Monday, August 06, 2007

McFarland Film/TV Books for August

A number of interesting titles from McFarland this month. I've already got The Greatest Show in the Galaxy (about Doctor Who) on hand in my office, and look forward to reading and reviewing it when I get a break from my current book deadline (September 1). I'm also interested in the one on video games from the 1970s and early 1980s.

Anime Intersections
This text examines the artistic development of anime, from its origins as a subset of the Japanese film industry to its modern-day status, as one of the most popular forms of animation worldwide. Chapter One provides a discussion of the history of anime and the separate phases of the artistic process involved in creating a traditional anime film. The main body of the text comprises nine chapters, each of which is devoted to a detailed analysis of a chosen production and explores the technical and thematic developments pioneered in works such as Ninja Scroll, Perfect Blue, and Howl’s Moving Castle. The final chapter examines the impact of the medium within Western contexts, focusing on changing perceptions of anime and on the medium’s frequent appearances within Western pop culture and the fine arts. A complete bibliography and filmography are included.

The Body in Hollywood Slapstick
Because they rely heavily on physical comedy, many Hollywood slapstick films can be understood as comic meditations on the place and nature of the human body. Focusing on the works of Charlie Chaplin, Buster Keaton, Harold Lloyd, and Laurel and Hardy, among others, this book examines ways that the body represents or interacts with the mind, setting, voice and machines in slapstick films. Also covered are female performances in slapstick and brutality and suffering in the slapstick tradition.







The Greatest Show in the Galaxy
The long-running BBC science fiction program Doctor Who has garnered an intense and extremely loyal fan base since its 1963 debut. This work examines the influences of psychology, literature, pop culture, and the social sciences on Doctor Who storylines and characters. Topics explored include how such issues as class, gender, and sexual attraction factor into the relationships between the Doctor and his companions; whether the Doctor suffers from multiple personality disorder or other psychological afflictions; and the role of the Doctor’s native culture in shaping his sense of identity.





Reading Brokeback Mountain
This collection offers 15 critical essays on Annie Proulx’s short story “Brokeback Mountain” and its controversial film adaptation by screenwriters Larry McMurtry and Diana Ossana and director Ang Lee. Each essay explores the short story, the film, and the sociocultural phenomenon that followed the release of the motion picture in December 2005.This anthology includes selections from traditional perspectives and from postmodern angles, including women’s studies, gender studies, queer studies, sexuality studies, ethnic studies, and American studies. Many of the essays focus primarily on the film, its critical reception, its stars, its director, its soundtrack, and its cultural implications.



Fantasy Fiction into Film
This work examines the symbolism of fantasy fiction, literal and figurative representation in fantastic film adaptations, and the imaginative differences between page and screen. Essays focus on movies adapted from various types of fantasy fiction—novels, short stories and graphic novels—and study the transformation and literal translation from text to film in the Lord of the Rings, The Chronicles of Narnia, Charlie and the Chocolate Factory, Howl’s Moving Castle, Finding Neverland, The Wizard of Oz, Wicked and Practical Magic.







Classic Home Video Games, 1972–1984
This work gazes at obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre–Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex.Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive, encyclopedia-style entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author’s critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work. An appendix lists a number of “homebrew” titles that have been created by fans and amateur programmers and are available for download or purchase.

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