Saturday, September 14, 2024

60 Years Ago Today: Voyage to the Bottom of the Sea (1964-1968)


As you may recall, at first Voyage to the Bottom of the Sea was a successful 1961 motion picture starring Walter Pidgeon as Admiral Nelson.  

The film's detailed miniature for the submarine Seaview and the amazing, high-tech, live-action sets were put into storage afterwards, and by 1964, Allen took them out of mothballs for a new TV series starring Richard Basehart as Nelson, and David Hedison as Captain Lee Crane.  

Voyage to the Bottom of the Sea then ran on ABC for four successful seasons and 110 hour-long episodes (most transmitted in color; but with the first season only in black-and-white). 

What remains so compelling about Voyage to the Bottom of the Sea after all these years is that it began as high intrigue on the high sea, with an action quotient that is mostly unmatched even today.  

But, around the time of the second season -- when the series went to color -- the accent moved  away from action towards science fiction and fantasy, and the series began featuring aliens, leprechauns, mummies, "Frost Men" and sea monsters of all shapes and sizes. Season Two also introduced another amazing vehicle to the program, the fantastic "Flying Sub."

But for "Eleven Days to Zero," Voyage to the Bottom of the Sea remains a high-tech action and intrigue series, more along the lines of an early James Bond film than a Star Trek or Lost in Space episode.  Irwin Allen's pilot is not a direct remake of the 1961 movie, though it does re-use miniature footage from the film, and the plot is also pretty similar. 

In this case, instead of dispersing dangerous radiation from the Earth's atmosphere, the Seaview -- "the most extraordinary submarine in all the seven seas" -- is required to avert another planetary emergency.

The Earth has only has eleven days remaining before a huge tsunami  strikes Hawaii, California, the British Isles and even America's East Coast. Millions of people will be killed in the flooding. 

But brilliant Admiral Nelson (Basehart) quickly develops a plan called "Operation Counter Force" with the help of nuclear engineer Fred Wilson (guest star Eddie Albert). 

Specifically, the Seaview will detonate a nuclear device at the North Pole, thereby setting up "opposing lines of force" and "breaking the back" of the enormous tidal wave. 

"We can't debate," Nelson urges U.S. government officials.  "We have to act."

And act he does. 

Before long, the Seaview has set sail with its new captain, Lee Crane, at the helm. Unfortunately, agents of a "hostile" foreign force would prefer to see America and Great Britain decimated, and they make every attempt to prevent the Seaview from accomplishing her critical mission. 

On the way to the North Pole, the Seaview is dogged by an enemy submarine, rattled by depth charges, and ambushed by drone plane attack. Meanwhile, the hard-nosed Crane must prove his worth to the suspicious crew of Seaview, "highly skilled experts" each and every one.

"Eleven Days to Zero" is an exciting and surprisingly violent hour. The episode opens with the brutal assassination of Seaview's first Captain, John Phillips.  In a stunning, non-stop action scene, Phillips' car is run off the road. It tumbles down a hill, and we see the good captain take a bullet wound to the head. The enemy agent -- dangling from an attacking helicopter -- is shot down by Nelson, and the villain plunges into the roiling sea below with a scream.

Again, all this occurs in the first five minutes of the show...

I must admit, I was struck by the high quality of the stunts, action, and pacing on display in "Eleven Days to Zero."  Television today is certainly much  more expensive, but it rarely gets down to such Bond-like action set-pieces, even within the genre. 

And the action scenes aren't the only  impressive ingredient of this over 50-year old broadcast pilot. 

Because Irwin Allen was able to re-use sets, miniatures and underwater footage from the 1961 feature film, he could apparently afford quite a bit in terms of acting extras and new locations/sets. Due to this fact, Seaview actually seems like a real submarine, populated by a real crew.  

In particular, the Seaview bridge (with visible ceiling, no less) is an impressive-looking set even by today's standards, and it appears to be manned by more than the typical TV skeleton crew, as you can see from the accompanying photo. 

It's funny, but in a lot of outer space dramas, the main spaceship always boasts roomy corridors, and relatively few extras on screen at any given point...a visual misstep which seems to go against reality.  

In the final frontier -- as under the sea -- space would surely be at a premium, and a fully manned vessel would seem like...well, a fully manned vessel, not a sparsely-attended hotel.

In terms of sets, "Eleven Days to Zero" depicts a Bond-ian enemy headquarters replete with walls of blinking, 1960s-era computers and strange pulsating light columns. In addition, the pilot's climax -- set at the North Pole -- involves plenty of ice, Seaview's conning tower, and a blinding snow storm.  Not to mention aerial bombardment from the aforementioned drone plane.  It's all pretty impressive.

In terms of tone, there is also something refreshing today about "Eleven Days to Zero" and the episode's total, utter lack of irony or self-reflexive humor.  Every moment of high adventure -- even a tangle with a not-entirely-convincing giant squid mid-episode -- is played  absolutely straight, with the finest production values of the day.  There is no winking or nudging at the audience, only an attempt to portray the action vividly and memorably.

The result of this approach is that "Eleven Days to Zero" moves fast and is actually even sort of gritty in presentation, with the clock ticking down to doomsday, and the threat of death ever-present on all legs of the doomsday mission.

If this pilot had been produced today, no doubt the temptation would have been to provide either Nelson and Crane some canned  "emotional angst," like a bad marriage or a history of alcoholism, or some father-son issues, but Voyage to the Bottom of the Sea was born in a different age and so it avoids the modern (and by-now tiring...) fascination with soap opera plotting.  The characters are simply heroic; and the narrative -- the plot -- takes precedence over facile personal psychology.

Which isn't to say that Voyage to the Bottom of the Sea was always great....or even particularly good. There are limits to its old-fashioned approach to storytelling too.

To wit, "Eleven Days to Zero" is a cinematic, action-packed pilot, yet it is decidedly humorless, and the characters - though undeniably heroic -- also lack much in terms of individuality and color. In that regards, series such as Star Trek are plainly superior. 

In the Gene Roddenberry series, for instance, the dynamic characters added so much to the sense of action and drama, that the crisis scenarios of the week became all the more interesting...and immediate.  Though the performances here are solid, neither Nelson or Crane ever comes off as nuanced as a Kirk or Spock.   In fact, the only character arc of sorts in "Eleven Days to Zero" involves Crane proving himself to the crew, and establishing that he doesn't "lack imagination" to Admiral Nelson. 

The paucity of character development remains easy to overlook in a single film, or even a series of films.  But on TV, you ultimately come away looking to forge a deeper connection with characters you see every week; with either Crane or Nelson.  The show doesn't have to be a soap opera; it just has to be written with an eye towards the individual characteristics of the protagonists; and their way of relating to their world.

Every film or TV series ever made is a reflection of its time, and so Voyage to the Bottom of the Sea is very clearly a production inspired by the Cold War. Here, a bald, Blofeld/Dr. No/Far Eastern-type villain plots the end of the West (and our freedom...) and is soon taught a destructive lesson in underestimating America and the Free World.   

And Admiral Nelson -- stolidly -- declares at the end of Operation Counter Force that "Seaview's job is never finished.  Not as long as there are destructive forces in the world."

This is not a particularly nuanced approach, but it sure as heck is fun, in a kind of blockbuster movie one-off type-way. 

And that's where Irwin Allen productions, especially in the early days, really excelled.  Both the first season of Lost in Space (1965) and the inaugural year of Voyage to the Bottom of the Sea (1964) are absolutely superb in terms of production values and visual presentation.  Both series are eminently worthy as escapist fare, even if they resolutely lack some of the social commentary and artistry of The Twilight Zone, The Outer Limits, Star Trek and the other, more appreciated genre efforts of the epoch.

On the same DVD set as "Eleven Days to Zero,"  the last thirteen episodes of Voyage to the Bottom of the Sea are also included.  These episodes see the Seaview tangle with a pirate ("The Return of Blackbeard,")  a sea monster/humanoid ("The Lobster Man), mythical monsters ("The Abominable Snowman" and "Terrible Leprechaun") plus aliens from an "ice planet" ("Flaming Ice.")

Out of curiosity, I watched "Flaming Ice" (by Arthur W. Browne) to see how much the series had changed in the 105 or so episodes since "Eleven Days to Zero." 

Succinctly stated, the changes were pretty enormous. 

Though the color photography was lush, the performances strong (especially Michael Pate as the leader of the "Frost Men," named "Gelid") and the sets still impressive, there was not even a casual sense of reality -- scientific, political, moral or otherwise -- about the claustrophobic installment. 

And yet, I still found myself drawn to the colorful, vivid action and stunts of the piece.  In general terms, there's a high nostalgia factor here for me, I suppose.  

I watched this show in reruns as a kid in the 1970s and, honestly, enjoyed it as much as if not more than Lost in Space.  

What appealed to me as a child is what appeals to me about the show now: the amazing, retro-high tech futurism of the 1960s vehicle designs (particularly in the case of the Flying Sub and the Seaview) and the steadfast focus on action, action, action.  I've always been a sucker for stories about submarines and their crews (hence my fascination with Captain Nemo and 20,000 Leagues Under the Sea...), and Voyage to the Bottom of the Sea still sparks the active imagination with abundance.

In the 1990s, Steven Spielberg embarked on a variation of Voyage to the Bottom of the Sea called SeaQuest DSV (1992-1995).  It also began with a focus on hard-tech, adventure and "marine research" and then, in its second season, began featuring underwater Greek Gods, giant sea monsters, aliens and the like. 


Voyage to the Bottom of the Sea set that identical course first, nearly thirty years earlier, so it is odd to say the least that SeaQuest didn't learn from its predecessor's missteps.


Friday, September 13, 2024

50 Years Ago: Planet of the Apes: "Escape from Tomorrow"


In the fall of 1974 -- fifty years ago -- the Planet of the Apes film franchise moved to CBS network television for fourteen hour long episodes.

Planet of the Apes - the series - featured the continuing adventures of human astronauts Alan Virdon (Ron Harper) and Pete Burke (Jim Naughton), in the far-flung year of 3085 (starting March 21, 3085, if we're to believe the spaceship chronometer...) on a world run by intelligent, talking simians.

In "Escape from Tomorrow," the introductory episode written by Art Wallace and directed by Don Weis, we begin with an old man (in a bad wig) being pursued by a child chimpanzee and his pet dog in a rural setting. 

My first thought watching this sequence was that it was an apparent canon violation since Conquest of the Planet of the Apes had established that a space plague had arrived on Earth in the late 20th century and killed off all the cats and dogs. It was the death of "beloved pets," in fact, that led humans to enslave apes...which would then lead to the uprising of the gorillas, chimpanzees and orangutans.

This fact seems like something that the producers of the series should have taken care to remember, since it is a lynch pin of apes continuity.  On the other hand, this sequence occurs a thousand years after the plague, so I suppose it is possible that "life has found a way," (to quote the Jurassic Park films), and dogs have re-entered the chain of life on Earth.

Putting aside this sloppy faux pas, the story continues as the old man hears a strange aircraft overhead and then finds the crash site of a spaceship in a nearby field.

He rescues two astronauts (Virdon and Burke), but the third (Jones) is dead. When the shaken, disoriented astronauts awaken, the old man explains to the humans that apes rule this planet and that humans (who still have the power of speech here) are inferior underlings.

Alan immediately wants to find a way to return home to his family (a wife and son). He recounts how the ship experienced radioactive turbulence near Alpha Centauri and he ordered Jones to activate the homing beacon. Burke is more defeatist. "This is home now, and you know it," he says. His words, however, carry a double meaning even he is not aware of.


After the Old Man presents the astronauts with a book of pictures from New York City in the year 2505 (another troublesome continuity point that contradicts the movies...), the astronauts realize that they have returned home indeed; that the planet of the apes...is Earth.

As the episode progresses, Alan and Pete meet Galen (Roddy McDowall) a friendly chimpanzee and member of the ape aristocracy who possesses many misconceptions about human beings, never having gotten to really know any.

Worse, the astronauts face off with Urko (Mark Lenard), the chief security officer in Ape City who wants them dead. Now. Chief Counselor Zaius (Booth Colman) is willing to keep the astronauts alive, if only to learn of their technology and find a way to keep them from influencing the primitive humans of his world. Zaius is worried that the astronauts' love of freedom and independence will transfer to the indigenous humans and foster an uprising.

In this episode's scenes with Zaius and Urko, the writers accomplish something interesting and forward-thinking for episodic television in 1974. They began to develop - from this first episode - series mysteries that presumably would have been solved had the series lasted more than half-a-season.

For instance, during a confidential tete-a-tete, Zaius asks Galen "did you ever have a recurring nightmare?" He then launches into a discussion of the fact that other human astronauts have arrived on the planet before (and again, it can't be the characters [like Taylor or Brent] we saw in the original films, because those events occurred in 3978...almost a thousand years after the events of the TV series). 


"Another ship, Zaius," states Urko, "it's hard to believe."

One can imagine that had the series lasted, viewers would have heard much more about these other astronauts and their (apparently-not-very-pleasant...) adventures on the planet of the apes. If that had been the case, the series would have been all the stronger for it.

"Escape from Tomorrow" ends with Virdon, Burke and Galen allied and on the run, while Ape forces destroy their spacecraft.

Fortunately for the humans, Virdon has recovered a small magnetic computer disk from the ship which -- if they can find a computer in this post apocalyptic topsy-turvy world -- might help them find a way back to their time.

Future episodes involve the triumvirate traveling from one human province to another, in search of technology that can help them return to the Earth of the past.

In the episode "The Legacy," the humans find working computers and a hologram of a 'future' human in a nearly destroyed 20th century city, but still aren't able to glean the information they require for a trip home.


The original Planet of the Apes films serve as brilliant social commentary on the turbulent late 1960's and early 1970's. They concern (among other things): nuclear war, man's self-destructive nature, and the pitfalls and total hypocrisy of religious zealotry. 

By contrast, the television series limits its commentary to one fascinating subject: the issue of race relations, of a class society separated by race and species.

This is an important point, considering this was the era after the Watts Riots and the Camden Riots (1971). The Civil Rights Movement was coming to an end for all intents and purposes, and suddenly here's a sci-fi TV show about "species" stereotypes and irrational, implacable biases.

"Escape from Tomorrow" is illuminating in the language it utilizes to describe humans, here deemed the "lesser" or "inferior" class. Both humans themselves and the ruling apes make pervasive derogatory comments in "Escape from Tomorrow" that we -- living today -- would certainly understand as bigoted or as examples of stereotypes.

"Humans know their place," one chimpanzee prefect notes, "that musn't change. They'd begin to think they're as good as we are..."

A nearby village, Chollo, is described (by a human...) as "the village where humans are supposed to live," in other words, a ghetto.

Galen describes humans as "laborers, farmers and servants" -- migrant workers, essentially -- and was always taught to believe that they are an inferior breed. To suggest otherwise is heresy and treason on this world. But Galen is inquisitive and smart and looks beyond the stereotypes, finally.

His experience with Alan and Burke makes him realize that human beings have feelings and dreams and hopes too. He asks Zaius's human serf what it is "like to be human" and then confronts Zaius after he learns that human beings have a history of technical and scientific achievement. "Why Zaius?" He asks. "Why should truth be against the law?"


Galen also suggests that "maybe the world would be better if no creature" were deemed superior to another. This point-of-view makes him a strong ally for the fugitive astronauts, but his objective, inquisitive nature also makes him a radical and fugitive among his own people. 

Another element of the Planet of the Apes series also seems to derive from another 1970's real life source: Watergate.

Namely, Zaius and Urko engage in a secret cover-up to destroy the spaceship and keep knowledge of the astronauts a secret from the general populace. In other words, the ape ruling class is working against its people (both human and simian).

The apes live in a rigidly conservative or traditional society here, one where the status quo must remain intact at all costs, and the aristocracy lives in mortal dread of losing control, of seeing their imposed "natural" order change. "Heresy" and "treason" are common accusations for those who reject ape dogma. The idea of a cover-up and an authoritarian government (it's legal if the president says its legal...) surely reflect the era of Nixon's imperial presidency. All of that was coming to a head in 1974 America as this series aired.

Yet too often on the Planet of the Apes TV series, the story lines and plot details felt uninspired and repetitive. It all usually came down to one of the three heroes captured by the apes and then rescued by the other two cohorts before the hour was up. 

And yet, I remember this series with tremendous fondness and affection because it possesses a great deal of value in terms of depicting a society separated by class and race. By putting white humans in the inferior position, the series makes quite a few trenchant points.

Ultimately, that's the purpose of good science fiction, to comment on society, and here the set-up is nearly Swiftian. On top of these elements, the series features good actors and a modestly well-drawn future world, thanks in part to the costumes left over from the feature films and the occasional use of stock footage (for Ape City exteriors, for instance). 

I suppose to enjoy the Planet of the Apes series to its fullest, you must forgive the repetitive, action-oriented storytelling a bit and be willing to look for the underlying points, the subtext.

These factors are present in most episodes (especially "The Trap," one that finds a gorilla and a human -- Urko and Burke -- trapped in an underground subway system together...), but also just a tiny resonance in quite a few programs.  If this series had lasted more than half-a-season, perhaps we would have seen the underlying social commentary rise to the surface more frequently.

Monday, September 09, 2024

50 Years Ago: Valley of the Dinosaurs (1974)



"Deep in the heart of the Amazon, the Butler family was exploring an uncharted river canyon. Suddenly, caught up in a violent whirlpool, they were propelled through an underground cavern and flung into a hostile world of giant prehistoric creatures, a world that time forgot. Now befriended by a family of cave dwellers, each day is an adventure in survival for the Butlers in the valley of the dinosaurs."

-Opening narration from Valley of the Dinosaurs

In the autumn of 1974, American children had a tough choice. They could watching stop-motion dinosaurs on the live-action Sid and Marty Krofft spectacular Land of the Lost (1974 – 1977), or cartoon dinosaurs on Hanna-Barbera's similarly themed animated series Valley of the Dinosaurs.

The common points between the two programs are quite intriguing, and worth enumerating.

Both series involve modern American families on inflatable rafts "tumbling" down dangerous bodies of waters and ending up in prehistoric worlds, for example.

On Land of the Lost, it's the closed pocket universe of Altrusia; in Valley of the Dinosaurs, it's merely a hidden valley in the Amazon that serves as the family’s destination. 

Both series also involve contemporary, 20th century technological man interacting with more primitive "natural" creatures, whether a family of “cave dwellers” in Valley or Chaka's people, the Pakuni in Land of the Lost.




Where the series diverge is in storytelling approach, level and style.  

Land of the Lost quickly began to feature surprisingly mature and intelligent narratives about environmentalism, hard science fiction concepts (like time loops), and even featured a recurring (and scary) villain for the Marshalls: the unforgettable Sleestak. 

By contrast, Valley of the Dinosaurs is much more the tale of two families learning to help one another, to survive. There is no real enemy to fight, save for the dinosaurs, ants, and other challenges in valley. There is a focus on pre-adolescent humor and hijinks, and getting across a moral lesson with each story.


The first half-hour episode of Valley of the Dinosaurs aired on Saturday, September 7, 1974 and is titled "Forbidden Fruit." This episode was directed by Charles A. Nichols and the writing team included Peter Dixon, Peter Germano, Dick Robbins and Jerry Thomas. Interestingly, the story editor on Valley of the Dinosaurs was Sam Roeca, who later served as story editor on the third season of Land of the Lost. Talk about closed pocket universes...

Anyway, we meet the Butler family in this episode. It consists of white-haired patriarch, John Butler,  who is a high school science teacher, his troublesome and prone-to-mischief son, Greg (who likes to say things such as "jumping jeepers!"), teenage daughter Katie, and the protective mother of the clan, Kim. The Butlers have also brought along their loyal dog, who closely resembles Scooby-Doo (remember, this is Hanna-Barbera too...), named Digger.

As I noted above, the thematic leitmotif of Valley of the Dinosaurs involves the Butler's learning to cooperate, respect and live alongside a "mirror" human family of primitive cavemen, which includes patriarch Gorok, hunky son Lok, and matriarch Gara, among others. Tana is the little cave-person girl and Greg's playmate. 

The cave family even cares for a pet Stegosaurus named "Glump."


Each episode involves one family teaching the other family a lesson in tolerance and diversity. The differences in evolution don't matter, the show informs us as viewers; we can still be "good neighbors."

For instance, "Forbidden Fruit" involves the Butler family discovering a stash of delicious tree-growing fruit. However, the cavemen, led by Gorok, forbid the family from eating it. 

Why? Well, apparently, a local brontosaurus is quite adamant about devouring all the fruit itself. Still, Greg fails to honor this edict and steals a basket of the fruit, which results in the angry brontosaur assaulting the home of the two families, an expansive mountain cavern. 



The attack by the dinosaur precipitates a cave-in, and then a flooding of the habitat. The two families must then work together to siphon water out of the cave, utilizing bamboo shoots that happen to be plentiful.  Greg feels guilty for breaking the cave man law and finds a way out to warn the local village about the dinosaur.




In the end, order is restored and Gorok provides viewers with the lesson of the week. "We have laws and customs," he reminds the Butlers. "You know things we do not, and we listen. We know things you do not...and you listen." 

This episode also features the cave man realization that "The Butlers...they are strange...but nice."

Sunday, September 08, 2024

50 Years Ago: Korg, 70,000 BC (1974)


“Neanderthal Man left no written records of his history, just some bones, tools and burial mounds. This story is based upon assumptions and theories drawn from those artifacts. It might have happened in 70,000 B.C… ”

-Burgess Meredith’s weekly closing narration, on Korg 70,000 BC.


Korg 70,000 BC (1974), is a Saturday morning live-action adventure/fantasy series from Hanna-Barbera. 

The program was created by the late Fred Freiberger (1915 – 2003), a controversial producer who toiled on such TV series as Star Trek (1966 – 1969), Space: 1999 (1975 – 1977), The Six Million Dollar Man (1974 – 1978), and The Wild, Wild West (1966).

Korg 70,000 BC ran for just one season on ABC fifty years ago. The series follows the adventures of a Neanderthal family headed by the “great hunter” Korg (Jim Malinda). The others in his tribe included his wife, Mara (Naomi Pollack), the hunter Bok, who is also Korg’s brother (Bill Ewing), daughter Ree (Janelle Pransky) and sons Tane (Christopher Man) and Tor (Charles Morteo). 


Korg ran from September 7, 1974 to late August 1975 and each episode of this half-hour series usually features a relatively simple story, and one that concerns family values. Specifically, the stories are about people helping each other in a dangerous, sometimes incomprehensible world.

In terms of the series primary characters, we understand today that Neanderthals are a subspecies of homo sapiens who died out roughly 40,000 years ago. There seem to be two competing schools of thought about their extinction. Either the Neanderthal died because of climate change -- a cold snap in ancient Europe that they couldn’t survive -- or they inter-married with humans and were absorbed into the populace.

Today we also know that the pop culture image of Neanderthals as knuckle-dragging, hairy brutes is most likely inaccurate.


Neanderthals actually possessed a large cranial capacity (their brains were bigger than ours are…) and they were likely no more hairy than human beings. Neanderthals may have also possessed better eyesight and a more robust physical build than early humans did.  Certainly, we know they built advanced tools (including boats), and weren’t strictly carnivorous, as originally believed.

On Korg, the Neanderthal family speaks perfect English, which is a little disconcerting at first, and though they have those stereotypical sloping foreheads, are nonetheless depicted as intelligent and caring, if not knowledgeable in a modern sense of that word.  

In the first episode of the series, “Trapped,” we meet the Korg family near its home cave, and our narrator Meredith describes the hunt for food as a “constant” in its life. 

Meanwhile, the Korg children play with a stick and discover the concept of the lever in short order. Almost immediately thereafter, an earthquake occurs, trapping the adults inside the cave with no escape route.  


Korg, Mara, Tane and Bok must contend with an unstable ledge in a rear chamber and a swarm of bats if they hope to survive, and the children attempt to use the newly-discovered lever to remove the fallen rocks from the cave’s opening…

Directed by Irving Moore, “Trapped” is a not-terribly scintillating introduction to the series.  Later episodes are better.  But much of the screen-time here involves Korg, Mara, Bok and Tane navigating an unstable ledge on the cave’s interior. Yet because of production limitations, the ledge doesn’t seem particularly dangerous.  Indeed, the group has to cross it a second time, and does so without incident (or even mention).



Also, the writing in “Trapped” smacks of contrivances. Ree and Tor discover how to use a lever (or see-saw) just minutes before that very tool will prove necessary to save their parents and sibling. Of course, this is how TV (and particularly kid’s TV of the 1970s…) works, but still, the writing here is predictable and feels “prehistoric” by today’s standards.  Later episodes, again, are more dynamic.

Although there are occasionally some nice shots of wildlife in the show, Korg 70,000 BC's biggest deficit is that it looks to be filmed in contemporary and familiar Southern California, not a dangerous prehistoric landscape.  Some episodes (such as “The Running Fight”) are filmed at Vasquez Rocks, which at least looks vaguely prehistoric, though it is all-too familiar these days.

One strength of Korg: the caveman make-up holds up very well (at least as well as Worf's make-up on TNG.). You don’t ever get the sense you are looking at make-up or prosthetics here, just at real characters.

As a kid I watched Korg religiously, though I was always disappointed that the cavemen didn't fight dinosaurs…which of course would be inaccurate.  Still, that’s probably why I liked Land of the Lost better, even if Korg 70,000 BC took pains to present its material as accurately as possible for kid's television and for the state of learning about Neanderthals in the 1970s.

Saturday, September 07, 2024

Land of the Lost (1974) Production Design



According to the mythology of Land of the Lost created by celebrated science fiction author David Gerrold, advanced humanoid Altrusians once lived peaceably in this strange habitat, and boasted a great science and high sense of technology. 

But the Altrusians ultimately devolved into barbarian Sleestaks, and their technology -- in the time of the stranded Marshall family --  has been largely left untended and in disrepair. To the Sleestaks, their repository of  race knowledge -- the Library of Skulls -- might as well be magical.

Interestingly, there are Star Trek connections here beyond the presence of story editor Gerrold. Walter Koenig (Chekov) wrote one of the earliest and best episodes -- "The Stranger" -- which introduces Enik (Walker Edmiston), the Altrusian.  He is a time traveler from the land's more civilized  past; a character shocked by how primitive (and superstitious) his people have become.

Also, Herman Zimmerman -- who went on to design several Star Trek TV series and films -- served as the art director of Land of the Lost

I had the pleasure of interviewing Mr. Zimmerman some years back, and he told me: "I built the opening miniature of the series: the rapids.; The show began with a group of young people, their father, and their raft, in Colorado, and I created this a large miniature, probably 25 to 35 feet long. I shot it on videotape with miniature figures and a life raft. And the letters that arose out of the mist and announced the title Land of the Lost? I carved those personally."

Zimmerman designed and created many of the mechanisms and strange devices of "Altrusia," which seemed based on a crystalline-technology.    

"Saturday morning TV was not blessed with much money, so we built all the Sleestak caves out of heavy-duty tin foil," he also reported.  "A good bit of my time was spent repairing holes in the foil when someone leaned against it and tore it open."

And yet despite the grievously low budget, there remains great visual consistency to the world of Altrusia, as you will hopefully detect from the selection of photos below.  From the miniatures to the live action sets, from matte painting to the props, Altrusia seems like a real living place...a place you could reach out to touch and explore.  It's amazing how far that "tin foil" goes when creative minds are at work; creative minds determined not to talk down to children.

I've always maintained that at its heart, Land of the Lost offers a powerful environmental message. Frequently, the various races inhabiting Altrusia (Human, Sleestak and Pakuni) must work together to maintain the balance of the environment so that life there is beneficial for all the species.  The series goes to great lengths to depict how in a single eco-system, all life-forms are intimately interconnected. 

For instance, in one episode, Sleestak attempt to modify Altrusia to exist in perpetual night, so they can hunt for the nocturnal Altrusian moths which fertilize their eggs.  The Sleestak neglect to remember that in the coldness of perpetual night, the moths will die from the low temperatures.

Several episodes of Land of the Lost deal with the "natural" mechanisms of Altrusia that cause an environmental imbalance. The land seems to get an "irregular heart beat" in "One of Our Pylons is Missing."  Devices called "Skylons" warn of weather anomalies in "Skylons" and "Hurricane."  And so on. 

If only on Earth it were as easy to correct such problems of environmental imbalance. If only a re-shuffling of a planetary "matrix table" that could set everything right...

Anyway, here are some photos that reveal the lost world of Altrusia, one of sci-fi television's most unique but memorable destinations, even fifty years later.




The Lost City of Altrusia, after the fall of civilization.


An Altrusian "maghetti," a kind of divining rod for locating time doors.


From "Album," a time-door.  Lots of mist in Altrusia.


An Altrusian Pylon catches the attention of Grumpy, The T-Rex.


Skylons.


The beating heart of the Land of the Lost/Altrusia.


A more advanced Altrusian matrix table? Mysterious tech from "The Musician."


More Altrusian architecture; from "After Shock."


Altrusia's repository of Knowlwedge: The Library of the Skulls.


An Altrusian Matrix-table (interior Pylon).


An "ancient" Altrusian guardian.


An Altrusian spirit dwells inside a Pylon ("The Possession").


The Altrusian city before the fall of civilization.

50 Years Ago: Land of the Lost Theme Song and Intro



In September of 2024, the Sid and Marty Krofft live-action series Land of the Lost (1974 - 1977) celebrates its fiftieth anniversary. 

I still remember tuning in to the first episode of the series and immediately falling in love with both the overall concept -- of a family "falling" into another world -- and the execution, which involved (at the time...) impressive stop-motion dinosaurs like Grumpy (a T-Rex), Big Alice (an allosaur), and Dopey (a brontosaur).

As you may recall, there was no "opening" episode of Land of the Lost featuring the Rick (Spencer Milligan), Holly (Kathy Coleman) and Will Marshall (Wesley Eure) in their "normal" life in California. 

Instead, the inaugural episode, "Cha-Ka" (September 7, 1974), began with the Marshalls already ensconced in their strange new, prehistoric environs.

The series could begin so quickly with the action, in part, because of the splendid Land of the Lost introductory montage, which -- when paired with Linda Laurie's unforgettable theme song -- depicted the opening chapter of the Marshall saga.  

In short, the theme and introductory montage shared with viewers everything they needed to know about how the Marshalls had become stranded in the pocket universe of Altrusia, and what threats they would face there.  

"My song just recreates the experience of watching that fun show," Laurie told me in an interview several years ago. 

As the Kroffts explained the series to Laurie for the first time, inspiration came to her. "I whipped out my guitar and started singing about this hole that leads to a place called the Land of the Lost.  I repeated the word "lost" because you must have an echo if you're tumbling into the middle of the Earth. That's a requirement."

As the Land of the Lost montage commences, pictured below, we get a long-distance view of the Grand Canyon under golden sunlight. 

The sun's rays are visible in frame, which suggests that this place -- home, for the Marshalls, essentially -- is a kind of veritable paradise.  

The image is natural, or pastoral, and suggests peace and light. These qualities will contrast with the dangers of Altrusia, as we see further on.



The next frame finds the Marshalls -- Rick, Will and Holly -- in an inflatable raft, navigating a winding river. 

Significantly, the family is at the center of the action here, and clustered tightly together in their small, confining craft. 

This is an important blocking choice, because the family is at the center of the action in the entirety of the series as well, dependent on one another for survival and companionship. The blocking might have featured them in a line, one after the other, three in a row. 

But to have them positioned as they are (in the image below) more aptly suggests a unit, or a family "together."



Now an earthquake starts in the next frame, and the mountains and rocks around the Marshalls begin to rumble ominously.

All the effects in this sequence, as you may note, are achieved using miniatures. They were created by art director and production designer Herman Zimmerman, a long-time veteran of the Star Trek franchise. 

"I built the opening miniature of the series: the rapids," Mr Zimmerman told me in an interview. 

"The show began with a group of young people, their father, and their raft, in Colorado, and I created this large miniature, maybe 25 to 35 feet long. I shot it on videotape with miniature figures and a life raft. And the letters that arose of the mist and announced the title Land of the Lost...I carved those."

In the next sequence of shots, we see the effects of the earthquakes on the mountains, the river, and the imperiled Marshalls.



In the next shot, a mountain actually parts, and the Marshall raft goes through a new opening. 

I have always found this image to be one of the most fascinating in the introductory montage, because the opening of the mountain doesn't look random, or like an accident. 

Instead, it looks like the mountains are parting at a pre-determined point, and that suggests, to me, anyway, an ancient portal...perhaps one built by extra-terrestrial (Altrusian?) or otherwise non-human hands.



The same feeling is fostered in the next shot, as a giant rock door, essentially, slams down behind the Marshalls. 

They are in a new, long-unseen part of the river now, and about to go down a waterfall...







As the small raft careens down the colossal falls, the entire screen turns to white mist.  Out of the mist comes a credit: Sid and Marty Krofft Present...



Now, the mist clears, and we get our series title, which appears to be carved out of the same mountain or rock-type as what we witnessed on the river, at the onset of the quake.



The Marshalls awaken soon, and find themselves in a new place, and a new world.  The roar of the rapids is replaced by the roar of...a Tyrannosaurus Rex. 

The Marshalls look up in terror, even as the creature -- shot from a menacing low-angle -- gazes down at them hungrily.





Next, we meet our series stars, as the Marshalls come to their senses...and run for their lives.





The T-Rex (Grumpy) pursues...




Finally, the Marshalls unexpectedly find sanctuary: a cave on "High Bluff."  

This cave becomes the ad-hoc "home" of the series, as the Marshalls move in and attempt to establish a new life there.  

As the following images reveal, the humans are safe inside the cave, even from rampaging, hungry dinosaurs. None too pleased about this fact, Grumpy turns away from the cave -- and toward us -- and lets out an earth shattering roar.

Welcome to the land of the lost!








Below, the montage in action:

 

60 Years Ago Today: Voyage to the Bottom of the Sea (1964-1968)

As you may recall, at first  Voyage to the Bottom of the Sea  was a successful 1961 motion picture starring Walter Pidgeon as Admiral Nelson...