Sunday, August 29, 2010

SGU Arrives on Blu-Ray October 5

Just as Season Two begins airing on September 28 (on Sy Fy), you can catch up with the sci-fi adventure of SGU through Stargate: SGU: The Complete Season One on Blu-Ray.   Now, I'm not a big fan of the Stargate franchise in general, but to my surprise I really, really loved the first season of SGU.  I'm looking forward to seeing where the  inventive show heads next

From my review a couple months ago:

Stargate Universe is a bit edgier, somewhat more serious in intent, and far more mysterious than what I've seen of the other Stargate series. It showcases flawed but interesting human characters instead of gun-toting, romanticized ideals. It's also -- at least from what I've seen -- not as overtly militarized in bent. There are still several military characters involved in the drama, but the show isn't all guns and salutes. Not hardly.

SGU dramatizes a tale of disaster and survival. A group of officers, scientists and technicians from Earth are unexpectedly forced to abandon an off-world base called Icarus following a surprise attack on the installation.

But when the group evacuates through a star gate, it returns not to Earth, but lands bumpily aboard a damaged, colossal spaceship traveling at faster-than-light velocities towards the end of the universe itself.
 
The man responsible for this selection of destination is the inscrutable Dr. Nicholas Rush (Robert Carlyle), who has been working for years to puzzle out the last "chevron" on the Stargate technology in hopes of discovering more about the race that constructed it: The Ancients.

So, a group of about fifty or so people -- the "wrong people" -- according to Colonel Young (Louis Ferrara) are now trapped together aboard this inhospitable vessel named Destiny. In the opening three-part episode, "Air," life-support power fails and the crew is forced to scour a desert planet for resources needed to repair the C02 scrubbers. In the second episode, "Darkness," the ship's power fails completely, and in the third, "Light," Destiny becomes trapped on an apparent collision course with an alien star. A lottery is held to see which fifteen people will board an escape shuttle, and who will be forced to remain aboard the ship as it plummets towards the sun...

Outside of the Stargate franchise, SGU is heir to a rich cinematic and television legacy of space adventuring. The series' impressive opening shot -- of the huge Destiny gliding through the void -- puts the Empire's Star Destroyer and the inaugural shot of Star Wars [1977] -- to shame. Then, in the very next shot, the opener cuts to a Ridley Scott-esque tour of quiescent interior corridors, evoking the Nostromo in Alien (1979).

The notion of boarding and deciphering a starship of alien construction reminds me of the Liberator and Terry Nation's Blake's 7. And the scenario of men and women trapped on an out-of-control "vessel" unable to control speed or trajectory made me think of Space:1999's Moonbase Alpha. For good measure, the opener also throws in some (largely unnecessary) character flashbacks that evoke the early years of Lost (2004-2010).

And did I mention that the soundtrack boasts the Far Eastern, melancholy feel of Firefly?

Despite all these familiar touchstones, SGU makes some intriguing and positive modifications on formula. For one thing, the series eschews the horrible techno-babble that scuttled late-era Star Trek (Next Gen, DS9, Voyager and Enterprise).

On those 1990s programs (which have not aged well, for the most part...), the resolution of the crisis of the week always involved a simple re-shuffling of a deck of cards. Let's re-modulate the power array to shoot a graviton pulse at this tertiary domain of subspace that will seal the space/time rift blah blah blah.

Somehow, no matter what hand the crew of the Enterprise-D, Deep Space Nine or Voyager was dealt, it always managed to pull an ace from that deck. Once or twice of course, this was fine but after a while, the cumulative effect was actually a negative statement about humanity and the supposedly-heroic Starfleet characters. They had no real resourcefulness or ingenuity of their own but they did have great technology, and simply by reshuffling the same deck every week, they could survive and flourish in the universe.

My hero and mentor, the late Johnny Byrne -- who served as story editor on the first year of Space: 1999 -- once compared late era Trek and Space: 1999 in the following way. He said that shows like Next Gen and Voyager assumed the characters already had everything they needed to succeed, whereas Space: 1999 adopted the perspective that the characters did not already have what they needed to survive.
Now...which approach do you think is inherently more dramatic?

And indeed, this is reason why so many episodes of Next Gen, Voyager and Enterprise feel so rote. The sense of danger is missing. In drama, when characters have everything that they need (even when separated from home base by a quadrant or two...), space adventuring just becomes a workaday job. And besides, the holodeck is open all night...

Refreshingly, SGU revives the earlier template, and adopts the perspective that the characters don't have the resources or know-how they need to survive, or, at the very least, don't yet understand how to master the technology that would permit survival to be anything approaching easy.

In other words, the Destiny may provide for all, but the crew -- again, the "wrong people" -- don't necessarily have the skill set to figure it all out. This is Johnny Byrne's Space:1999 principle applied, and applied well.

What I admire about SGU is that, even in these early shows, there's a lot of trial and error on display, a lot of attempts that go nowhere. At one crisis point in "Darkness," I was suddenly, out-of-the-blue, reminded of the Apollo 13 incident in 1970...of people working in space to solve pressing (nay, urgent...) problems with ingenuity, grace, available resources, and luck. The series really captures this vibe well. It's something about the danger of space travel and human inspiration intertwined...and it works. It's a concept that in large part, modern space adventure series have abandoned, and it's nice to see it back at the forefront of the medium.

SGU also gets something else right, and this is crucial. By and large, SGU allows the viewer to scan the drama for subtext rather than spelling out that subtext as, well, actual text.

This was always my primary concern with the re-imagined Battlestar Galactica [2005-2009]. Not that the producers seemed more interested in telling stories about Abu Ghraib, September 11th, Al Qaeda, the Geneva Conventions and late 20th century East/West perceptions of God than tales of survival in hostile galaxy, but that they did so in such an on-the-nose, obvious fashion.

By contrast, the early episodes of SGU feature some vivid human drama, but the series isn't crushingly self-important or pretentious in the way that Galactica often was. It doesn't spoon-feed you with obvious analogs for current events. It doesn't pat viewers on the back for knowing that "go frak yourself" is the same as Dick Cheney's famous "go fuck yourself." I mean, we get it, right?

Also, the re-imagined Battlestar Galactica series was alarmingly lazy about creating the universe around its human characters. On alien planets half-way across the universe, people drove late 20th century, American-produced Humvees. This was basically an admission on the part of the producers that television can't believably do "sci fi" -- a theorem I disagree vehemently with -- and so no real imagination was afforded for the look or design of the show; to create believable alien vistas, technology or cultures. The only civilizations in all of Battlestar Galactica were humans and their creation, the human-looking Cylons.

I just find that idea...immensely depressing. Kind of like us getting to outer space and discovering that in all the cosmos, in all the stars, there are just Liberals and Conservatives, or just Muslims and Christians. As a sci-fi series taking place in the great unknown, Battlestar Galactica could dream nothing better for mankind than perpetual divisiveness and partisanship. Of course, this is an entirely valid philosophy and approach...just not one that engaged me, personally, I suppose. I could always watch the series as an adrenaline-inducing pressure cooker...it worked very well in that sense. But the new BSG had no curiosity about the universe itself.

I have enjoyed what I've seen so far of Stargate SGU because it remembers that there is more in Heaven and Earth than is dreamed of in our human philosophy. The universe is a riddle; human nature is a riddle. There are mysteries and terrors in space beyond anything we can imagine. The series is actually based on a riddle itself, the mastery of an alien ship, Destiny. Why was the ship built? Where is it headed? What was its mission?

Because I am so immersed in the history, details and minutiae of sci-fi television, I often check with my barometer, my wife, Kathryn to see how she registers new programs. She watched the first disc of SGU episodes with me and, if anything, enjoyed the show even more than I did. She's no pushover. On the contrary, because she is not strictly a "sci-fi" fan, Kathryn can be cutting, even brutal, in her assessments of these programs.

One of her observations I found especially trenchant. She noted that the actors in the series seemed to have been cast for their abilities, not for their looks or youth. There are few underwear models here, in other words. The characters aren't all "smoldering" hotties in their early twenties, but real people doing their best in a difficult environment. And again, being the "wrong people," being unprepared for this journey, makes them, by and large, interesting to follow. Young clings to his military training. Rush clings to his belief that he can learn everything on Destiny...if given time, Eli clings to his sense of humor, and so on.

You can never guess what right or wrong turns a series will take as it continues down the long years, but in these early episodes, SGU is promising, dramatic and much better than I expected it would be. It hasn't dropped any land mines that may come back to haunt it (like the identity of the fifth Cylon, or the invisible tree-shaking monsters), and instead seems focused on a good concept and, so far, solid scripts.

I appreciate SGU for the same reason that I've always enjoyed original Trek and Space:1999. It's a program about Humans -- us -- trying to make our way in the stars with danger -- and opportunity -- around every turn. In each adventure, human constitution and ingenuity gets put on the table. Sometimes it fails, sometimes it succeeds in completing the task at hand. But these are programs that tell us, in every hour, that despite the failures, the sky can still be the limit.

From the Official Press Release:

Emmy® nominated* for outstanding special visual effects, the first season of the hit show “SGU” debuts as a complete set on Blu-ray and DVD October 5 from MGM Home Entertainment. The collection features the opening chapter in the spectacular saga as it follows a group of people that is unexpectedly transported to the other side of the universe only to find that their sole mission is survival.

An exciting stylistic change from previous Stargate series, “SGU” Season One offers an in-depth look at human nature and the inner struggle between right and wrong. The latest series of the popular franchise features a brand new cast including Robert Carlyle (The Full Monty), Brian J. Smith

(Hate Crime), David Blue (“Ugly Betty”), Jamil Walker Smith (“Hey Arnold!”), and newcomers Louis Ferreira, Alaina Huffman, Patrick Gilmore and Elyse Levesque. Plus fans will enjoy special appearances by original cast members Richard Dean Anderson (“MacGyver”) and Amanda Tapping (“Stargate SG-1”).

Showcasing all 20 episodes, the “SGU” Season One Blu-ray and DVD feature an extended pilot with never-before-seen footage, exclusive behind-the-scenes featurettes, video diaries and commentary on every episode. In addition, fans can enjoy Blu-ray exclusive special features such as extra Destiny SML (Star Map Log) and the SGU: Survival Instinct Game. The brand new interactive game challenges players to use their knowledge, intelligence and skillfulness to jump through a series of time loops in order to return to the Destiny. The “SGU” Season One Blu-ray will be available as a five-disc set for the suggested retail price of $59.99 U.S./$69.99 Canada, and as a six-disc DVD collection for $49.98 U.S./$59.98 Canada. Prebook is September 8.

4 comments:

  1. This definitely seems like a great BD disc set to pick up. Given the attention and appraisal you've given SGU, I'm anxious to see this. Thanks, John.

    p.s., I couldn't agree with you more about the new Battlestar Gallactica series.

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  2. I agree with much of what you say about SGU and how it diverged from the earlier Stargate formula to deliver a more engaging show with greater dramatic potential. However, I felt like the writers started to run out of ideas and/or inspiration as the season progressed. Still, I am looking forward to Season 2.

    I also appreciate you comments about the later Star Trek series and how they have not aged as well and also how they seemed to lack resourcefulness beyond their advanced technology (how well would Picard or Riker have fared in the "Arena" scenario from the original series?). One thing I noticed with ST:TNG and the others is that often the actors failed to demonstrate any sense of urgency or concern despite the situation. It was as if they had already read the scripts and knew they would survive! The better episodes, especially of TNG, managed to avoid this, but it crept in on a regular basis.

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  3. Hi Le0pard13: SGU is great...seriously. It's better than any recent space adventure, at least since Firefly and Farscape. I think you'll enjoy the series very much.

    And Johnny Jay: I very much agree with you. The static staging of certain scenes (usually on the bridge), coupled with a lack of intensity on the part of the performers left TNG, often, seeming dull and unsuspenseful. Good comments!

    best,
    JKM

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  4. It's very true that Star Trek has not aged well. Many of us were acutely aware of this when we first viewed it. (Esp. DS9 and the heap of dren Voyager).

    I wonder, however, if the same will be said of SGU. We all tend, I think, to suffer a certain myopia when we watch current sci fi shows that grab us. We tend to ascribe timeless qualities to our choice of the day.

    pete

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