Tuesday, May 26, 2020

Indy Binge: Raiders of the Lost Ark (1981)


If adventure has a name, it must be Indiana Jones.

But if adventure movies could have three names, they would be Steven Spielberg, George Lucas, and Harrison Ford.

Raiders of the Lost Ark (1981) remains one of the most brilliantly-crafted action blockbusters of the last several decades, and is a testament to the collaborative efforts of those talents name-checked above. As Richard Schickel noted in his original Time Magazine review: “The simple craftsmanship evident throughout [the film], the attention to detail, which, as the special-effects people like to say, "sells the shot," puts the viewer in mind of an almost vanished habit of meticulous movie-making.”

Like Star Wars (1977) before it, Raiders of the Lost Ark is more than a simple adventure film, however. It is also a pastiche, a descriptor meaning that the film meaningfully draws its inspiration from other, historical works of art.  

In this case, Lucas and Spielberg knowingly style their 1981 adventure film after the serials or chapter-plays of the 1930s and early 1940s.  Nearly every aspect of the picture -- including character “types,” contextual backdrop, and even choice of wardrobe -- emerges from the movie serials of this span.  

But intriguingly, such elements are re-purposed for modern audiences as symbols or signifiers of “innocence” during an epoch of what could fairly be described as cynical, technological movie-making.  

Legendarily, Raiders of the Lost Ark was devised by an exhausted and depleted George Lucas following the difficult production of Star Wars.  The project also appealed to a post-Jaws (1975) and post-1941 (1979) Steven Spielberg on the basis that it would prove a deliberate step-away from -- and rebuke of -- the “mechanical” effects and challenges of those pictures; the worlds of matte-paintings, blue-screens, motion-control cameras, and other cutting edge hardware.

Yet Raiders of the Lost Ark serves as more than mere romantic response to modern, technological filmmaking. It also shares a crucial creative element or conceit with such 1930s films as King Kong (1933).  

In particular, the film serves as both a critique of  a morally rudderless, secular Modernity and as an invitation for contemporary movie audiences to imagine a “larger” world outside the confines of “The West” or “Western Thought.”  

Thus, Raiders of the Lost Ark escorts viewers to a world where not every mystery is resolved, where not every miracle is quantified, and where not every problem is diagnosable.  It showcases a world, quite simply, where you can still believe in magic…and still feel wonder -- and yes, fear -- at facets of life beyond the boundaries of human understanding.

Raiders of the Lost Ark also explicitly concerns the First World’s whole-sale plundering of the Third World for its treasures.  And this plundering -- particularly for golden artifacts -- is no doubt a metaphor for the oil trade, and also for western imperialism or colonialism in general terms. 

But intriguingly, the Lucas/Spielberg film also acknowledges that in “excavating” the resource-rich Third World, some heretofore dismissed mystical or mythological aspect of those cultures may find new relevance or meaning in the glittering and advanced -- but ultimately spirit-sapped -- Age of Reason.  

In other words, in the process of strip-mining Africa, the Far East, Peru, or the Middle East for its treasures, the denizens of the First World also discover some lost connection to their own history, or even their diminished sense of spirituality and humanity.  

Beyond the “fortune and glory” of avaricious, individual aspiration stands the possibility of renewing one’s faith, and buttressing lost or faltering belief.  This very notion is the thematic undercurrent not only for Raiders of the Lost Ark, but for all the Indiana Jones films. A world-weary and at times dissolute man of Modernity finds in buried or forgotten Antiquity the magic that is lacking in his life, and in his "new age" of science.  Indiana Jones may claim that Archaeology is the search for facts, not "truth" (the purview of Philosophy, he states), but in terms of the films, this is not strictly the case.

This overriding theme of rediscovered faith in re-discovered articles of Antiquity is powerfully visualized in Raiders of the Lost Ark, especially in regards to the unearthly, dreadful power of the Ark.  The film is rife with literal “Wrath of God”-type visuals which suggest a power outside human comprehension. This unseen, gathering force grows in strength (and anger…) as Nazis and Indiana Jones himself threaten to “disturb” the Ark from it sanctuary and long slumber.

The discovery of this priceless religious artifact in Raiders of the Lost Ark by two figures who have “fallen from faith” -- Indiana Jones (Harrison Ford) and Rene Belloq (Paul Freeman) -- also pulsates at the heart of the picture. 

Both men unexpectedly see their lapsed faith renewed -- though in drastically differing fashions -- during the film’s explosive denouement.  Importantly, however, this new-found sense of faith or belief arises from their reckoning with an ancient Holy Object, one totally outside their respective allegiances during the technological but inhumane World War II era.

To depict a hero who has lost faith and then finds it again, Spielberg frequently crafts visuals (with DP Douglas Slocombe) that diagram remarkable depth and detail, ones heavy on dark and light.  These are the film’s compositions of “shadow,” and they pinpoint a morally uncertain Indiana Jones perched half-way between good and evil.  

He could, it seems, go either way at this juncture, and Raiders of the Lost Ark is his story of, finally, of redemption…of emergence from the shadows of doubt, guilt, and existential angst.

Girded with thrill-a-minute fight sequences and exhilarating chases, Raiders of the Lost Ark thrives even today not only because it is jaunty, good-humored nature, but because it seeks to excavate in its audience a well-spring of authentic wonder, a belief that those things that seem buried in our past --whether a holy relic, the tradition of the 1930s movie serial, or even an individual sense of spirituality -- can find relevance and new meaning in an age of cynicism and calculation.


“Inside the Ark are treasures beyond your wildest aspirations.”
After returning empty-handed from a hazardous trip to Peru, archaeologist and professor Indiana Jones (Ford) is contacted at his university by two officers from U.S. Army Intelligence.
These officers inform Indy that Adolf Hitler is “obsessed with the occult” and that he has sent his armies across the globe to recover any relics or treasures relating to it.  Within Hitler’s reach now is the Ark of the Covenant, the mysterious container which is believed to have once housed the stone tablets of the Ten Commandments.  
Mankind has searched for the Ark for three thousand years, and now Hitler wants it because it can “level mountains” and render any army which carries it “invincible.”
During their world-wide hunt for the Ark, the Nazis have also revealed an unusual interest in Abner Ravenwood, Indy’s American mentor, with whom he had a falling out some time ago. Ravenwood possesses the head-piece of the “Staff of Ra,” a ceremonial object that can locate the precise location of the Ark inside the long-buried city of Tanis.  
Army Intelligence wants Jones to acquire the head-piece first, and also recover the Ark before the Nazis can do so.
Indy’s first stop on this journey is Nepal.  There, he learns that Ravenwood is dead, and that Marion (Karen Allen), Abner’s beautiful daughter, is in possession of the head-piece.  Marion is also Indy’s former lover -- and a spurned one at that -- and is reluctant to part with the jeweled head-piece because of the bad blood between them.  
When Nazi agents, led by the sinister Toht (Ronald Lacey), burn down Marion’s bar in pursuit of the same artifact, however, she agrees to partner with Jones on his quest.
Indy and Marion head to Cairo next, where they work with Indy’s old friend and an expert digger, Sallah (John Rhys-Davies) to locate the Tanis Map Room.   Sallah reports that the Nazis are digging in the wrong place, and that there is still time to excavate and recover the Ark from the Well of Souls.
After several hazardous brushes with the Nazis and his French rival, Belloq (Freeman), Indy and Marion finally retrieve the Ark...and then once more lose the prized artifact to them.
In the end, Indiana Jones and Marion must stand witness to the mysterious and fearsome powers of the Ark of the Covenant, as Belloq does the unthinkable, and opens it…


“The Ark…it is something that man was not meant to disturb. Death has always surrounded it. It is not of this Earth.” 
In the 1930s and 1940s, Hollywood studios such as Republic, Universal, Mascot, and Columbia succeeded at the box office by producing a steady diet of serials, or chapter plays.  These adventure films highlighted weekly cliff-hangers and stories of derring-do.  Audiences watched these chapter-plays (usually about twenty-minutes in duration per segment…) and then returned to the theater the following ten weeks or so to see how their heroes fared following apparently-impossible-to-escape perils. 

These 1930s-1940s serials arrived in a variety of modes or genres, but can nonetheless be organized by four categories, broadly-speaking.  There were space-based serials (Flash Gordon, Buck Rogers), superhero serials (Batman, Captain America, Captain Marvel), western serials (The Lone Ranger) and, last but not least, “adventure” serials often featuring a larger-than-life hero engaged in a dangerous quest (usually in a jungle or other "uncivilized" territory by Modernity's standards).  

Indeed, “the adventurer” in the fourth sub-type of serial would often travel to some lost kingdom, country, island, or village (Darkest Africa [1936], The Secret of Treasure Island [1938], The Valley of the Vanishing Men [1942], Raiders of Ghost City [1944]) in search of lost treasure.  The adventurer/hero was sometimes an agent for the U.S. government too, and might end up battling forces of the Axis Powers -- Germany and Japan -- in efforts such as Don Winslow of the Coast Guard (1943), The Adventures of Smiling Jack (1943), and Secret Service in Darkest Africa (1943).  

Virtually all of the 1930s-1940s serials featured a hero with a memorable name, such as Ace Drummond, Buck Rogers, Flash Gordon, Frank Merriwell, Kit Carson, Don Winslow, Red Barry, or Red Ryder.  And many of these protagonists frequently wore a hat so that it was easy to stunt-double the lead actor during fight scenes.  

Clearly, Indiana Jones fits easily into this serial tradition, right down to his trademark fedora. The cliffhangers are present in the 1981 film too, and Raiders’ boasts an episodic structure that hinges on extreme danger, and then sudden resolution of that danger. 

The conventional serial format imitated by Raiders also often features a sidekick of a comic nature, a role that Sallah happily conforms to in Raiders of the Lost Ark, Short Round plays in Temple of Doom, and Marcus Brody fills in The Last Crusade.  These characters not only back-up the protagonist and provide levity to alleviate tension, they provide someone for the hero to rescue so more derring-do is possible.

The backdrop for such tales, as noted above, is often explicitly World War II, and involves evil foreign agents, with names like “The Scorpion.” These agents often infiltrate non-aligned countries so as to procure their resources and/or loyalties in the conflict.  The villains generally fall into the comic-book general villain/soldier-villain dichotomy, which again one can detect clearly in terms of Belloq and Toht in Raiders. Belloq is the brains and cunning, whereas Toht is the muscle or enforcer.





Straight-forward and patriotic, the 1930s-1940s movie serials mostly eschewed nuance or subtlety in storytelling, and succeeded as pure entertainment; as roller-coaster or thrill ride. They were literally “black and white" in format and theme.   

Raiders knowingly absorbs all the creative ingredients of such serials, as noted above, but the game it plays is a bit more complex.  The film harks back to a more innocent time not only in terms of movie narratives, but in terms of movie-making itself; what Spielberg described as a “James Bond movie without hardware” in an interview with Janet Maslin.  The black-and-white aesthetic remains virtually intact, only updated for color cinema. Visually-speaking, the film's black-and-white presentation actually involve shades of light and dark, and menacing, obfuscating shadows.

Upon re-watching Raiders of the Lost Ark for this review, I was reminded how beautiful and textured the cinematography remains.  Spielberg conveys a great deal of information about character and plot through visual means, and via compositions that stress shadows, or the interplay of light and dark.  

In particular, Indiana Jones himself is often visualized as being half-in and half-out of the shadows.  When he is acting as a “grave-robber” in Peru for instance, at the commencement of the film, we see him emerge from the shadows, but not completely.  The shadows still cloak and obscure parts of his visage, in part because he is an unknown quantity to the audience.  Is he a mercenary, a grave-robber, an historian or a scientist?  It's not entirely clear at this juncture.

Similarly, when Indy attempts to procure from Marion the head-piece to the Staff of Ra -- and not entirely honestly at that -- even darker shadows fall across his face.  We see nothing of Indy's face save for his furtive, cunning eyes, and the imagery suggests that he is hiding much.  Here, Indy seems truly in danger of becoming like Belloq...a man without faith, and more than that, without goodness.

When Marion first spies Indy in the film, in her saloon in Nepal, he is visualized by Spielberg entirely as a shadow on the wall, at least at first.  Again, consider the details of their personal relationship. Indy romanced Marion when she was very young (and likely made love to her…), and then went about his way, with hardly a look back.  Marion has never forgiven or forgotten him, and this memory of a failed romance has driven her to the ends of the Earth, literally.  

Indiana Jones is thus, literally, a colossal shadow looming over Marion's life, and her decisions.  When she first sees him again, after all these years, in Raiders of the Lost Ark, that’s precisely as Indy appears in the frame, as an over-sized shadow dwarfing her body.  He is as large and imposing as she has made him in her memory.

Finally, another trenchant example: when Belloq speaks to a heart-broken Indy at a Cairo restaurant, Indy is seen in the foreground of the frame, under a cloak of shadows that echoes his cloak of mourning (at Marion’s apparent demise). But there’s more going on in this scene than meets the eye.  It is here that Belloq refers to Indy as his “mirror,” and he discusses with him how they are both men without faith, and thus very much alike.  

Indy slips into shadow in this composition because he very much fears that Belloq's words are accurate.  His obsession -- his desire to reclaim various treasures of Antiquity for fortune and glory --  has caused him to cut corners, and to endanger those whom he loves. Indy believes Marion is dead, and that, furthermore he caused her death.  All we need to understand this state-of-mind is the prominent image of his face beneath the shroud of shadows. He is a man whose soul is in a precarious condition.

Man of Shadows: Grave robber or archaelogist?

Motives: Pure or shadowy?

The Shadow that looms over Marion's li fe.

The Shadows of Guilt is like a shroud over Indy.

If light and dark, shadow and light, play a crucial role in the visual aspects of Raiders of the Lost Ark, the film features another significant visual leitmotif: the wrath of God as a tangible force in the real world; though one unnoticed…until it is too late.  

Several times through-out the film, an “ill-wind” blows -- without apparent “rational” or scientific cause -- and this wind is the unseen breath of God, gaining in power as both Indiana Jones and the Nazis grow closer to recovering the Ark of the Covenant.  

The old wise man who translates the head-piece of the Staff of Ra reads a warning to Indy not to disturb the Ark of the Covenant, and that ultimatum is the key to this “ill-wind” motif.  Brody similarly warns Indy about the dangers of the Ark, and the fact that it holds secrets "no man can know." 

But meanwhile, Belloq is not afraid of this possibility, and contextualizes the Ark as something “not of this Earth.”  He calls it  “a transmitter…a radio for speaking to God,” but is so vain and arrogant that he does not fear trespass against the Divine (or, perhaps, the alien...).

The strange, unnatural -- or supernatural? -- ill-wind blows for the first time in Raiders of the Lost Ark immediately before the fight scene in Nepal.  Marion sits alone in her bar, before a single candle, and the flame flutters in the wind suddenly as she regards the head-piece of the Staff of Ra, and determines to be Jones’ partner in the recovery of the Ark.  

The wind does not blow because Indiana Jones has left the saloon and let in the freezing air, or because Toht has entered the building, mind you.  The wind -- for no Earthly reason -- threatens the candle’s life, and the flame quivers uncertainly.   This is the first warning, the first exhale of God's wrath, perhaps.

The next time the Wrath of God is suggested in terms of visuals, the wind is much stronger, perhaps because the end of the quest is nearer, and the Ark is that much closer to excavation.  The old man in Cairo reads the warning on the head-piece to Indy, and suddenly the hanging lamps in the old man’s home begin to sway, and a cloud of dust gusts up from the floor.  Again, the wind seems to have come from nowhere. The Wrath of God is nearer.

This ill-wind next becomes a storm, when, by night, Sallah and Indy crack the seal of the Well of Souls, and access to the Ark is revealed at last. Overhead, in the impenetrable night, a strange, unearthly storm gathers, thunder roars, and lightning crackles. This atmospheric disturbance represents the most significant warning yet not to trespass in God’s domain, not to attempt to possess that which man is not yet meant to “know.”

After the Ark is recovered and stored in a Nazi crate, the most indisputable sign yet of God’s anger is seen. A rat near the crate starts to go crazy -- as if hearing or processing some kind of unearthly signal -- and the Nazi symbol on the crate’s side burns up…as if Evil cannot stand firm, or even exist at all, in the face of Pure Good.

Finally, of course, when the Ark is opened, all Hell breaks loose.  

The ill-wind finally manifests…first as blue-tinged wind (like the blue sky of the thunder storm over Tanis..), and then as vengeful, flying angels.  The wind becomes fire (and remember the flickering of the candle in Marion’s saloon…), and it immediately melts and destroys the Nazis.  Then, a supernatural windstorm of shocking ferocity blows through the temple, and back up to Heaven, as the sky opens up to receive it.  

The Wrath of God -- hinted at and warned about throughout Raiders of the Lost Ark -- has delivered its final judgment.  

It starts with a candle's flicker...

Then a wind from nowhere shakes the hanging lamps (in the background)...

When the Ark is found, the sky opens up, and storm clouds roll in.

Sacrilege is punished.

And punished....

...and punished.

The candle flicker is now an all-consuming fire.

And the Heavens open up at last, to receive the Power of God.

There is much more to Raiders of the Lost Ark than these subtle and meaningful visual leitmotifs, but taken together they tell a story about modern man and his arrogance...and his spiritual emptiness.  One "obtainer of rare antiquities" in the film pursues fame and fortune -- or perhaps self-glorification -- and dies.  The other re-discovers faith, and survives, his belief in wonder restored.

There are so many other great and downright remarkable aspects to this film, but in passing, I must also mention the desert truck chase, which remains a model of dazzling stunt-work and rapid editing.  This stunning set-piece moves with certainty, confidence and momentum, and never lets up, even for a second.  It must certainly qualify as one of the top five action sequences in the modern cinema.

I also appreciate and admire Harrison Ford's performance as Indiana Jones in Raiders of the Lost Ark. He is never afraid to reveal vulnerability, or the fact that Indiana Jones is a a bit of an unscrupulous scoundrel. This character, unlike the revised Han Solo, shoots first (against the Cairo Swordsman), is likely an alcoholic, and is an unrepentant womanizer. 

Later films in the Indiana Jones cycle (namely Last Crusade and Kingdom of the Crystal Skull) attempt to lionize and sterilize the character, and ret-con him into a stolid, "it belongs in a museum!" fuddy-duddy, but for Raiders of the Lost Ark, Indy is a real man, with real desires, and real foibles.  In my opinion, that makes him seem all the more heroic.

Finally, I love the film's last sequence.  It's the perfect capper visually to the narrative, and also in terms of the film's thematic material.  The Ark -- a symbol of a wondrous, lost age, and powers behind human comprehension -- is sealed up, locked away, and forgotten.  Humdrum Modernity can't parse, categorize or understand it, and so it relegates the Ark to a warehouse of "mysteries," all forgotten...perhaps to be excavated once more in another three thousand years.



Thursday, May 21, 2020

The House Between (Season 1 / Episode 2): "settled"

Thursday, May 14, 2020

The House Between: "arrived" (Season 1 / Episode 1)

Tuesday, May 12, 2020

Don't Miss McFarland's Pop Culture Sale




Don't miss McFarland's biggest sale of the year!  

McFarland has published more than 2,000 books about horror and science fiction films, old time radio, biographies from the Golden Age of Hollywood, current television series, and more.  (Hint: several of my titles are for sale!)

Monday, May 11, 2020

Happy National Twilight Zone Day: "Come Wander with Me"


There are, perhaps, several episodes of Rod Serling's classic The Twilight Zone (1959-1964) more sharply-written, more morally-valuable, and more resonant in a simple, emotional sense than "Come Wander with Me." Many Twilight Zone segments also boast superior twist endings.


And yet, for my money, there are few segments more haunting or dream-like than this superb fifth season phantasm, penned by Anthony Wilson and directed by a young Richard Donner (The Omen [1976]; Superman: The Movie [1978], Ladyhawke [1985]).

Simply stated, "Come Wander With Me" casts a hypnotic spell.



"Come Wander With Me" was the final episode of The Twilight Zone filmed/produced for CBS, and the third-to-last episode to air on that network in prime time. It premiered on May 22, 1964 and dramatized the tale of Floyd Burney (Gary Crosby), the so-called "Rock-a-Billy Kid."

Burney is a cocky but insecure "celebrity," an up-and-coming music star without the slightest sense of originality, individuality or artistry. As the episode begins, Burney has arrived at the foothills of Appalachia in hopes of "stealing" a song from the naive locals there and "conjuring" another hit to augment his singing career. He justifies this act of creative theft by noting that all the folk-music stars of the day do it...

This narrative set-up mirrors a real-life context of the times. From the 1950s-to-early 1960s, there was a folk music revival movement in the U.S., one in which a wide variety of artists imported the fiddle and banjo-style of Appalachian folk songs (often ballads...) from remote, poverty-stricken Appalachia into the nation's musical mainstream.

This local music style proved increasingly popular -- especially as the Beatnik "coffeehouse" movement came to life -- but so did the notion of Appalachia as a backward, violent, isolated realm of cultural separation and inscrutable mystique.This geographical region in the South East U.S. became increasingly feared and derided because of popular stereotypes; for the sense of it as a setting of oppressive fundamental religion and...ghost stories.

In "Come Wander with Me," we see such a world-view fully articulated.This Appalachia is a dangerous, foreign place that doesn't conform to the "rules" of life as Burney understands them. In other words, cash isn't God; and actions (such as pre-marital sex...) have consequences. And far from being an authentic musician (or even boasting a particularly "Up with People" attitude...) Floyd Burney is but a slick, self-centered celebrity looking simply to steal a resource. Even his car is gaudily decorated with the titles of his insipid hit songs. We recognize immediately that he's out-of-his-element...and playing with fire.

There's a great visual touch that inaugurates "Come Wander with Me." As Burney stops his car at the foot of a rickety, damaged bridge, we can see that a floorboard is missing directly ahead. So Burney exits his car, and steps over that gulf himself, unawares.

That missing plank in the bridge, however, is the specific demarcation point between reality and the supernatural; between the American mainstream and isolated Appalachia. And, as Rod Serling would no doubt declare, it's our point-of-entrance into...The Twilight Zone.



Once in the woods, the hungry, exploitative Burney begins hunting for his "new" song. He tells a gargoyle-esque junk/music shop owner "Anything you got is PD - public domain! You've got no rights!" and then graciously (!) offers to buy the old man's songs for a meager handful of cash. The local declines to help, but Burney refuses to relent...until he hears a recurrent, eerie melody emanating from somewhere deep within the forest ahead.

Burney passes into a heavy mist as he treads deeper into the seemingly-endless woods, and is so consumed with his mission that he misses something important nearby: his own grave-stone, jutting roughly out of the Earth.

As Burney goes in search of the obsessive melody, he misses something else too. In at least two separate shots, we detect a mystery figure shrouded in black...reaching out for him in the distance. This apparition appears in the background of the frame (as Burney hunts in the foreground...), and the long-shot, deep-focus composition crafted by Donner is creepy as hell. Because the figure is at first stationary -- and almost camouflaged -- we don't see it right off the bat amid the ancient woods. When we do see it, we're startled. 

This Life and the After-Life have merged...


Burney soon discovers that the source of the song is an innocent young woman, Mary Rachel (Bonnie Beecher). This siren is beautiful, a bit sad, and all-together reluctant to sing Burney the entire song.

Ever the smooth operator, Burney romances Mary Rachel, even though she's already "be-spoke" to a local gent named Billy Rayford. Successfully taken-in by promises of a life with Burney, Mary Rachel finally reveals the melancholy song in its apparent entirety: a haunting, timeless composition by Jeff Alexander, called, appropriately, "Come Wander with Me." 

As the song is repeated -- and as Floyd and Mary Rachel consummate their relationship 'neath an old willow tree -- the episode cuts to another montage that seems to fracture time: a series of progressive zooms leading into crisp dissolves. The zooms always draw us nearer to the intermingled duo (sometimes from doom-laden high angles). It's as though Fate itself has locked them in its cross-hairs.

"That song was meant for me." Floyd declares, more accurate than he realizes.

"It can't be bought," Mary Rachel counters, but Burney doesn't understand what she means.

Then a jealous Billy Rayford shows up -- a man with the odd, shambling gait and blind, lifeless stare of the living dead. There's a scuffle, and Burney (too easily, perhaps...) kills him. 


Suddenly, Mary's song changes. It is no longer soft and melancholy. Now it is loud, strident, and fearful. A new verse emanates from the tape recorder and states "You Killed Billy Rayford...bespoke unto me..."

In fact, as Billy's brothers relentlessly hunt down Floyd Burney to avenge the death of their kin, Mary Rachel's song continues to morph and grow, adding new, more disturbing verses all the time.

Mary Rachel begs Floyd not to run "this time," but he does it anyway. As he flees, he sees Mary Rachel once more, now garbed in black...a mourner at his grave. 

And when the Rayfords finally come for Floyd, we never actually see them as human beings. Rather, they are suggested as inhuman Furies. They are depicted as long black shadows which stretch malevolently across the ground, and then, finally, eclipse the light over Floyd Burney's terrified face...

What "Come Wander with Me" circumscribes, however, is truly a vicious circle. A cycle without end and without beginning, very much like a song being composed before our eyes and ears. If we could ever truly feel what it likes to be trapped inside a song -- inside a personal melody -- I have the feeling it would seem just like "Come Wander with Me" because the story is graced with a sense of the inevitable, the inescapable. 

And the main character, Floyd Burney, has already been "conceived" or "imagined" by the composer as the subject of this tune, and therefore cannot change his path, his destiny, his crescendo. He will always be the Rock-A-Billy Kid...the one who trespassed (by stealing a song and a woman...), and who paid with his life. The song tells us who he is; and he can never change because those verses are already written and sung. The song which can't be bought...defines him. He already "owns" it. 

Or it owns him.

The less-important supporting characters, like the doomed Billy Rayford, are barely "human" at all. They are merely ciphers -- musical notes, perhaps -- who help bring the song round to its final stanza. As Mary Rachel explains, they do only what is expected of them. "He always comes here," she says, in regards to Billy. He has no choice in the matter, because this isn't his song...it's Floyd's.

If you remember the story of Sisyphus, you might recognize "Come Wander with Me" as something more than a never-ending song. 

It's also a personal Hell for Floyd Burney (meaning, perhaps, that it occurs after his mortality ends, in Hell itself). 

Just as Sisyphus's punishment was to always push a rock up a hill, only to see it roll back down, and have to start over, our Floyd Burney must likewise re-live -- again and again -- the avaricious song hunt (and personal manipulation of Mary Rachel) that led him to his trespass and demise. 

In each refrain of the song (and of his personal Hell...) Mary Rachel begs Floyd to change his course (to hide, rather than run...) but Floyd is stuck in a rut -- like a record repeating on the same groove again and again. Even Fate (or is the Devil?) is seemingly against Floyd: when he returns to the junk music store to hide, all the musical instruments come miraculously to life to reveal his position to the Rayfords.

And, finally, when Burney states that he has "come too far, too fast to be buried in Sticksville," I wondered if he meant, perchance Styx-ville.

There's a majestic sweep, and subtle, cerebral horror underlining "Come Wander with Me." The song was deployed to similar haunting effect in Vincent Gallo's 2003 film, Brown Bunny. Several contemporary bands have covered the tune too, and it even appeared in a Dutch insurance commercial in 2006.

But for me, it's virtually impossible to separate "Come Wander with Me" from Bonnie Beecher, Floyd Burney's personal hell, Applachia, or this unique, brilliantly-crafted episode of The Twilight Zone. 

This is a song (and an episode) you just can't get out of your head.

Happy National Twilight Zone Day: "One for the Angels"


"One for the Angels" opens with Rod Serling's staccato narration about "summer in the present." His words introduce us to Lou Bookman (Ed Wynn), a "pitch man whose life is a tread-mill," a character aged about 60. Today, Lou lives alone on a bustling city block, and is well-loved by the local children, who take an interest in the toys he sells on his stoop.


Then, one day, Mr. Death (Murray Hamilton) shows up in Lou's one-room apartment, and tells Mr. Bookman that the old man's departure from this mortal coil has been scheduled for midnight. The "pre-ordination is death in your sleep."

Lou tries to escape his death, and learns that there are only three valid reasons for appealing a death verdict: family hardship, priority for important individuals (a scientist working on a cure for a disease, for example) or unfinished business of a major nature. 

Lou feels his appeal falls under the third category because he's never made a truly big pitch, "for the angels." Mr. Death reluctantly agrees to give him more time to achieve that dream, but quickly learns that Lou has exploited the loophole. Now Bookman plans never to do another pitch again...so he will never die.

Unwilling to be outmaneuvered by a mortal, Mr. Death selects an alternative soul to take with him that night. He decides to take a little girl from the street, a friend of Lou's. When Lou realizes she is to be taken at midnight, he tries to delay Mr. Death by launching into a pitch for the ages, and the angels...


As the above-synopsis makes plain, this early Twilight Zone concerns both mortality and morality. In our effort to avoid one (mortality), we can, somehow, manage to ignore or circumvent the other (morality).  

Lou Bookman is 69 years old, and yet he very much wants to continue to live. He believes that he can trick death, and manages to do just that.  But Death chooses to kill a little girl, and that is an immoral thing, a that, for Lou, he cannot abide. So Lou steps in and makes his pitch for the angels, knowing full well that it is he, not the girl, who will travel with Death that night. Bookman's understanding of right and wrong ultimately wins out over his desire to keep on living.

"One for the Angels" is both sweet and sad for its depiction of Lou, a kindly, unmarried senior citizen, scraping by, barely making a living, and having lived in a one-room apartment for 21 years. And yet Rod Serling sees a kind of dignity in this man, and his life. Lou leaves the mortal coil having saved a child's life, having made room for another soul. Lou's life is not one we might choose for ourselves, but it matters, both to him, the children whom he has befriended, and, in fact, the cosmos itself. 

"One for the Angels" also remains memorable for its depiction of Mr. Death as a kind of mid-level bureaucrat. He is smartly-dressed, attractive (but not too attractive), and he uses the jargon of his job ("pre-ordination," etc.) He seems to rather dislike having to prove his identity, and he is obsessively concerned with administrative details. "When might we expect it?" He asks of Bookman's pitch "for the angels."  Like many bureaucrats, Mr. Death also seems to possess a limited imagination.  

Or, that's one reading of his character, anyway.  


Perhaps, Mr. Death knew all along that Bookman was going to try to outsmart him, and his ploy with the little girl was all pre-meditated, part of the overall plan to make Bookman feel his death was more meaningful, more palatable. Again, this goes back to Serling's view of humanity, and the notion that all people are valuable, that all people matter. 

The episode's only let-down, perhaps, is the underwhelming presentation of Bookman's big pitch. The episode cuts to shots of Mr. Death sweating, forking over cash, etc., but the audiences doesn't get to hear all of the sales pitch "for the angels." This is a bit disappointing since Lou's gift of gab is the thing, in a way, that saves a child's life. It feels like a failure of writing and presentation for the pitch not to come across with more stellar specificity than it ultimately does.

"One for the Angels" is sweet and humanistic. In this outing, Mr. Death is not someone to be feared or loathed, but  just a regular guy doing his job. In the end, this Not-So-Grim Reaper and Mr. Bookman walk off together, under the moonlight, and it's not hard to imagine that both men feel they have done a good night's work.

Happy National Twilight Zone Day: "To Serve Man"


“To Serve Man” remains one of the most famous Twilight Zone episodes ever broadcast.  And since today is National Twilight Zone Day, it seemed appropriate for a revisit!

Everyone remembers the tale’s unforgettable punch-line: “it’s a cook book!!!”  But by the same token, it’s easy to forget what a sturdy, brilliantly-constructed episode it is. 

Based on a 1950 short-story by Damon Knight (1922 – 2002), “To Serve Man” features a flashback structure.  

From his room (or cell…) on a spaceship in flight, an American man named Chambers (Lloyd Bochner) recounts how alien Kanamits (Richard Kiel) came to Earth promising friendship and peace, but actually executed an insidious and secret agenda.

Chambers explains how the alien spaceships were first seen over many cities across the globe, and how the U.N. Secretary General welcomed the aliens, with some reservations. 




But the 9-foot tall Kanamits promised peace and honorable intentions. They planned to transform Earth into a veritable paradise by offering economical new power sources, and radically improving means of agriculture.  And if humans didn’t want their help, the aliens promised that “nothing would be forced” upon them.

All the while, Chambers worked on translating an alien book that one Kanamit representative left behind at the U.N.  

The deciphered title?

To Serve Man.

Over the months, Chambers toiled further on the extra-terrestrial book even as excited humans boarded Kanamit spaceships and headed to the distant home-world for vacations, shopping excursions, and guided tours.

Chambers then decided to go on one such visit for himself.  

But before he left -- right as he was boarding a saucer in fact – Chambers’ assistant discovered a terrible secret.

To Serve Man was a cook-book…



Much of “To Serve Man” appears to concern humanity’s short-sightedness.

Chambers regrets that the human race should have been focusing on the “calendar” and not the “clock” while contending with the Kanamits. 

He states that humans should more often be worried about “tomorrow. And the day after tomorrow.”

This is a universal real-life refrain, certainly, in regards to man’s stewardship of the environment, and even his foreign policy principles. 

Too often, it seems, we are focused on crisis-management and dealing with what is right in front of our face, rather than planning for the looming disaster just around the next curve.

Here, humanity is taken in by the Kanamit promises of a brave new world, and immediate gratification too. 

“It was the age of Santa Claus,” Chambers notes with cynicism.

In other words, because things seem to be good at present, humans don’t look beyond that “shiny” surface to the future. In “To Serve Man,” no one really examines the alien race’s long-term motivations for fundamentally transforming the Earth. 

In this case, the Kanamits end war (with the creation of national force-fields…), hunger, and poverty…but for the express purpose of growing and fattening the herd.

Clearly, given the episode’s prominence in the pop-culture, “To Serve Man’s” most memorable moment arises when the other shoe drops. 

Chambers assistant tells him that “To Serve Man” is a cook-book. And then he is forced on the ship anyway…by a hulking Kanamit.

In that moment, Chambers learns that mankind has gone from “being ruler of a planet to an ingredient in someone’s soup.” 

“Sooner or later,” notes Chambers caustically “we’re all of us on the menu.”

…”



“To Serve Man” doesn’t really reveal much detail or background information about the Kanamits. We don’t know if there is famine on their world…only that we are their latest smorgasbord, and that they have been to other worlds…and done the same thing before.

And, I suppose, we know that their name -- Kanamit -- isn’t far from our word “cannibal.”

That's enough.  This episode is one of the most chilling of all the Twilight Zone canon.

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