This week in reviewing the horror film lexicon -- the common visual/thematic language of the genre --we gaze at another trope that frequently appears in scary cinema. In "The Car Won't Start (or Runs out of Gas)" composition the only means of escape -- an automobile -- proves a possibly fatal disappointment to the protagonist, usually a final girl on the run. Like that hero, we are stranded in battle, with an enemy nearby. We are vulnerable.
Why won't it start? From Silent Hill (2006) |
Amy Steel cranks it, to no avail, in Friday the 13th Part 2 (1981). |
This sequence of shots often repeats itself two or three times in quick succession in order to fully express the futile nature of the enterprise. Sometimes, the Car Won't Start trope also ends in success...at the very last moment (The Fog [1980]). The car suddenly starts, and the protagonist zooms away from danger (only, usually, to find another obstacle somewhere close by, ahead...).
The Car Won't Start trope -- a tightly-edited, tense montage of short moments -- is designed to express the significant idea that technology is undependable in the face of a crisis. We take for granted the idea that our cars will start up on command, and that we can travel wherever we want. We're a mobile people, and we live by this very belief. It's at the heart of our economic survival, and even connection our to our communities and food supplies. In horror cinema, however, technology is undependable and twitchy, prolonging the state of suspense/terror. Sometimes the villain has sabotaged the car. Sometimes the environment -- mud, again -- mitigates the advantage technology provides.
Ash turns the ignition over and over, in The Evil Dead (1983) |
Jason in the Friday the 13th films, for instance, is frequently associated with nature, with thunder storms and lightning. His presence often coincides with power shorting out, and if the car won't start, it's a good guess that he is nearby, ready with the machete.
In the horror films of the 1970s, 1980s and 1990s there are well over 75 examples of moments wherein technology fails, and our preferred mode of transportation fails or stalls.
Some of the prominent horror films that feature this familiar and common visual language and situation are:
The Hearse (1980), Mother's Day (1980), Dead and Buried (1981), Friday the 13th Part II (1981), Halloween II (1981), The Howling (1981), Friday the 13th Part 3 in 3-D (1982), Hell Night (1982), Madman (1982), Cujo (1983), The Evil Dead (1983), Friday the 13th: The Final Chapter (1984), Silver Bullet (1985), The Hitcher (1986), Poltergeist II: The Other Side (1986), Creepshow 2 (1987), Evil Dead 2: Dead by Dawn (1987), Leatherface (199), Night of the Living Dead (1990), Leprechaun (1992), Sleepwalkers (1992), Jason Goes to Hell: The Final Friday (1993), Urban Legend (1996), Phantoms (1998), Jeepers Creepers (2001) and Silent Hill (2006)
The Hearse (1980), Mother's Day (1980), Dead and Buried (1981), Friday the 13th Part II (1981), Halloween II (1981), The Howling (1981), Friday the 13th Part 3 in 3-D (1982), Hell Night (1982), Madman (1982), Cujo (1983), The Evil Dead (1983), Friday the 13th: The Final Chapter (1984), Silver Bullet (1985), The Hitcher (1986), Poltergeist II: The Other Side (1986), Creepshow 2 (1987), Evil Dead 2: Dead by Dawn (1987), Leatherface (199), Night of the Living Dead (1990), Leprechaun (1992), Sleepwalkers (1992), Jason Goes to Hell: The Final Friday (1993), Urban Legend (1996), Phantoms (1998), Jeepers Creepers (2001) and Silent Hill (2006)
Perhaps it's also a cinematic analogue for those nightmares where you can't move your legs to escape a threat?
ReplyDelete