Showing posts with label 1950s. Show all posts
Showing posts with label 1950s. Show all posts

Sunday, February 19, 2017

Robots of: the 1950s (A Gallery)



The robots of the 1950s  cinema were generally imposing, huge, terrifying, and of humanoid build.  If you encountered these metal men, you knew to be scared, or at least intimidated.  Robby was a happy exception.

Identified by Hugh: The Day The Earth Stood Still

Identified by Hugh: Robot Monster.

Identified by SGB: Devil Girl of Mars.
Identified by Ponch: Tobor the Great.

Identified by Ponch: Gigantor


Identified by Ponch; Target Earth.

Identified by Hugh: Forbidden Planet.

Identified by Hugh: Kronos.

Identified by SGB: The Mysterians.

Identified by Hugh: Colossus of New York.

Wednesday, November 23, 2016

Rocky Jones, Space Ranger: Crash of the Moons (1954)

Friday, May 20, 2016

The Films of 1956: Forbidden Planet



"At times loud and frenzied, literally encircling the viewer with sight, sound, and fury, and at other times subtle and silently unnerving, Forbidden Planet is, on every conceivable level, a work of commercial art."

- Jeff Rovin. A Pictorial History of Science Fiction Films. Citadel Press, 1975, page 78.


To assess the dynamic in purely Generation X-friendly terms, Forbidden Planet is to the 1950s what Star Wars is to the 1970s.

Or perhaps what 2001: A Space Odyssey is to the 1960s.

In other words, Forbidden Planet is a visual space odyssey so involving, so expertly presented, so beautifully designed that it endures as a landmark in the history of the cinema. 

Even fifty-five years after its theatrical debut, Forbidden Planet still impresses, and on some level even terrifies, in significant degree due to the eerie "electronic tonalities" of the score devised by Louis and Bebe Barron.

Today, this 1956 film from director Fred M. Wilcox and writers Cyril Hume and Irving Block remains one of the boomer generation's most important genre touchstones, and has been referenced directly and indirectly in  a wide-range of high-profile sf productions including Serenity (2005) and Gene Roddenberry's original Star Trek (1966 - 1969).  

The film's mostly-invisible villain, "The Monster from the Id," is one that is still well-known by name in the pop culture lexicon.

At the movie's core, Forbidden Planet concerns an anxious fear not of technology itself, but of the human application of technology.  Or, more directly, human hubris.  The film reveals that for mankind (much like the ancient Krell), the stars can be our destination.  But our species could also lose everything it holds dear by failing to understand the greatest mystery of the universe: the human psyche.

Buttressed by "superior special effects" (Science Fiction Films. Bison Books Corp., 1984, page 39), Forbidden Planet truly  "thought big" and thus shines yet as one of the most imaginative and compelling movie visions of the future. 

As a kid of the 1970s,  I grew up frequently reading in the protean genre press about how Forbidden Planet was one of the greatest science fiction movies ever made.  Regardless of factors such as generational loyalty or nostalgia, those testimonials are absolutely, positively accurate.  This has been one of my favorite and most beloved films for a long time.

Delightfully, even if divorced from its Atomic Age original context, Forbidden Planet remains provocative.  The film remembers what so many science fiction visions of today fail to acknowledge; the fact that human beings -- and human problems -- must remain at the heart of any forward-thinking work of art. 

After all, when man reaches the stars he will still be man, and his decisions and wisdom (or lack thereof) will always spark the most invigorating of dramas.  Awe-inspiring special effects are one thing (and Forbidden Planet certainly deploys such effects brilliantly), but a story that connects to us, here and now, on an emotional level trumps such technical achievements every time.

"The secret devil of every soul set loose on the planet all at once..."


In the 23rd century, mankind endeavors to to conquer space, thanks in large-part to the invention of the hyper-drive, which makes interstellar travel possible.

As Forbidden Planet commences, space cruiser C-57D under command of stolid J.J. Adams (Leslie Nielson) approaches Altair IV, a world previously visited some two decades earlier by the Bellerophon. 

On approach to Altair IV, Adams and his ship are warned away from the planet by Dr. Morbius (Walter Pidgeon), who insists that he won't be responsible for the outcome should Adams ignore his counsel.

Adams sets down anyway on the craggy surface of the planet and soon encounters Robby the Robot, Morbius's highly-advanced mechanical servant.  Robby takes Adams, "Doc" Ostrow (Warren Stevens) and Lt. Farman (Jack Kelly) back to Morbius's home, where they meet the man.

The grave, serious Morbius is the last surviving original member of the Bellerophon expedition and reports that "some dark, terrible, incomprehensible force" killed the other humans on his crew.  However, he has been safe and secure in the intervening nineteen years, living alone on the planet with just Robby (his construct; something he "tinkered together") and his beautiful if naive daughter, Altaira (Anne Francis).


The ship's crew responds enthusiastically (*ahem*) to the lovely Altaira, even as Adams determines he must contact home base to request further instructions regarding Morbius.

Unfortunately, the cruiser's long range communication apparatus, the "Klystron Transmitter" is sabotaged at night by an unknown, apparently invisible foe.

In the days ahead, Morbius introduces Adams and Doc to the great archaeological find of Altair IV.  Beneath the scientist's house, inside a vast subterranean complex, stands an ancient power generator belonging to an alien race called the Krell.  The colossal machine -- whose exact purpose remains unknown -- is all that remains of the once super-advanced people.

In fact, the Krell were so advanced that they visited Earth before man even walked the Earth, and brought back samples of the planet's wildlife, including tigers and deer. 

In one impressive alien laboratory, Morbius demonstrates a Krell educational game, a "brain boost" machine that he himself has experimented on, augmenting his own natural intellect in the process.   

Alarmingly, Morbius also reports that the Krell civilization vanished in one night, on the eve of an almost divine achievement: the creation of a device that could render unnecessary all forms of physical instrumentality.

Awed and a little disturbed by Morbius's alien discoveries, Adams believes Earth  and the "United Planets" must be permitted to share in the wealth.  Morbius objects to the captain's interference, however.  

As if in response, the terrifying invisible foe returns again and again, night by night, growing ever stronger...and ever more murderous.

"We're all part monsters in our subconscious.  So we have laws and religion."


As any college level English student can dutifully attest, Forbidden Planet appears loosely based on William Shakespeare's play The Tempest (1610). 

That work by the Bard revolves around Prospero, a man who has lived on a remote island with his daughter Miranda for twelve years. 

Prospero is served by a spirit called "Ariel" and uses the auspices of Ariel's magic to create a  storm (a tempest) at sea.  The storm causes a shipwreck and draws important visitors (Alonso, Ferdinand, etc.) to Prospero's island for his unique purposes of personal and family renewal. 

Importantly, also residing on Prospero's island is Caliban (think cannibal): a monster who utilizes magic for much darker purposes. In the end, Prospero renounces magic and Ariel is set free from servitude, while Miranda and King Alonso's son, Ferdinand, are free to marry.

Shakespeare's last play, The Tempest is frequently assessed a highly-reflexive work of art because it compares Prospero's use of magic with the magic of the theater.  Prospero's renunciation of magic at play's end is thus said to represent Shakespeare's own pull-back from the stage; his professional retirement, essentially.  The Tempest is also widely considered a "post-colonial effort," drawing specific interest because of the way that Prospero treats (and mistreats?) Caliban, Ariel and the other denizens of the faraway island. 

Forbidden Planet certainly shares an abundance of common narrative and thematic points with Shakespeare's final literary endeavor.  If you substitute Altair IV for the remote island, Morbius for Prospero, and Altaira for Miranda, the comparison begins to take shape.  Captain J.J. Adams -- as love interest for Altaira/Miranda -- is at least part Ferdinand, and the extraordinary Robby the Robot fits the bill as Ariel, the servant of Morbius/Prospero. 

What seems rather unique about the transference of The Tempest's scenarios to the futuristic realm of Forbidden Planet is that the makers of this classic sci-fi film have made some very intriguing switches or substitutions.  

Here, technology -- alien technology -- replaces magic or the occult.  Robby is not a "fairy" or "spirit" like Ariel, but rather a thinking machine created from super-advanced technology; Krell technology.  Just consider  Clarke's third law, of 1961.  Advanced technology -- machines beyond our understanding -- appear as baffling as magic, right?

Furthermore, the film's "thing of darkness," to turn a Shakespearean phrase (Act II, Scene II), is positioned as a psychological, interior force, rather than as an exterior personality, Caliban.   It is the scientist/wizard's "id" in Forbidden Planet that creates problems, not a fellow and less honorable practitioner of the magical arts.  

Indeed, Forbidden Planet purposefully re-contextualizes Shakespeare's line in The Tempest that "we are such stuff as dreams are made of," so as to readily incorporate the the Id, which is one third of the human psychic apparatus as delineated by Sigmund Freud. 

Id is instinct.  Id is chaos.  It is aggression and destruction, with no overriding sense of morality, and it operates on passion and desire. Often, our nocturnal dreams  and phantasms are seen as the representative outlet of the Id, and in Forbidden Planet, Morbius -- immediately before his heroic demise -- explicitly names dreams as devious originator of his unpardonable sins. 

"What man can remember his own dreams?" Morbius asks desperately, suggesting that consciously he is fully separate from the the instinctive human urges which created the Monster from the Id and committed murder.  The truth is that the Monster here is actually a reflection of his basest, most primitive self.  Something that -- even in the era of space travel -- man cannot fully expunge.

Another substantial difference to consider when comparing The Tempest to Forbidden Planet involves the manner in which Morbius uses Robby.  Though it is clear from Morbius's demonstrations involving the robot that the scientist holds a kind of spell over him --  able to render Robby immobile with a simple voice command --  Morbius does not utilize Robby to bring visitors to his world. 

On the contrary, Morbius explicitly shuns such visitors while the cruiser is still in orbit.  This act separates him rather dramatically from his literary predecessor, Prospero.  In the denouement of both works, however, the non-human servant (Ariel/Robby) is freed from his master and takes part in the navigation away from the island/planet.  In Forbidden Planet's final scene, we see Robby at the controls of C-57D, having adjusted rather nicely to his new environs.

There are major differences in tenor as well.  In no significant or meaningful way does Forbidden Planet attempt to draw parallels between the technology of the Krell, for instance and the technological art form of film. 

On the contrary, Forbidden Planet plays its story completely straight, sometimes even underplaying moments so as to more fully erect a sense of complete, overwhelming reality about the film's universe.  Again, the idea at the root of the film is not a comparison of magic to art, but a comparison, rather, of  future technology to more current events, circa the mid-1950s.

In the Atomic Age, a literal Pandora's Box was opened thanks to the creation of The Bomb, and many people feared what could happen when mankind "tampers in God's domain."    That's the explicit fear of Forbidden Planet and the lesson to draw from the unfortunate, god-like Krell.  The film is about achieving a technological awareness that our species is not yet emotionally ready, not yet wise enough, to countenance.  No one man can possess such great power, and possibly use it wisely.

In terms of the post-colonial aspects of Shakespeare's work, again, Forbidden Planet differs significantly.  It is of interest here that both Morbius and Altaira treat Robby as a servant, but this seems no more than an oblique comment on human views of artificial intelligence, hardly applicable to the idea of post-colonial paternalism or racism.

The comparison to The Tempest appears most illuminating in understanding Forbidden Planet's theme: that of man harnessing a tool (whether magic or technology) responsibly.  The brief reference to the "Bellerophon" (the name of the first ship to visit Altair IV) expertly cements this thematic strand.  In Greek myth, Bellerophon is a demi-God and son of Poseidon who commits the crime of arrogance or hubris.  He attempts to fly Pegasus to Mount Olympus to reach the Gods, until Zeus retaliates (with a gad-fly), and Bellerophon falls back to Earth, forever broken by the experience.

Quite clearly, Morbius (a Bellerophon crew member) is the one who dramatically overreaches in Forbidden Planet, attempting to gain access to divine knowledge which is not his right nor his destiny.  Morbius's tale and Bellerophon's myth are both explicitly cautionary tales about human overreach.  In the film, J.J. Adams seems to recognize this in his impromptu requiem for the good doctor, and notes that the name Morbius will one day "remind us that we are, after all, not God.." 

Even the (unseen) demise of the Bellerophon space ship in Forbidden Planet seems to harken back to the myth.  Morbius describes how, during take off, it was pulled back and "vaporized," in flight.  Were the colonists going to share the secrets of the Krell with the outside world?  Were they reaching for Mount Olympus when they were downed?

"...a new scale of physical scientific values..."


An undeniable and perennial pleasure of Forbidden Planet is the style and epic scope of visual presentation.  This is a film that occurs entirely on a distant planet, and therefore involves both futuristic human technology and alien technology with absolutely no relation to Earth and our history or design aesthetics.

Consequently, no earthbound locations are featured -- redressed or not -- in Forbidden Planet, and nor were the film's makers able to rely on our modern digital technology (CGI).  Instead, a vast sound stage is converted into the expansive landing area of the C-57D, and some of the most impressive matte paintings you've ever seen are deployed, along with exceptional miniatures and some opticals, to diagram the world and scope of the Krell technology.

Morbius's house represents a splendid vision of what homes of the future might look like, from the inclusion of a "household disintegrator beam" disposal unit, to metal shutters, to an architectural scheme that incorporates both natural rock and plant-life right into the home's hearth. 


Although the C-57D's familiar "flying saucer" design may seem antiquated to some viewers, the interior of the ship is constructed in full, and in laborious detail: a multi-level affair with a central control station, hide-away bunk beds, and a "deceleration" post for braking (after light-speed).  And the impressive scene in which this craft lands on Altair -- and ladders descend and crew disembark -- plays as absolutely real, in part because so much of the craft's exterior has also been constructed to scale. 

Late in the film, Morbius takes Adams and Doc Ostrow on that extended tour of "the Krell Wonders" and this portion of the film is nothing less-than-awe-inspiring because of the visualizations, successfully living up to Morbius's high-minded description of a "new scale of physical values."   Morbius's matter-of-fact lecture during this tour only serves once more to effectively ground the film in a very substantial form of reality.  This is literally a tour, with a sort of teacher relating to us information about energy usage, power systems and more.  It might seem dry and lifeless to some, but the technical dialogue and professorial delivery actually serve a terrific purpose.  This approach enhances the believability of the enterprise.


This tour -- which plays as educational and real -- is a powerful contrast to the film's most visceral, memorable scene: the Monster from the Id's sustained attack upon the landed cruiser by night.  This particularly riveting sequence, with blazing laser weapons, crackling force-fields, and some unique wire-work (utilized to express the visual of spacemen caught in the grasp of the invisible monster) is still awe-inspiring and terrifying.  The famous monster is visible only sporadically -- an animated energy beast -- and thus terror is rigorously maintained.  The electronic tonalities I mentioned at the outset of the review also help out in maintaining the horror.  This planet and its monstrous denizen not only appear alien, but sound alien as well.  The monster's unearthly howl is not easily forgotten.

Some of the film's vistas also nicely eschew technology human ana alien for more natural settings.  There's an almost poetic shot and matte painting of the grave yard where the Bellerophon dead are buried.  Another shot evocative of the best pulp space art involves Altair at night, with two luminous moons hanging low in the black sky. 

In terms of design creativity then, Forbidden Planet is right off the charts.  Even today, science fiction films visualize holograms, force-fields, lasers and robots in much the same fashion as those concepts are crafted here.  Certainly, robots today are a little more streamlined than the wonderful Robby, but he remains quite impressive (and oddly lovable).  The New York Times' reviewer's words about him still hold up too.

He called Robby "a phenomenal mechanical man who can do more things in his small body than a roomful of business machines. He can make dresses, brew bourbon whisky, perform feats of Herculean strength and speak 187 languages, which emerged through a neon-lighted grille. What's more, he has the cultivated manner of a gentleman's gentleman. He is the prettiest piece of mechanism on Planet Altaire."  Easy, then, to detect why this robot has been beloved for several generations now.

In fact, if imitation is the sincerest form of flattery, then the makers of Forbidden Planet should feel remarkably flattered.  Star Trek adopted the film's "United Planets" template lock, stock and barrel, the captain/doctor relationship, and the Chief Quinn character (a Scotty-like miracle-worker) as part of its core, while Star Wars' C-3PO -- another robot of many languages --  and Lost in Space's B9 certainly owe much to Robby in concept and design.  We call this homage, of course. 

In the annals of cult television history, even The Tempest-like tale of a father and daughter living alone on a distant planet together has been oft-repeated, in Star Trek's "Requiem for Methuselah" and Space:1999's "The Metamorph" to name but two.  It is also said that Dr. Who's serial "Planet of Evil" derives from Forbidden Planet in name and concept.  It's a story of a scientist's good-intentioned overreach and devolution into a monster on a faraway world.

Forbidden Planet is a product of its time, and that means, among other things, that no racial minorities are featured in the film at all, which today may likely trouble some folks. Also, Alta is defined in the film largely by her reactions and relationships with the men in her life.   She goes from being an obedient daughter, to being an obedient romantic partner. She's not the independent spirit we might expect in today's cinema. 

But of course, the film was created in 1956, not 2016 and so was a projection of the future that included the America of that era as the foundation of everything.  Despite such concerns, Forbidden Planet remains a terrific and sometimes startling example of what traditional Hollywood can achieve in the genre when equipped with a good budget, a strong and literate script, and the most imaginative effects and production design possible for the day.

Forbidden Planet isn't a movie that was just "tinkered together" and nor is it "an obsolete" thing.  Contrarily, it's a sci-fi masterpiece that both inspires and warns us about our trajectory heading out there, into the Great Unknown.  

From Prospero in the 1600s to Dr. Morbius in the 23rd century, the human condition, it seems, remains a fragile, mysterious, and magical thing.

Thursday, October 01, 2015

Mars on Film: The Angry Red Planet (1959)


Unlike Robinson Crusoe on Mars (1964), Ib Melchior’s The Angry Red Planet (1959) didn’t earn many positive reviews from critics of its day, or afterwards, either, for that matter. 

The low-budget AIP film was shot in just ten days on a budget of two-hundred thousand dollars and its primary visual gimmick -- a technique called Cinemagic which was to render two-dimensional drawings 3-D in appearance -- never quite worked. The film’s big visual conceit is thus a red filter slathered over all the sequences set on the Martian surface. Commendably, the red tint hides many trespasses, including painted backdrops


Yet in a way, it’s a shame that The Angry Red Planet isn’t more fondly remembered today. The film is very static, and even cramped visually-speaking, it’s true, yet it nonetheless possesses a rich sense of imagination, and its story of a doomed space mission is both mysterious and suspenseful. The narrative twists and turns keep creating new and more menacing challenges for the astronaut characters to face and defeat.  In the end all the pieces fit together nicely into a unified whole; a complete story that makes sense and even proves chilling.

I’ve noted before that I’m a sucker for space mystery/doomed-expedition cinematic stories; adventures in which human astronauts travel to the stars and find terror and awe there. The Angry Red Planet fits right in with that template. The acting is no great shakes, and some of the special effects don’t come off that well, but the film is fast-moving, and maintains the sense of mystery and grandeur that I find so irresistible about these tales.

There be dragons over that next hill. Or across that sea.  Or on that dark plain, just beyond the landing site…

The Angry Red Planet and movies (and TV shows like it…) are thus pioneer tales; stories of man perched on the edge of known territory, venturing out into realms new, mysterious, wondrous and terrifying. Man could meet anyone out there, on that frontier…or anything. The limit of the storytelling is thus, simply, the imagination of the storyteller

The Angry Red Planet veritably bristles with the uncertainty and thrills of a manned landing on Mars, and despite the dated aspects of the film’s visualizations and screenplay, still holds together remarkably well. One scene involving a forty-foot denizen of Mars -- a sort of crab/rat/spider-thing -- still manages to forge a sense of real terror.  Another monster, a giant amoeba, proves almost as disturbing to the psyche.  Regardless of all the film’s deficits in terms of characterizations and visualizations, there is the feel of a legitimate, alien ecosystem broached here, and that vibe works immeasurably in the film’s favor.

How to say this? The Angry Red Planet succeeds almost in spite of itself, and again, I credit the imagination of the screen-writers, Ib Melchoir and Sidney W. Pink, for that quality.


“Mars…the red planet…our destination.”

On Earth, Major General Treager (Paul Hahn) recalls the long-missing MR (Mars Rocket) 1. He orders his men to bring the vehicle back to terra firma via remote control, and land it in the Nevada Desert. 

There, it is soon revealed that only two of the crew, Colon Tom O’Bannion (Gerald Mohr) and Dr. Iris Ryan (Naura Hayden) remain alive. However, O’Bannion has some kind of infectious and deadly growth covering one of his arms.

With the mission tapes mysteriously erased, the traumatized Ryan must recount to Treager and her doctors the story of the landing on Mars if there is any hope to diagnosis and reverse Tom’s grave condition.  She attempts to remember everything, and explains how, after forty-seven days in flight, the rocket touched down on a still, silent Martian surface.

Exploratory teams to the surface discovered strange, man-eating fauna, and weird life-forms, like a giant carnivorous rat-spider, there.  

Soon, the team’s scientist, Professor Gettell (Les Tremayne) realized that the Earth crew was being tested by such challenges and confrontations, and urged the mission to depart for home. Unfortunately, as the crew learned, a force-field was holding their rocket back.

Hoping to find and reason with the intelligence behind that force-field, the four man crew set out via inflatable raft across a Martian ocean. There, the astronauts spotted a magnificent, highly-advanced city, but one guarded by a colossal, hungry amoeba.  Chief Warrant Officer Sam Jacobs (Jack Kruschen) was absorbed and consumed by the amoeba as the others returned safely to the ship. Attempting to save him, Tom’s arm was infected by the green substance.

After electrifying the hull, and repelling the amoeba, the rocket returned to the stars, but not before the Martian intelligence, perhaps a “super intelligent community mind” issued a warning to the crew -- and to all mankind -- about returning to the angry red planet unbidden.


“I wonder if some things are better left unknown.”

The Angry Red Planet reveals its low-budget origins in myriad ways. For example, the opening sequences of the film cut repeatedly to stock-footage of real mission control rooms, a ploy which makes the movie’s small mission control “corner” look all the more pitiful by comparison. This early sequence features shot after shot of technicians turning knobs, moving dials, adjusting head-sets and otherwise working in mission control.

Similarly, all views of the MR-1 in space are…cartoons. The ship is literally animated as it moves through space.

And finally, once the ship has landed on Mars, those 2-D drawings (which were supposed to become 3-D with Cinemagic) are displayed front-and-center. We see a close-up of an alien plant or flower that is clearly just a two-dimensional illustration. And we get a view of Martian landscape (and road?) that similarly fails to convince, let alone impress.



Beyond these obvious deficits, the movie does not vet its story adroitly or artistically in terms of the language of movies, or film grammar. The shots of the rocket interior during landing and lift-off look woefully static and sedate, failing to capture the idea of a desperate escape, or a daring descent into unknown territory. These shots do not suggest movement, velocity, gravity, or much of anything. Similarly, there is no sense of scope on the Martian surface. All the shots are tight and even cramped.



But, from the opposite point of view, these tight shots do convey a sense of claustrophobia, and, perhaps unintentionally, make the action feel more suspenseful. So much is out of our view, out of frame, that danger could appear suddenly from any direction. The film’s leitmotif, that man himself is under the Martian microscope, becomes more pronounced through the compositions which restrict the astronauts’ space in the frame. When they are on a raft in the ocean, for example, the frame does not extend much beyond their conveyance and oars. Everything else exists outside the rectangular screen frame, and therefore suggests a great unknown.


The issues tallied above all suggest significant problems and yet, in the final analysis, the film’s story itself carries the day, and one is drawn in a little at a time, hoping to discover the mystery behind Mars.

In this case, that mystery is one that ties together the carnivorous plant, the giant bat-spider, the amoeba, the erased tapes, and the three-eyed being who noses into view occasionally. They are all part of a secret, carefully engineered agenda.

It’s a neat little conceit, and one that holds up well. As the Earth astronauts explore the surface of the Red Planet -- believing that that they are the ones conducting tests and gathering data -- the Martians are actually collecting data about them, and putting them through a dangerous series of paces. Mankind is under that microscope and he doesn’t realize it.  In fact, he is arrogantly progressing with the idea that he can land on another world, unbidden, and learn all about it.  Call this conceit ironic, or simply a reversal of expectations, but it adds a sinister feel to all the action in The Angry Red Planet.

I have described the visuals that don’t work in the film, mainly the 2-D drawings, the animated rocket footage, and the rocket interior shots during launch and touch-down. But this list does not tell the whole story.  Many images in the film are quite powerfully rendered.

Although the carnivorous plant looks largely lifeless, the bat-spider thing remains impressive and creepy today, in part because the red filter hides the seams in much the same way black-and-white photography would, and in part because of the bone-crunching sound-effects that accompany the creature. This horrible thing has sense of weight and physical presence to it that is hard to deny, and remains very unsettling. The set-up for the creature’s presence is good too. Iris mistakes one of the monster’s bony, crab-legs for a tree trunk and takes a machete to it. The creature suddenly howls in pain, and that tree trunk starts moving…


The amoeba -- which seems to serve as the guardian for the Martian metropolis -- is terrifying too.  

We see the thing chase the crew across the sea, and then devour their inflatable raft. It then eats Sam, consuming him a little at a time, and envelops the MR-1 itself.   The question, of course, is: was it unleashed or released by the Martians to prevent the humans from reaching the city, or was it happenstance that it blocked their path just as they were about to get answers?


That question aside, I can acknowledge this: had I seen The Angry Red Planet at age eight or nine, both the bat-spider-crab and the amoeba would have proven terrible nightmare fodder, and troubled my slumber.  I have no doubt the creatures did just that for the generation that first encountered them in theaters and on TV.

Using these weird monsters as dramatic stepping stone, The Angry Red Planet boasts a powerful structure in the way that danger keeps escalating (from man-eating plant to man-eating rat-spider, to giant, man-eating amoeba), and the scientists don’t realize until too late that they are the ones under a microscope.

The film’s final punctuation arrives in the form of a message for the human race taped by the Martians. The voice informs the humans that they are “spiritual and emotional infants,” and therefore not yet ready for contact with the planet Mars. 

Their words make sense in the film’s framework. Iris faints twice in the course of the story, horrified by the appearance of the alien creatures…and she’s a scientist who should know better!  And Sam doesn’t go anywhere without his sonic gun, taking a kind of glee from the destruction “Cleopatra”—the gun’s name -- causes. Professor Gettell, meanwhile, seems entirely consumed with fear throughout the mission.

The underlying message here could be, indeed, that though man is technologically capable of visiting Mars (or another world), he may not be psychologically ready to do so. His science has grown faster than his wisdom. Beings who faint when confronted with a different form of life, and carry fearsome weapons into first-contact situations, shooting first and asking questions later, don’t belong in the wondrous, Oz-like spires of the Martian city, perhaps.


Like Robinson Crusoe on Mars, The Angry Red Planet features an old-fashioned or out-of-date view of what Mars physically like. Here, the red planet boasts thick vegetation with nervous systems, giant mammalian life-forms, vast cities, and wide oceans. At the very least, the film doesn’t suggest that Mars has a breathable atmosphere.  Still, again like the Pal film, it’s almost better to imagine that The Angry Red Planet is set on some other world, in a nearby solar system, rather than on Mars since the filmmakers get so much (we now know to be) wrong about our cosmic neighbor.

The Angry Red Planet is a cheap, 56-year old “B” movie, for certain, and one with legitimate deficiencies. Yet it occasionally reaches beyond that description -- and beyond the 1950s too, in fact -- to forge imagery of lasting terror and wonder. For that not inconsiderable accomplishment, this Ib Melchior effort probably deserves a bit more love than it has received.

George Pal and Byron Haskin’s Robinson Crusoe on Mars (1964) is fifty one years old in 2015 and remains beloved by the generation that grew up with it. By and large, genre critics praised the sci-fi film upon its original theatrical release and soon after, as well.

For example, author and scholar Jeff Rovin termed the film an “excellent and offbeat ride” and a “thoroughly convincing retelling of the classic tale” in A Pictorial History of Science Fiction Films (Citadel Press; 1975, page 131).

And while noting that the film is “not fast-paced,” the authors of Twenty All-Time Great Science Fiction Films observed that Robinson Crusoe on Marssucceeds…in its ability to evoke a sense of wonder in the minds of its audience at the exploration of a new and different kind of world.”

Furthermore, the same authors wrote that director Haskin accomplished this task by making Mars itself one of the film’s essential or key characters (Arlington House; 1982, page 174).

That last observation is the most trenchant one because Robinson Crusoe on Mars impresses even today on the basis of many of its colorful and dynamic visualizations. Shot in Death Valley and buttressed by some still-impressive matte paintings, the film feels both authentic and vivid in its depiction of a desolate, lonely planetary surface.

At times in the film, the landscape itself feels almost oppressive in its craggy, mountainous appearance, and at other junctures -- such as the discovery of the polar ice caps -- it appears downright wondrous.  The film conveys the idea of not just a single locale, but of an entire, harsh ecosystem, and that’s quite an accomplishment.


In terms of narrative, Robinson Crusoe on Mars succeeds too because it clearly has the literary model -- Daniel Defoe’s 1719 book -- to fall back on, and it needn’t veer too far from that impressive source material.

In fact, by retelling Defoe’s famous story in a “final frontier” setting, the 1964 film suggests some universal qualities about mankind. Specifically, Robinson Crusoe on Mars meditates about both the human desire to survive even when survival is damn near impossible, and about our need for companionship. 

In fact, companionship is right up there with the other essentials to human life -- air, food, and water -- and Robinson Crusoe on Mars does a good job of exploring that powerful notion.

I count Robinson Crusoe as one of my favorite stories of all time, and find that in 2015 Robinson Crusoe on Mars still captures the essence of that classic tale well, even if all the details of life on Mars in the film don’t conform to modern scientific knowledge.

Indeed, this George Pal production remains just the brand of imaginative, colorful sci-fi epic that spurred my fascination with outer space and other worlds in the first place. And in its exploration of companionship as a key “resource” permitting humans to survive in any frontier, Robinson Crusoe on Mars makes a case about man in space that we must not forget.

When at last we travel to the stars, we should go in great numbers, because we will likely find it impossible to thrive there in isolation. As Robinson Crusoe on Mars reminds us, we need each other, whether here on Earth, in darkest space, or on the surface of the red planet.


In the near future, Mars Gravity Probe 1 narrowly avoids a disaster in planetary orbit, specifically a collision with an asteroid.

Unfortunately, the ship cannot hold altitude after altering its trajectory, and the crew must eject from the vessel. 

Kit Draper (Paul Mantee) lands his craft in a crater, scuttling it, and finds that his commanding officer, McReady (Adam West) has died during his landing attempt. The ship’s monkey, Mona (The Woolly Monkey), however, has survived.

With Mona in tow, Draper attempts to solve the problems of human survival on Mars. He finds the atmosphere thin, and therefore breathable only for short durations, and must determine a way to maintain a breathable air supply. With the use of native rocks, he does just that.  Draper’s next problem is locating water on Mars. When Mona doesn’t evidence signs of thirst, Draper decides to investigate her daily routine, and discovers a water source.

Sometime later, Draper sees a ship landing in the distance, and realizes that it is an interstellar craft.  Alien slavers have come to Mars, but one of their slaves -- whom Crusoe names Friday (Victor Lundin) -- escapes from their custody. The two survivors become friends, and set about to evade the aliens for as long as possible.

Draper and Friday make a long trek to the polar ice caps, and there receive a happy transmission from an Earth vessel and rescue ship.


Robinson Crusoe on Mars remembers and translates to the “space age” virtually all of the important story beats of the famous Defoe literary antecedent.

In Robinson Crusoe, as you may recall, the sea-going protagonist escapes a shipwreck, and salvages what he can from it, with only the captain’s dog (and a cat or two) for companions. Crusoe then lives on an inhospitable island alone for some time, dwelling in a cave and growing his own food.

Over the course of his stay on the island, Crusoe becomes more religious, reading the Bible, and ultimately saves a man, whom he names Friday, from cannibals. He eventually converts Friday to Christianity, and together the men leave the island on an English ship.

In Robinson Crusoe on Mars, Kip Draper is marooned on the planet Mars, rather than on an island. He has no humans to keep him company, but rather an animal companion like the captain’s dog: the monkey named Mona.  The alien slavers substitute for the novel’s cannibals, and of course, Crusoe’s Friday is a one-to-one corollary with Draper’s alien friend. The topic of the Divine and religion come up in both stories as well, with Draper quoting Scripture to the alien at times in the film. Finally, the two men are rescued by an Earth ship as the film closes.


Beyond its relocation of narrative points from the Defoe story, Robinson Crusoe on Mars’ strongest interlude occurs shortly before Draper first encounters Friday. He is ensconced in his home cave, at night, and the shadow of a humanoid falls across his transparent-rock cave door. Draper opens the door and suddenly encounters a silent, zombie-like McReady, who refuses to speak to him, or even acknowledge him.

Draper awakens --sleepwalking -- and realizes he has experienced a nightmare. This scene is creepy as hell, from the first appearance of the silhouette (surrounded by weird Martian lighting), to McReady’s unearthly demeanor as Draper desperately tries to make him talk to him. The scene beautifully expresses the absolute terror of Draper’s predicament as the only intelligent being, essentially, on an entire planet. He also, no doubt, feels survivor’s guilt. He lived, and McReady didn’t.

Importantly, this sequence in the film follows those in which the resourceful Draper has licked a number of survival problems. He has learned how to breathe on Mars (using yellow, air-producing rocks) and he has found food and water.

But the problem of companionship is not something he can tackle alone, and his so Draper fears his mind will fall apart, that he will start to lose his grip on sanity. Draper notes that the “hairiest” problem for astronauts is “isolation,” and also makes a special point of describing how for astronaut training he was in an isolation tank for a month to prepare for the hazards of lonely space travel. But, as he says, he knew, at that point, that he would be with people again. At this juncture, there is no certainty. He could live the rest of his days without seeing anyone else. That is a tremendous psychic weight to carry. Thus the movie equates companionship with the survival necessities of air or water, or food.

If the small, intimate scene of McReady’s visitation sells Draper’s terror at being the only living being on Mars (outside of Mona), then the many shots of the astronaut traversing the landscape alone help enormously as well.

In sustained long shot after sustained long shot, we witness Draper making his way from one dead zone to another, from one rocky outcropping to the next. Seen against the land, he looks truly small, truly insignificant.  Some shots see the camera pointed at our eye level (and below) so that we don’t even see the red sky.  Instead, we see a lot of ground.  On one hand, this prevents the need for every shot to be fixed with a Martian skyline in post-production. On the other hand, the effect is that we see just this one tiny figure moving against a sea of rock and sand.  He seems truly lost there.



But impressively, the film’s visuals aren’t boring or repetitive, and don’t sacrifice interest, even considering the desert landscape. There’s one scene set in a grotto or grove, where Draper goes swimming, and the view is magnificently imaginative. 


At another point, Draper and Friday seek to escape the slavers, and head down into a subterranean world, where they must navigate a narrow ledge.


Again, the effects work is stunning, and a reminder of how Hollywood successfully performed “world building” in an age before CGI.  The film’s final visual flourish plays as catharsis and relief. We see Friday and Draper at the polar ice caps, surrounded by cleansing water and immaculate white ice.  They have been delivered from the red, fiery Hell of Mars’ surface.  This is a great note to go out on.


Robinson Crusoe on Mars also features, perhaps to its detriment, a strong colonial tone. Almost immediately after meeting Friday, Crusoe assumes his superiority over his new friend and tells him that he is the boss, demands that Friday learn English, and attempts to convert him to his own religion.  In 1964, this attitude would not have been questioned, but today it seems as dated as the portrayal of Mars’ atmosphere as breathable by humans.  

Later films of this type, like Enemy Mine (1985), go out of their way to suggest that representatives of different cultures have much to teach each other, but here a lot of the teaching is one way: Draper to Friday. In fairness, however, this was also the nature of the Defoe literary work. It concerned a "civilized" Englishman sharing his culture (and breeding) with a savage.


It is not fair, perhaps, nor entirely appropriate, to judge a film made fifty years ago on the basis of knowledge we possess today, but if Robinson Crusoe on Mars is judged not to pass muster by some viewers today, it is likely because the film doesn’t conform to our 21st century fund of knowledge about the red planet.  

To put this another way, film lovers and science fiction lovers can and will look past this particular deficit, and judge the film accordingly, based on its historical context. But there will be some viewers who can’t do that, and who will be put off by Robinson Crusoe on Mars’ flights of fancy about a Mars consisting of subterranean water pools, ample (purple) vegetation, and a breathable atmosphere.  Today in September 2015 -- we know that part of this depiction may actually be accurate! On Monday, NASA announced that there are flowing, salt-water streams on Mars, so perhaps in this one regard the film is ahead of its time.

The film’s re-use of some stock props and miniatures, such as the costumes from Destination: Moon (1950) and the Martian war machines from War of the Worlds (1953) -- as well as some oft-repeated footage of those alien ships -- may prove more legitimately disturbing to some fans than do these scientific errors.  The alien slaver ships are seen, in particular, in the same three or four shots, and these shots are repeated over and over again. For a film that features such lush visuals in other arenas, the sort of cheap-jack depiction of the slavers is doubly disappointing. 


These points diminish Robinson Crusoe on Mars significantly, but they do suggest how far ahead of their time later works, like 1968’s 2001: A Space Odyssey were by comparison. In some ways, the Pal film feels like the last gasp of a 1950s version of outer space, while Kubrick’s film (followed by efforts like Moon Zero Two and Journey to the Far Side of the Sun) feel much more modern. 

Yet what doesn’t age Robinson Crusoe on Mars -- and indeed what renders it relevant fifty years later -- is its focus on the human equation, and its message that friendship is as nourishing -- and as necessary -- to the human animal as oxygen, or fresh water.