Creator of the award-winning web series, Abnormal Fixation. One of the horror genre's "most widely read critics" (Rue Morgue # 68), "an accomplished film journalist" (Comic Buyer's Guide #1535), and the award-winning author of Horror Films of the 1980s (2007) and Horror Films of the 1970s (2002), John Kenneth Muir, presents his blog on film, television and nostalgia, named one of the Top 100 Film Studies Blog on the Net.
Showing posts with label Flash Gordon. Show all posts
Showing posts with label Flash Gordon. Show all posts
Wednesday, December 14, 2016
Flash Gordon GAF Viewmaster
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GAF Viewmaster
Model Kit of the Week: Flash Gordon and the Martian (1965; Revell)
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Revell
Board Game of the Week: Flash Gordon (Waddington; 1977)
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Action Figures of the Week: Flash Gordon (Mattel)
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Pop Art: Flash Gordon (RCA Edition)
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Lunch Box of the Week: Flash Gordon (1979)
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Theme Song of the Week: Flash Gordon (1979 - 1980)
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Sunday, December 11, 2016
Advert Art: Flash Gordon (Filmation Edition)
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Saturday, July 02, 2016
Saturday Morning Cult-TV Blogging: Flash Gordon: "Survival Game" / "Gremlin's Finest Hour" (November 6, 1982)
In
“Survival Game,” Arkon Bay, a bounty hunter (and reptile man), is hired by Ming to retrieve Flash
Gordon, dead or alive.
When Flash and Arkon crash land on a small island
following a pursuit, they must work together to survive.
In
“Gremlin’s Finest Hour,” Dr. Zarkov detects some unusual happenings in Mongo’s
polar region.
There, at the site of an
ancient civilization, he is detecting unusual power readings. Flash, Thun, Dale and Gremlin travel to
investigate, taking along a “retro-scope” which permits them to see back in
time thousands of years.
Once
in the polar region, they encounter Ancients who mistake Gremlin for their
lizard God.
Well, Filmation's Flash
Gordon ends not with a bang, but with a whimper, with two underwhelming
stories.
“Survival Game is basically yet another “My Enemy, My Ally” story in which Flash and an opponent, here a bounty
hunter, learn to respect and help each other so they can survive a crisis. And yes, Flash Gordon just recently did a
similar story in the second season: "The Warrior."
Meanwhile, “Gremlin’s
Finest Hour” hauls out the old trope involving a tribe of ignorant natives
mistaking somebody mortal for a God (see: Return of the Jedi [1983]). Here, that individual is Gremlin, who sits on
a dragon throne and eats berries with satisfaction while demanding that Thun fan him.
Both
stories exemplify the problems Flash Gordon had after Season One. Basically,
for all intents and purposes, Flash’s most interesting narrative ended with the fall of Ming.
Season Two feels like an after-thought, a catalog of inconsequential adventures
following the main event.
A better
approach, I submit, would have been to come up with a new arc for Season Two
that would have kept all the characters occupied and in real danger.
Personally, I think the “Gor-don” character, the
once-ruler of Mongo (and Flash’s double) who was prophesied to return to Mongo one day,
should have become the main villain as he returned to Mongo and invaded it.
Ming could have still played a part, but our heroes would have been fully
engaged and fighting for their lives (and freedom) as this new enemy arrived to
take advantage of the power vacuum created by Ming’s fall.
I still love Filmation's Flash Gordon, at least it's first season. But the second season was a grave disappointment.
Saturday, June 25, 2016
Saturday Morning Cult-TV Blogging: Flash Gordon: "Beware of Gifts" / "The Memory Bank of Ming" (October 30, 1982)
In
“Beware of Gifts,” Ming claims to have had a change of heart. He wants peace,
and to prove it, he gives Arboria a present: a huge statue of a warrior from Mongo.
Flash and the others allow the statue within the city
walls, and the “stone avenger” promptly comes to life and embarks on a campaign
of destruction.
Flash uses electron torpedoes to attempt to destroy the destructive
statue, to no effect. He realizes he
must destroy the statue’s controls, located in Ming’s lab. He uses Zarkov’s experimental cloaking device
to get there undetected in his rocket.
In
“The Memory Bank of Ming,” Arboria activates a revolutionary new computer or A.I. system, named
“Arnold,” to control the operation of the city.
Things go awry, however, when Gremlin accidentally slips Arnold a memory
tape containing the personality of Ming the Merciless.
This
week, “Beware of Gifts” is a straight-up re-telling of the Trojan Horse myth.
One would think Flash might specifically bring up this historical/literary parallel
(especially since he’s been spending time in a library, if we are to believe “The
Freedom Balloon”). The story also evokes memories of “The Seed,” another second
season story in which Ming hatches a plan to get a monster inside of Arboria to
destroy it.
“The
Memory Bank of Ming” finds every device in Arboria “totally out of control”
when a friendly A.I. gets reprogrammed with Ming’s personality, thanks to
Gremlin.
Here, Dale distracts Arnold in the final act by
playing tic-tac-toe with him. It’s a
rather underwhelming story, but I like the depiction of Arnold as a hovering, friendly drone.
Next
week we come to the end of our Flash Gordon season two retrospective with “Survival Game” and “Gremlin’s
Finest Hour.”
Saturday, June 18, 2016
Saturday Morning Cult-TV Flashbak: Flash Gordon: "The Freedom Balloon" / "Sacrifice of the Volcano Men" (October 23, 1982)
In
“The Freedom Balloon,” Flash and Dale are captured by mutants, led by the evil
Racar. Fortunately, Flash has been watching history tapes about cowboys and westerns at the library in Arboria
and knows just the ticket to escape enslavement: a hot air balloon.
In
“Sacrifice of the Volcano Men,” Thun is captured by vicious ape men and taken
to Volcano City. There, he is to be fed to the active volcano as a living sacrifice
to the ape man God.
Only
two more episodes of Flash Gordon (1979-1982) to go, but
the second season has more than worn out its welcome by this time.
These fifteen minute stories are hobbled by
hoary narratives, and rendered dopey by the ubiquitous presence of
trouble-prone sidekick, Gremlin. Worse,
Flash acts more like first season Buck Rogers (Gil Gerard) than like his dependable,
stolid self in this batch of episodes. He has a wise crack for every scenario, every danger.
I
don’t know what it is about Saturday morning shows and hot air balloons, but
every 1970s series -- from Land of the Lost (1974-1977) to Valley
of the Dinosaurs (1974) -- seems to feature an episode about one. “The Freedom Balloon” is Flash Gordon’s
version.
The big question to ask here is
why Flash is watching library tapes about Westerns on Arboria, a kingdom on
distant Mongo…
The
second story in this half-hour is just as clichéd as the first. Thun is captured so as to be
a sacrifice to a volcano God. That is
also the plot of “An Act of Love,” a 1977 episode of The Fantastic Journey.
I
suppose one could make the argument that Flash Gordon season two is attempting
to function as a pastiche of 1930s serials, reviving old tropes like The Most
Dangerous Game, or the volcano god. But
the stories are told without flair and without regard to context.. They are without any sort of fresh
touch at all, and feel long, even for their brief length.
.
Next
week: “Beware of Gifts” / “The Memory Bank of Ming”
Saturday, June 11, 2016
Saturday Morning Cult-TV Blogging: Flash Gordon: "Flash Back" / "The Warrior" (October 16, 1982)
In
“Flash Back,” Flash’s rocket approaches a space phenomenon like a black
hole. Flash disappears inside the vortex
and materializes on Mongo. But to his surprise, it is an evil version of Mongo.
There, he encounters a sinister version of
himself. “Welcome to the negative side
of the universe,” he greets himself.
In
the end, Dale must choose which Flash is “hers,” if she is to save the
day. Fortunately, she chooses wisely.
In
“The Warrior,” Flash and Ming end up on an unexplored continent together. They
are captured by a warrior who judges them the two most powerful men on
Mongo. He decides to hunt them, making
them his prey.
This
installment of Flash Gordon’s second season relies heavily on clichés, or more
accurately, genre tropes.
“Flash Back” is a variation on Star Trek stories such as
“Mirror, Mirror” and “Whom Gods Destroy.”
From the former, the story adopts the idea of a negative dimension,
where good people are evil, and vice versa.
And from the latter, the episode
takes the idea of a person (whether Spock or Dale) having to select the “right”
person from a pair of physically identical beings. That selection can only made on how well the "guesser" understands the identity or character of the person duplicated.
“The
Warrior,” meanwhile, is pastiche of two other tropes.
It is part The Most Dangerous Game, a story
of a great hunter choosing people as prey, and the commonly seen “my enemy, my
ally” chestnut. In “My Enemy, My Ally,”
for instance, committed enemies must work together to stop an immediate threat.
Intriguingly,
I am concurrently reviewing another Filmation animated series of the 1980s,
Blackstar (1981) and it also relies on the same tropes.
For instance, upcoming Blackstar episodes
revive the “Mirror, Mirror” trope (in “Tree of Evil”) and the My Enemy, My Ally
trope too (in “The Overlord’s Big Spell.”)
Next
Week: ““The Freedom Balloon” / “Sacrifice of the Volcano Men”
Saturday, June 04, 2016
Saturday Morning Cult-TV Blogging: Flash Gordon: "Witch Woman" / "Micro Menace" (October 9, 1982)
In
“Witch Woman,” Arboria is attacked by a monster called “Lobos.” This wolf monster --
one of Ming’s creations -- is worshiped as a God by Liza, Queen of the Lizard
people.
In
“Micro Menace,” the city of the Hawk-men is falling out of the sky and must be
repaired.
It can be fixed only with a device invented by Dr. Zarkov called a “reverser,” but matters are
not so simple.
Ming uses a shrink ray on Flash, Dale, Thun and Gremlin. Now they must work with a race of intelligent
mouse/rat people to undo the shrink ray and save the city.
This
week, we get two further rather undistinguished episodes of Flash Gordon
(1979-1982). The second season format is
really a downgrade from the serialized season one. And because there are two
episodes per half-hour, the narratives feel simplistic and half-thought-out. The episodes are mostly mindless action and dopey comedic hijinks from Gremlin.
Surprisingly,
“Witch Woman” features some nice moments involving Princess Aura. We see her
checking security precautions in Arboria, and grappling with the Lobos without assistance from Flash or Barin.
It's nice to see that she is depicted here as capable and strong. It’s just too bad that for every good moment with
Aura (one of the series’ most intriguing characters, given her arc…) we are
also treated to moments with Gremlin doing magic tricks or juggling plates too.
“Micro
Menace” brings back the Hawkmen, though they have almost nothing of interest to
do in the story.
Instead, we get a story
that feels like it came straight from Irwin Allen’s Land of the Giants
(1968-1969). The episode strains our suspension of disbelief since Flash and Dale already
have everything they need -- namely the reverser -- to escape all their predicaments.
At
the end of the story, one character makes the pronouncement “may your cheese never go stale”
(vis-Ã -vis the rat people…).
These
stories are evidence, perhaps, that Flash Gordon, season two, has gone
pretty stale indeed.
Next
week: “Flash Back,” and “The Warrior”
Saturday, May 28, 2016
Saturday Morning Cult-TV Blogging: Flash Gordon: "The Game" / "The Seed" (October 2, 1982)
In
“The Game,” the rulers of Cavern City burrow into Arboria (interrupting a
dance) and capture several denizens -- including Flash -- to serve as gladiators
in their arena games.
In
“The Seed,” Ming the Merciless embeds a new weapon inside a meteor, and then crashes
it into Arboria. The strange seed sprouts a giant tentacled monster, which goes on a
killing rampage.
The
second season of Filmation’s Flash Gordon (1979-1982) doesn’t gain much
momentum from the two stories in this installment.
We have already seen Flash in an arena fight before (in the
first season installment “Chapter 12: Tournament of Death”), and we’ve also
seen him lead slave rebellions too. Accordingly, "The Game" doesn't break much in terms of new ground.
However, this story does feature a nice opening shot. We move down, from Mongo orbit,
through the clouds -- down to Arboria.
It’s a nice segue, and one that gets reused a few times in the second
season, and in the next batch of episodes.
As,
we get to see Flash act like a “first rate ham” dancing with Dale in “The
Game,” and it is hard not to reflect how his character has become more cocky
and less sincere than in his first season incarnation. He doesn't feel like Flash anymore. He doesn't take anything, even danger, seriously.
“The
Seed” is pretty dire too.
The monster that the seed looks like a cross between The
Real Ghostbusters’ Slimer and the creature from Cloverfield (2008), but is vaguely humorous all the same.
Here, the best character touch involves Dae Arden learning to fly a rocket on a
simulator in Arboria (about time too…). I also liked the new hovercraft design we see during the
attack on the creature.
The episode’s ending, with the
monster turning on Ming in his science lab, is pretty risible. It's a typical cartoon ending. The villain gets his comeuppance, but by the next episode everything is back to normal. We are never told how Ming gets rid of the beast.
Next
week: “Witch Woman” and “Micro Menace”
Saturday, May 21, 2016
Saturday Morning Cult-TV Blogging: Flash Gordon: "Sir Gremlin/Deadly Double" (September 24, 1982)
In the second episode of Flash Gordon's (1979 - 1982) second season, Gremlin the Dragon is once again a central character.
In "Sir Gremlin," the hapless pink dragon is on hand to help Flash when Azura the sorceress once more attempts to win the heart and soul of Earthman.
On the "Night of the Magic Moons," Azura executes her strategy, ordering her "magic men" to abduct Dale Arden. Naturally, Flash follows,,and Azura offers him the chance to be king. When he refuses, the witch makes Flash battle a giant beast man.
In "Deadly Double," Ming the Merciless is back with another evil plan. His chief cyberneticist, Dr. Tavv, has created a robot duplicate of Gremlin and replaced the real thing, causing havoc for Flash and his friends.
There's not much positive to write about this second installment of the second season of Flash Gordon. The first season of the series did such a great job diagramming Flash's attempt to win over he chaotic kingdoms of Mongo and defeat the tyrant Ming the Merciless that these episodes feel largely pointless.
The second season of Flash Gordon, in other words, is AfterMASH, a kind of footnote, at least narratively-speaking to the main event.
There's no real sense of urgency, and threat of Ming is totally undone since he doesn't operate, anymore, from a position of power. Instead, he's just sort of a bungling has-been, hatching ridiculous plans.
In "Double Dragon" his entire (silly) plan revolves around replacing Gremlin, and using that robot replacement to lead Flash to his doom.
While it's interesting that the episode introduces Dr. Tavv, the scientist who designed Ming's (awesome) metal men, it says something that Ming's plan involves using Gremlin against Flash. Is Gremlin really such an important figure in Flash's life? In Mongo politics?
A better plan might have been to replace Dale Arden, or Flash with a duplicate, and sow discontent from within Mongo's new ruling regime.
Instead, we just get a robot version of Gremlin that Thun recognizes instantly as a phony, and that shreds a football. In two words, this is all small potatoes, isn't it?
The first story of this half-hour resurrects one of the crummiest aspects of Flash Gordon season one, which was that female rulers on Mongo all desperately desire Flash, and would give up their royal seat for his love and partnership.
Azura already tried that last season, and she does so again in "Sir Gremlin," with the same results.
That's the definition of insanity, right?
Anyway, why would an amazingly powerful ruler, with fearsome magical abilities, willingly render herself secondary to a man she has met once? Forget the sexist aspects of the story. We never, for example, see a male ruler, like Ming, offer to give up his throne for Dale's love. Instead, just focus on what a bad idea this is in terms of logic. Would any ruler give up power to a lover she or he hardly knows, and one from another planet at that?
The worst quality of this episode, however, is just how darn inconsequential it all feels after Ming's take down.
I think what the writers needed -- and didn't have here -- was a second story to equal the first season's
Perhaps the story of how Flash, Dale and Zarkov try to find what they need on Mongo to get home and return to Earth? Maybe that could have learned that somewhere on Mongo, in a cavern or lost city, rests a teleporter that can beam them to any location in the universe.
Another story possibility:What if the legendary Gor-Don, precursor, to Ming, came home, and wants power again?
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