Creator of the award-winning web series, Abnormal Fixation. One of the horror genre's "most widely read critics" (Rue Morgue # 68), "an accomplished film journalist" (Comic Buyer's Guide #1535), and the award-winning author of Horror Films of the 1980s (2007) and Horror Films of the 1970s (2002), John Kenneth Muir, presents his blog on film, television and nostalgia, named one of the Top 100 Film Studies Blog on the Net.
Friday, January 31, 2014
Pop Art: Orion Pan-Am Space Clipper Edition; 2001: A Space Odyssey
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
2001: The Comic Book: "Vira the She Demon" (Marvel, 1977)
Just imagine attempting to capture the age-spanning awe and majesty of 2001: A Space Odyssey every month, and you get an idea of what height this comic aspired to reach.
In particular, I’m remembering issue # 2, from January of 1977, written, drawn and edited by the great Jack Kirby.
In this “startling second issue” of a comic that urged readers to “begin a new journey to the stars - and beyond,” we are treated to the fascinating tale of “Vira, the She Demon.” The story begins in prehistoric Italy - a land dotted by live volcanoes - as Vira, a “non-submissive female” in the words of Kirby, attempts to survive in a totally inhospitable environment. She is dying of starvation until she encounters the Monolith. This strange alien tool/being imbues her with the knowledge of “fear,” and she hence sets herself up as the fierce She-Demon Goddess of a local tribe. Terrified of this pretend-God, the tribe's men house Vira and hunt game for her, and in return she leads them with wisdom...forming mankind’s first government.
Fast forward to the 21st century and we meet astronaut Vera Gentry, of Explorer Unit 5, now stationed on Ganymede. A race of vicious alien hunters destroy her life support and shelter, and like Vira the She Demon so long ago, she flees, only to encounter the Monolith.
This time, the Monolith whisks her off into a world of her own (just like David Bowman’s sitting room in the movie). In her own environs, including a swimming pool she once owned, Vera Gentry ages to 102 years old before ultimately transforming into a Star Child, a so-called “New Seed.”
And yes, this is trippy (or ultimate-trippy....) stuff. It was an audacious move to begin a comic-book line based on a film that had few characters survive, little dialogue, and which jumped from time-period to time-period with regularity, but I wager Jack Kirby was just the talent to do it. This issue apes 2001 by starting at the “dawn of man,” (like the film...) leaping to the year 2001 (like the film...) and then on and beyond into the “future of man” - just like the film. The enigmatic black Monolith, as one can tell from this summary, is a key player, a catalyst, and agent of transformation.
Apparently, it wasn’t long before Marvel's editors realized this brand of story was going to be awfully difficult to sustain every issue. I mean, how many times can you repeat the same tale the Kubrick movie covered so well? The anthology format essentially meant there was nothing recurring for comic-readers to latch onto each month except....philosophy and the general concept.
Therefore, in later issues, such as the final one, number # 10, Kirby went in new directions, focusing on a character named “Mister Machine,” and avoiding the Monolith. In the "Monolith Mail" page of that book, the editors wanted to gauge reader response. Should they focus on Mister Machine as a central character or continue the anthology format?
Alas, we'll never know where the comic-book might have finally gone...
So why remember Kirby’s 2001: A Space Odyssey comic today? Well, first of all, it was daring. This wasn’t Star Wars where you could take Luke Skywalker to a water planet one issue, then team him up with a giant green bunny for a pastiche of The Magnificent Seven the next. Kirby’s take on 2001 was a bold idea that relied on the notion that fans would be interested in genuine science fiction stories, even ones not held together or connected by recurring characters.
Also, I remain incredibly fond Kirby’s unique art design (which is also evident in Thundarr the Barbarian, which I'm reviewing on Saturdays...) Why hasn’t some clever filmmaker faithfully adapted his style to cinema? His concepts and designs are inherently cinematic, and totally different from anything we’ve yet seen captured on the silver screen. Anyway, that’s another story. Here, I would simply suggest that Kirby’s comics accurately captured the nature of the 2001: A Space Odyssey universe (with a nod to Marvel’s Watcher thrown in too...), and I wanted to champion the accomplishment.
After all, 2001 is an odd and beautiful film, one with a minimum of talking, but remarkable imagery. We all remember the scene where an ape-man in the past throws a bone into the air and we leap forward to a bone-shaped orbital spaceship, right? Well, Kirby constantly presented panels like that in the comic-book, leaping us from century-to-century with the same kind of visionary touch. Original? No, it was Kubrick’s imagination translated to a comic, but it was translated in intriguing fashion nonetheless, and Kirby’s art certainly made it feel original, that’s for sure.
So let’s hear it for doing something bold and different. It’s easy to do a Star Trek, Star Wars, or Battlestar Galactica in comic form, but 2001: A Space Odyssey? That’s a crazy notion, but "Marvelous Marvel" has been there and done that.
Labels:
2001: A Space Odyssey,
comic-books,
From the Archive
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
Cult-Movie Review: 2001: A Space Odyssey (1968)
Stanley
Kubrick’s 2001: A Space Odyssey (1968) is widely regarded as one of the
greatest films ever made, and perhaps the greatest science fiction film in
cinematic history. Accordingly, film critics and scholars have approached the film in a number of ways.
2001:
A Space Odyssey
is open to many interpretations because of the narrative's ambiguous nature, and due to the absence of an overt explanation regarding key events
and motives especially vis-à-vis the HAL 9000’s murderous behavior on the Jupiter mission.
While
acknowledging that 2001: A Space Odyssey may be viewed under a number of different
and competing microscopes -- and quite rewardingly so -- I want to write today about
what I believe is the Kubrick film’s primary focus: man
and his tools.
For
our purposes today, a tool might be defined as “a device used to facilitate or perform work formerly or otherwise
completed by manual means.” Thus, the term "tool" can encompass spaceships, computers or other weapons, as well as more pedestrian instruments.
In terms of structure, 2001: A Space Odyssey is organized into four distinct segments,
each diagramming a stage or phase of mankind’s historical development.
In order, these are: “The Dawn of Man,”
Clavius, “18 Months Later,” and “Jupiter and Beyond the Infinite.” Three of these segments are separated from one another by black title cards. The Clavius section is not so delineated, but via a memorable visual transition instead.
In
brief, every one of these four segments focuses specifically on the interaction between man and his tools, and the
evolution of that relationship across the years and centuries. This relationship grows, essentially, from a view of how man utilizes his tools for survival, to one of how he comes to depend on -- but simultaneously ignore -- the tools proliferating around him.
Then, the progression continues in the final two sections of the film. 2001: A Space Odyssey's third part gazes at the way man (seemingly without intent...) allows tools to dominate him…and eventually threaten
his very existence.
Finally,
Kubrick’s
2001: A Space Odyssey meditates on the way that man might move beyond his long-held dependence on tools.
Or alternately -- depending on your belief about the
film’s unseen aliens -- the film meditates on how man finally unites or joins with them.
The Dawn of Man
2001:
A Space Odyssey
commences on Earth in pre-history as a group of hominids -- ape-like human ancestors -- struggle to
survive in a harsh and forbidding natural landscape.
These hominids form loose associations with one another at first, but are rivals for resources such as water and food. The hominids live in relative harmony with other
creatures, such as cow-like animals, but this harmony is a limiter to their survival. If the hominids can’t kill for food when they need it, for instance, survival is imperiled. Similarly, lack
of access to water equates with death.
In this landscape, those who are physically strong can take the land -- or resources -- from the weak or timid.
Then,
one day, the imposing black Monolith appears on the savanna, and a curious hominid individual approaches it. He is
imbued with enhanced intelligence by this mysterious, alien object. This increased intelligence manifests itself in an unusual way. The affected hominid is able to see and contextualize a discarded animal bone as something new and different: as a tool.
This tool assists him in procuring food. Specifically, it is a bludgeon with which to more effectively kill animals.
Yet the tool is also vital for use in defense of the hominid's territory because it can be used to vanquish invaders. Soon after the first use of the tool, the loose association of hominids
seems to become more tribal. The “tool”
-- which overtly makes their lives better -- tightens and cements the loose bonds of
“society.” It galvanizes them. But if the tool is a protector, make no mistake, it is also history's very first weapon.
Soon,
Kubrick's camera records the tool's dynamic impact on man and his burgeoning civilization. The hominid tool user bashes an animal carcass in glorious slow-motion. Bones fragments and other chunks of organic shrapnel are hurled into the air like exploding fire crackers. The image represents a joyous celebration of
destruction, and of man's new-found power.
Man now boasts the capacity to destroy on a level heretofore
unseen. The bone represents not merely weaponry, however, but mankind’s first step in the process of dominating the environment around
him. He is no longer victim to predators
and competitors. He can fight back with
lethal force and re-shape the natural world to his specifications.
Mankind's long climb toward the stars has begun...
Clavius
“The
Dawn of Man” interlude in 2001: A Space Odyssey concludes with
the triumphant hominid participating in an orgy of destruction, tossing that first tool -- an
animal bone -- into the air. Kubrick’s
camera focuses on the bone’s ascent into the air and then cuts suddenly, while the tool is
still airborne, to orbital space.
In
the relative space of the frame that the bone previously occupied, we now see a (roughly)
bone-shaped satellite in its place. This moment, this match-cut, has been termed "one of the most breathtaking and inspired cuts in film history." (Jeff Rovin, A Pictorial History of Science Fiction Films, Citadel Press, 1975, page 123).
2001: A Space Odyssey then cuts once more, to several other brief shots of orbital satellites. These are nuclear weapon
platforms, the very latest development of that long-ago weapon: the hominid's “bone.” These are the modern tools that allow man to protect
himself, but also permit him to threaten his neighbor and preserve his territorial imperatives on Earth.
Although mankind has developed
greatly in the span since the Dawn of Man, Kubrick suggests through his remarkable visual transition from bone to space weapons platform that this development mostly arises in terms of his destructive potential.
Now, whole countries can be wiped out in mere seconds. Man not need even see his enemies or competitors, or come into physical proximity with them if he wishes to vanquish them.
In other words, man has finally mastered his environment, and he has done so by constructing ever-more powerful tools, ever more powerful weapons.
Yet there is another significant element of this equation as well. The unmanned orbiting weapon platforms reveal that man has also ceded,
to a large degree, the day-to-day control of his environment to his increasingly
complex and powerful instruments.
2001:
A Space Odyssey’s
sophomore segment is dominated, for the first several minutes at least, by a
soundtrack composition that determinedly reflects this notion: The Blue Danube
Waltz by Johann Strauss II (1825 – 1899).
A waltz is commonly defined as a dance performed by a “couple
who as a pair turn rhythmically around and around as they progress around the
dance floor.”
However, in 2001: A Space Odyssey, the couple
that dances the waltz is not human.
Instead, the duo consists of a space station and the Orion Pan-Am space clipper. The passenger vehicle approaching the station actually "tunes" itself to match the revolution of the space station. The two metal bodies in
space perform a synchronized docking maneuver. The simple, repetitive nature of the waltz suggests that this movement is part of an almost unthinking routine.
The implication here is clearly that man has
fashioned a world in which his tools have assumed a role of paramount importance, and work together in
untroubled, unthinking coordination. Thus,
the tools are a critical part of man’s environment, but not, at this juncture, in a manner that is deemed overtly threatening to man's supremacy.
Rather, the tools -- space stations, space passenger-liners, and so forth -- have permitted for man to expand his environment (into Earth orbit), and still
maintain the façade of a regular or routine "human" life. Top put it another way, man has brought the leisure and affluence of
Earth society (as well as the threat of nuclear destruction...) into the closest
realm of the final frontier: high orbit.
After the docking of the spaceship, 2001:
A Space Odyssey follows Dr. Heywood Floyd (William Sylvester) to the
airport-like interior of the space station, where many familiar 20th
century “brands” have expanded their reach.
There’s a Howard Johnson's, a Hilton Hotel, and Floyd even utilizes
a “Bell” picture-phone device to contact his daughter and wish her a happy
birthday.
In short order, Floyd also engages in conversation with several Soviet scientists -- who are suspicious of his presence
and whatever secret is being closely monitored on the moon base at Clavius --
thus suggesting another brand has survived to the 21st century too: The
Cold War.
Floyd then travels to Clavius Moon Base. He attends
a board meeting, delivers an extremely dull and pedantic speech about security, and then heads out to Tycho crater, where a Monolith has been recently unearthed. Along the way -- aboard the
moon-bus -- Floyd eats a ham sandwich and makes small-talk with the pilots. They compliment him on his speech, and in turn he dutifully compliments their work.
This entire section of 2001: A Space Odyssey is devoted to
the manner in which man has rendered the frontier palatable by extending those
things (and those tools….) which make
his life more seem normal or more routine.
The board-room scene in which Floyd discusses, before an audience of scientists, how to
maintain security about the Monolith, is one of the most deadly dull imaginable, and the visual set-up reinforces that notion. Indeed, that's the point. Virtually the entire scene is a static long-shot.
Virtually everything in the this Clavius interlude, from the boring “work” talk (x 2) to the act of eating a ham
sandwich while flying over the lunar surface suggests that man has let his tools
overwhelm him while he remains in a kind of developmental stasis. Even the film's white-on-white visual palette suggests this fact. In the board room scene, the white of the walls is blinding, and nearly washes out everything, including the event's speaker, Floyd.
Our space-age tools render everything...ordinary, it seems. There's even a zero-gravity toilet for bathroom emergencies! The natural setting or surrounding -- orbital space -- however, is ignored. This lack of oversight regarding technology,
regarding our tools is clearly an approach with problems, as the next section of the film
reveals in detail.
Jupiter Mission: 18 Months Later
When
men working on the moon excavate the Monolith, it emits a signal beamed at
Jupiter, and so Floyd and others quickly prep a voyage to that distant
world. Discovery One is the ship to make
the journey. It travels with a crew of
six, at least according to the BBC News Special featured in the film The six include three scientists in cryogenic hibernation, two
astronaut pilots to manage the flight (Frank Poole [Gary Lockwood] and David Bowman [Keir Dullea]), and the
most advanced computer ever constructed, the HAL 9000.
HAL,
the audience is quickly informed, can “reproduce
most of the activities of the human brain” and is “foolproof and incapable of error.”
In short then, HAL represents the ultimate tool, one who can mimic -- to the last
detail -- every facet of human consciousness. He even
refers to himself as a “conscious entity.” And according to Dave, HAL acts like “he has genuine emotions.”
Kubrick suggests HAL's "sentience" and importance as a co-equal of man by favoring the computer's view-point several times. Several shots consist of us -- the audience (or the camera) -- looking out through Hal's ubiquitous red eye. This perspective all but declares HAL's status as a life-form. It is also a significant change from the camera-work in the earlier sections of the film.
In his essay, "The Face in the Machine," (Stanley Kubrick: Seven Films, Chapter 2, McFarland, 1998, page 54.) author Randy Rasmussen notes that the Dawn of Man scene is notable for its camera-work, which suggests "a neutral observer." Such is not the case here. The viewpoint of a neutral observer is replaced, at least at times, by HAL's distinctive eyesight.
So what does HAL's nature -- and choices -- say about man and his tools?
By recreating himself in “tool” form, man has actually only succeeded in recreating all
his own weaknesses and insecurities.
Tools originated, in the Dawn of Man section of the film, as weapons
that man uses for purposes of destruction. By recreating
his psychology in machine form -- A.I., essentially -- man has now transmitted that very pathology to his tools. Not only is HAL
inquisitive like his organic creators, he is capable of imagination. And because of that imagination, he can -- in his own words -- “project concern”
about the mission to Jupiter. That
concern graduates to paranoia, and HAL eventually commits murder. Does he do so out of fear of where is headed? Of what he will find upon reaching his destination?
Or does HAL become a killer so to preserve his
standing as “the most reliable computer ever made?”
We can conclude from HAL's narcissistic behavior that by the year 2001 and the dawn of A.I., our tools have finally grown as psychotic
and confused as mankind, himself. As much
as he is a child of man, HAL is also a child (or grandchild) of bombs, tanks, those orbital nuclear satellites and every other murderous tool our race has ever built. Both of HAL's parents -- machine and man -- are steeped in a long history of bloodshed
and death.
One
of the famous scenes in science fiction film history occurs in this third section of 2001: A Space Odyssey. It involves man’s triumph over the tool (or child...) that has attempted to dispatch its master. Dave Bowman breaks into HAL’s memory
bank and begins to very methodically shut down the computer’s higher brain functions.
While this
happens, HAL rather pitiably sings a song called “A Bicycle Built for Two (Daisy).”
The
lyrics of that song are instructive, and reflect, in a strange way, man’s
relationship with his tools. “I’m half
crazy, all for the love of you,” sings HAL, and indeed, he is indeed half-crazy, torn
between fulfilling his programming and satisfying his own, human-spawned sense of imagination,
inquisitiveness, and paranoia
Later, HAL sings the lyric “It won’t be a stylish marriage,” and again…it is not a stylish marriage
between man and machines, is it? It has become quite an uneasy relationship. And the bicycle built for two? Well, that's the Discovery One, in a sense. It is the conveyance headed into the future, carrying man and machine together in "marriage" toward a joined destiny.
Nuclear
weapons hang in Earth orbit, ready to destroy their makers at the push of a button, and on Discovery, a
microcosm version of that “war” rages. The
tool has attempted to usurp its master, and the master -- now desperate -- strikes back against it.
Yet mankind, as
we saw in The Dawn of Man, cannot survive without his tools. And as we witnessed in the Clavius section of 2001: A Space Odyssey, he no longer even recognizes how dependent upon them he is.
What
HAL and his murderous ways acutely point out is the fact that man's tools have grown to such intelligence and ubiquity
that the user/tool relationship itself is in question. Not a stylish marriage, indeed.
The agenda from Kubrick, I believe here, is
one of warning. It might very well be that the director viewed this period (the turn of the century) as the epoch
in which the human race was in the most danger of destroying itself.
Lest we forget historical context, 2001: A Space Odyssey was produced in the late sixties during
a conflict that seemed like it was going on forever (Vietnam) The threat of nuclear annihilation -- when the push of
a single button could rain death upon millions across the planet -- was ever present.
But if man can survive his flirtation with
deadly machines, with the technology he himself has forged to tend to his needs and make life comfortable, 2001: A
Space Odyssey seems
to suggest, than there will be no limits for what he can achieve. If masters the urge that gave rise to such weapons in the first place, the sky's the limit.
Which brings us to…
Jupiter and Beyond
the Infinite
The
final section of 2001: A Space Odyssey has often been considered the most opaque
in terms of its meaning. What actually
happens here?
To summarize, Bowman
learns of the Monolith’s existence and, in a space pod, actually travels inside it. He mysteriously finds himself in a Victorian sitting room
where he ages and confronts the Monolith again.
Then, he reaches for it, just as the hominid reached for it in “The Dawn of
Man” and as an astronaut reached for it in the Clavius section. In reaching out for the Monolith, Bowman is
re-born As hominid became man, man now becomes Star Child.
Some
of the last images of 2001: A Space Odyssey showcase the
Star Child regarding Earth with curious, attentive eyes.
So
how does this coda fit in with the leitmotif regarding the evolution of man’s
relationship with his tools?
There
are two interpretations to consider.
The
first is that Bowman, by defeating the HAL 9000 and traveling inside the
Monolith, has been proven victorious during the most dangerous time in mankind’s history. He has heard the wake-up call (provided unwittingly by HAL) and re-asserted -- for the first time
since that hominid tossed the weaponized animal bone into the air -- humanity’s
control over his own tools.
With no
regard for his future survival, Bowman chooses exploration of the frontier over
his own continuation. He seeks to move
forward (and thus “evolve”) when he could have simply stayed on Discovery and
engineered a Robinson Crusoe-type existence, sans HAL. ''
He not only defeats an upstart creation or
tool, Bowman abandons routine and security for the unknown, to expand his own
personal knowledge. He chooses the extraordinary over the ordinary, and remember the Clavius section of the film is all about how space travel has indeed become very ordinary.
It
is Bowman’s courage (like the Homind’s courage, or the astronaut’s courage...)
that reveals to the Monolith that man is ready to grow again. In this case, that
courage involves leaving what is known (the Discovery One, personal safety) for what is unknown.
The
second interpretation is actually one that I prefer. The aliens in the film are never depicted in a corporeal form that we would recognize as
life. But an argument could be made that
Monolith is that alien life form. And it is simultaneously a
mechanism tool (spurring evolution and transmitting a signal), and a life-form
in and of itself.
The
Monolith is the alien life form behind man’s development from savage to
open-eyed star child;” one that has, we must assume, integrated the idea and use of tools
into itself.
The greatest stage of
“existence,” therefore, occurs when tools and their users come together in one form, fully integrated. Today, some people call this futuristic notion “The Singularity,” and there is much talk of it occurring in forty years
or so.
But the bottom line is that the
Monolith -- while physically-appearing to be an “instrument” -- shows a human interest or curiosity in
mankind. It cares for Dave Bowman through the end of his days. It accelerates man's development when that development is earned and warranted.
So if HAL was the
mad machine born from humanity’s weaknesses and pathology, the Monolith appears to be an instrument and life-form imbued with qualities we would consider man’s finest.
The idea that man will meld with his machines or tools and emerge as something greater than either parent is characterized visually, I believe, by the frequent views of Dave Bowman's eye during the Stargate sequence. As you can see from the image above, this eye is not quite human anymore.
Instead, it's like a "technologized" version of a human eye, a melding of HAL and Dave.
And the only close-up of an eye that Kubrick has favored us with so far is one of HAL's. But now -- in the Stargate sequence -- Dave's eye is featured in similar detail. A visual connection is forged.
Beyond Our Tools: Order
in the Universe
Stanley Kubrick’s selection of shots and
compositions in 2001: A Space Odyssey suggest that beyond man and his tools there is an order to the universe that humans can’t necessarily understand, or
even detect.
Perhaps becoming the Star
Child means reckoning with that currently “unknowable” order, one which I believe to be something akin to Singularity.
Kubrick begins the task of suggesting
order in the cosmos from the inaugural shot of 2001: A Space Odyssey.
The first image is of a beautiful outer space landscape which depicts Earth's pocked moon in
slow descent.
Beyond the moon, slowly growing visible is Earth itself: blue,
beautiful, and alive. And over the
Earth, even more distant stands Sol, our brightly shining sun. The three
bodies are aligned perfectly, suggesting a connection, an invisible line, a
perfect one-two-three. This is 2001: A Space Odyssey's first indication of a cosmic order, but not
the last.
Even the soundtrack suggests this order. 2001’s “theme song” as it might even be considered is “Thus Spake Zarathustra,” a formal composition by Richard Strauss (1864 – 1949) which again, primarily denotes order.
As Kenneth Von Gunden and Stuart H. Stock wrote in in Twenty All-Time Great Science Fiction Films (Crown; 1982, page 190), the composition: “…opens with an ascending phrase of three notes…which represent Nietzcshe’s view of the evolutionary rise of man…These three notes serve note that the number three is essential to the film: from the perfect alignment of the three spheres of Earth, Moon, and sun at the beginning to the appearance of things in threes...”
We see this kind of "ordered" staging of heavenly bodies in "The Dawn of
Man" sequence as well.
There, Kubrick gives us a shot from ground level, gazing up at the
imposing monolith. The sun -- high in the sky -- is intersected by the Monolith's apex, and beyond the sun is a crescent moon. Here we have another viewpoint that intimates a frame of intentional arrangement:
a direct line from the Monolith to the heavens above; to the "star"
people or aliens.
Late in the film (near the climax),
Kubrick's camera depicts a shot of Jupiter and its myriad satellites. Once
more, the heavenly bodies are lined up in symmetric, precise sequence, but then -- interestingly -- a black Monolith intersects the line
of planets and moons almost perfectly on the horizontal axis, splitting the
line in two.
It is almost as though here we are gazing at an
algebraic equation -- a new meaning -- created by the planets' positions. It is an order
beyond mankind's understanding or comprehension since we -- unlike Kubrick's omnipotent camera --
can never see such a view, can never act as "the eyes of the universe,"
as it were.
We travel between worlds; in orbital
space, but can we see the stars how God might see them?
Or how the Monoliths do?
In all these views, the stars are
immaculate and perfect, arranged and organized for eyes not our own.
But it is, perhaps, in our constantly evolving relationship
with our tools that we have the best chance to some day detect that very perspective.
We'll see.
Next
Friday: 2010: Odyssey Two (1984)
Labels:
2001: A Space Odyssey,
Stanley Kubrick
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
Movie Trailer: 2001: A Space Odyssey (1968)
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
Thursday, January 30, 2014
Movie Trailer: Insidious (2011)
Labels:
movie trailer
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
Movie Trailer: Insidious Chapter 2 (2013)
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award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
Wednesday, January 29, 2014
Cult-TV Flashback: Space Precinct (1994)
Just a season after Steven Bocho and ABC-TV brought extreme grittiness (not to mention four-letter words and bare behinds...) to televised cop dramas with the popular NYPD Blue (1993 - 2005), veteran British producer Gerry Anderson premiered his own unique take on the cop genre: the futuristic adventure, Space Precinct. Only recently, interest in the series has increased dramatically because of a blunt behind-the-scenes documentary about the project, called Space Precinct: Legacy.
This one-of-a-kind science fiction TV series from the nineties had roots going all the back to a never-aired pilot film -- Space Police -- in 1986. Covered in Starlog Magazine at the time, the drama starred Shane Rimmer as an Earth cop named Brogan working in a very, very alien environment.
By 1994, when the concept finally went to weekly series, American actor Ted Shackelford (Knots Landing) assumed the role of Officer Patrick Brogan, a family man and officer working in the 88th Precinct in Demeter City, on the distant planet called Altor.
And -- in an eerie repeat of what occurred with Space: 1999 in 1975 -- absolutely no one knew what to make of the new Anderson drama.
Specifically, Space Precinct aired sporadically in syndication across the United States, often at 3:00 in the morning. It hardly dented the pop-culture bubble.
Apparently, many station programmers weren't certain if Space Precinct was an adult drama, a kid's series, or something else entirely. The adult narratives about drugs ("black crystal") and sex suggested the former. The fanciful alien make-up design and cops-and-robbers-styled action indicated the latter.
Frankly, no one had ever seen anything quite like it.
Now, twenty years after it first aired, modern audiences can judge for themselves the quality of the program, since the series is available on DVD.
Commendably, the miniatures are even used to buttress the series' pervasive and droll sense of humor. In an episode called "Double Duty," an impressive space colossus appears in space over the orbiting precinct house, and is the punch-line to a very funny joke about an alien race seeking its lost queen.
In another episode, there's a whimsical little pizza-delivery hopper that gets pulped during a chase. And in yet another show ("Body and Soul"), the miniature work evokes a kind of anxiety or terror. An impressive space derelict -- covered in space dust -- is discovered crashed on the pitted surface of Merlin's Asteroid.
Writing plainly, I can't argue that this sci-fi series is particularly deep, but in a way it reminds me -- in a positive light -- of the first season of Buck Rogers in the 25th Century, which was essentially James Bond in Space (or Mission: Impossible in Space).
As was the case there, here you get exactly what you pay for: a cop show set on another planet, with every story adapting the conventions of the cop genre to the weird, futuristic setting.
Two elements of the series render Space Precinct enjoyable. The first is the sense of pace: the series is downright frenetic and action-packed. It never stays put too long in any given scene, so you don't have time to linger on the elements that don't work (largely the human performances and some risible dialogue).
Secondly, if you watch several episodes of Space Precinct back-to-back you will quickly glean a feeling for the program's quirky sense of humor. In the aforementioned "Body and Soul," for instance, there's a talking elevator that quotes Samuel Johnson (!). In "Double Duty", there's the great joke with the bag lady from "Megalon 7" (there's your Godzilla reference...), and it features a special effects punch-line that left me cackling.
In point of fact, some episodes of Space Precinct even do offer a kind of elegant story structure. For example, "Double Duty" is all about the assumptions that people make on a day-to-day basis. Those assumptions are all perfectly reasonable, but nonetheless wrong. In police work, such closely-held assumptions can be dangerous, even deadly.
From "The Snake," a booby-trapped Omega Tanker. |
In brief, I'll state this: if nothing else, Space Precinct is truly a fascinating historical artifact.
This is so because the Anderson venture is one of the last sci-fi TV programs to rely almost entirely on miniatures and models rather than CGI in terms of depicting alien space ships and environments.
Much of the episodic action of Space Precinct occurs in a colossal Blade Runner (1982)-styled future metropolis rendered completely in miniature, and often with impressive results.
Across the episode catalog, audiences see the waterfront ("near the anti-gravity processors"), parking decks ("Protect and Serve"), mom-and-pop shops ("Enforcer"), the spires of the Hotel Nirvana ("Protect and Serve"), futuristic crack-houses ("Double Duty") and other facets of the metropolis.
The program's ubiquitous flying cars, or "hoppers," are also small, meticulously-detailed models -- moved about on wires -- and there are some really terrific craft designs highlighted in Space Precinct.
The futuristic apartment complex/space station that orbits the planet is absolutely gorgeous, for instance, and the standard-issue police cruiser -- a multi-engined, fighter-type affair -- is the utilitarian but fun workhorse of the series' action.
Commendably, the miniatures are even used to buttress the series' pervasive and droll sense of humor. In an episode called "Double Duty," an impressive space colossus appears in space over the orbiting precinct house, and is the punch-line to a very funny joke about an alien race seeking its lost queen.
In another episode, there's a whimsical little pizza-delivery hopper that gets pulped during a chase. And in yet another show ("Body and Soul"), the miniature work evokes a kind of anxiety or terror. An impressive space derelict -- covered in space dust -- is discovered crashed on the pitted surface of Merlin's Asteroid.
The big drawback to this old-school special effects approach is simply that the ships/vehicles don't always look entirely convincing while in motion over atmospheric Demeter City. Sometime, it is all too clear you're watching highly-detailed miniatures. In the worst shots, it's one step up from a Godzilla movie of the 1960s. In the best shots, the Space Precinct visuals really do pass muster, even almost two-decades later.
Interestingly, the space-bound chase scenes -- which don't have to deal with rain, fog and other atmospherics of city-life -- are still uniformly excellent today. In keeping with the cops and robbers, daily-life-in-space milieu of the show, these chase scenes, on occasion, even feature the futuristic equivalent of "driver's side air bags" -- inflatable ejection pods used in the event of an accident. Again, the intent of such devices seems to be to evoke bemusement or humor.
Also, well in keeping with the Gerry Anderson legacy and tradition, every episode of Space Precinct features at least one gigantic, incredibly impressive explosion.
In "Protect and Serve," a futuristic parking deck gets totalled in glorious, fiery fashion; in "Body and Soul" a prototype derelict spaceship self-destructs after a tense countdown.. In "The Snake," a mad bomber detonates a space freighter in the interstellar void, and so on.
Perhaps even more importantly than the miniature effects, the alien creature designs of the series forecast the fascinating approach of Farscape (1999-2003); namely the incorporation of puppets into the mix so that the featured aliens truly seem like aliens...and not just like lightly-retouched humans with rubber ridges on their foreheads or noses. It's a revolutionary approach that differentiates it from its contemporaries in America (namely TNG and DS9).
Perhaps even more importantly than the miniature effects, the alien creature designs of the series forecast the fascinating approach of Farscape (1999-2003); namely the incorporation of puppets into the mix so that the featured aliens truly seem like aliens...and not just like lightly-retouched humans with rubber ridges on their foreheads or noses. It's a revolutionary approach that differentiates it from its contemporaries in America (namely TNG and DS9).
Now, Farscape really and truly mastered this method of creating memorable alien creatures. Space Precinct made the same valiant attempt about five years earlier, but not on such a flamboyant and wholly successful scale.
That said, the aliens featured in this series -- largely a rogue's gallery of cosmic criminals -- are a pretty fascinating and entertaining bunch. After a few episodes, you don't really consciously process the fact that you are actually watching animatronic puppets. Therefore the creature designs -- while initially startling and a little too whimsical for my taste -- ultimately prove effective.
In terms of behind-the-scenes personnel, Gerry Anderson -- as always -- assembled a top flight crew. Here, the late, great cinematographer Alan Hume (Return of the Jedi [1983], Octopussy [1983], Lifeforce [1985], Runaway Train [1985] and A Fish Called Wanda [1988]) shoots several episodes.
Amongst the directors helming individual episodes are such vets as John Glen (The Living Daylights [1987], Licence to Kill [1989]) and Sidney Hayers (Circus of Horrors [1960]. Their expertise is needed and well-deployed, especially because some of the sets (interior and exterior) seem cramped and even impractical for shooting.
Writers on Space Precinct include Marc Scott Zicree, and J. Larry Carroll. Zicree's stories, in particular, are very enjoyable, and successfully transmit the jaunty, almost tongue-in-cheek vibe of the series. For example, Zicree laces his efforts with little in-jokes and tributes to other famous genre programs. In Zicree's "Enforcer" there's a joke about a "bruise the size of a horta's egg," and a passing reference to a crime called a "1701 in progress."
As you'll recognize, these are both fun and knowing Star Trek references.
That said, the aliens featured in this series -- largely a rogue's gallery of cosmic criminals -- are a pretty fascinating and entertaining bunch. After a few episodes, you don't really consciously process the fact that you are actually watching animatronic puppets. Therefore the creature designs -- while initially startling and a little too whimsical for my taste -- ultimately prove effective.
In terms of behind-the-scenes personnel, Gerry Anderson -- as always -- assembled a top flight crew. Here, the late, great cinematographer Alan Hume (Return of the Jedi [1983], Octopussy [1983], Lifeforce [1985], Runaway Train [1985] and A Fish Called Wanda [1988]) shoots several episodes.
Amongst the directors helming individual episodes are such vets as John Glen (The Living Daylights [1987], Licence to Kill [1989]) and Sidney Hayers (Circus of Horrors [1960]. Their expertise is needed and well-deployed, especially because some of the sets (interior and exterior) seem cramped and even impractical for shooting.
Writers on Space Precinct include Marc Scott Zicree, and J. Larry Carroll. Zicree's stories, in particular, are very enjoyable, and successfully transmit the jaunty, almost tongue-in-cheek vibe of the series. For example, Zicree laces his efforts with little in-jokes and tributes to other famous genre programs. In Zicree's "Enforcer" there's a joke about a "bruise the size of a horta's egg," and a passing reference to a crime called a "1701 in progress."
As you'll recognize, these are both fun and knowing Star Trek references.
"It's a Whole New World"
Set in the year 2040, Space Precinct follows the busy happenings in Demeter City's 88th precinct, an orbital space station and headquarters for the planet Altor's multi-racial police force.
Twenty-year NYPD veteran Patrick Brogan (Shackelford) has recently transferred to the 88th from Earth, and is slowly adjusting to life on this strange alien planet. He has brought along his wife Sally (Nancy Paul), his son, Matt, and his daughter Liz. Together they live on another space station, the "suburb" orbiting the city-planet "downtown."
At the precinct house, humans, Tarns and Creons work together to police the dangerous city below, which is named for the Greek Goddess Demeter, who -- appropriately -- held power over "the law" and controlled "the cycle of life and death."
For easy reference, the Tarns seen here are sort of "Yoda Heads," three-eyed aliens with telepathic/telekinetic abilities and elfin ears.
By contrast, the Creons are the bug-eyed "E.T. Heads," and seem more like the (Irish?) working-class folk of Demeter City. Captain Podly, a man who pulled himself up "from the street" by his bootstraps, is a Creon.
Brogan's human partner in the precinct is the hot-blooded Jack Haldane (Rob Youngblood), a younger officer who shares a flirtatious/adversarial relationship with the gorgeous Officer Janet Castle (Simone Bendix).
Right off the bat -- in terms of appearance and behavior -- long-time science fiction TV fans will find the banter and relationship between Haldane and Castle highly reminiscent of the Tony Verdeschi/Maya relationship on the second season of Space: 1999. But strangely, the imitation is okay. The characterizations on the show are not deep in any meaningful sense, and the scenes between these would-be lovers add another fun, romantic element to the proceedings.
In each episode of Space Precinct, Brogan, Haldane and Castle go up against criminals in Demeter City, and Space Precinct lovingly and faithfully resurrects every cliche of the cop genre and then updates each for the future milieu.
By contrast, the Creons are the bug-eyed "E.T. Heads," and seem more like the (Irish?) working-class folk of Demeter City. Captain Podly, a man who pulled himself up "from the street" by his bootstraps, is a Creon.
Brogan's human partner in the precinct is the hot-blooded Jack Haldane (Rob Youngblood), a younger officer who shares a flirtatious/adversarial relationship with the gorgeous Officer Janet Castle (Simone Bendix).
Right off the bat -- in terms of appearance and behavior -- long-time science fiction TV fans will find the banter and relationship between Haldane and Castle highly reminiscent of the Tony Verdeschi/Maya relationship on the second season of Space: 1999. But strangely, the imitation is okay. The characterizations on the show are not deep in any meaningful sense, and the scenes between these would-be lovers add another fun, romantic element to the proceedings.
In each episode of Space Precinct, Brogan, Haldane and Castle go up against criminals in Demeter City, and Space Precinct lovingly and faithfully resurrects every cliche of the cop genre and then updates each for the future milieu.
In other words, various episodes involve corporate malfeasance ("Body and Soul,") drug dealers ("Double Duty") blackmailing bombers ("The Snake"), con men running protection rackets ("Enforcer") and the ever-popular witness protection and stakeout ("Protect and Serve.")
But, commendably, the writers do their darnedest to marry these cop genre cliches to solid science fiction concepts.
One of the finest episodes, "Body and Soul," turns the bitter hologram replica of a Howard Hughes-type tycoon into a murdering monster with a God Complex, for instance. Another show, "Body Double" uses an Alien-like xenomorph as a mob-land assassin.
Space Precinct also relies heavily on tried-and-true cop cliches for the depiction of its main characters. There's the occasionally wrong-headed superior (the aforementioned Captain Podly) and the cop-with-the-traumatic past (on the bomb squad, no less...), Janet Castle. And Brogan, of course, is overworked, even to the point where he can't take time to enjoy a candle-light dinner with his lovely wife.
But, commendably, the writers do their darnedest to marry these cop genre cliches to solid science fiction concepts.
One of the finest episodes, "Body and Soul," turns the bitter hologram replica of a Howard Hughes-type tycoon into a murdering monster with a God Complex, for instance. Another show, "Body Double" uses an Alien-like xenomorph as a mob-land assassin.
Space Precinct also relies heavily on tried-and-true cop cliches for the depiction of its main characters. There's the occasionally wrong-headed superior (the aforementioned Captain Podly) and the cop-with-the-traumatic past (on the bomb squad, no less...), Janet Castle. And Brogan, of course, is overworked, even to the point where he can't take time to enjoy a candle-light dinner with his lovely wife.
Writing plainly, I can't argue that this sci-fi series is particularly deep, but in a way it reminds me -- in a positive light -- of the first season of Buck Rogers in the 25th Century, which was essentially James Bond in Space (or Mission: Impossible in Space).
Haldane (Youngblood), Aleesha, and Brogan (Shackelford) |
Two elements of the series render Space Precinct enjoyable. The first is the sense of pace: the series is downright frenetic and action-packed. It never stays put too long in any given scene, so you don't have time to linger on the elements that don't work (largely the human performances and some risible dialogue).
Secondly, if you watch several episodes of Space Precinct back-to-back you will quickly glean a feeling for the program's quirky sense of humor. In the aforementioned "Body and Soul," for instance, there's a talking elevator that quotes Samuel Johnson (!). In "Double Duty", there's the great joke with the bag lady from "Megalon 7" (there's your Godzilla reference...), and it features a special effects punch-line that left me cackling.
In point of fact, some episodes of Space Precinct even do offer a kind of elegant story structure. For example, "Double Duty" is all about the assumptions that people make on a day-to-day basis. Those assumptions are all perfectly reasonable, but nonetheless wrong. In police work, such closely-held assumptions can be dangerous, even deadly.
All three storylines -- A, B, and C -- in the episode transmit this idea. At home, Brogan is worried that his son, Matt, is hanging out with the "wrong crowd."
An alien-esque assassin. |
On the job, the "Bag Lady" wanders into the station and tells fanciful stories about how she is actually an alien queen.
And finally, Haldane romances a beautiful, green-haired (!) witness who is mysteriously at the scene of every crime. In each of these tales, we arrive -- along with the characters -- at the wrong conclusion. It's a kind of charming, fun story, in its own strange, distinctly Space Precinct-ish way.
So, sixteen years later, how is Space Precinct? Well, it's kind of a gas. I can't argue that it is consistently or even occasionally deep or meaningful. But on the other hand, it's never boring, frequently funny and rather enjoyable. In other words, the series is entertaining.
Again, my feeling about science fiction series is that they don't all have to be the same. Today, series don't need to be judged against the yardstick of Star Trek anymore.
Space Precinct is a truly weird hybrid, drawing its manic, silly energy in equal parts from cop dramas like Fort Apache: the Bronx (1981) and TV series such as Star Trek, plus the amazing -- if perhaps antiquated -- special effects tradition of the Gerry Anderson canon.
If this description sounds appealing to you, book passage for Demeter City, and make sure your tongue is tucked firmly in cheek and your expectations are stowed safely in check.
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space precinct
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
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