Creator of the award-winning web series, Abnormal Fixation. One of the horror genre's "most widely read critics" (Rue Morgue # 68), "an accomplished film journalist" (Comic Buyer's Guide #1535), and the award-winning author of Horror Films of the 1980s (2007) and Horror Films of the 1970s (2002), John Kenneth Muir, presents his blog on film, television and nostalgia, named one of the Top 100 Film Studies Blog on the Net.
Showing posts with label 1986. Show all posts
Showing posts with label 1986. Show all posts
Thursday, March 09, 2017
Movie Trailer: King Kong Lives (1986)
Labels:
1986,
King Kong,
King Kong Week,
movie trailer
Tuesday, July 12, 2016
The Films of 1986: Howard the Duck
In
1986, the comic-book adaptation Howard the Duck --
executive-produced by George Lucas -- landed in movie theaters with a
splat.
The
fantasy film cost thirty-seven million dollars to produce (some sources report
a budget as high as 52 million, however…), and barely made back its budget.
Meanwhile,
audiences and critics hated the film from director Willard Huyck and writer
Gloria Katz.
So
much so, in fact, that the words “Howard the Duck” became synonymous with the
term “Hollywood movie fiasco” (at least until Waterworld came out, in
1995).
It
shouldn’t have been that way.
Not
because the 1986 movie is good.
It
isn’t.
But
because the source material, a Marvel Comic created by Steve Gerber in 1973,
was beloved, inventive, and off-beat. In other words, Howard the Duck was the
perfect fodder for cult-movie immortality in the age of non-conventional efforts
such as Buckaroo Banzai (1984) or Big Trouble in Little China
(1986).
Thus
Howard
the Duck may still not have found favor as a mainstream audience
attraction had it been a good movie, but it would have likely found a secondary
half-life as a beloved movie, at least from cine-philes and aficionados of the
comic.
Instead
-- as is so often the case in comic-book movie adaptations -- too much got lost
in translation to the screen.
Howard
the Duck’s
deficits are much too easy to rattle off, today.
First
and foremost, the film never decides on its audience. Is it a toothless slapstick comedy made for
kids? If so, it is dull for long
stretches of time, and not particularly amusing.
Is
it an adult social satire with scatological humor and sexual situations? If not, the scene in which Beverly (Lea
Thompson) extracts a duck condom from Howard’s wallet sticks out like a sore
thumb.
Is
the movie an adventure? A relationship drama? A fish-out-of-water story? A
social commentary on human existence with a nihilistic bent?
Indeed,
there are moments which qualify the film as all of the above. As Richard
Corliss aptly
reported, in Time Magazine, Howard the Duck is “too scuzzy to beguile children” and “too infantile” to appeal to their
parents.
Even
though Howard the Duck never finds a consistent tone and sticks with
it, it might have succeeded had its central character not been such a letdown
in terms of his portrayal. The cinematic
Howard is earnest and mopey, and a far cry from the cynical, caustic,
cigar-chomping character of the comic-books.
Worse,
Howard -- as devised by the filmmakers -- is largely inexpressive. At the Chicago
Tribune, Dave Kehr described
the visualization of the title character and noted that “the disappointment is devastating.” He went on to call Howard “A small person…in a latex rubber suit pasted
over with feathers.”
His
observation is right on the money. There is no life to this version of Howard.
Memorably,
the tag-line for the Howard the Duck comic was “Trapped in a world he never made!” The tag-line for the movie should have
been, Trapped in a Movie That Doesn’t Know Who He is.
Howard
the Duck’s
greatest deficit, in the scheme of things, is that the film successfully making an alien,
talking duck an utterly dull and uninteresting character. This Howard is a drag.
“No
More Mr. Nice Duck.”
A
highly intelligent duck, Howard, from Duck World, is unexpectedly dragged from
his distant planet to Earth, and Cleveland.
There,
Howard befriends rock-and-roller Beverly Switzler (Lea Thompson) from the band
Cherry Bomb, and hopes to find a way home.
He
learns from Beverly’s friend Phil Blumbert (Tim Robbins) that a scientist, Dr.
Jenning (Jeffrey Jones) was conducting an experiment the night he was
transported, involving a giant laser and a process of “energy inversion.”
Howard
hopes that by repeating the experiment, he will be able to return to Duck
World. Instead, Dr. Jenning accidentally
pulls something monstrous from the Nexus of Sominus: A Dark Overlord of the
Universe. This monstrous creature
inhabits Jenning’s body and wants to use the laser to bring more of his people
to Earth.
When
Beverly is captured by the Dark Overlord, Howard must make a choice. He can
rescue Beverly and save the world, but by destroying the laser, he will be
trapped on Earth permanently.
“You
think I might find happiness in the animal kingdom?”
In
his comic-book form, Howard the Duck was born one “hard-boiled egg,” to quote a funny line
in the movie. He was an attitudinal, cynical duck who, based on his very
appearance, seemed to be a twisted version of cartoon ducks throughout
animation history. More than that, the comic-book version of Howard functioned
as the ultimate outsider, able to comment sensibly on human beings (“talking
apes” in Howard’s parlance) without, necessarily, sympathy or affection.
His
cinematic counterpart, by comparison, has no edge whatsoever. Howard is voiced
by Chip Zien, and whether it is a flaw in his characterization or in the
writing of the character, he comes across as woefully milquetoast.
Almost
none of his jokes stick the landing land, and that fact, coupled with the
underwhelming visual presentation of the character, gives Howard all the charm
and charisma of a wet blanket. Total Film,
in 2009, latched onto the problem: “…he’s portrayed as
a sweet innocent with gooey eyes and a squeaky voice (which manages to neuter
the vitriol in even the more sassy lines.)”
I
would argue that Howard the Duck exists for the vitriol. Take it away, and he
has no purpose, and no reason to exist.
It’s
clear that there’s a schizophrenic quality to Howard and his film. At times he is supposed to be a lost, cute
creature (think: E.T. The Extra Terrestrial [1982]) and at other times he is
supposed to be an adult, agent provocateur (think of his relationship with a
human woman). It’s bewildering that the
script never decides how it feels about Howard, or, finally, even the specifics
of Howard’s identity. Is he an adult? An avatar for a child? A sex object?
I
suppose Howard the Duck has gotten a bit of a bum rap in terms of its
visualizations. The special effects are of their time, the mid-1980s, but
nonetheless quite good. The set-piece
involving the Dark Overlord and Howard in a diner is probably the film’s best,
at least in terms of pacing, effects and impact.
And
Jeffrey Jones certainly makes the most of his villainous character, mining
every possible moment for twisted humor.
I also admire the stop-motion Dark Overlords that appear in the
climax. They are absurd, Lovecraftian
beasts that feel like they belong in the same world as Howard of the comics.
Sometimes,
when a film goes so far astray, it’s difficult to enumerate all the
misfires. I suppose one more criticism
here, and hopefully a pertinent one is that the film mistakes pace, or
velocity, for humor. The film is frenetic
and fast-paced, and everybody always seems to be running and screaming from
location-to-location, set-piece to set-piece.
To
stand still, I suppose, would be to acknowledge that the film has no idea of
its center. Howard the Duck is thus
loud, but rarely funny; save for those moments when the Dark Overlord is
on-screen and making mischief.
“Every
duck has his limits,” according to Howard, and I guess that goes for movie
critics too. I am always up for a
re-evaluation of a critically-disdained cult movie, or a rehabilitation, even,
of its reputation, if one is merited.
But
Howard
the Duck is sidelined by a colorless script, an eminently forgettable title
character, a lack of bite, and even a lack of laughs. This is a movie that has no idea what it
wants to be. One minute, it’s E.T. The next it wants to be Ghostbusters. In the
shuffle to find material to ape, Howard the Duck misses the comic
book characters anarchic spirit.
Poor
Howard, he’s right about something in this movie. At least so far as this film is concerned, nobody laughs at the master of Quack Fu.
Labels:
1986,
cult-movie review,
The Films of 1986
Movie Trailer: Howard the Duck (1986)
Labels:
1986,
movie trailer
Thursday, June 23, 2016
The Films of 1986: SpaceCamp
If
ever a movie was the victim of unfortunate timing, it was SpaceCamp (1986), a
summer genre film released thirty years ago this June.
Specifically, the Harry
Winer film premiered just five short months after the space shuttle Challenger
disaster occurred.
As
you may recall, Challenger was destroyed 73 seconds into its flight on
January 28, 1986 because of a problem with a solid rocket booster. All seven of
the crew members died, including school teacher Christa McAuliffe.
Since
SpaceCamp
involves another space shuttle mission, and another accident at NASA to
boot (also featuring a booster, strangely enough…), the movie highlighted unintended
and unfortunate connections to the national tragedy.
Many
film critics, including Roger Ebert, reviewed the film on the basis of the
Challenger trauma. In his review, Ebert wrote:
“The great
looming presence all through this movie is the memory of the Challenger
destroying itself in a clear, blue sky.”
The
association with real-life horror pretty-much killed SpaceCamp in the crib.
It
was intended as a light, bubbly, uplifting
film of no more seriousness or gravitas than any other disposable, would-be
summer blockbuster. And suddenly, it was saddled with comparisons to one of the
worst days of the decade, and in space program history.
In
concept and casting, SpaceCamp was a “teenager” movie in
the age of such teenage science fiction films as Back to the Future
(1985), My Science Project (1985), Explorers (1985) and Weird
Science (1985). This was an era
when Hollywood films were capitalizing on the youth market, and its interest in
the genre.
But
SpaceCamp
wasn’t just a love letter to American youth, but to the space program itself,
and even -- somewhat awkwardly -- Star Wars (1977).
A
box office bomb in its day, SpaceCamp is remembered, if not
wholly beloved, by a generation of fans who discovered it on VHS and found it,
at least, inoffensive. There, on the secondary market, the film cemented a
reputation as a cult film, if not, necessarily, a cult classic.
Today,
SpaceCamp
seems somewhat hokey and far-fetched. The constant references to Star
Wars grow irritating quickly, and don’t naturally fit with the space
program setting.
Actually,
Star Trek jokes would have worked better. Star Trek is about
building a better tomorrow, the study of science, and the conquest of space. Star
Wars is more of a fairy tale (not that there’s anything wrong with
that.)
The
teen drama in SpaceCamp also seems
forced at times, and even the technology seems unreal, since the film posits
space stations and smart robots operating under NASA auspices in the mid-1980s.
In
short, SpaceCamp shouldn’t shoulder the blame because real-life
tragedy pre-empted it.
But
outside its unfortunate context, the film still isn’t particularly well-made, or even all that memorable.
“With
space, anything is possible.”
A
group of teens at NASA’s space camp in Huntsville train for three weeks to
become astronauts, under the tutelage of astronaut Andie Bergstrom (Kate
Capshaw) and ground control operator Zach Bergstrom (Tom Skerritt).
One
student, Kathryn (Lea Thompson) dreams of being a shuttle commander, but is
made the shuttle pilot instead, while the happy-go-lucky Kevin (Tate Donovan)
takes the command post.
Other
students on the team include Tish (Kelly Preston), Rudy (Larry B. Scott), and
Max (Joaquin Phoenix). Max befriends a robot named Jinx.
Jinx
is responsible for the unusual set of circumstances which sees the teenagers,
aboard the shuttle Atlantis, launched into space without preparation…or enough
air.
Now
the teens must work together to get home, and Andie must coordinate and aid
their efforts, making her first voyage into space to do so.
“You’re
all dead because you didn’t work together as a team.”
I’ve
been to the location of Space Camp -- the U.S. Space and Rocket Center in
Huntsville, Alabama -- on two unforgettable occasions.
I
went as a twelve year-old in 1982, and I took my six year old son there for a
return journey in 2012.
It’s a great place, and a destination I was so glad I shared with Joel. I hope I have opportunity to return with my granddaughter or grandson, many years from now.
The
movie version of Space Camp is not such a wholly delightful experience. Variety’s
reviewer opined that the movie “never successfully integrates summer camp
hijinks with outer space idealism to come up with a dramatically compelling
story.”
I
don’t know that I feel that way, exactly. Certainly, the story of argumentative
teens launched into space and having to take part in their own survival can be
described as compelling.
My
issue with the film is slightly different.
SpaceCamp takes too many liberties with
the real life space program to really fulfill its premise that contemporary (and dedicated) 1980s teens could pilot a space shuttle, and get home safely.
In
other words, the film suffers from a different form of schizophrenia than the
one tagged by Variety.
SpaceCamp aims to be
contemporary and real, but then, willy-nilly, throws in technology and details
that are, simply, pure fantasy.
To
wit, the teens rendezvous with a space station under construction that,
conveniently, already has the extra oxygen supplies Atlantis requires.
Here
the space station is called Daedalus, but no such space station existed in the
mid-1980s. A much more primitive station, Skylab had re-entered Earth’s
atmosphere in 1979. And the ISS
(International Space Station) was still more than a decade off. In fact, the only space station in Earth
orbit in 1986 was the Russian Mir.
And
secondly, and perhaps much more to its detriment, SpaceCamp gives us the
comic-relief robot Jinx.
Simply
put, there was no robot capable of such complex thought-processes,
speech-patterns, and emotional reactions (“Friends Forever!”) in 1986.
And
if there were, its presence at Space Camp would have been a gross misuse of such
advanced technology.
I
know that Jinx is cute, and I have nothing at all against cute robots in SF
films. He just seems oddly out-of-place
in a film that is supposed to be about a real, not futuristic NASA.
Also,
I’ll admit that I dislike then near-constant Star Wars references in SpaceCamp.
“What are you an Imperial Guard?” asks
one camper. “I’m not Han Solo…there’s no
Force…there’s no dark side,” Kevin notes at another point. “I’ll
arm the laser guns. May the Force be with You!" .
On
and on it goes, but Star Wars isn’t really the right production to name-check in this particular context. All
the talk of the George Lucas movie feels a little off. Why? Well, Star Wars isn’t really
about training to be an astronaut, or learning to drive a spaceship. It isn’t,
even, really, about a team of diverse people learning to work together.
Indeed,
one great thing about Star Wars was it took all those concepts
for granted, and went off, lasers blazing, to tell a story in a “lived in”
universe. That story had mythic underpinnings, and fairy tale qualities. It was a space fantasy, where there was no talk of how the hyper-drive, tractor beams or light sabers actually worked.
SpaceCamp seems to owe much more to the
concept of Star Trek; to the idea of becoming the best that you can be so
you can conquer space; to the idea that by working side-by-side with someone of
different qualities, you can grow to become more than the sum of your parts.
But,
belying the film’s superficial writing, SpaceCamp loads up on the Star
Wars call-outs, and they never quite feel right.
I
know a lot of people boast nostalgia for SpaceCamp, and I understand and
respect that. I remember watching the film on VHS in the mid-1980s, and being
absolutely in love with Lea Thompson, and enjoying the (then) state-of-the-art
special effects in the movie.
I am also in love with any movie that involves the space shuttle. I love that ship, and I love the films -- like Moonraker (1979), Hangar 18 (1980), and Lifeforce (1985) -- that feature it prominently.
On
a re-watch, I found SpaceCamp occasionally diverting, but pretty inconsequential. At one point, Kevin notes, cynically, that
astronaut training isn’t valuable because “we’re all going to get nuked anyway.”
SpaceCamp
might have
felt more real, and more uplifting, actually, if it had made a bigger deal of
such Cold War frissons, and the way that the conquest of space can bring all
the people of Earth together as one.
Labels:
1986,
cult-movie review.,
The Films of 1986
Movie Trailer: SpaceCamp (1986)
Labels:
1986,
movie trailer
Tuesday, October 13, 2015
The Films of 1986: Vamp
Writing
for The
Richmond Times Dispatch, movie critic Carole Kass termed Vamp
(1986) “sleazy, tawdry and disgusting.”
Oddly,
those are some of the very reasons I enjoy this film so much. The film is absolutely
all those things, and, I would argue, delightfully so.
But
the reason Vamp worked in 1986, and still (largely) works nearly thirty
years later is that the film boasts a goofy big-hearted sense of humor.
Although
I am not one of those horror fans who insists that the genre today is dead or
even in trouble, I do believe that -- to a certain extent (and certainly post-torture
porn era) -- the modern horror genre has forgotten a little how to have fun;
how to make audiences scream and laugh at the same time. I believe the quest for gritty authenticity
has, in some way, driven the horror genre away from humor.
By
contrast, the mid-1980s represents a great time in the horror cinema precisely
because efforts such as Return of the Living Dead (1985), Fright
Night (1985) and yes, Vamp, all walked that uneasy line
between horror and comedy.
Fright
Night and Return
of the Living Dead are better films, but Vamp is stylish, and
boasts a powerful reason for using the creative approach that alternates
screams and giggles.
In
short, the film is a coming of age story about a sheltered, privileged suburban kid,
Keith (Chris Makepeace) who sees life in “the Big City” for the first time, and
must reckon there with people who are different from him, and possibly
dangerous.
These
people have different life-styles, different orientations, and yes, different
appetites. Mostly, they’re vampires.
In
the film, Keith takes his first steps into this larger, initially unsavory world,
and must determine where and how he fits in.
He must learn how to recognize those who are dangerous (like Grace Jone’s
Katrina, or Billy Drago’s albino, Snow,) and those who are merely different.
Taken
on those terms, Vamp is fun and forward-looking, and probably deserving of a
re-examination in 2015.
One
might even conclude that the film, with its meditation on a vampire co-culture feels
“very new, very now.”
“Welcome
to your worst nightmare!”
Fraternity
pledges Keith (Makepeace) and A.J. (Robert Rusler) make a deal to hire a
stripper for the frat house’s upcoming party, in exchange for membership in the
organization. Unfortunately, their
campus is “200 miles from nowhere” and they don’t own a car. Accordingly, Keith and A.J. agree to pretend
to be friends with Duncan (Gedde Watanabe), a rich kid who owns a car, and take
a road trip to the big city to procure an exotic dancer.
There,
by night, the trio visits the “After Dark Club” in hopes of finding a good
stripper for the party. A.J. is enamored with exotic Katrina (Grace Jones),
but the dancer turns out to be an aged Egyptian vampire. Worse, the young men seem to have stumbled
into the Vampire District!
After
Katrina kills, A.J, Keith must step up and find a way home. He must do so alongside an employee at the
club who claims to know him: Amaretto (Dedee Pfeiffer).
But
it’s going to be a long night…
“All
you are to her is a quick fix.”
As
I noted in Horror Films of the 1980s (2007; McFarland), there’s a nice
little joke informing Vamp. Many hero’s journey tales or
coming-of-age stories involve, specifically, the crossing of the threshold.
That concept is literalized here. Early in the film, Duncan’s car goes on a
crazy, out-of-control spin, and when it stops, those inside it have arrived at
the world of the Big City.
It’s
as if a tornado itself has deposited the car and the occupants there, and one
character -- appropriately referencing The Wizard of Oz (1939) -- jokes “I don’t think we’re in Kansas anymore.” The idea, clearly, is one of transition; of Keith moving from his cultural
comfort zone (as A.J.’s straight man) in the safe world of college, to the
larger, more dangerous and exotic world beyond.
The
exotic (and erotic) world of the After Dark Club is depicted in Vamp
in lurid shades of green and red, a color palette that suggests the red light
district, cheap motels, and neon signs.
It is Keith’s task, in this garish world, to determine who is friend,
and who is foe. If he is to grow up (and not die), in other words, he must come
to understand the perils of pleasures of a multi-cultural world. He must confront
those who are not like him and determine how to view them.
What
I resolutely admire about Vamp is that even though the film is
yet another story of a white male’s heroic journey, it nonetheless takes time
to genuflect to a superior idea; that Keith’s narrow, parochial world view isn’t
the only one, and that he can and will grow beyond it.
One
delightful moment in the film finds Keith realizing, to his horror, that all
the denizens of the After Dark Club are vampires. “That doesn’t make them bad people,” replies a patron, and that’s
sort of the film’s point. As human beings, we are afraid of the things that we
don’t know. We judge that which is different --- at least at first -- to be
bad.
So
at least initially, the vampires of the film are terrifying to Keith. They aren’t
people…they’re monsters! Note, for
example, the scene in which he watches a child vampire viciously attack an unsuspecting
stranger. Keith recoils in horror and
disgust at the sight. And when he confronts A.J. as a vampire, his friend tells
him he can no “longer be trusted”
because of what he has become.
Yet
by Vamp’s
denouement, Keith is not only more confident, he is more experienced, and
therefore willing to accept that his former best friend, A.J. (Robert Rusler)
can be two things simultaneously: both a vampire and buddy.
After
the new-ness of the vampire population has worn off, and Keith feels he can
conquer the danger they represent, he is open to A.J. returning to school, and
re-establishing his friendship with him. He has also met a love-lorn vampire
(one who dreams of being more to Katrina than a quick-fix), and another who
dreams of being “classy” like the people he imagines in Las Vegas. Now these
characters may still be monsters, but they are people at the same time. The dynamic has reversed.
Not
long ago, a user on Twitter contacted me and pointedly asked me if I felt there
was homo-erotic tension between Keith and A.J. in Vamp. My answer? I think there is, and I think that
it is absolutely intentional.
That
unspoken homo-eroticism fits in with the film’s bigger idea: that Keith is
growing up in a world of different kinds of people, and reckoning with
different kinds of relationships.
Far
from home (which remember, in terms of the film, is 200 miles from the city metropolis…)
Keith must reckon with new vistas and new ideas. And it’s impossible to deny
that, historically-speaking, vampirism is often equated in the horror film with
homosexuality.
Therefore,
it is possible to read Keith and A.J.’s bromance as being indicative of desires
deeper than mere friendship. A.J. come out as a vampire -- a surrogate for
homosexuality -- but confesses to Keith that because of his new identity, he
can no longer be trusted. That’s an expression of fear in the face of something
new. But in Vamp, after some initial discomfort and trepidation with that “new”
idea, however, Keith finds he is absolutely okay with A.J. and his new
orientation. A.J. is okay with it too. They
find they can still be friends, even with new knowledge about each other.
Ironically,
this plot-line makes Vamp the second film (after A
Nightmare on Elm Street: Freddy’s Revenge [1985], to pinpoint Rusler as
an object for homo-erotic desires.
In
Vamp,
however, the homo-eroticism is quickly defused. In growing up, Keith finds his
confidence, and that confidence is expressed in the fact that his amorous attentions
are now directed towards women, namely Allison/Amaretto. A.J. becomes a vampire and friend rather than
a potential lover.
Still,
I would argue that the film deserves credit, at the very least, for its
through-line of acceptance.
By the end, A.J.’s “other-ness” is de-fanged as a
threat, and he stands around kvetching about his wardrobe. He has been
assimilated into the mainstream, his “difference” from the dominant culture no
longer judged a mortal danger to it. He can be a vampire, and still go to college,
and still be best friends with straight-arrow Keith. No longer is he a “monstrous” other. He’s just one voice in a culture of many.
Grace
Jones’ Katrina is the yang to that yin, one might conclude.
If
A.J. is The Other made normal (and acceptable to mainstream society), Katrina is
the “Other” as a continuing threat. Katrina is a feral, abusive user, one who
does not seek consent before indulging in her feral appetites. Jones is perfect
for this villainous role, given her career and physical attributes. As Julia
Felsenthal quotes photographer Jean-Paul Goude in Vogue (September 28,
2015): “Men think she’s sexy. Women think
she’s a little masculine…and gays think she’s a drag queen.”
Vamp plays up Jones trademark androgyny
in a clever way. We aren’t certain, seeing Katrina, what exactly she is, how
she identifies, or what she wants. Her strip-tease is quite different from the
others featured in the film, and seems an expression more of wildness than any
particular brand of sexuality. We see
Katarina and we register her as hungry, animalistic, prowling. She could be, essentially, any number of
things -- male, female, gay, straight, what-have-you -- but in fact Katrina is
just one thing: a hungry “user” of those around her.
Of
all Grace Jones’ 1980s genre roles, from Conan the Destroyer (1984) to A
View to a Kill (1985), Vamp utilizes her physical presence
and charisma best. We have doubts about Katrina’s identity until the truth
becomes plain. She is a monster, and yet
that monstrosity has nothing to do with how she identifies (gay, straight,
androgynous), but rather with how she treats those around her: as walking blood banks.
But
at first, her physical otherness is all the viewer sees.
Today,
it seems difficult to deny that Vamp is about category-straddling as
a normal aspect of life in the Big, Modern, American City. The child-vampire is
both innocent and a monster. Snow is both ‘white’ and part of a deried co-culture
(the Albino gang). The After Dark Club is both sexually liberated and
predatory, perhaps even simultaneously sleazy and “classy,” given the
predilections of its owner. Likewise Amaretto is both known and unknown to
Keith. In broaching a multi-cultural,
diverse world, Keith must navigate all these contradictions, and accept the
ones that don’t hurt him (like A.J.’s new orientation) and dismiss those that
could (Katrina, namely).
In other
words, the film asks Keith, ultimately, to view others not by categories, but
by their actions. The world, if not
shades of gray, is shades of red and green.
I
opened the review by noting that Vamp is alternately funny and scary,
and I believe that approach is the best way to mimic the film’s leitmotif about
the Big City. When confronted with the unknown, sometimes we assess it as
dangerous, and sometimes not. By making us laugh and scream, Vamp reflects this reality. We can react to “new” things with terror, or
with humor. Danger can be defused by
humor…or not.
Vamp is a fun, gory horror movie, and an
example of a different age and different sensibility in the genre, for certain.
But the film retains value today because it is about a person of the dominant
culture opening his eyes to the fact that not everybody who is different than
he is must by definition be bad, or a “monster.”
Sometimes, Vamp
reminds us, people are only “monsters” until you get to know them; until the
initial dread of difference recedes and you see the people not for their
categories or labels, but for their common humanity.
Labels:
1986,
cult-movie review,
The Films of 1986
Movie Trailer: Vamp (1986)
Labels:
1986,
movie trailer,
The Films of 1986
Thursday, January 08, 2015
Cult-Movie Review: Link (1986)
Although
relegated to limited theatrical release and near obscurity afterwards, director
Richard Franklin’s Link (1986) is an effectively made and ingenious horror film
that deserves to be better-remembered and, indeed, championed.
The
film depicts a tense battle for superiority, pitting man (or woman…) against
ape in a remote English estate. A sort
of simian version of Psycho (1960), Link ponders a very specific
question: Does possessing “civilization”
make man inherently superior to apes?
Or,
contrarily, is civilization a mere construct that can be picked up or put down
as easily as one takes off a dinner jacket?
Is
civilization a strength, or a weakness?
Throughout
the Franklin film, when the titular chimp (played by an orangutan…) prepares to
commit murder, he removes his tasteful jacket, as though noting that, simply,
civilization has its limitations, and therefore, at times, must be ignored.
Link
the ape wears civilization as if is a suit, but does not internalize its value.
Cleverly,
Link presents three important “rules” that -- according to Terence
Stamp’s anthropologist, Dr. Phillips -- must dominate man’s interaction with
chimpanzees. But then the film diagrams,
in harrowing detail, what problems those rules can cause for both man and
beast.
After
all, rules or laws are part and parcel of “civilization.” And yet by the same
token rules, to some degree, establish boundaries that demand testing. Link
tests those boundaries in his human “friends” and masters, and possesses a
tactical advantage in the sense that he can avoid civilization all together
simply by taking off the aforementioned jacket.
Humans,
it seems, have a much more difficult time shedding this construct.
Buttressed
by a superb final act which features a climax (and chase) of virtually
unbearable suspense, Link explores man’s perpetual fascination or obsession with
simians, and at the same time notes that civilization is both man’s greatest
handicap and greatest virtue.
“The little monster’s
been getting out at night…”
A
zoology student in London named Jane (Elisabeth Shue) petitions Professor
Phillips (Stamp), a prominent anthropologist, to serve as his assistant. With a
semester break coming up, Phillips agrees that Jane can work at his remote
estate, on the sea, as his assistant.
There
-- over the objections of her boyfriend, David -- she will prepare his meals,
clean the house, and help him look after his chimps, including old Voodoo, baby
Imp, and the intelligent “domestic,” Link.
Upon
her arrival at the house in the country, Jane is unprepared for Phillips’
hostility and cruelty towards the animals. He plans to euthanize both Voodoo
and Link, and tells Jane the hard and fast rules for dealing with the
apes.
However,
Link soon turns the tables on Professor Phillips.
While
Jane attempts to understand, precisely, the simian politics of the house, Link
goes on a killing spree, and lays siege to the house and its occupants.
“You just have to let
them know that they are forgiven…”
Writer
Everett De Roche, Richard Franklin’s frequent creative collaborator, sets down
three rules for man/ape interaction in Link.
These
are:
1.
Man is the dominant species, so he must never treat the apes as equals.
2.
Man’s anger must never escalate. He must always forgive the apes, no matter
what they do. The apes must know that they are forgiven.
And,
finally…
3
Man must not get involved in inter-ape squabbles, instead letting them work matters
out for themselves.
Notice
that, in a curious way, all three rules establish the same thing: man is in charge,
and ape is subservient, inferior.
Rule
one establishes dominance, but so does rule two, in more nuanced terms, because
it is man who has the capacity (and responsibility) to forgive, not the apes.
The
third rule, meanwhile, establishes that ape matters are beneath the interest of
man and therefore to be ignored. Their affairs are not man’s concern.
Phillip’s
Laws as we might call them overrule the law of the jungle, and demand that man
act, constantly, as a deliberate superior to his ape friends.
Amazingly,
clever Link develops a way around these rules. He kills Voodoo (settling a
squabble his own way), and is constantly seen demanding forgiveness, no matter
how radically he transgresses, or what crimes he commits.
If
humans must always forgive, then Link can always simply extend his hand in supplication,
no matter his trespass. Link realizes he has an out for any act that could get
him in trouble: Rule #2. He doesn’t
realize that Dr. Phillip can break his own rule by offering not forgiveness,
but a final solution: murder of the transgressor.
Yet
if Link sees a way around the rules, he is not exactly deceitful in nature. By
contrast, Phillips’ stock and trade is cruelty, and he plans to kill Link
essentially because the animal has grown too smart; too knowing.
At
least Link has the decency to remove his jacket when he gets down to murder, an
affectation that Phillips doesn’t observe. He never casts off the face of
civilization, though his act (homicide) qualifies as barbaric.
But Link is a clever movie, in part, because it
establishes a film-long conflict between man and ape on all fronts. One early
scene sees Jane pitted against Imp in an IQ test, and she nearly loses. The
message is that intelligence is not the sole purview of man. Intelligence is not the thing that separates
us, then, and Link’s dialogue informs us that some apes have IQs as high as
85.
Another
scene suggests that man is separated from ape by his capacity to make war. The
movie undercuts that notion as well, and tells a story of a chimp “war” in
Tanzania in 1979.
In
the finale, Jane realizes that the only way to defeat Link is to trick him, and
she does so by exploiting his understanding of Phillip’s Laws…of civilization
itself. Link knows that he will be forgiven for his trespasses, including
smoking.
So
Jane starts to discipline him, pre-emptively, for smoking a cigar near a lit
gas pilot light in the kitchen. Knowing
he won’t face permanent anger or discipline, Link lights up the cigar, demonstrating
his belief in his own superiority.
Instead,
he blows up the house and loses the war.
Watching
Link
again for the first time since 2005, I was struck by how similar the film is,
in a sense, to Hitchcock’s Psycho.
The
setting is an isolated house with a very similar interior on the first floor,
and the murderous individual (in this case Link, not Norman Bates) has an
established routine for disposing of visitors (dumping cars not in a swamp, but
over a rocky cliff, Oceanside).
Furthermore,
the villain is psychotic, one might surmise, due to a betrayal from a parental
figure. Norman poisoned and killed his own Mother when she turned her affection
away from him. Link kills his father
when he recognizes Phillip’s betrayal.
There’s even a bathroom scene here, with Link peeping at Jane as she is
about to take a bath.
Link is more straightforward a film than
Psycho is, in many respects, but both films trade on the notion that not
everything is what it seems on the surface.
Phillips boasts a darkness to him that seems to bring about Link’s
violent fit, and so a key question remains: is Link acting out of self-defense,
or out of blood-thirstiness when he commits murder? Norman’s activities, likewise, come out of the
need and desire to emotionally protect himself from his mother’s death. His murders are a form of mental
self-defense, you might say.
One
innocent figure in Link is the baby chimp, Imp. He is carried about on Shue’s
shoulders throughout the film. She reads
him bedtime stories, and he is treated, essentially, like a human baby.
This innocent is unencumbered by rules or
knowledge of them, and suggests a blunt course of action. “Kill
Link,” Imp types into a computer.
Jane
responds that murder is “is not the way
civilized people behave,” but ultimately, Imp is right. Imp suggests the same course of action as Dr.
Phillips does, but Imp gains audience sympathy because of his innocence, and
because of his nature as an animal…one who understands instinctively what Link is capable of. Link, who has figured out
how to game the rules, must die, because he keeps crossing lines of decorum or
civilized behavior (murder, primarily).
Link
is a great
horror film, dominated by a number of great, almost sub-textual touches. Early on, the film Blonde Venus (1932) is
seen on a television, and shows footage of humans dancing with a gorilla (or a
person in a gorilla suit). Underneath
the suit, Marlene Dietrich is revealed at one point. So Dietrich removes her “costume” as a beast
to reveal her civilized, human
self. This act is the precise opposite
of Link’s in the film. He takes off his human suit to reveal his murderous,
uncivilized, animal side.
Similarly,
the lead character here is named “Jane,” and we associate that name explicitly with
Jane in the Tarzan stories, and Jane Goodall, a famous primatologist and
anthropologist. In all these cases, Jane
is a figure who is something of a go-between, moving between the human world
and the ape world. That is, not
coincidentally, the role that Shue’s Jane plays here.
Finally,
I love that Jane reads Imp the story of The Three Little Pigs in the film,
because the last act literalizes the story, with Link as the Big Bad Wolf
outside, trying very hard to make his way inside the house.
A
formalist like Hitchcock, Franklin surpasses his earlier film work in Link
by staging some remarkable and expressive shots during the movie’s final
battle. After Jane picks up a shot-gun and shoots at Link, Franklin stages a
gorgeous shot through the bullet hole in the kitchen door.
Later,
he stages an extreme high-angle shot from above the second floor balcony, and
follows Link’s pursuit of Jane, Imp and David up the stairs, around the ledge,
and into a locked room. The effect is
exhilarating, as the long-shot provides viewers the full terrain of the battle,
and offers no fakery or trickery. A
sense of space and time -- and therefore danger -- is brilliantly preserved.
While so many films sort of wind-down or creatively peter out in the third act
(see: Explorers [1985]), Link delivers the thrills.
For
some reason, audiences got a lot of “ape”-based horror movies in the late 1980s
and early 1990s, including Link, Monkey Shines (1988), and
Shakma
(1990).
I’m
a big fan of Romero’s Monkey Shines, but even so Link
remains, in my eyes, top banana.
(Note:
I will post an old interview [from 2005] that I conducted with Richard Franklin about the film,
later today, on the blog.)
Labels:
1986,
cult-movie review,
Richard Franklin
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