With
the original V saga now blogged in full, I’m going to switch gears for a
while, and turn my attention to another eighties sci-fi TV program: Captain
Power and the Soldiers of the Future (1987 – 1988). This is a
syndicated series that lasted for one season of twenty-two half-hour episodes,
and is fondly remembered today by many fans.
Marketed
in conjunction with an impressive line of “interactive” toys (vehicles, play-sets
and action figures), Captain Power and the Soldiers of the Future
was created by Gary Goddard and Tony Christopher, and developed by writers including
J. Michael Straczynski and Marc Scott Zicree. The series blended live-action
material with late-1980s computer animation.
A
bit like V, Captain Power and the Soldiers of the Future is also a story
of human resistance fighters fighting a formidable enemy. The series is set in
2147 AD after “The Metal Wars,” and that
destructive event pitted man against sentient machines.
As
the program’s opening narration reminds us: “the machines won.”
Now
a vicious warlord, Lord Dread (David Hemblen) rules the Earth from his base at Volcania
with robotic minions like Sauron, and he uses a process called “digitizing” to
defeat enemies, transferring their essences to the cyber world and a system
called Overmind.
A
post-apocalyptic series, Captain Power focuses on “mankind’s last hope” to defeat
Dread. In this case, that hope is
Captain Jonathan Power (Tim Dunigan) and his resistance cell.
The
group operates in secret out of an old military installation in the Rocky
Mountains, and often consults with a hologram/A.I. system called “Mentor”
(Bruce Gray). All members of the team
can also activate impressive fighting power suits/armor featuring different offensive and
defensive capabilities.
Those
populating Power’s team include:
Major Matt “Hawk” Masterson (Peter MacNeill),
a man who wears a suit that permits flight, and thus aerial combat.
Lt.
“Tank” Ellis (Sven Ole-Thorson)is the muscle of the group, as his name
indicates.
Sgt.
Robert “Scout” Baker (Maurice Dean Wint) can infiltrate enemy lines in his
power suit, and the premiere episode, “Shattered” begins with one such mission.
And
finally, Corporal Jennifer “Pilot” Chase (Jessica Steen) expertly gets the team in and
out of treacherous locations.
In
the series premiere, “Shattered,” we join Jonathan Power and his squad as they
infiltrate a Bio Dread Energy Sub-Station and destroy it. An angry Lord Dread realizes that Power must
be eliminated and suggests that the answer to destroying Power rests in his
past.
Sometime
later, Power’s team receives a transmission on the Resistance frequency from
Sector 19, which used to be the city of San Francisco. The sender is Athena
Samuels, one of Power’s old friends.
Before the war, he and Athena used to spend time at the City Limits Book
Store together playing chess.
Although
his team members suspect a trap, Powers meets Athena at a rendezvous, and she
promptly shoots him.
Power
survives, and soon learns that Athena had been digitized by Dread, and agreed
to help him spring a trap in exchange for her release. Athena feels guilty over her behavior, but
Powers understands her dilemma and they work together to beat back the
attacking Dread Forces, including Sauron.
Perhaps
the best way to understand Captain Power and the Soldiers of the Future
is by recalling historical context. The series was conceived and aired in the
mid-1980s, a time of a national “apocalypse mentality” due to the Cold War with
the Soviet Union.
Several
popular science fiction films of the time, including The Road Warrior (1982), Mad Max:
Beyond Thunderdome (1985) and The Terminator (1984) involved
visions of a post-apocalyptic future in which man’s 20th century
civilization had fallen. Of all those
films, The Terminator seems to have had the greatest visual and thematic impact on Captain
Power, since the series involve a clash between man and his
(rebellious) machines, and is set in a future of ruins.
“Shattered”
is clearly a low-budget show, and yet within a modest framework, it is visually
compelling. The opening sequence set in the substation reminded me of the frequent
boiler room settings of Blake’s 7 (1978 -1981).
And
just as those location scenes suggested an industrialized future empire in collapse,
similar settings here suggests a world of machine construction lacking in humanity
and warmth. Later, the episode provides
some vistas -- both miniature and studio-bound -- of destroyed San
Francisco. Again, budget is a factor,
but the visuals are certainly adequate, if occasionally claustrophobic.
Already
in “Shattered,” the writers seem to have determined (rightly) that the stories need to be
modest and straight-forward given the budgetary and time limitations. After the opening battle, the episode settles down
into a nice, emotional tale involving Power’s past. Athena and Power’s relationship is
contextualized in terms of their favorite game: chess.
That’s how they got to know each other before the war, and now they
play a kind of game of chess involving the future, with higher stakes. And Athena is just a pawn being used by the real power, Lord Dread.
Yet
“Shattered” never makes Athena into a villain, two-dimensional or otherwise. Instead, she speaks powerfully about slavery inside Lord Dread’s
cyber-verse. “You don’t know what’s like
in there, in the machine,” she tells Jonathan. “It
knows every secret…every shame…every hate and every love.”
Commendably,
Jonathan treats Athena with compassion and understanding, never blaming her for
trying to kill him or working with the enemy. This quality of compassion permits the character to transmit as very likable. He
is depicted taking chances rather than making decisions based purely on fear.
“Shattered” tells its story of friendship against a back-drop of heavy action. The opener features lots of zippy, colorful laser fire, and the end features a confrontation between Power’s team and Dread’s in the air and on the ground.
Yet
the explosions and laser beams don’t outweigh the impact of the human tale, and I still remember that some
critical voices of the day suggested that Captain Power had -- out of the starting gate -- found the right balance
between conflict and drama; one that the more expensive, more heavily-publicized
first season of Star Trek: The Next Generation (1987 – 1994) did not.
If
any factor visibly dates Captain Power at all today, it is not the storytelling (at least
so far), or even the action beats, but rather the computer animation used to
depict Sauron and other Dread minions. The
designs are great, but the execution looks prehistoric by today’s standards.
Personally, I don't find the effects bothersome, any more than I find the effects from Land of the Lost (1974 - 1977) bothersome. You just sort of "tune" yourself to specifics of the program and its possibilities, and move on.
Personally, I don't find the effects bothersome, any more than I find the effects from Land of the Lost (1974 - 1977) bothersome. You just sort of "tune" yourself to specifics of the program and its possibilities, and move on.
So join
me Tuesday afternoons in the coming weeks, as I review further episodes of Captain
Power and the Soldiers of the Future. Next week: "War Dogs."
Power On!
Another show that really needed the censors and BS&P to leave it alone.
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