heather Donohue’s performance. People
have mocked it, imitated it, and derided it, and yet when you watch the film,
her terror seems absolutely palpable. It feels genuine. Unforced. True.
And again, I suspect that those who find horror films simply “fun” don’t want to be confronted with the depth of terror that her performance creates. Her screams for Josh are blood-curling. We are conditioned for our final girls to be resourceful librarian-in-glasses types, who, finally, overcome their monstrous enemies. Heather is a smart leader, a resourceful person, and she never, ever, gets close to even understanding exactly what she is up against.
She doesn’t “win,” and, well, our culture hates those who don’t win. We view them as weak, as failures. Some of the hostility that Heather has endured in real life is no doubt a result of this viewpoint.
And again, I suspect that those who find horror films simply “fun” don’t want to be confronted with the depth of terror that her performance creates. Her screams for Josh are blood-curling. We are conditioned for our final girls to be resourceful librarian-in-glasses types, who, finally, overcome their monstrous enemies. Heather is a smart leader, a resourceful person, and she never, ever, gets close to even understanding exactly what she is up against.
She doesn’t “win,” and, well, our culture hates those who don’t win. We view them as weak, as failures. Some of the hostility that Heather has endured in real life is no doubt a result of this viewpoint.
At
this juncture, I have probably watched The Blair Witch Project at least a
dozen times. And yet when the film gets to that dark house in the woods, my
throat still tightens, my pulse still quickens.
I feel this way only about a small handful of horror films that I have
watched so many times.
There
are three, actually, I never watch when I am alone in the house: The
Exorcist (1973), Halloween (1978), and The
Blair Witch Project (1999).
In
the case of The BWP, it’s because the film seems relentlessly targeted at the
irrational part of the psyche. It strikes at the part of us that fears the dark
and knows instinctively --- deep, deep
down -- that there are monsters out there in the woods.
Worse, The Blair Witch Project knows that our rational way of seeing the world -- with cameras and the like -- will do us no good when the witch comes to take us.
Worse, The Blair Witch Project knows that our rational way of seeing the world -- with cameras and the like -- will do us no good when the witch comes to take us.
No comments:
Post a Comment