Creator of the award-winning web series, Abnormal Fixation. One of the horror genre's "most widely read critics" (Rue Morgue # 68), "an accomplished film journalist" (Comic Buyer's Guide #1535), and the award-winning author of Horror Films of the 1980s (2007) and Horror Films of the 1970s (2002), John Kenneth Muir, presents his blog on film, television and nostalgia, named one of the Top 100 Film Studies Blog on the Net.
Monday, October 31, 2016
From my Ten Year Old Godzilla: Happy Halloween 2016
So, my son Joel was Godzilla for Halloween this year, and we had an epic trick-or-treat excursion.
I hope all you boys and ghouls also had a great night too!
Labels:
Godzilla,
Halloween 2016
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
Halloween 2016: Phantasm II (1988)
Don Coscarelli’s Phantasm (1979) is a brilliantly-crafted horror movie, and a classic of the genre too, in no small part because it appears to operate on multiple levels of meaning and symbolism.
For
example, taken literally, the film is about a horrible ghoul (The Tall Man), and
his agenda to strip-mine Earth’s dead.
On
a far more complex level, Phantasm concerns the industry of death itself, from hearses
and coffins to graves and mausoleums. Death, we see, is an impersonal,
industrial process -- a factory, in some sense -- and the Tall Man is its
(cinematic) overseer.
Yet
as I’ve written before Phantasm also serves as a sensitive examination
of one boy’s reckoning with death as an inescapable fact of life.
Our
protagonist, young Michael (Michael Baldwin) dreams of combating the Tall Man
(Angus Scrimm), because he is a boogeyman or personality who can be defeated. Death itself -- the unstoppable, face-less force
that took away his brother Jody (Bill Thornbury) -- cannot be destroyed.
So
adolescent Michael conjures a “phantasm” -- a dream -- that is palatable to him
in a time of grief and mourning.
In
that dream, mortality can be overcome; death can be defeated. The Tall Man can
be buried forever. The film, featuring
moments of innocent, almost child-like wonder (witness the giant fly, born from
the Tall Man’s blood..), can thus be explained as a boy’s childhood fantasy of
beating death once and for all. A
fantasy that, in the denouement, he sees is but mere delusion.
Death
always wins.
The
sequel, 1988’s Phantasm II, is a very different film, and overall a far more
conventional one. By and large, the
metaphor behind the first film -- which involves both man’s desire and
inability to defeat death -- is left by the wayside, and the follow-up focuses
instead on action, weaponry, and loads of stylish excess.
These
predilections make Phantasm II a perfect horror film of the 1980s, an era when
escalation was the name of the game, and action replaced, to a large extent,
atmosphere.
Here,
the action scenes are deliberately stylish and over-the-top, in the mode of Sam
Raimi’s Evil Dead franchise, and Raimi himself is name-checked in one
crucial scene. Guns, grenades, flame throwers and other weapons dominate the
action, and one gets a thorough sense of the Rambo-fication of the franchise.
At
least two suburban houses explode in the film, and one (impressively lensed)
moment sees the Tall Man standing in the foreground while all hell breaks loose
behind him. He is literally surrounded by hellish fire.
It’s
not necessarily a bad tor unsatisfactory approach and Phantasm II is a wholly
entertaining rollercoaster of a film, even if it resolutely lacks the
intellectual and artistic heft of the 1979 original.
Where
Phantasm
II proves most intriguing is not in its crazy, often gruesome action,
but rather in its surprisingly effective (and prophetic?) vision of a
small-town America decimated by that Bringer of Death, the Tall Man.
I’ve
always liked Phantasm II second best in the franchise, judging it a solid,
well-made, involving sequel.
But
I do miss the absent piece of Phantasm’s creative legacy: the
acknowledgment and through-line that the Tall Man, his minions, and Michael’s
adventures are all some phantasm that reflects a very real fear in our kind;
the fear that death -- like taxes and horror movies sequels -- is utterly inescapable.
“Remember,
it was all in your imagination.”
Several
years after the death of his brother Jody, and his incarceration in a psychiatric
hospital, Michael (James Le Gros) is released and declared cured of his mental
illness. He promptly teams up with his old friend, Reggie (Reggie Bannister).
This
duo heads out on the road, in pursuit of the Tall Man, itching for a
fight. Michael can find The Tall Man
because he shares a mental link with another possible victim, a young woman in
Perigord, Oregon named Elizabeth (Paula Irvine).
Along
the way to reach and rescue Elizabeth, however, Reggie and Michael pick up a
stranger, Alchemy (Samantha Phillips), and must contend with booby traps left
by the Tall Man.
Finally,
the hunters reach Perigord, where Elizabeth has teamed with a priest, Father
Meyers (Kenneth Tigar), to put an end to the Tall Man’s reign of terror once
and for all.
“Let’s
go shopping.”
While
watching a sequel like Phantasm II, or for that matter,
James Cameron’s Aliens (1986), I often remember some of the punchy and very
smart dialogue from Wes Craven’s Scream 2 (1997). There, Randy Meeks
(Jamie Kennedy) explains how all horror genre sequels must ratchet up the body
count, feature more elaborate death sequences, and highlight what he terms “carnage candy.”
There’s
indeed much carnage candy in Phantasm II.
For
example, one unlucky minion of the Tall Man sees a silver sphere burrow inside
of him, hollow out his innards, then make its way through his neck, to his
mouth.
Another
extremely gory (and accomplished) scene finds the Tall Man’s face
disintegrating after being pumped full of hydrochloric acid.
Clearly,
the disgust quotient has been upped significantly since 1979, and now the
flying spheres or balls not only drain victims of their blood and gut them from
within, they lop off ears, shoot lasers (like a Predator shoulder cannon) and
the like.
This
“bigger is better” mentality informing sequel is part and parcel of the 1980s
genre cinema. Consider, again, Aliens. The film stresses action over suspense, and
pits the original hero, Ripley (Sigourney Weaver) not against one
acid-for-blood xenomorphic monstrosity, but a veritable planet-ful of them.
Or
consider Tobe Hooper’s Texas Chainsaw Massacre Part II (1987),
which features -- amusingly -- dueling chainsaws, and entrenched commentary
about small-business owners in the Reagan Era.
Phantasm
II gets its
own dueling chainsaws scene (in which it is proved, for the record, that size
doesn’t matter…), and gives its audience full-on battle sequences with Reggie
and Michael overcoming dwarf minions by the dozen.
Reggie
takes out four of them with a customized shot-gun, with one pull of the
trigger.
One
early scene -- also perfect for the excesses of the eighties -- also sees
Reggie and Michael going “shopping,” buying items from a store and crafting their
signature weapons, including a fire extinguisher and the aforementioned shot
gun. They pay for all that they take,
and the focus is on making weaponry, so they can take the fight straight to the
Tall Man. As Reggie actually says in the film: “Come on, let’s go kick some ass!”
Phantasm
II possesses
two saving graces; ones that keep the film from being a brain-dead Rambo
in the Graveyard film.
The
first is the film’s sense of visual humor/style. As I noted in my introduction, Sam Raimi is
name-checked during one scene in an embalming room. A bag of ashes (Ash?) are
thrown in a bag labeled with the director’s name. This tribute is perfect, because Phantasm
II, much like an Evil Dead film, never stops moving, and
never remains still for along. Coscarelli’s camera plows through doors, one
after the other, in a very Deadite-ish gag that nonetheless works like
gangbusters.
Similarly,
Reggie’s run-in with a Graver (another Tall Man minion) is funny, tense, and
grotesque. Coscarelli demonstrates here
and throughout the film that he can shift between tones with aplomb, and keep
the whole enterprise moving at a crazy, gonzo clip.
More
impressive, however, is the subversive idea, just under the surface in Phantasm
II, that when Big Time Industry comes to a small town…the small town
dies. Much of the film involves Reggie
and Michael pursuing the Tall Man from American ghost town to American ghost
town. Michael observes that “small towns are like people. Some grow old
and die a natural death. Others are murdered.”
What
murders these small towns is the arrival of the Death Industry, under its CEO,
the Tall Man. He arrives, and strip-mines the towns for all their usable (on
his terms) resources. He takes over the local mortuary, and before you know it,
graveyards are being emptied at a rapid rate. His take-over (with his own
employees: dwarves and gravers, namely) literally kills the small towns in
short order. The denizens of the town die, and are made slaves.
Not
low-wage slaves, either. Just slaves.
For
many years (ten, actually) I lived in a beautiful southern small town; one with
beautiful old architecture and a downtown consisting of long-standing mom and
pop shops. In the span I lived there, this town was murdered, per Phantasm
II’s lingo, by the arrival on the main highway, not far away, of
shopping goliaths like Wal Mart, K-Mart and Target. The downtown shops emptied at an incredible
rate until the whole area -- so picturesque
and evocative of an earlier era in American history -- became a ghost town,
an image like something out Phantasm II.
So
perhaps Phantasm II is more than a perfect representative of its
gung-ho era -- the hyper-militarized, excessive, action packed 80s.
Perhaps
in some way the sequel was forecasting what the future of that world could one
day look like, in the 90s and beyond. Considering
the death, in so many places, of old fashioned, small-town America, it’s hard
not to view the enthusiastic line of dialogue in the film, “let’s go shopping!” as carrying an
ironic, double meaning.
I
also find Phantasm II’s undercutting of traditional religious belief to
be startling, especially given the traditional nature of the time period from
which the film hails. One of the most frightening notions ever put to the
horror film is voiced by the Tall Man here.
When
confronted with Father Meyers and his Christian faith, The Tall Man mocks
religion as fantasy, as delusion. “You think when you die, you go to Heaven?
You come to us!” He taunts.
It’s
a chilling declaration, and promise that the afterlife is not paradise, but
slavery. It’s downright chilling.
Finally, I appreciated Coscarelli's choice to tell Mike and Reggie's story (the 1979 original) through charcoal sketches in Elizabeth's notebook. I felt, personally, that this was an interesting and artistic way to resurrect images from the first Phantasm.
Phantasm
II cannot
match the brilliance and artistic depth of the original 1979 film, but in the
era of Freddy Krueger and Friday the 13th sequels,
it stakes out a claim for quality by balancing so well its scares and its laughs.
The sequel doesn’t open itself up very well to multiple readings, and the “dream”
or “rubber reality” concept is half-enunciated.
Here,
for example, Reggie doesn’t remember being attacked by the minions at Michael’s
house, even though Michael remembers it. This suggests the scene was a dream. But it is never explained how Michael parses this
experience in the real world. Was his
house actually destroyed by a gas leak?
It’s
awkward and confusing to viewers that Reggie only comes on board with the plan
to eliminate the Tall Man after his house also explodes, in the present. If the
movie had just treated the first scene as real, it wouldn’t need to create a
modern, artificial explanation for Reggie’s loyalty to the cause.
And
the film’s end, of course, is a slapdash re-assertion (or regurgitation) of the
original’s idea that Michael’s battle with the Tall Man is just a phantasm, not
reality. But it’s more difficult to make
that case here than it was in the original film because Michael seems to be sharing
a folie a deux with Elizabeth. Their delusion of a Supernatural (or alien?) Death
Merchant is mutual, thus making it unlikely to be just a young person’s fantasy
about defeating mortality.
So Phantasm II is great to look at, watch, and experience…but not so great to think about deeply. If you can accept the sequel on those terms, it remains one of the most entertaining horror sequels of the last half of the 1980s, and one featuring a few superb sequences. The Tall Man’s denunciation of our faith is one example, and the view of small town America decimated by the Big Death Industry is another.
So Phantasm II is great to look at, watch, and experience…but not so great to think about deeply. If you can accept the sequel on those terms, it remains one of the most entertaining horror sequels of the last half of the 1980s, and one featuring a few superb sequences. The Tall Man’s denunciation of our faith is one example, and the view of small town America decimated by the Big Death Industry is another.
Labels:
Halloween 2016
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
Movie Trailer: Phantasm II (1988)
Labels:
1988,
movie trailer
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
Halloween 2016: Phantasm (1979)
In some fashion direct or indirect, all horror films grapple with the ultimate human fear, mortality. But Don Coscarelli’s landmark 1979 horror Phantasm is a film veritably obsessed with the cessation of life, and also the terrible grief that accompanies death for those left behind on this mortal coil.
In fact, it is not at all difficult to interpret the
film’s events as one teenager’s powerful subconscious
fantasy, his sublimation and re-direction of grief as he attempts to make
sense of all the death happening around him, in life and in his immediate
family. The film’s almost childish tale
of a Fairy Tale monster -- a witch-like “Tall
Man” (Angus Scrimm) who enslaves the
dead -- is actually but
Michael’s (Michael Baldwin’s) self-constructed mythology
regarding mortality.
Simply put, it’s easier to deal with that orderly
“horror” – a world of monsters and
villains and happy endings – than one in which those Michael loves are lost
and gone forever.
Surreal and haunting, Phantasm confidently moves
and tracks like almost no other horror movie ever made. It vacillates between scenes of outright
terror and ridiculous comedy, and treads into terrains not exactly…realistic. The universe as expressed in the film doesn’t
seem to conform to order or rationality as we understand it, frankly. But importantly, all of this disorder, chaos
and pain feels as though it arises from a deep understanding and sympathy for
childhood. The film’s trademark soundtrack
composition -- which repeats frequently and effectively -- adds to the overwhelming
sense of a lullaby or trance, one we can’t quite awake from.
So many horror fans (rightly) love and cherish
Phantasm because of the horror, because of the flying silver “ball” and
the gore it creates in its monstrous wake.
Yet for me the film is actually a horror character-piece of the highest
magnitude, and actually a tender, even
whimsical reminder of how the world might appear to a sad and lonely adolescent.
“I just don't get off on funerals, man, they give me the
creeps.”
The shadow of death hovers behind Michael. |
Michael
attempts to convince his older brother, Jody (Bill Thornbury), of this bizarre
truth, but Jody is burned out and skeptical.
Since their parents died, he’s been caring for Michael full time, and wants
to leave town. Michael knows this, and
is deathly afraid of abandonment. But
soon, however, Jody is swayed by Michael’s evidence and together with a friend,
Reggie (Reggie Bannister), the trio launches a frontal assault on the Tall Man…
After the Tall Man is defeated,
Michael awakes from the long dream to face hard reality. Not only are his parents dead, but Jody is
gone too. He died in a car crash. Now Reggie promises to take care of him, but
the specter of death is not yet gone from Michael’s life…
“First he took Mom and Dad, then he took Jody, now he's after
me.”
Surrounded by the trappings of death |
In some instances, however, teenagers do not
react to such losses as expected, with tears and outright declarations of
sadness or pain. Instead, they may not
confront their grief at all. Rather they
sublimate and deny it, even crafting complex stories and belief systems around
the death of their loved ones, such as the fiction that they are somehow
responsible or guilty for those deaths.
We are confronted in Phantasm, then, with a young
protagonist, Michael, who has seen the death of both his parents, and also -- as we learn at film’s end -- the death
of his brother, Jody. Instead of coping
outright with the grief, however, his mind has fashioned a phantasm, a dream which
to attempts to “re-order” his disordered life.
In this story, Michael and Jody are still a team, defeating monsters and
solving the mystery of Morningside. In
this dream, death has become embodied in a person, the Tall Man, and as
something that Michael, importantly, can combat and defeat.
Michael (left, background) is left behind, while Jody heads...where? |
In terms of grappling with the idea of death, the
film proper actually opens with it, as a friend of Jody’s named Tommy is
killed. Michael observes the funeral
from a distance, with a set of binoculars.
This particular shot stresses the importance of how Michael sees, and later scenes in the film are similarly composed
to reflect the same thing: effectively highlighting Michael’s eyes (as he sees
through a crack in an open coffin, for instance) as he views the world. This visual framing is our cue that the film
itself is Michael’s “phantasm,” his way of perceiving and interpreting the
things he experiences.
How Michael sees #1 |
As adults, these things are accepted, perhaps
reluctantly, as part of the landscape, and don’t necessarily have the power to
frighten or disturb us. We know such things
exist, and we deal with them. But because Michael is obsessed with death, the
film reflects his fetish most vividly, creating a world where the trappings of
death are visible and prominent in nearly every frame, and suffused with a dark
malevolence. The funeral director is a
monstrous crone (The Tall Man), the graveyard is a place of darkness, danger
and entrapment. The hearse is a vehicle
for the enslaved “dead” dwarves employed by the Tall Man, and so on. The Tall Man hovers in the background of some
shots like the Angel of Death himself.
He marshals all these familiar trappings of death and renders them
frightening once more. They serve him.
How Michael sees #2 |
I’ve written above that some aspects of Phantasm
seem childish or childlike. This is not
an insult or a put-down. For instance,
Michael and Jody easily destroy the Tall Man, essentially trapping him in a
hole in the Earth (a mine shaft). That
this simple, almost cartoon-styled plan works against a Dedicated Agent of Evil
reminds us that we are dealing with a child-like intelligence as the primary mover of the action. We are seeing Michael’s dreams made manifest
before our eyes. We can destroy the devil by burying him up on that mountain!
How Michael sees #3 |
I believe this interpretation is borne out, to
some degree, by the depiction of the film’s deadly siren, the Lady in
Lavender. She is a mysterious figure
promising sex but delivering death. She
is very much a product of a fearful teen’s imagination and fear. That teen does not yet understand what sex
is, or the power of sex as a desire and appetite. Instead, the “unknowns” of sex become, in the
film, disturbingly intermingled with death.
The moans of love-making transform, in short order, into the groaning of
a monster lurking in the nearby bushes. Both
sex and death are things that seem to take Jody away from his brother, after
all.
Although all the Phantasm sequels surely
preclude the possibility that this film is but the dream of a sad, grief-ridden
teenager, the interpretation tracks admirably if you take Coscarelli’s original
as a standalone effort and not part of a “franchise.” As I have also written before, I believe this
quality of the film (as a teen’s dream) is also made clear by Michael’s
unbelievably good survival rate. He
tangles with the Tall Man and his minions no less than four times in the film,
and always emerges unscathed, only to prove, finally, victorious in his
campaign. I submit that this “luck” too
is a reflection of a youthful mentality: the belief that you are somehow immune
to death. Furthermore, it reflects the
idea that we all place ourselves at the center of our fantasies, as the heroes
in our own adventures. Here, Michael
deals with death by becoming a superhero of sorts, one who conquers long-lived
monsters and solves mysteries.
I admire the film because its distinctive visuals so beautifully mirror Phantasm's themes. In some shots, the Tall Man seems to be the shadow of death himself. And in one haunting composition, Michael sees Jody for the last time (before waking up into a world where he is dead). Jody stands high in the frame, atop a mountain. Jody stands on that pinnacle, a heavenly light (like angel wings?) behind him. It's the distant, final view of a man going to the great beyond, and Coscarelli's imagery captures it with wonder and a degree of lyricism.
Our last, wistful view of Jody, from a distance and bound for parts unknown. |
Charting the disturbed mental landscape of a
grieving boy, Phantasm gets to a very simple and emotional truth about human
existence. It is often easier to live in
a fantasy world (even one with monsters, dwarves, giant flies, and alien worlds…)
than it is to face head-on the fact that, in the final analysis, we are all
going to lose our loved ones. Because it
deals so sensitively and succinctly with that tough, hard-to-accept idea, Phantasm
always gets to me on some deep level. The
film makes me ask myself an important question: Why do I like and enjoy horror
movies so much? Why do I love being
scared and challenged by them?
With films like Phantasm, am I actually
preparing myself, in some way, for the inevitable?
Perhaps
so.
I know only this: I deeply fear death, and
sometimes obsess on it, both in relation to the end of my own life, and deaths
of those I love. In Phantasm Michael reveals
one way to grieve, or perhaps to escape grieving. Phantasm makes me wonder about my own
solution to the Phantasm equation. Am I
going to be that boy, left behind on the bike while others leave me behind? Or
will the Tall Man show up for me first?
At some point, the Tall Man is going to look all
of us straight in the eye, commend us for a good game -- now finished -- and remind us it is time to die. You don’t have to be a teenager to fear that
day, and in some way Phantasm helps us to explore
meaningfully the ideas of grief, loss, and the inevitability of death.
Labels:
Halloween 2016,
Phantasm
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
Movie Trailer: Phantasm (1979)
Labels:
1979,
movie trailer
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
The Cult-TV Faces of: Halloween
Identified by Hugh; Star Trek: "Catspaw." |
Identified by Will Perez: Happy Days. |
Identified by Chris G: Buffy the Vampire Slayer. |
Identified by Chris G: Felicity. |
5 |
Identified by Hugh: True Blood. |
Identified by Hugh: Vampire Diaries. |
Identified by SGB: American Horror Story. |
Identified by Hugh: Grimm. |
Identified by Hugh: Mad Men. |
Labels:
the Cult-TV Faces of
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
Sunday, October 30, 2016
Halloween Blogging: Predator 2 (1990)
The
opening shot of Predator 2 (1990) is a remarkable one.
Director
Stephen Hopkins’ camera rockets over a dense jungle landscape, thus reminding
audiences of the 1987 John McTiernan film and its Central American locale.
Then
-- as the camera continues to speed over myriad tree tops -- it pans up to
reveal…modern Los Angeles, the urban
jungle, on the horizon.
This
composition is a great visual way to connect the two films in the franchise,
and a sure sign that Hopkins boasts an active intellect and more to the point,
a great eye.
It’s
as if the last moments of Predator have become, literally, the
first moments of Predator 2.
Predator
2 is also appreciated
by many horror movie fans because it provides the first cinematic evidence of a
“shared” universe with another beloved franchise: Alien (1979).
During
the climax of this sequel cop/warrior Mike Harrigan (Danny Glover) finds his
way aboard a grounded Predator spaceship and sees a trophy room that boasts a
Giger-style alien skull.
At
first blush this might seem like a throwaway moment, but, certainly, it paves
the way for the Alien vs. Predator movies of the 2000s. Already, Dark Horse had
seen success by pairing the two monsters in a comic series, but Predator
2 is the first such evidence of a shared universe on the silver screen.
Whether
that’s a good thing or not, I’ll leave up to you, the reader, but Predator
2 intimates a shared history between two great movie monsters in a way
that isn’t entirely obvious or craven (like, say, Freddy’s finger knives
dragging Jason’s hockey mask down to Hell.)
Instead,
the reveal of the alien skull in Predator 2 is an awesome moment that
expands significantly both franchises.We now know that Predators have defeated the acid-dripping, silver-jawed monstrosities, and likewise that those
monstrosities have been around since well before Ripley’s first encounter with
them. This moment in the film thus succeeds in the manner that was intended. It tantalizes us with possibilities, and with
a history/relationship we don’t fully understand...but can imagine.
This
sequel also shares much with another science fiction film of 1990: RoboCop
2.
For
example, both Predator 2 and RoboCop 2 feature moments that
suggest the tabloidization of American news, the rise of such fare as Inside Edition or A Current Affair. Both films also worry about runaway
crime rates in America at the time, and obsess on the notion of our streets becoming the battleground for drug and
gang wars.
And
both films -- truly -- are anarchic in visualization, graphic violence and tone,
suggesting that the near future will be a time of visceral, bloody horror, sensational news and
beleaguered infrastructure.
In both films, the cops can barely hold their own.
Predator
2 never quite reaches
the provocative and anarchic highs or lows of RoboCop 2 but -- to its
ever-lasting credit -- the Hopkins sequel is more than willing to acknowledge
the humor inherent in its central scenario.
At
one point, the hulking Predator ends up in the bathroom of a cranky old woman,
and at another juncture attacks a busload of commuters (including a Bernard Goetz
character…) simply because they are all armed.
This scene may represent the best argument for gun control ever put to genre film: Don’t
carry a weapon on your way to work, because the Predator -- while on safari -- interprets all gun-owners as “soldiers” and wipes them out with extreme prejudice. Seriously, this film imagines Bernard Goetz-vigilantism as the norm of 1997, and it's a commentary right in line with the imaginings of the RoboCop films.
I
admire many aspects of Predator 2 and consider it a
worthwhile sequel overall, yet I don’t see it necessarily as an equal to its
predecessor in terms of suspense and storytelling. The movie occasionally suffers a bad
case of Alien-itis too: cribbing too liberally from 20th
Century Fox’s other space monster franchise.
That tendency doesn’t help the film to cement its own
individual identity, and works against the director's best efforts.
“Shit
happens.”
In the near-future year of 1997, Los Angeles is choking under perpetual smog, and its streets are a war-zone.
There,
rival gangs -- the Jamaicans and the Colombians -- duke it out for
superiority. One of the city’s best
cops, Mike Harrigan (Glover) attempts to bring order to the streets, but soon
finds that a third, chaotic element has been added to the summertime bloodshed.
In
particular, a stealthy alien hunter or predator has arrived in L.A. and begun picking
off gang members, as well as cops like Harrigan’s trusted friend, Danny (Ruben
Blades).
When
a federal agent, Keyes (Gary Busey) begins interfering in his investigation,
Harrigan suspects a dark secret.
He
soon comes face to face with the intimidating alien hunter, and learns that
Keyes and his men are planning to capture it…
“There’s
a new king in the streets.”
When
I think back on Predator, which I reviewed last week on the blog, the images
that stay with me, in particular, come from the last third of the picture. There,
Arnold’s character, Dutch went up against the Predator with no advanced
technology in a primordial jungle, and won.
The battle could have occurred in prehistoric
times.
Obviously,
a sequel to Predator couldn’t plumb the identical imagery or locale, or even
concept, and so Predator 2 tries hard to carve an original space for
itself. The sequel notes, for example,
that in the 1990s, “cops” are the warriors of civilization, fighting back
criminals on the streets and protecting an endangered populace.
This
is a valid concept, and also feels very much of the epoch. If you gaze at the
1990s, and consider series such as Law and Order (1990 – 2010), or
movies such as The First Power (1990), Fallen (1998), Resurrection (1999) or End
of Days (1999) it’s not difficult to see how the police procedural
format became incredibly popular, and dominated genre entertainment.
Predator
2 fits in with
that trend, and Danny Glover makes for a very different kind of “soldier” than
Arnie did. Both men are fiercely
protective of their teams, but Harrigan is -- living up to his name: “harried” -- forced to accommodate multiple levels of hierarchy and bureaucracy in a fashion
that Dutch simply did not. Dutch
eventually had to deal with Dillon’s duplicity (as Harrigan deals with Keyes’
secrecy and cover story), but Harrigan is more constrained from the get-go
based on his job, his heavily populated “arena” of battle, and other factors of late 20th century human civilization..
One way to gaze at the Predator franchise is simply as a study of
soldiers, an examination of the qualities that go into the making of a good one. Predator, Predator 2, and Predators
(2010) have different things to tell audiences on that topic, and all the
observations are intriguing. Certainly,
Predator suggests that good or advanced weapons don’t make for the best soldiers.
Predator 2 seems to suggest that a good
soldier succeeds by overcoming not his enemy, but those unofficial
enemies who make his task more difficult. Harrigan must contend with the presence of innocent civilians,
bureaucrats, and infrastructural impediments on his mission to stop the alien hunter. Meanwhile, Predators seems to suggest that real soldiers are a breed
apart, and that breed seems to span all cultures.
The
downside to Predator 2’s approach is simply that as soon as you have a
rampaging alien creature in familiar, city environs, some moments there are going to read as…funny. You can’t play on the feelings
of isolation that you might in the jungle setting.
So when a Predator crashes through a bathroom wall here and nearly runs into
an old woman brandishing a broom, you’re in a whole different kind of
territory. The last act of the film suffers from a tonal ping-pong between action, comedy, and horror. I prefer the
back-to-basics, straight-on approach of Predator’s finale in the jungle. It’s
more pure, somehow; more consistent.
Predator 2, at
times, seems to verge on camp. If the film featured a more pronounced, consistent social commentary (as is clearly the case in
the gonzo-crazy RoboCop 2), the tone-changes in Predator 2 might have
tracked better. I like Gary Busey just
fine, but his presence -- and line readings -- ratchet up the tongue-in-cheek
aspects of the film.
Lions,
and tigers and bears. Oh my.
In
the introduction, I also noted creeping Alien clichés in this film. There’s one scene here in which right-thinking Harrigan watches on a row of high-tech monitors as wrong-thinking Keyes leads an ill-fated
attack against the Predator. The
Predator decimates the team, and Harrigan -- tired of being on the sidelines -- steps up to save the day, or win the battle.
This scene is an exact mirror of a scene in Cameron’s Aliens
(1986). There, Ripley watches on a row of monitors as the Colonial Marines get their asses kicked on Sub Level 3. She must take action herself,
because she is right, and Lt. Gorman is so clearly wrong.
There's even a similar deer-in-the-headlights moment in Predator 2 for one Gorman surrogate, Garber (Adam Baldwin).
Similarly,
Harrigan appropriates a Ripley-ish line from Alien, while talking to Keyes. “You
admire the son of a bitch,” he realizes.
This is also what Ripley realized vis-Ã -vis
Ash and the xenomorph in the Ridley Scott 1979 original
It’s
just baffling that a film seeking so aggressively to artistically break free from its successful
predecessor would mindlessly ape another film series at the same. These moments are transparently derivative, and
undo some of the creative success Hopkins achieves with this sequel.
Still,
I appreciate the final revelations of Predator 2. These moments prove chilling. One of the final scenes,
inside the spaceship, features not only an alien skull, but evidence that the
Predators have been interacting with humans for a very, very long time
indeed. They have been here, are here
now, and will return soon.
That’s a
creepy thought, and I love how the old Predator leader demonstrates grudging respect
for Harrigan, his prey, by gifting him a gun from the 1700s…a souvenir
emblematic of their differences, and shared history.
Writing
for The Washington Post, review Rita Kempley
wrote persuasively of Predator 2’s “dismal irony” and “brooding
fatalism” (November 21, 1990).
I like
those qualities too, and I enjoy this sequel quite a bit. I’ll take it over AVP: Requiem (2007) or Alien
Resurrection (1997) any day. Predator 2 doesn’t scuttle its franchise, and in some ways it expands the cycle's reach in a
wonderful, creative way.
And yet the
tonal lapses into comedy and rip-off territory prevent Predator 2 from being a truly
great sequel to one of the best action-horror films of the eighties.
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Halloween blogging
award-winning creator of Enter The House Between and author of 32 books including Horror Films FAQ (2013), Horror Films of the 1990s (2011), Horror Films of the 1980s (2007), TV Year (2007), The Rock and Roll Film Encyclopedia (2007), Mercy in Her Eyes: The Films of Mira Nair (2006),, Best in Show: The Films of Christopher Guest and Company (2004), The Unseen Force: The Films of Sam Raimi (2004), An Askew View: The Films of Kevin Smith (2002), The Encyclopedia of Superheroes on Film & Television (2004), Exploring Space:1999 (1997), An Analytical Guide to TV's Battlestar Galactica (1998), Terror Television (2001), Space:1999 - The Forsaken (2003) and Horror Films of the 1970s (2002).
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