Sunday, August 10, 2025

40 Years Ago: My Science Project (1985)


If a movie-goer desires to seek out a perfect time capsule of the year 1985, he or she should be immediately directed to Jonathan R. Betuel’s My Science Project (1985), a science fiction film that very strongly reflects the age in which it was made...right down to a scene of high school typing class and electric typewriters.

Described broadly, My Science Project is a “teens meet science fiction” action-adventure from the same year that gave audiences Weird Science (1985) and Real Genius (1985). All these films combine raucous teen humor and juvenile characters with sf imagery and concepts.

My Science Project is also, specifically, a teenager time travel adventure that landed smack-dab in the age of Back to the Future (1985) and Bill and Ted’s Excellent Adventure (1988). 

Again, young characters are suddenly faced with scenarios out of H.G. Wells, and must contend not only with denizens of other times, but, often, temporal paradoxes as well. At the same time, they are concerned about flunking their classes.

Beyond these touches, My Science Project is packed, wall-to-wall, frame-by-frame with self-reflexive jokes about pop culture, evidencing a protean trend that would fully come into its own in the 1990s, particularly in the horror genre. 

In the mid-to-late eighties,  however, some young filmmakers who had grown up with television and film as constant background noise began utilizing allusions to those media as “touch stones” for an aging generation. My Science Project is at the tip of that spear.

Finally, My Science Project even attempts -- in the Reagan Era, no less -- to grapple with the divisive legacy of the 1960s and, among other issues, the Vietnam War and the anti-war counter-culture.  

Again, this was precisely where the culture soon headed in films such as Platoon (1986) and Casualties of War (1989).

With all this happening during its 95 minute confines, My Science Project should be nothing less than wall-to-wall excitement and invention. And though it’s true that the film’s pace is generally frenetic, My Science Project -- a box office bomb -- never fully manages to fully succeed on its own creative terms.

The movie is loud, busy, and buoyed by occasionally effective imagery (especially for the 1980s), but no single scene or set-piece really stands out, and none of the characters are entirely memorable, either.  Some scenes really fly, and other simply never take off.

But succeed or fail, this cult Betuel film will make you nostalgic for 1985.



“Do something special…do something original…”

At Kit Carson High School, grease monkey Michael Harlan (John Stockwell) meets with an ultimatum from his science teacher, Bob Roberts (Dennis Hopper): If he doesn’t submit an amazing final science project, he will fail the class.

While out on a pseudo-date with nerdy school reporter Ellie (Danielle Von Zerneck), Michael visits a Department of Defense Disposal Depot. 

There, in a subterranean storage facility, he discovers a strange unearthly "gizmo," an engine, or energy generator. Unbeknownst to Harlan, the instrument hails from an alien flying saucer that President Eisenhower ordered destroyed in 1957.

Michael, his wise-cracking friend, Vince (Fisher Stevens) and Ellie return to the high school with the device, which promptly absorbs energy from any technology nearby, including flashlights and car batteries.  Mr. Roberts is fascinated by the device and hooks it up to a power outlet in his science lab, an act which gives the extra-terrestrial machine access to almost infinite power.

The machine creates a vortex or warp over the school and sucks Mr. Roberts inside of it. Then, epochs from the past appear inside the high school itself.  

Michael and his friends soon encounter Neanderthals, Roman gladiators, the Viet Cong, and even a hungry T-Rex (in the school gym) in their efforts to shut down the alien generator.


“My ears are ringing like The Gong Show.”

Perhaps the biggest reason that My Science Project remains largely obscure today involves the characters.  

Not one of them is particularly memorable, or played with a lot of color. Fisher Steven’s quipping Vincent is the obvious candidate for break-out status here, but his character quickly wears out his welcome with a constant stream of pop-culture allusions and wise cracks. He seems so determined to reference TV shows and movies that it is not clear he is ever a real "person."

John Stockwell -- a fine actor (and now, director…) in films such as Christine (1983) and Top Gun (1986) -- leads the cast ably, and does a good job, but the script does him no favors. The scenes between Michael and his father and new step-mother go nowhere and have no emotional pay-off. They may be important thematically (as we'll see later in this review) but they are given no punctuation.

Worse, the “romantic” angle with Von Zerneck is never compelling or convincing (see Joe Dante’s Explorers [1985] for an innocent teen-romance that seems a bit more natural).


Additionally, the frenetic nature of the story requires the actors to run back and forth a lot, attempting to deal with surprises around every high school corridor. This approach leaves little time for character-based humor, or even a sense of a story arc. The overall feeling is of racing from one scene to the next, so that none carries any more weight than another.

The film also appears to have been heavily tampered with in the editing stage. The great Richard Masur is introduced as a Texas detective with great fanfare, and then has almost zero impact on the narrative.  

Visually, the film is hampered -- and made to look ugly at times -- by the near constant use of fog machines and neon strobes. 


Still, some moments are genuinely impressive in terms of imagery. The visual effects involving the vortex (and the dance of energy around Hopper’s character…) are really solid, and hold up nicely today. 

And for a pre-CGI age film, the sequence with the T-Rex in the gymnasium is particularly well-rendered.  In fact, it is well-rendered enough that it should be the highlight of the whole movie, except for the fact that the teenagers gun it down with Vietnam Era army rifles.  

Sure, the dinosaur is dangerous, but the scene has no sense of awe, no sense of majesty, and doesn’t build to anything beyond a quick “high.”

The explicit fun of teen movies like Explorers or Back to the Future is their comical interludes with danger, but somehow the presence of grenades and machine guns here (used against -- let’s face it -- a confused dinosaur) isn’t fun in the slightest.  

A better outcome would have been to see the T-Rex somehow trapped in the gym instead of gunned down.  All sense of fun disappears, after all, when viewers are left to gape at a dinosaur's blown-up chest cavity for a sustained length of time.

This is a prime occasion when the movie needs a light touch, but settles for flashy pyrotechnics.



Certainly, My Science Project is ahead of its time in terms of its post-modern or meta-approach to its story. 

Vince is a constant font of pop-culture information, referencing Mission: Impossible, Star Trek, The Gong Show, The Twilight Zone and even McCloud.  

It’s possible that these allusions were meant to welcome viewers and let them know that the movie shares their language and cultural history.  But the references don’t amount to much overall, except perhaps for the clip of the Morlocks from The Time Machine (1960).  

That (great) film spearheaded time travel adventures in the cinema, and warned of the downfall of man in the distant future. Here, the preoccupied teenage kids learn about an impending (neon) apocalypse, replete with mutants, and yet can’t be bothered to think about it, or try to stop it, even.  

The downfall of man has begun in earnest, perhaps.

My Science Project’s negotiation of 1960s issues is worthy of examination too. Good laughs are drawn from Hopper’s ‘hippie’ teacher who drives off, at one point, to “an anti-war alumni meeting.”  

He goes on the greatest trip of all, thanks to the alien machine, reliving his days at Woodstock, and so forth.  Hopper is a perfect casting choice, given his participation in Easy Rider (1969), not to mention The Last Movie (1971)

But implicit in these Hopper-based scenes is the sense of closure: the professor is an old guy living, resolutely, in the past, looking to relive past glories.  He is not a person of the present, or dealing with present concerns. The conflicts of the sixties are behind us, My Science Project suggests.

My Science Project puts the Vietnam Era -- and the deep-seated psychological fear it spawned of America military adventurism overseas -- behind us by thoughtlessly arming its citizen protagonists, and having them gun-battle their way through hordes of future mutants, as well as the aforementioned T-Rex. 

The under-the-surface message seems to be that it is okay for America to love guns and militarism again; that the diffidence that came with the Vietnam Era is gone in the Age of Reagan.  We all know how well this so-called "New Patriotism" eventually turned out (see: The Iraq War).

Writing at Tor.com in 2010, critic Jacob Steingroot offers audiences another intriguing (and, I think, valid) way of reading this Betuel film. 

He suggests that Harlan’s unsettled life (dealing with a break-up and a changing situation on the domestic front), is paralleled by the energy generator’s time/hopping alterations of reality.


Betuel depicts the nebulous feeling of being a teen. Things that seem concrete one day change dramatically the next. Harlan’s relationship with his girlfriend ends for reasons he can’t understand. He comes home to find that his single dad has remarried and their house has been refurnished with pink pillows and drapery. Vince, because of his parents’ divorce, is forced to leave Brooklyn for New Mexico....The confusing uncertainty of being a teen, the feeling that the world is out of control is echoed and expanded through the notion of the space/time warp.


I appreciate Steingroot’s explanation of the film's leitmotif or modus operandi, here, and feel that it holds up well. Space/time does seem to operate in strange ways when you’re a teenager.  Life either moves too fast, or too slow, right?  Friendships change, perceptions change, and even bodies change, day-to-day.  Steingroot's thesis makes a re-watch of My Science Project much richer and much more thought-provoking.

Hailing from the age that brought us Back to the Future, Real Genius, and Explorers, to name just a few, My Science Project doesn’t earn an automatic “A,” perhaps, despite such a  worthwhile (and thoughtful) attempt to fully rehabilitate the picture.

Why? Well, for much of its running time, My Science Project lacks the visual and narrative classicism of a Spielberg or Dante film, missing that mark by quite a margin. 

But perhaps the movie deserves some extra credit all these years later for its self-reflexive approach to culture, and its (not-always-successful) attempt to put the sixties squarely in Harlan’s rear-view mirror. 

And if we accept the time warp as a metaphor for turbulent adolescence, perhaps there’s even more to like and appreciate in My Science Project than meets the eye.

Saturday, August 09, 2025

40 Years Ago: Pee Wee's Big Adventure (1985)


This forty year old comedy remains a deft and amusing collaboration between Tim Burton and the late Paul Reubens, a comedian who, in the early 1980s, created the character of Pee Wee Herman and saw that persona rise to national fame.  

If you're unfamiliar with Pee Wee Herman, he's essentially a big-hearted but emotionally-stunted man-child dressed in a suit. Pee Wee is both charmingly innocent in nature and yet diabolically aggressive when he doesn't get his way.  


In other words, Pee Wee Herman is the Peter Pan Syndrome personified, or -- as Ralph Emerson described the mercurial child -- a "curly, dimpled lunatic."    

Although the Pee Wee Herman persona was originally aimed at adult audiences, the character increasingly became popular with children over the years, eventually starring in an Award-winning Saturday morning TV series, Pee Wee's Playhouse.   

Pee Wee Herman's Big Adventure retains the character's spiky edges, and in doing so acknowledges the difficulties of the adult world at the same time that it reveals Pee Wee's essentially good -- with some lapses -- childish nature.

To one extent or another, all of Tim Burton's films involve quirky misfits or oddballs, and perhaps there is no protagonist in the canon more quirky, or more oddball than Reuben's Pee Wee Herman. 

He's desperately afraid of girls, holds down no job, and focuses all of his obsessive  love upon a single, perfect object or toy: his bicycle. Pee Wee thrives in a bubble of self-indulgent childhood and play, and when he looks outside that bubble, gazes enviously at those who may appear "cooler" than he does.

In the course of Pee Wee's Big Adventure, Pee Wee meets hostility from the "real" (adult) world in the form of an escaped criminal, a biker gang, the jealous boyfriend of an acquaintance, and not least of all, Francis Buxton.  Francis is a rich, indulged man-child, a kind of dark reflection of Pee Wee.  In all cases, except for Francis -- who is truly incorrigible and thus irredeemable -- Pee Wee works his child's magic upon his enemies, transforming them into friends and supporters.

The inference is obvious: unless you're a monster (like Francis...) you just can't hate Pee Wee for long. Whatever his failings in terms of fitting in, Pee Wee is indomitable, and people around him pick-up on that admirable quality.

So what audiences get here is, basically, a very funny commentary on childhood; or perhaps upon society's view of children.  What makes the film so unrelentingly funny, however is that Pee Wee is most definitely not all sunshine and roses, and, certainly, neither are kids in real life.  Like any child, Pee Wee can be abundantly vindictive, capricious, out-of-control, and even ego maniacal.  The film often attains the pinnacle of silliness when Pee Wee -- in pursuit of his perfect bike -- must call upon his juvenile "id" to attain his goal.

It has been widely suggested by critics that Pee Wee Herman is an acquired taste, or that one's "mileage" for the character may vary. Yet to some extent, Pee Wee Herman's Big Adventure thrives even beyond one's appreciation or approval for the central character because of the wild, visual flights of fancy evident here. Even if Pee Wee fails to impress as a character or a comedic concept, his dazzling fantasy world of Rube Goldberg-esque inventions and colorful, strange misfits proves eminently memorable.  With Pee Wee Herman's Big Adventure, you get just not Pee Wee himself to enjoy, but access to Pee Wee's world.  In the final analysis, it's a pretty wild and imaginative place to visit.

Specifically, Burton executes a number of  clever visual jokes that reveal the essence of the unusual lead character and his world view.  In other words, Burton finds way to express with the camera the inner workings of Pee Wee's childish but ultimately admirable psyche.  To some degree, this practice makes the inscrutable, juvenile Pee Wee more sympathetic and heroic.  

And, of course, that's the point.

"Life can be so unfair."


Pee Wee Herman (Paul Reubens) sets out on one lovely day to pick up a new horn for his beloved bike at Chuck's Bike-o-rama.  

Unfortunately, Herman's nasty nemesis, Francis Buxton (Mark Holton) hires someone to steal his  bike.  But when Herman goes on the radio to detail his campaign to get the stolen bike back, Buxton re-hires his underling to get rid of it so he won't get into trouble with his Dad.

After visiting a fortune teller, Herman learns that the missing bike may be "in the basement of the Alamo," and sets off for Texas.  Along the way, he meets an escaped criminal, a waitress who longs to see Paris, a ghost named "Large Marge," a hobo on a train and even a biker gang.  Through it all, Pee Wee admirably keeps his focus on his bike...and makes friends in the process.

Finally, when he learns that a famous child star, Kevin Morton (Jason Hervey) has possession of the bicycle, Pee Wee goes to Hollywood and sneaks onto the Warner Bros. lot to get it back.  Pee Wee recovers his stolen treasure, and after a lengthy chase, becomes a star in his own right.  

As it turns out, a studio exec at Warners think that Pee Wee's big adventure would make a hell of a movie, especially if it starred James Brolin and Morgan Fairchild...

"Everyone has a big "but"..."


Pee Wee Herman's Big Adventure
 works so well as a comedy because Tim Burton unabashedly forgoes any sense of realism, and instead allows the audience to feel (Heaven forbid...) what it would be like to live in Pee Wee's world for ninety minutes.

For instance, as Pee Wee learns of the criminal and shocking theft of his bike, the camera goes cockeyed, Danny Elfman's score turns portentous, and we get extreme close-ups of a sinister-appearing robot Clown.  The bike had been chained to that clown, but now the clown seems to mock Pee Wee with it's very presence.  It's an evil Leviathan, passing judgment; mocking him.

In almost the very next scene, Pee Wee grows despondent over his loss of the bike, and once again, we seem to peek directly into his fevered brain.  Suddenly, everybody (even a mime...) rides by on wheels, implicitly mocking Pee Wee's lack of conveyance.  This is a particularly funny scene, as Pee Wee can't look anywhere without being reminded of the amazing treasure he has lost.  And we absolutely know that bike is amazing, because Pee Wee is practically blinded by the bike's radiance on the first occasion it is depicted in the film.

Soon, Pee Wee's unhappiness turns him into something of a monster, a fact we see expressed visually during a sequence set in a rain-swept alley.  Pee Wee enters the scene first as a shadow, as a giant, hunched over monster.  This image reveals how (an unfair) loss has informed the character's view of the world.  Again and again, Burton's exaggerated use of mise-en-scene tells us something critical about the emotional context of Pee Wee's world and his thoughts.


The film's first scene, in fact, is a pretty terrific reflection of Pee Wee's universe and psyche.  It's a dream sequence in which Pee Wee envisions himself racing in the tour de France.  

As the movie and scene commence, Pee Wee -- on his beloved bike -- passes the other racers effortlessly.  At first, he does so with that trademark little giggle of his.  Then, as he increases speed and vanquishes all of his opponents, the giggle turns to a cackle of ego maniacal glee.  There's something driving and a little out-of-control about this desire to win the race, to be the best, and the escalating insanity of Pee Wee's laughter reveals that.

He wins the race, but as Pee Wee is about to be crowned victorious, his alarm clock rings, exposing the scene as a dream. Instead of ending abruptly, however, the dream continues to unfold, and the gathered attendees just sort of wander away and disperse, a moment which reveals how "deflating" an awakening from fantasy can be.  And indeed, Pee Wee's whole world is fantasy.  When he awakens from it -- as is the case with the bike theft -- it's devastating to him.  Without making Pee Wee's Big Adventure sound like deep social commentary, there's clearly something here about a child's first experience countenancing the world. Witness Pee Wee's disappointment upon learning that the Alamo doesn't actually have a basement.  Why don't they tell kids thing like that, he practically asks.

As I wrote above, Pee Wee's Big Adventure seems to work at its apex of humor when the character's dark side is allowed free rein.  Pee Wee tackles Francis in a pool, and nearly drowns the cad, for instance.  At another point, Pee Wee is debauched when other bicycle riders in the park perform riding tricks, and he can't match them. Suddenly, he sets about to do so.  And when he fails rather clumsily, he nonetheless triumphantly opines "I meant to do that."

The idea here is of a child's id unloosed in a man's body and it is the very thing that makes Pee Wee's Big Adventure so funny.  We all possess an inner child making demands on us, and yet we can't act on those demands or impulses if we wish to be taken seriously.  When confronted with a name-calling bully, we can't just say "I know you are, but what am I?"  No, we must act like adults, even when we are challenged and insulted. The funny thing about Pee Wee Herman is that he possesses no such restraints.  Perhaps, Pee Wee's persona, in some way, is based on wish-fulfilment.


Sometimes, the childish id we carry inside is just about being recognized; about being the center of attention.  With that idea in mind, witness the wondrous and very funny moment in which Pee Wee -- playing a hotel clerk in a movie of his life -- almost unconsciously inches his way to center screen, upstaging "stars" James Brolin and Morgan Fairchild.

Pee Wee is not making this attention-grabbing move out of malice.  Rather it's as if the gravity of his own unquenchable ego pulls him towards the camera, demanding he take center stage.  Aren't we all like that, some days?  

Perhaps most of all, Pee Wee's Big Adventure is a delight because of the whimsical world Burton creates for Pee Wee to inhabit.  Hollywood is littered with instances of successful comedians trying to make a go of it in the movie business and failing (think Tom Green, or Andrew Dice Clay).   In such instances, the comedians transplanted themselves to the silver screen, but did not provide a compelling world to alongside their popular "characters."  

In the case of the late, great Paul Reubens, the comedian was clever to collaborate with Burton, a man who could build a cinematic world from the ground up, and more that, assure that it would work in conjunction with Pee Wee's essential nature.  

It's pretty clear Tim Burton "gets" Pee Wee, or at least understands the concept of being different from the rest of the world.  That act of sympathy -- as well as a sense of daring visual imagination -- underlines all of Pee Wee's Big Adventure and it is also the quality, that, in some circles, earn this movie the descriptor of "classic."

Wednesday, July 30, 2025

Guest Post: I Don't Understand You (2025)


I Don’t Understand You, Either

By Jonas Schwartz-Owen

Note: Spoilers ahead—all of which appear in the trailer.

Buried inside I Don’t Understand You is a razor-sharp satire that never fully emerges. In a polarized world where opposing sides seem to speak in code, the concept of a gay couple trapped by cross-cultural misunderstandings feels timely and full of potential. But the film, co-written and co-directed by real-life spouses David Joseph Craig and Brian Crano, loses momentum early and never quite recovers.

Dom (Nick Kroll) and Cole (Andrew Rannells) are celebrating their anniversary in Rome while awaiting news from an adoption agency. After being previously duped by one mother-to-be, they’ve now pinned their hopes on Candace (Amanda Seyfried). Meanwhile, they’re invited to dinner by Dom’s Italian uncle at a remote country estate. What follows is a misadventure marked by language barriers, poor navigation, a busted power line, latent homophobia—and eventually, an escalating body count.

The setup plays like Babel meets Tucker & Dale vs. Evil. Like Iñárritu’s Oscar-winning film, Craig and Crano explore how language and cultural confusion sow chaos. A recurring theme is miscommunication: an early gift of pocketknives, intended as a nod to their passion for cooking, becomes symbolic (yes, Chekhov would be proud). A misread road sign leads to a crash. A panicked conversation during a blackout devolves into bloodshed. Even the local police misinterpret their one witness, fueling further disaster. It’s a comedy of errors that builds cleverly—until it hedges its bets.

The comparison to Tucker & Dale highlights the film’s identity crisis. Unlike that film’s innocent hillbillies, Dom and Cole contribute significantly to their own spiral. Yet the script refuses to let them fall. Enter the adoption subplot—a narrative safety net that seeks to exonerate them. After all, can loving prospective parents be held fully accountable? The baby thread feels like a calculated plea for jury nullification, softening characters who might otherwise be compellingly flawed. Lift that element out, and the story might dare its audience to grapple with real ambiguity. Instead, it blinks.

Still, Craig and Crano display a flair for suspense and have a deft hand at spinning grotesque farce into laughs. Their major set pieces are crisply staged, and the tension is often laced with a slapstick edge.

Kroll and Rannells shine as the central couple, radiating both friction and fierce loyalty. You believe these two share a kitchen, a bed, and eventually, parental potential. Nunzia Schiano delivers a touching turn as a nearly blind and deaf chef mourning her lost son—pouring out her grief in Italian to two men who understand none of it. Her monologue lands like a private exorcism. Morgan Spector also stands out as her volatile surviving son whose garbled diction seals his fate.

In the end, I Don’t Understand You is a nasty little black comedy that blinks when it should bite. Strip away the emotional cushioning, and the satire might have left a scar.

Monday, July 28, 2025

30 Years Ago: Waterworld (1995)


Sometimes, mainstream film critics focus too much on the inside-baseball aspects of filmmaking for my taste. 

I suppose that everyone enjoys behind-the-scenes stories of disagreements between lead actors and directors, and tales of woe concerning films that run massively and catastrophically over-budget.  

It’s impossible to take your eyes off a train wreck, in other words.

And yet the problem with this focus on inside-baseball emerges when the same critics draw an explicit connection between behind-the-scenes strife and the artistic merits of a finished work-of-art.  In other words, some reviewers utilize the inside-baseball knowledge to fit into a specific, pre-drawn narrative. 

Using the former factors (behind-the-scenes strife), to judge the latter (artistic merit), is problematic, I submit, because the relationship clearly isn’t one-to-one.  A difficult shoot doesn’t necessarily result in a bad film.  Going over budget doesn’t necessarily mean artistic disaster, either.  And the opposite is also true: a smooth shoot doesn’t indicate that a film is going to turn out terrific.

Certainly, this unfortunate critical paradigm was exposed with both King Kong (1976) and John Carter (2012), both of which were received harshly by the critical community largely on the basis of behind-the-scenes, inside-baseball factors rather than a judicious consideration of artistic factors.

This fallacy is also true of Waterworld (1995), now thirty years old, and a film that, upon release, was clearly marked in the press as a troubled production, and furthermore, the most expensive film of all-time. 

Yet seventeen years later, I don’t know that our knowledge of those facts is vital to a fair assessment of the film’s particular strengths and weaknesses.

Eschewing the inside-baseball stats and figures, Waterworld plays as a straight-up and not un-enjoyable transplant of The Road Warrior (1982) aesthetic, only in a world destroyed by global warming rather than by nuclear war. 

Kevin Costner’s gilled, mutant Mariner, in other words, is a wet Mad Max who, like his predecessor, is something of a variation on Clint Eastwood’s Man with No Name, a classic movie character featured in A Fistful of Dollars (1964), For a Few Dollars More (1965), and The Good, the Bad and the Ugly (1966). 

In short, this archetype involves a “stranger” who rides into town and becomes involved in a conflict not his own, and who, largely, is rather stoic, allowing actions speak louder than words.  Similarly, Waterworld’s Mariner is frequently tagged as a silent brooder, and by film’s end has even become equated with “Death” Himself for his accomplished – if taciturn -- application of lethal force.


From this...

To this...

To this.
Beyond the obvious inspiration the film draws from the Mad Max mythos, Waterworld succeeds mostly because of the “reality” of the world it assiduously constructs. The film is one of the last sci-fi epics to emerge from the pre-digital age of Hollywood blockbusters and, accordingly -- and for all its apparent flaws -- boasts this heightened sense of texture or verisimilitude. 

Everything (or most everything…) our eyes witness had to be arduously constructed and set afloat, and that herculean effort pays off in a visual and imaginative sense.  You can practically smell the salt water and the burning fuel…

In terms of negatives, Waterworld takes an unnecessary dive into sentimentalism, a wrong turn that The Road Warrior never falls prey to, though Beyond Thunderdome certainly did. 

The film’s final act also consists of one generic action movie trope after the other, from the hero’s ability to outpace blossoming fireballs, to last minute, physically impossible rescues.  These almost cartoon-like moments tend to mark Waterworld as a product of eager-to-please Hollywood, and make it rather decidedly unlike its spare, gritty, Australian source of inspiration.

Still, some of the overt sentimentalism and action clichés in Waterworld might be overlooked because of the film’s absolutely original setting, and the skill with which that setting is presented.  The film’s lead characters -- when not grinding the gears of expected generic conventions -- are interesting enough to spend two hours with, certainly.  In keeping with the tradition of the post-apocalyptic genre, Waterworld also makes an earnest statement about man’s self-destructive nature.


“Dry land is not just our destination, it is our destiny!”

In a world of the future -- a world of ubiquitous oceans -- the silent, rugged Mariner (Costner) seeks to re-supply at a nearby atoll.  Unfortunately, he is arrested by the local Elders as a “muto” (or mutant) because he has webbed feet and gills behind his ears. 

The Mariner’s arrest comes at a bad time, because the leader of the eco-unfriendly Smokers, The Deacon (Dennis Hopper) is planning to launch an attack there and grab young Enola (Tina Majorino), a girl with an indecipherable map to the mythical “Dry Land” tattooed on her back. 

Enola and her stepmother, Helen (Jean Tripplehorn) free the Mariner from captivity in exchange for passage out of the atoll on his boat.  They barely escape with their lives, and the Deacon commits to pursuing them.

On the high seas, the Mariner and his “guests” have difficulty getting along at first, but soon he becomes fond of the women, and they of him.  One day, the Mariner takes Helen to the bottom of the sea and shows him man’s drowned cities there.  That lost world is the only (formerly) “dry land” he knows of, he insists.

When the Deacon captures Enola, it’s up to the Mariner to rescue her, and more than that, to lead other rag-tag survivors to “Dry Land.”  Enola’s map, properly understood, holds the key to man’s future…


“He doesn't have a name so Death can't find him!

The quality I admire most about Waterworld is its physicality.

That may not be the best word, but it gets the job done in a pinch.  I could also describe this ingredient as “texture” or “atmosphere,” perhaps, but physicality better gets at the film’s rugged and powerful sense of setting, of place.  I love the Rube-Goldberg-style devices, the trinkets from the “old world” re-purposed for Waterworld’s tech, and the sheer mechanical nature of the world.  It’s a place of whirring hydraulics, tugging pulleys, fold-out sails, and endless, ubiquitous sea.  As a whole, I find it all rather compelling and even believable. 

As I noted above, most of this setting, at least in terms of the human dwellings and conveyances, had to be constructed and then set afloat.  I like the tactility and verisimilitude of this world, and realize that if the film were made today, it would be a different beast all-together, one “rendered” with digital landscapes and CGI.  

In other words, it would likely seem a whole lot less real.  But some of the little, almost throwaway touches in the film are really quite spectacular, and contribute to the idea that "Waterworld" is a real place, and one boasting a deep and long history.


A world that you can touch.

A world that had to be built.

A world that works.

And a world that speaks of another time.
In terms of the post-apocalyptic sub-genre, Waterworld  escorts the audience on an ominous trip to the bottom of the sea, and provides a haunting view of an old metropolis turned to dust at the ocean floor, a clear analog for the Statue of Liberty moment in Planet of the Apes (1968) or the “empty cities” of The World, The Flesh and The Devil (1959) or Night of The Comet (1984).  But that’s as close to conventional end-of-the-world imagery as Waterworld gets, instead setting its action on an unending, dangerous, but eminently beautiful sea.  I have always been impressed by the visual qualities of the ocean, a realm that is both beautiful and incredible dangerous.  And the ocean, as we detect in the film, also does a good job of burying secrets…

In terms of its narrative, it’s plain that Waterworld owes a great deal to The Road Warrior, and indeed, the entire Mad Max cycle.  The Mariner, like Max, is a man who lives outside of human society and who boasts some disdain for it. 

Both characters live as scavengers and traders, contacting civilization only to re-supply.  Both the Mariner and Max form meaningful relationships or friendships with children (Enola, and the Feral Kid, respectively), and both eventually come around to the idea of “helping” an endangered civilization find a new home (either Dry Land, or the gasoline truck’s promised land destination in The Road Warrior).

Finally, both sagas end with that new home established, but the warrior himself returning to the “wasteland” arena to continue his lonely travels.  Mad Max and the Mariner are violent men with a code of ethics, and so they both realize it is better for them to remain “outcasts” in the wild rather than to seek domesticated lives inside a new culture. In Beyond Thunderdome, the new city-dwellers light candles for the wanderers who haven’t come home; in Waterworld, Enola and Helen watch as the Mariner returns to the sea, the realm that nurtured him.   

In both The Road Warrior and Waterworld, a central scenario depicted is the “siege” of a pre-existing civilization.  Outsiders on a variety of crafts try to “break in” and pillage either Oil City or the Atoll.  The beleaguered city, naturally, fights back, but the walls are breached by attacking vehicles, either flying motorcycles or launched jet skis.  Both cities eventually fall, leading to a dedicated trek to new home. 

These factors -- the siege and the trek – make the films origin stories of a mythic type.  As Aeneas had to flee fallen Troy to found Rome, so do Max and the Mariner lead homeless survivors to greener pastures…literally in the case of Waterworld.

In one moment in Waterworld, we even get a deliberate mirror image composition of a famous frame from The Road Warrior.  There, in the first harrowing action scene, we saw the savage Wez perched on his motorcycle, another goon seated behind him on the bike, looking at his prey.  We see very much the same framing in view here (also in the first action scene), except, of course, on a water craft instead of a motorcycle.

Despite the obvious aping of the Mad Max universe, Waterworld’s unique, water-bound setting gives it a lot of “juice,” at least visually speaking.  The images are so lush and convincing you can make yourself forget, essentially, that the movie is a pastiche.


A city shall fall.

And so will this one.

And a child shall lead the people to a better future.

And so will this one.

The bad guys watch.

And so do these bad guys.

As we have come to expect from post-apocalyptic films, there is an environmental message in Waterworld that suggests man’s self-destructive nature. The “Ancients” caused rapid global warming, and now, similarly, the Smokers are running through the last of their oil, trying to sustain an unsustainable lifestyle. 

Their need to live that life-style of relative leisure (replete with cigarettes, electricity,and even cars…) dooms the Smokers to a life of war and conflict, stealing what they need from other nation-states/atolls at the barrel of a gun.  The fact that the Smokers inhabit the Exxon Valdez, a poster-child for environmental irresponsibility, pretty much says it all.  And this too is America's fate, if we don't tap alternative energy sources.  We'll have to fight resource wars to maintain our culture's high standard of living.

Even the film’s villain plays into this leitmotif.  At one point, the Deacon attempts to flick a lit cigarette into an open oil tank, an act which could have instantaneous, catastrophic results were he successful.  The message is clearly that he is self-destructive, but there’s more.  By wantonly, thoughtlessly using up the Earth’s resources, we’re essentially lighting a spark that could destroy everything we hold dear too. 

We outgrew it,” one Smoker says of the Exxon-Valdez, and indeed that’s precisely fear of many environmentalists.  What happens when we outgrow the planet’s capacity to sustain us?

This environment message is leavened some by the film’s many action sequences, which grow progressively less satisfying and less convincing as the film continues.  The opening battles on the sea and at the atoll are genuinely awe inspiring, and feature death-defying stunts.  By the end of the film, however, rear-projection and cartoony explosions dominate the proceedings and some element of reality is sacrificed.

So much of the popular press still terms Waterworld a bomb (though it eventually made back its budget and more), but this is hardly a terrible science fiction film. Waterworld may not be a truly great science fiction film, but nor is it the epitome of Hollywood disaster, as many still make it out to be. 


Waterworld’s biggest problem, I submit, is that the film’s first half elaborately sets up a world and characters of tremendous interest, and then the last half spends all its time blowing things up, and resolving all the conflicts with fireballs and explosions.  In other words, it’s lot like many other examples of mainstream 1990s filmmaking.  And yet, the film doesn't open that way at all.  In fact, Waterworld's opening is a kind of brilliant "screw-you" to conventional  standards and decorum.  How many Hollywood blockbusters can you name that open with a shot of an established star, like Costner, pissing into a cup, refining his urine, and then drinking it?

And in terms of last shots, Waterworld finishes strong. The Mariner heads off to the next horizon and the next mystery.  Perhaps it’s the mystery of his very creation, or the mystery of the end of the world.  It’s kind of a shame we never got to see that second adventure. 

After all, Mad Max and The Man with No Man each got three attempts to get the equation right…

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