My latest article at Flashbak remembers the great (but finger-scalding...) toy: The Strange Change Machine (Mattel; 1967).
Here's a snippet and the url: (http://flashbak.com/youll-burn-your-fingers-remembering-mattels-strange-change-toy-1967-30791/ )
"File
this one under great toys that kids of the twenty-first century would nver be
permitted to play with.
Why?
Because
Mattel’s Strange Change Toy Featuring the Lost World (1967) is, essentially, a
hot plate.
Here,
a child at play takes tiny square “capsules” and deposits them on the hote plate
(preferably with tweezers) as it grows hot.
After
a while, the heat makes the capsules unfold into the forms of strange monsters
and creatures.
Then,
after the shapes have formed, you put the monsters in a “compression chamber” (really a vise, operated by a wheel) and
squeeze them back into their tiny capsule form.
Not
as fun as Minecraft you say?
Well,
I grew up with this toy, though it arrived on the market a few years before I
was born. Still, my sister and I spent
many hours burning our fingers while trying to help the capsules form into
giant ants, or dangerous dinosaurs...."
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