Friday, October 09, 2026

50 Years Ago: Land of the Lost: "Medusa" (October 9, 1976)



The fifth episode of the third (and final) season of the NBC Saturday morning series highlights the mythological Medusa -- snake-haired Gorgon (sister in myth to Euryale and Stheno) -- as the villain of the week.

And indeed, if you are familiar with this bicentennial-era series, it may sound like a real stretch that the Gorgon Medusa would appear in the "closed" pocket-universe of the Land of the Lost. But 1976 was a year of significant format alterations for this series, as we've seen in the preceding weeks.

Specifically, star Spencer Milligan -- playing Dad, Rick Marshall -- left the program. On screen, Ron Harper (Planet of the Apes) took the lead as Uncle Jack, and behind the scenes, Sam Roeca, a veteran of CBS's animated Valley of the Dinosaurs, came aboard as writer and story editor. Also, writer/producer Jon Kubichan joined up.

"The first thing that Sam and I did was watch all the episodes," Kubichan reported when I interviewed him for Filmfax. "I wanted the series to be more fun, and to do something in every episode that was instructive in terms of science."

Roeca was on the same page in these desires and shared a mutual enthusiasm for mythology with Kubichan. 

Together, the new team sought to present in each third season installment "something from the past, from some literature or children's narrative."

This shift in narrative/imaginative focus resulted in a controversial third season that saw the Marshalls grapple with mythological creatures and beings such as The Flying Dutchman, a unicorn, a fire-breathing dragon, the Yeti...and Medusa.

"Medusa wound her way into the Land of the Lost because that actress is my wife," Kubichan joked with me.

"A writer that I knew came in, Greg Strangis, and came up with his story. He said, 'How'd you like to do a Medusa story?' and I thought it was a good idea. He went home, worked out a story, and I made some changes. He re-wrote a little, and that was that."



One reason that humanoid mythological creations like Medusa appeared on the show so frequently in the third season involved matters of schedule and budget. "It was very difficult to do anything with the dinosaurs," Kubichan informed me. "It took a long time to shoot that stuff, so you can't have it done in a couple of days. It takes weeks..."

In "Medusa," Holly (Kathy Coleman), Will (Wesley Eure) and Cha-Ka (Philip Paley) are busy preparing a sort of emergency canoe on the river that the Marshalls explored in first season's "Downstream." Holly boards the craft, and when a dam down-river breaks, she end ups hurtling away from the others. She is rescued by a mysterious woman named "Meddie" (Marion Thompson), and escorted to Meddie's "Garden of Eternity."




There, in the Garden, Holly sees several very life-like statues, including a statue of one Jefferson Davis Collies, the Civil War soldier that Holly encountered with her Dad and Will in the aforementioned "Downstream."

Now, this is a really splendid and entirely unexpected bit of continuity in the series; a direct reference to a program two years previous. The statue of Collies is even seen with his beloved cannon, Sarah.

After Holly learns that "Meddie" has also turned the land's resident triceratops, Spike, to stone, she begins to suspect that she's in some real trouble. Meddie attempts to entice Holly to stay in the Garden by offering her a new, beautiful dress..

Elsewhere, Uncle Jack, Will and Cha-Ka, attempt to rescue Holly from Meddie -- Medusa -- but most grapple with the Gorgon's sentient mirror (!) and the ambulatory, crushing vines that crawl all over the Garden of Eternity. In the end, Jack defeats Medusa by forcing the monster to gaze upon her own horrifying reflection...



Today, Land of the Lost's dedicated sense of creative imagination and fantasy far outstrips the production's prehistoric special effects, which have not aged gracefully. The series is still incredibly enjoyable (the effects are no worse than Dr. Who's; or Blake's 7, for instance...), but "Medusa" is nonetheless hampered by some poor visualizations. 

For instance, when "Meddie" turns into the Gorgon, it's clear that the snakes in her hair are just rubbery, inanimate, life-less things. And her gray, monstrous face make-up doesn't extend fully down her neck. In other words, you can see clearly where the make-up stops and real flesh color begin.

But again, Land of the Lost remains a really terrific Saturday morning's kid show because it is so endlessly imaginative, and because many episodes tend to concern great concepts, whether from science fiction (like time-loops, for instance) or from mythology. Greg Strangis's fantasy story is actually grounded in reality too, and has two very notable themes.

In a very real way -- and this is probably why this episode was so frightening to children at the time -- the episode concerns our childhood fear of strangers. 

Here, Holly is alone and taken in by an apparently kind adult, but one with secret motives. She tries and tries to get away, but the adult is both demanding and apparently friendly simultaneously, and, well, it's hard for kids to go against the wishes of an adult. Here, the stranger is indeed a monster, and Holly must plot her escape carefully. So the story here, in veiled terms, is -- watch out for strangers.

The other sub-text in "Medusa" surely concerns vanity. "Meddie" is ultimately undone by her narcissistic obsession with her physical beauty. According to the teleplay, it is actually "ugly" to be too concerned with one's self. As Holly notes at the end, the problem with vanity is that you might -- like Medusa -- get "trapped" by it.

As a six-year old kid, Land of the Lost's "Medusa" terrified me to my core, but it wasn't just the Gorgon's appearance and frightening ability to turn people to stone that was so powerful; it was the idea that she was a dishonest, untrustworthy adult who was planning to do monstrous things to an innocent child. 

Yikes...now that's disturbing in a real life way; a way that, well, dinosaurs or Sleestak are not.

Today, it's probably hard to conceive that an innocuous Land of the Lost from the disco decade was ever something that was legitimately "scary." But even today, you can detect how the series always attempted to ambitiously present a lot on a very small budget. 

For instance, "Medusa" features one or two very impressive high angle shots of Medusa's lair. These difficult-to-stage angles get across the atmosphere of danger and dread in a powerful way. A kid's show in a hurry likely wouldn't have found the time to pick out the right angle in moments like these, but Land of the Lost remains powerful (especially to the young-at-heart...) because its stories were conveyed with care both on the page and on the stage.

"Medusa" is a strong entry for the third season, which has been some rough sailing thus far.  It's imaginative and scary, even if certain questions about it persist.  Like, for instance how did Medusa get into the Land of the Lost, and how has she so long eluded the notice of the Marshalls (or the Sleestak, for that matter?)

Tuesday, October 06, 2026

60 Years Ago: Star Trek: "The Enemy Within" (October 6, 1966)


Stardate: 1672.1

The U.S.S. Enterprise crew conducts a “specimen gathering mission” on the surface of planet Alfa 177. The inhospitable planet turns deadly at night, when the temperature drops to “120 below zero.”

A crewman, Fisher, beams up to the Enterprise after taking a fall. Unfortunately, the technician’s uniform is contaminated with a strange metallic ore, and the ore damages the ship’s transporter.

When Captain Kirk (William Shatner) beams up to the ship, the damaged device splits him into two individuals. One is savage and avaricious. The other is weak and diffident.  The violent, “dark” Captain Kirk assaults Yeoman Janice Rand (Grace Lee Whitney) and demands Saurian brandy from Bones (De Forest Kelley), while the other must cope with his dwindling ability to command a starship.

Meanwhile, Mr. Sulu (George Takei) and his landing party on Alfa 177 must remain the night on the frozen world, pending the repair of the transporter.

While Kirk is disgusted by the sight and thought of a vicious, barbaric double, Mr. Spock sees an opportunity for study, to understand the qualities that make a person a great commander…


Penned by the great Richard Matheson (1926-2013), “The Enemy Within” is a classic episode of Star Trek (1966-1969). Matheson’s teleplay examines -- through the use of a transporter malfunction -- the dual nature of humanity.  

Inspired in art by the story of Dr. Jekyll and Mr. Hyde, Matheson has penned a story about Captain Kirk which reminds the audience that strength, leadership, decisiveness, even, may stem from a negative or dark part of the psyche.  This is a powerful revelation, and Kirk’s final, sad musing that he has “seen a part of” himself “that no man should ever see” is powerful, even haunting.

“The Enemy Within” has for a long time been esteemed as a great episode of Star Trek, but I wonder, after my recent viewing, if it hasn’t aged poorly to some degree. 


For example, Spock’s joke to Yeoman Rand at the end of the episode (about the evil, assaulting Kirk having some interesting qualities) is in bad taste and insensitive, for example. What a terrible thing to say to someone who has suffered an assault from someone she cares for. Knowing what Whitney suffered on the set of Star Trek makes the remark even worse.

Furthermore, the last act is drawn out, with the two Kirks being forced to embrace each other at great length, and with great emotionality.

Much worse, in my estimation, “The Enemy Within” is an absolute mess from a visual standpoint. The editing is sloppy in some crucial instances.  

For example, early in the episode, Kirk’s uniform is missing an insignia.  In the very next scene, it has returned to its proper placement. 

And in the episodes final confrontation, the bridge’s view-screen is a big white board…with no image projected upon it in post-production. This really sticks out. It’s not like we’ve ever seen the screen in “off” mode before.

Then, of course, there are all the compositions that have been printed in reverse, meaning that haircuts are parted on the wrong side and insignias appear placed the wrong side.

In toto, this is a sloppy episode of Star Trek from a visual standpoint, and the mistakes are jarring, repetitive, and frequent. The alien dog with the antennae and electronic bark is also one of the sillier aliens to make an appearance on the program.


If I were William Shatner, I would certainly have cause for complaint about the production values, editing, and shooting of this story. 

After all, he delivers not one but two phenomenal performances in this episode, and his efforts are under-cut frequently by the pervasive mistakes. When he takes center stage, however, Shatner is indeed a commanding presence.  His “dark” Kirk is a ferocious, feral presence.


Even the threat of the week -- crew members trapped on a frozen planet -- doesn’t hold up well today because in 2016 we all know that the Enterprise houses shuttlecrafts.  They should be used to rescue Sulu and his cohorts, but of course, in terms of production, a shuttle didn’t yet exist, either practically or in the imagination of the writers and producers.  

But looking back, it’s a glaring omission, and adds to the sense that the episode is sloppy, or ill-considered.


The qualities that make “The Enemy Within” stand out involve the clever observations about human nature, particularly from Spock. 

Although I believe it is a mistake that he would note his “alien” rather than Vulcan half, specifically, his point is nonetheless well-taken.  He has two sides fighting a war inside of him, every single day. 

But Spock’s observation that what makes a man a leader is “his negative side,” properly controlled, is unforgettable. That’s a pretty daring observation for a young TV show, and one in the mainstream.  

It says, essentially, we derive or power and strength from dark or negative impulses. We aren’t altruistic beings. We don’t seek power for noble reasons.  But, if even tempered, we can still do good things with that power.

In terms of overall structure -- as I wrote about in regards to “Where No Man Has Gone Before” two weeks ago -- it is good to have McCoy arguing the other side of the debate.  He doesn’t see a dark side or a negative side here. “It’s not really ugly, it’s human,” he says, and that’s a good point too.

“The Enemy Within” is an important episode to Star Trek not merely for its dissection of Kirk’s leadership, but because it gives us a number of important series firsts. This is the first episode in which Spock uses the famous Vulcan nerve pinch.  It is also the first time we hear McCoy say his immortal line, “He’s dead Jim.”  We saw some of Engineering in “The Naked Time,” but this is the first episode that features an extended sequence set there, if memory serves.


I’ve always loved and admired “The Enemy Within,” but this time, while I watched, I wondered if time had finally passed it by. There is a legitimately great episode of Voyager (1995-2001), for example, called “Tuvix,” wherein Captain Janeway (Kate Mulgrew) must examine the moral case for separating two life forms who have been blended by transporter (Tuvok and Nuvix).  

That episode works on a stronger, more advanced philosophical level, and has fewer unforced visual errors. 

Of course, at the same time, I’ll be the first to admit that “Tuvix” couldn’t exist had “The Enemy Within” not arrived first.

For me, the reason to watch this episode remains William Shatner’s gonzo, totally-committed performance. Also, I love the Rand/Kirk scenes.  That is a fascinating relationship that I wished had been given the opportunity to develop more fully.

Deep Focus Episode #2: King Kong (1976)


 

Friday, October 02, 2026

50 Years Ago: Land of the Lost: "Repairman" (October 2, 1976)




“Repairman,” the fourth episode of Land of the Lost’s third season, shows many signs of creative growing pains, though perhaps not as many as the previous two (dreadful) entries, “Survival Kit” and “The Orb.”

In “Repairman,” the Sleestak once again hatch a strategy to eradicate the Marshalls, and once again seize upon the notion of tampering with the Sun.  Using another heretofore unknown pylon -- a black one at that -- the Sleestak remove a vital “sun crystal” from the matrix table.  As a consequence, solar flares erupt, threatening to burn-up and destroy all life in the Altrusian valley.

Of course, there are a couple of problems with this plan.  

The Sleestak have tampered with the sun and daylight before.  In fact they did so in the previous episode, “The Orb,” so you’d think they might have learned their lesson.  Apparently not.

And secondly, it makes no sense that the Sleestak in the third season have become veritably obsessed with killing the Marshalls…to the exclusion of all other concerns.  On more than one occasion in the previous two seasons, the Marshalls came to the Sleestaks’ aid, and yet this fact is never acknowledged.   Suddenly the Sleestak are out-and-out bad guys, with little moral depth, and all they want to do is to kill the Marshalls.  The important subtext of the series – of cooperating with your neighbor – for the good of the environment or planet, is utterly lost.

After the solar flares erupt, a fastidious, unflappable “dandy” type named Blandings materializes in the Land of the Lost.  He reports that he is a “repairman” of sorts, and has a few short hours in which to stop the solar flares.  “Duty is duty,” he notes cheerily.  After Blandings returns the sun crystal back to the black pylon matrix disappears, he disappears…but not before revealing to Holly that the Marshalls will, one day, find a way home.





Again, if you’ve watched Land of the Lost, or even just kept up with my retrospectives here on the blog, you’ll realize the central problem with “Repairman.”  Basically, the Land of the Lost’s environmental control mechanisms have malfunctioned many times before (in “One of Our Pylons is Missing,” “The Longest Day,” and “Blackout” to name three occasions), but never before has a repairman appeared to fix them.  

Instead, The Marshalls have had to act decisively, often cooperating with Sleestak or Pakuni, to repair the damage themselves.  I submit that this is a superior story paradigm, as it makes the Marshalls co-stewards of their environment.  

Having a repairman show up to fix things in a jiffy isn’t nearly so dramatic a resolution, and the characters don’t seem to learn much from his presence, either.  In “Repairman,” the Marshalls must rescue Blandings from Sleestaks in the Lost City’s pit (as Will had to rescue Enik and Chaka in last week’s “The Orb”), but they are bystanders to the repair process, and thus cut out of the action.

Also, Blanding’s revelation that the Marshalls will find a way home seems misplaced, given series lore.  We already know that a future version of Holly has warned her that she will one day be left alone in the Land of the Lost, without her family’s companionship.  We have already seen Rick Marshall leave, albeit unintentionally, thus fulfilling a part of that destiny.  It seems odd that given the future we already know about, that Blandings would state something directly to the contrary.

And, finally, I must note once more that Holly (Kathy Coleman) is given virtually nothing to do in this installment.  She disappears for long stretches of the tale, and is not given the opportunity to join Jack (Ron Harper) and Will (Wesley Eure) on their rescue attempt. 

Tuesday, September 29, 2026

60 Years Ago: Star Trek:"The Naked Time" (September 29, 1966)


Stardate 1704.2: The U.S.S. Enterprise (NCC-1701) orbits distant Psi 2000, an ancient world on the verge of breaking up. The crew's mission: to recover the planet-bound science team, and monitor the disintegration of the planet.

Unfortunately, the landing party (consisting of half-Vulcan science officer Spock [Leonard Nimoy] and Joe Tormolen) discovers that the entirety of the science team is dead...and dead under very odd conditions indeed. 


One woman has been strangled. An engineer is dead at his post, frozen to death because life support was de-activated, and another man died in the shower fully-clothed. 

Tormolen unwittingly brings this unique form of "space madness" back to the starship after removing a protective glove (to scratch his nose...), and coming into contact with a contaminated console.

This "disease" spreads rapidly aboard the Enterprise as Captain Kirk and the others see "hidden personality traits forced" into the open among their comrades. 


This symptom means that Mr. Sulu (George Takei) becomes a swashbuckler. 

This means that Nurse Christine Chapel (Majel Barrett) confesses her undying love to Mr. Spock. 

Even the logical Mr. Spock is infected too, lamenting the fact that he could never tell his mother that he loved her. Kirk is not immune, either.  He admits the personal cost he's paid to serve as captain of the Enterprise, not the least of which is his isolation from the men and women he leads.

"No beach to walk on," Kirk muses wistfully.

Soon, events spiral out of control. A contaminated Lt. Kevin Riley commandeers Engineering  and shuts down the engines. This means that as the planet breaks up, the Enterprise can't escape orbit. Scotty (James Doohan) proclaims dramatically that he "can't change the laws of Physics" and re-start the engines cold.   


Things look grim until Kirk snaps Spock out of his crying jag.  Once rational again, Spock realizes that there is a formula for cold engine start up, one that has never been tested.  

In the end, Dr. McCoy (DeForest Kelley) finds a cure for the disease, and the Enterprise barely escapes Psi 2000 as it cracks up, utilizing a dangerous new intermix formula which generates a time warp. 


"The Naked Time" (By John D.F. Black and directed by Marc Daniels) is not just an exciting Star Trek story from early in the series' historic first season, but the prototype and creative wellspring for much of episodic science fiction television. 


In essence, "The Naked Time" finds a useful plot device -- here an alien molecule/disease that acts on the human blood stream like alcohol intoxication -- by which the writer can excavate the hidden, buried, or repressed facets of the lead characters. This is important because there are things that characters will never realistically reveal to others, all things being equal. 

All things aren't equal, here, however, and the characters reveal new, deeper shades.

Star Trek went back to this "Naked Time" well at least a few times over is three seasons, with variable results. "This Side of Paradise" employs alien spores to give Spock a love story, to great emotional effect. 


Oppositely, the third season's "And the Children Shall Lead" uses Gorgon-powered evil tykes to reveal that Uhura is afraid of aging, and expose Kirk's fear -- again --  of losing command. That episode is generally considered one of the worst of the series

Star Trek: The Next Generation went boldly where the original series had gone before in a story called "The Naked Now" in 1987, which revived the threat (alien disease) to vex the crew of the Enterprise-D.  Ironically, the disease there seemed to reveal less diverse behavior among the crew; basically that all the women on the ship (Crusher, Troi and Yar) were sexually-deprived.  The answer to this deprivation, amazingly, was more suppression.  Captain Picard opined in the episode's coda that they would make a fine crew "if" they could "avoid temptation."

Another facet of "The Naked Time" that bears repeating: technically, it's the first time travel episode on the classic series. 

Spock develops a formula that sends the Enterprise back in time three days, or seventy-one hours.. In the final scene, he says to Kirk that time travel is now longer a theory but a reality. Kirk opens up the door to a whole bunch of stories by replying "we may risk it some day." 

Ironically -- despite the overt set-up here -- follow-up Star Trek time travel stories utilized a different method of time travel all together: a slingshot around the sun at high warp velocities. This technique appeared in "Tomorrow is Yesterday," "Assignment: Earth" and Star Trek IV: The Voyage Home.

Focusing on the episode itself, "The Naked Time" expresses something unique and very individual about the series, and this may element prove the dividing line between adherents and detractors. 


Specifically, all the havoc in the episode commences when Tormolen takes off a glove to scratch his nose, and is contaminated by the infection. Some people will complain about this plot point. They'll ask: how did a man ascend to a position of authority on board the U.S.S. Enterprise, after presumably rigorous training in Starfleet, and then turn around and do something so stupid, so thoughtless, so reckless? I sympathize with those literal-thinkers who have a problem with this. 

However (and this is where I fall on the subject), the glory of the original Star Trek (and one largely sacrificed to catsuits and soap opera plotting in later generations), is the continuing recognition of mankind's foibles. 

Humans do make mistakes from time-to-time, and many stories in the original Star Trek canon are possible only because humans do something wrong, or reckless, or silly. I happen to appreciate this facet of "The Naked Time" and Star Trek. I believe that even when we reach the stars, we'll still be the same flawed creatures we are today. That doesn't make us bad. As Kirk would say, it just makes us human.

What else happens in "The Naked Time"?



Well, Nurse Chapel alludes to some kinky rumors about Vulcans. "The men from Vulcan treat their women...strangely," she muses with a look that suggests she wouldn't mind playing the willing victim if Spock were her victimizer. This is another reason I love the original Star Trek series: it can be downright perverse and kinky.

We learn from Kevin Riley that there's a bowling alley on the Enterprise. That's a little strange. So TV doesn't survive past 2020 in Star Trek, according to "The Big Goodbye," but bowling thrives into the 23rd century?

Nimoy is terrific in this episode. No surprise there. He has good writing on his side, of course, but he brings a lot to the table. I love how Mr. Spock attempts to hold himself together by quoting multiplication tables. There's something very right about that: the logic of Math/Order trying to hold down the chaos of emotional distress. It doesn't work, but it's a noble attempt.


Finally, "The Naked Time" reveals another element of Star Trek that disappeared after this generation: the captain's undying love for his ship. 

"Never lose you," Kirk says here, while under the influence. He's referring to the Enterprise, and talking about her like she's his lover.  His passion for the ship borders on obsession.  In the original series, the Enterprise was a main character, and a love for this particular ship by Kirk and others is an element that informed many of the best stories. 

One might contrast this mad obsession with Captain Picard's blase, rote response at the destruction of the Enterprise D (paraphrased) in Generations: "I'm sure this won't be the last ship to carry the name Enterprise..." 

Deep Focus #1: Balance of Terror/A Quality of Mercy



Hello, readers. I hope you will join my friend and frequent collaborator, Tony Mercer, and me, on our new Youtube show, "Deep Focus," a wide-ranging (and lengthy!) discussion about all things film and television. 

Our first episode, here, is Star Trek focused, and looks at "Balance of Terror" and the Strange New Worlds episode "A Quality of Mercy."

Saturday, September 26, 2026

50 Years Ago on WPIX: Space:1999: "The Metamorph" (September 26, 1976)


'In “The Metamorph,” Moonbase Alpha emerges from its second encounter with a space warp, six light years from its previous position. The lunar facility’s life support system needs repair, and requires the ore known as Titanium.

Titanium is pinpointed on the volcanic surface of a nearby planet, but an Eagle reconnaissance flight ends in terror when the ship is abducted by a strange green light.  Soon, Alpha is contacted by an alien from the planet, Mentor (Brian Blessed), who claims that the pilots are safe in his custody.

Mentor and Commander Koenig (Martin Landau) arrange an orbital rendezvous, but the plan is further treachery from Mentor.  He captures Koenig’s eagle and drags it down to the planet, called Psychon. 

There, in a subterranean city, Mentor lives with his daughter, Maya (Catherine Schell) whom he has taught the “priceless art of molecular transformation,” and operates a biological computer called Psyche which he hopes to use to restore the planet surface to its former tranquil self.

To do so, however, he must feed Psyche living minds.

The Alphans provide him a ready supply, though Koenig refuses to cooperate. Koenig hopes to convince Maya -- who doesn’t know of Psyche’s brain draining power -- that he needs her help.  But to do so, she must turn on her own father.


The first episode of Space: 1999 Year Two is colorful and bold, crisp and exciting. It also introduces a great regular character to the series: Maya of Psychon, played by Catherine Schell. 

I won’t mince words about Maya or her presence on the series.  I love her. 


I believe Maya is a great character, in part because she is allowed to be emotional as well as competent and brilliant.  After Mr. Spock, all resident aliens had to be stoic, it seems, but not Maya.  She was more like an imp, a good-humored, playful, highly emotional alien.

Like all her people, Maya is incredibly intelligent, with a mind that can run circles around the most high-powered computer. As a Psychon, she is, we are told in "Seed of Destruction," "hyper sensitive to all forms of living matter." Maya is also a pacifist, deploring the violence of the planet Earth when told of it in "Rules of Luton.”

"You mean, people killed people, just because they were different. That's disgusting!"

But Maya is also one tough cookie. She regularly transforms into frightening outer space creatures to stop the monster of the week in episodes such as "The Beta Cloud" and "The Bringers of Wonder." She stands up to the Commander when she believes he is wrong ("Seed of Destruction" again), and is just as comfortable flying an Eagle or running the science station in Command Center as she is in a party dress (“One Moment of Humanity.”)  

In just one season on Space: 1999, Maya did things that the other females in cult-TV history have regularly been denied the opportunity to do.  She piloted spaceships, engaged in fisticuffs, provided the analytical answer to the scientific challenge of the day, and also served as the mouth-piece for the “social gadfly” commentary about the human race. 

To many, she became a role model.

Consider, by 1991 and Star Trek: The Next Generation’s fourth season (and episodes such as “Q-Pid”) – and long after 1999 was canceled -- women characters were still locked in caretaker roles (Dr. Crusher and Counselor Troi), and still knocking enemies out by smashing crockery over their heads. Unlike Maya, they rarely piloted space craft, or engaged the enemy in hand-to-hand combat.  Data got the science talk, and Data and Worf were the outsider commenters, leaving Troi to “sense” danger, and Crusher to mend broken bones.

"I never thought of Maya as a role model," Ms. Schell told me during our 1994 interview, "perhaps because in my life I have never been held back from doing something just because I am a woman. I'm thrilled that she is seen by many as I role model, but I didn't intend it that way. Perhaps because Maya was an alien, she was allowed to do more than 'human' women were at the time." 

Whatever the reasons for Maya’s full integration into the action, I remain grateful for it. I miss Barry Morse’s Victor and Prentis Hancock’s Paul Morrow in Space:1999 Year Two, but Maya’s presence adds so much to the season.

And as all fans of the series realize, there are some big differences visually, character-wise, and conceptually between Year One and Year Two.  Year One is awe-inspiring, scary and often wondrous.  By comparison, Year Two tends to be colorful, and action-packed, with more humor. Year One is lugubrious and ponderous, in a remarkable way.  Year Two is fast-paced and giddy.


I know fans divide on the issue of “which year is better.”  I prefer Year One, but I also enjoy Year Two, and feel that Maya, in particular, is a great addition to the series, in large part because of Catherine Schell’s portrayal.

And of all the Year Two style episodes - big on action, movement, and color – “The Metamorph” may just be the best.  It is big, brash, exciting, and pacey…all good qualities for a season premiere, no doubt.

Writer Johnny Byrne once told me, in an interview, how the change in formats occurred:

“During the interregnum between seasons, I wrote for Gerry Anderson.  I kept busy, but people involved with the production of Space: 1999 were very twitchy.  Everybody knew that the new producer, Freddie [Frieberger], was coming.  He sent over a tape of comments about the series, and after hearing his remarks, I understood a second season would be a whole new ball game.  I had been told I would be the story editor for the second year, but it was just a verbal agreement, and I understood it was no longer going to happen. I would continue to write episodes, but it was a very different situation.”

The shift in formats boils down to, at least in creative terms, the fact the Alphans become much more aggressive and in control over their destiny in Year Two.  This shift is apparent in “The Metamorph” from the fact that the base now has laser cannons positioned around its lunar perimeter, the equivalent of phaser banks.

Similarly, the Alphans have developed “Directive 4,” a coded order which means that a dangerous planet (in this case, Psychon) is to be destroyed.  In Year One, Alpha did possess nuclear charges and space mines (which it utilized in stories such as “Space Brain” and “Collision Course”) but the Alphans did not have the potential for Death Star-level destruction.

What does this shift mean, in terms of storytelling? 

Well, in Year Two the Alphans operate not from a place of not-knowing about outer space, but from a position of being able to defend themselves, and hold their own against all comers.  One can argue for the dramatic validity of such a change, and indeed, in some senses it is logical.  The Alphans would be more prepared and defensive over time, given the nature of their odyssey.  But by the same token, these changes are not explained in “The Metamorph,” or phased in “in universe.  Year Two begins, and everything just seems different. 

That jarring change may actually be the reason so many fans have difficulty with Year Two as opposed to Year One. It’s not that the changes are wrong-headed, so much, as they are aren’t accounted for gradually, or in terms of the characters’ actual experiences or history. 

“It comes down to this,” Byrne told me. “The things that people to do prevent disaster are invariably what lead them to disaster.  That’s the essence of Greek tragedy.  We’ve all heard that man proposes and God disposes.  That’s the theme of many Year One stories. That was lost to some extent in Year Two, although I know we both think it was also a valuable season.”

Byrne also pinpointed for me another concern, one much more having to do with a production crunch than any shift in concept.  “The problem was that in Year Two our scripts were no longer consecutive, feeding into each other naturally, one after the next. Instead, there was broad commissioning of about twenty at once, and I think that led to a feeling of reduced momentum.  But without Freddie, there would not have been an additional season of Space: 1999.  I think I need to be clear about that.  It was valuable to have those twenty-four additional shows, even if I would have preferred a different direction.”

I agree with Byrne completely on this subject.  I am grateful to have Space:1999 Year Two and feel that many episodes, especially those at the start (“The Metamorph,” “The Exiles,” “Journey to Where”) and at the finish  (“The Séance Spectre,” “The Immunity Syndrome,” and “The Dorcons”) were good shows. 

“The Metamorph” remains tops in the revised format, though, and I remember watching it with Johnny at the Main Mission Convention in New York in 2000.  We saw there, much in terms of  both virtue and potential.

“I wrote the premiere episode, “The Metamorph,” and it introduced the character of Maya, the shape-shifter played by Catherine Schell,” he told me in our interview.  “She wasn’t in my original script, which was called “The Biological Soul” and then “The Biological Computer.”  But I saw the episode just recently in New York, and it looked absolutely wonderful.  It was fast-paced, smart, interesting and I liked what was left of my main character, Mentor…that idea of flawed genius.




Byrne tallied up so many good points there. Indeed “The Metamorph” moves with such confidence and purpose, that watching it, one feels like the series revamp could have been a remarkable thing.  The same atmosphere carries over to “The Exiles,” in my opinion.  After that, however, the feeling of quality starts to slip, and the production rush takes over, producing some slipshod episodes.  It’s not that the writing in particular gets worse in Year Two, it’s that there’s the feeling that corners are being cut, and the series creator are constantly battling not to fall behind, instead of battling to produce great new stories in this format, of which “The Metamorph” is absolutely one.

What makes it so good?  

For one thing, the Alphans reach out in "The Metamorph." 

Despite the fact that they have been betrayed and disappointed by aliens in the past, Koenig reaches to Maya, and makes a friend in the process.  

And Maya, to her credit, realizes in "The Metamorph" that there are some virtues greater, even, than family.  When she discovers the truth of Mentor's sadism and evil, she doesn't rally loyally (and mindlessly) to her father.  Instead, she attempts to redress a wrong he has committed.  It's not an easy choice for her, yet Maya does what is right, not what is easy.  This makes her a hero.


The episode's closing scene in the Eagle, with Koenig telling Maya that "we are all aliens, until we get to know each other," is an indicator that the Alphans are still human, still willing to extend a hand of friendship. Koenig and Helena want to help Maya, despite the fact that Mentor has been their enemy.  They don't let her former allegiance color their perception of her, and on the contrary, realize how much she has given up for them.

The episode also works in terms of Koenig's character, showcasing the isolation of his position. He is forced to make a terrible choice in "The Metamorph:" give up his people on Psychon, or watch Alpha be obliterated.  

He attempts to turn the tables on Mentor, but for a time, his people, including Carter (Nick Tate) believe he is a coward.  He silently carries that shame, rather than expose his plan to stop Mentor.

"The Metamorph" is also very exciting, from the sequence with Koenig's eagle experiencing terrible G-forces in flight, to the final confrontation in which Maya goes crazy, transforming from animal to another animal in a desperate bid to save her father from a fire.  

Most importantly, "The Metamorph" sets the stage for Maya's place on Alpha. She begins the episode asking her father, Mentor, if she would make a good Alphan.  She ends the story with Koenig and Helena re-assuring her that there's a place for her there.

Although fans will always have their preferences regarding Year One and Year Two, I would nonetheless declare that Maya and Catherine Schell helped to make Space:1999 Year Two exciting and memorable,  "The Metamorph" is an example of a success story in Year Two, and a demonstration of the revised format's potential.

Friday, September 25, 2026

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50 Years Ago: Land of the Lost "The Orb" (September 25, 1976)


The third episode of Land of the Lost’s final season, titled “The Orb,” is only a slight improvement over the disastrous second installment, “Survival Kit.”  

Here, Enik (Walker Edmiston) is transformed suddenly into a clone of Mr. Spock, adopting the term “logical” no less than seven times in a twenty-two minute span.  I counted, because the use of the term became so egregious after the first couple of uses.

Of course, “logic” is Spock’s buzzword, derived from his planet’s obsession with logical behavior.  Why should Enik -- the resident alien of Land of the Lost -- suddenly adopt this obsession with “logical” behavior?  In all of Land of the Lost history, in every Enik episode -- if you added them up -- he wouldn’t have used the word logical seven times.  It’s insulting here, and even as a kid I knew that Star Trek was being ripped-off.  I felt cheated, but also baffled.  Enik was a well-established, well-defined character by the third-season.  Why was he being re-written as a Spock clone?



In “The Orb,” the Sleestak spontaneously decide to eradicate all humans in Altrusia and believe that the key to doing so involves a mystical Sleestak orb that will plunge the world into total, permanent darkness.  Unfortunately, this plan -- making it permanently night -- was also at the heart of “Blackout,” the second-to-last episode of Land of the Lost’s second season.  There, the Sleestak used a secret second clock pylon to freeze time.

So…in a relatively short span, the Sleestak have forgotten they already attempted this plan...and it didn’t work the first time.  Permanent midnight in Altrusia means, as that episode explained, that the moths that fertilize Sleestak will die in the cold. Permanent night is thus a death sentence not for humans, but for the Sleestak race.  

Alas, there’s no sense of continuity between this installment, and “Blackout.”

In hopes of acquiring the orb, the Sleestak capture Enik and Chaka (Philip Paley) in the hopes that the Marshalls will come for them and retrieve the orb from the God in the pit.  Fortunately, Will (Wesley Eure) happens into a pylon that no one has ever seen before, and it unexpectedly grants him invisibility.  
Invisibility, it turns out, is quite handy in stealing the orb and releasing Chaka and Sleestak.

Long story short: the writing here is just unbelievably bad.  Forget Enik’s aping of Mr. Spock.  Forget the fact that the Sleestak strategy was just attempted…five episodes ago in terms of chronology.  

But isn’t it awfully convenient that Will should develop the power of invisibility just when that one, specific power can solve the crisis of the day?  In a sense, all of dramatic writing is about fashioning manufactured crises, but a problem arises when there is so much contrivance involved.  That’s the case with “The Orb.”  The contrivances stack-up.

On top of all these concerns, “The Orb” is the second episode in row in which Holly (Kathy Coleman) has virtually nothing of consequence to do.  There is a case that could be made that she is the true main character of Land of the Lost, but the third season so far simply dismisses her as a little girl, and lets Will and Jack do the heavy lifting.  

And in terms of Jack (Ron Harper), one can see why he proves necessary to the series in this episode.  He brings a long a new influx of important equipment from matches and antibiotics to flare guns and flashlights.  All those items, incidentally, make it much easier to solve the problem of the week.  That established, the moments with flares lighting a dark Altrusia are memorably wrought.




I’m a long-time admirer of Land of the Lost, and not one to dismiss the third season out of hand.  But between “Survival Kit” and “The Orb” one can detect that the series is on a fatal downward slide.

50 Years Ago: Land of the Lost: "Medusa" (October 9, 1976)

The fifth episode of the third (and final) season of the NBC Saturday morning series highlights the mythological Medusa -- snake-haired Gorg...