Showing posts with label Seaquest. Show all posts
Showing posts with label Seaquest. Show all posts

Wednesday, December 21, 2016

From the Archive: SeaQuest DSV: Season One (1993 - 1994)



"It's because we all came from the sea, and it is an interesting biological fact that all of us have in our veins the exact same percentage of salt in our blood that exists in the ocean and, therefore, we have salt in our blood, in our sweat, in our tears.  We are tied to the ocean.  And when we go back to the sea -- whether it is to sail or watch it -- we are going back from whence we came."


The stirring and passionate words printed above come from our late, great Commander-in-Chief, President John F. Kennedy, and they open the inaugural episode of Rockne S. O'Bannon's genre series, SeaQuest DSV (1993 - 1996) on a pitch perfect note.

These poetic words hint at a few of the reasons why many sci-fi fans fell in love with the 1990s TV program, or at least wanted to fall in love with the TV program. 

Like outer space -- the final frontier -- the sea is a realm of seemingly infinite mystery, beauty and excitement.   Personally, I've been obsessed with undersea adventures of submarines and submarine crews since I first read Jules Verne's 20,000 Leagues Under the Sea as a child.

The weekly opening narration of Sea Quest DSV also described the mission in satisfactory terms: "The 21st century: mankind has colonized the last unexplored region on Earth; the ocean. As captain of the seaQuest and its crew, we are its guardians, for beneath the surface lies the future..."

I admire and appreciate how that passage is assembled.  It notes that the ocean is not just our past (per the Kennedy quote), but our destiny, our future.  And it marks us, along with the crew of the SeaQuest, as "guardians" of a realm that is constantly in danger because of human pollution and mismanagement.  Again, this is a promising prologue to adventure.

Produced by Steven Spielberg, SeaQuest DSV aired for fifty-seven hour-long episodes over two-and-a-half seasons on NBC, and ultimately sailed through some very choppy waters.  In broad terms, the series is a kind of update and re-imagining of Irwin Allen's Voyage to the Bottom of the Sea (1964 - 1968) concerning a state-of-the-art submarine on missions of scientific exploration, political intrigue and even, from time-to-time, the fantastic. 

Whereas Voyage relied heavily on detailed miniature effects, SeaQuest is truly a product of the early 1990s, overly-dependent on computer-generated images and digital vistas for its special effects.  On this front, Voyage beats out SeaQuest, alas.  I watched the pilot episode of Voyage recently, and the miniature effects and model work featured there were far more impressive than SeaQuest's early CGI efforts, which are murky, occasionally cartoony, and lacking in the requisite detail fans of high-tech subs might hope for.


The SeaQuest DSV pilot, "To Be or Not To Be" lays the groundwork for the series proper.  Directed by Irvin Kershner, it is set in the year 2019, as the newly-formed UEO (United Earth Oceans) attempts to police the seas, which -- because of resource scarcity on dry land -- have become a kind of underwater wild west.   Farmers, settlers and miners have set up facilities all over the ocean floor, but are menaced by "non-aligned" countries and "warrior subs."

The SeaQuest (Deep Submergence Vehicle 4600), a newly-built 1,000 ft. long submarine, is the UEO's ambassador to the underwater world.  It is designed to function "not as a warship" but as "a peace keeper."  The vessel is "the largest deep sea exploration vehicle ever," and outfitted with  a crew of 124 scientists and 88 military personnel. 

Buttressed by state-of-the-art research equipment such as "hyper-reality" probes (think virtual reality) and WSKRs systems (Wireless Sea Knowledge Retrieval Satellites), the SeaQuest also features a hydroponics lab, and even a holographic advisor for the commanding officer.  That advisor, the Professor (William Morgan Sheppard) is designed to serve as a captain's "moral" barometer in times of crisis and tough decisions.   

The only problem, as the series begins, is that SeaQuest's former captain, Marilyn Stark (Shelley Hack) has been removed from command for attempting to start a nuclear conflict over a minor territorial issue.  Admiral Noyce (Richard Herd) wants to recruit the designer of SeaQuest, Nathan Bridger (Roy Scheider) as the new captain, because he believes a "cool head" is required to balance the military and scientific factions on board ship (think: Maquis and Starfleet personnel on Voyager, a few years later). 

At first, Bridger is reluctant to assume command of the SeaQuest, because he wants to honor a promise to his dead wife, Carol, never to return to the military.


But, once aboard the magnificent SeaQuest, Bridger finds himself involved in the mission to stop Captain Stark, who has gone rogue and is now captaining a renegade warrior sub.

After success on this initial outing, Bridger accepts command of the "boat," and leads a top-flight crew into missions of jeopardy and wonder. 

Among the other crew members on SeaQuest are the headstrong executive officer, Jonathan Ford (Don Franklin), the acerbic but brilliant head of science and medicine, Dr. Kristin Westphalen (Stephanie Beacham), Chief Engineer Katherine Hitchcock (Stacy Haiduk) and communications officer Tim O'Neill (Ted Raimi), who is fluent in six languages.

Other notable crew members and passengers on the first season of SeaQuest DSV include the shifty morale officer and con man, Krieg (John D'Aquin), teenage genius and computer wiz, Lucas Wolenczak (Jonathan Brandis) and Darwin, a dolphin who can communicate verbally with Bridger and the others using a new universal-translator-styled device called a "vocorder."  The ship's security chief is a traditional navy man, Chief Croker (Royce D. Applegate).


The highest rated new program of its premiere week (with 16.9 million viewers watching), SeaQuest DSV started off very strong, and attempted a very delicate alchemy that, eventually, became unbalanced with the second season.

In the first season episodes, by and large, there was a dedicated attempt every week on SeaQuest to marry a hard-science concept or mission, with some small but more fantastical aspect of the sci-fi genre. 

In "Treasure of the Mind," for instance, the SeaQuest discovers the lost Great Library of Alexandria intact at the bottom of the Mediterranean Sea, and Bridger must mediate a world summit in which several Middle East nations, including a hostile Libya, seek to gain ownership of the library's treasures.  This "A" plot is coupled with a sci-fi element, however, when several "mediators" with light ESP skills come aboard SeaQuest to help Bridger negotiate from a position of strength. One of them, played by Lindsay Frost, attempts to reads Bridger's mind.

Another episode, "Hide and Seek," brings original Star Trek star William Shatner aboard SeaQuest as a former brutal dictator from Eastern Europe. SeaQuest's mission is to transport him to the authorities for trial, but something strange ultimately draws Bridger, the SeaQuest crew and Shatner's character together: they are all sharing the same, slightly unsettling dream about Darwin.  And that dream also concerns Shatner's autistic son...


It wasn't until relatively late in the first season, episode 21, "Such Great Patience," that SeaQuest DSV left behind pedestrian stories of rescues at sea ("Bad Water") and high-tech intrigue ("Photon Bullet) for more overt or "far out" genre story telling. 

In this segment the SeaQuest encounters a 900,000 year old spaceship on the ocean floor, and attempts to salvage it.  Kent McCord guest stars as a UEO officer who leads the first Earth team aboard an alien craft.

By investigating the craft, the team accidentally activates an alien anti-tamper system and hologram sentinel, which then threatens SeaQuest.  Although this story features a splendidly-designed spaceship and alien creation, it still plays as relatively realistic.  Such would not always be the case in Season Two, when monsters like giant crocodiles and the like were often encountered.

The critical factor about virtually all of the season one stories -- and this is a difficult balance -- is that they all tried (and yes, sometimes failed) to convey an authentic sense of wonder about the ocean, and life in the ocean. 

An illustrative point of comparison might be Star Trek: The Next Generation.  There, the crew of the Enterprise D would often encounter a weird space anomaly or phenomenon, but the mystery would quickly prove dangerous and imperil the ship, leading very directly to a sci-fi story of adventure and peril. The element of space science was just an introduction to a sci-fi story, not necessarily something to be explored in and of itself.


On SeaQuest DSV, Bridger's ship would study the polar ice caps (Games") or hydro-thermal vents -- mother nature's "birth canal" ("The Devil's Window") -- at length, and the narrative was always pretty much about the science and wonder of such mechanisms and locations. 

There was usually some jeopardy too, of course, but it never seemed the whole or primary focus of the drama.  Rather, SeaQuest DSV seemed legitimately jazzed by scientific discovery for the point of, simply, scientific discovery. 

To further support this aspect of the series, each and every episode ended with a brief epilogue and lecture from the show's science advisor, oceanographer Dr. Robert Ballard.  His monologues would frequently point out how elements of the preceding episode were based on fact; and then encourage viewers to learn more about the subject.

For some viewers, this focus on hard science and a sense of wonder may prove grating.  Others may find the novel approach rewarding if they apply a little bit of patience.  One thing I truly miss in some recent sci-fi TV (the re-made BSG and Enterprise, for instance) is just this very sense of wonder and curiosity about the universe and how it works.  For all the mistakes SeaQuest DSV undeniably makes, at least it doesn't make that one.

Also making every hour more tolerable, SeaQuest DSV was notable for featuring terrific genre guest stars, from the aforementioned Shatner and McCord to Charlton Heston ("Abalon"), to David McCallum ("SeaWest") to Topol ("Treasure of the Mind.")

In terms of continuing characters, SeaQuest's first season really only was able to focus on a few of the main characters in the severely over-populated cast.  Roy Scheider presents very strongly as Nathan Bridger, a good man with a real sense of heart and bravery.  At first blush, Bridge might seem like a Captain Picard knock-off because of his age and intellectual demeanor, but Scheider is tremendously powerful in the role in the first year, and boasts a self-effacing, easy quality that the more pretentious and prickly Picard lacked.   Bridger is no military martinet in SeaQuest, and no egg-head scientist cliche, either.  He's a well-rounded individual who fights for the causes he believes in.  All in all, a model leading man and model captain.


Darwin the dolphin is probably SeaQuest's Mr. Spock...the resident alien.  In the first season, Darwin nearly dies from a mysterious disease ("The Devil's Window"), plays tag with a warrior sub ("To Be or Not to Be") and finds a way to inhabit the dreams of his crew-mates ("Hide and Seek").  

In "Such Great Patience," he is also the object of the alien creatures at the ocean floor.  They came to Earth all those years ago...to talk to dolphins.

Though he was widely mocked at the time of the show's airing, Darwin is actually a pretty strong character in an unconventional sort of way, and the series perpetually makes the point that Darwin -- as a non-human -- can't really "talk" with the human crew.  The vocoder can transmit simple ideas, but when Darwin discusses death ("the dark") and loneliness, for instance, such concepts are harder to translate accurately.  This idea of inter-species communication (often ignored in sci-fi TV...) actually makes Darwin something of a genuine alien and story wild-card: a crew member who doesn't always respond as expected to, or as ordered.

Also registering strongly in the first season are Stephanie Beacham's wonderful Dr. Westphalen and Brandis's enthusiastic Lucas.  Unfortunately, fine actors such as second-billed Haiduk, Franklin, Applegate, and D'Aquino are given only scraps from the table, and have precious little time to build strong characterizations.  It's not for lack of trying when an opportunity arises.  Haiduk's Hitchcock goes undercover in "SeaWest" as a nightclub singer at an underwater mining town, to free a family in jeopardy.  And Raimi has some good moments in both "Such Great Patience" (in which O'Neill confronts his religious upbringing and how it clashes with belief in extra-terrestrials) and "The Devil's Window."

Probably the finest episode of the first season is indeed the two-hour pilot, which looks and sounds almost like Star Trek II: The Wrath of Khan underwater, with a rusty Bridger assuming command of SeaQuest and being forced to battle his ex-student, Stark, for domination of the seas.  This episode hums along at a nice clip, includes some jaunty, spirited dialogue and  features a tense undersea confrontation between two evenly-matched subs armed for war. Kerhsner's direction is pretty strong.  With a tweak here or there, it's not hard to imagine this as a SeaQuest movie.


In Season Two, much of the good, if incredibly uneven work of SeaQuest Season One is undercut.  Half the cast left the show (Stacy Haiduk, John D'Aquino, Stephanie Beacham) and their replacements were resident aliens, Counselor Troi-like empaths and other rejects from Starfleet.  And the focus on science -- along with Dr. Ballard -- was gone, replaced by giant monsters and more aliens from the bottom of the sea.

In a notorious interview during the second season, Roy Scheider lambasted the new direction of Sea Quest.  He said he was "ashamed" of the series, and noted that the new stories were "junk."  He also said that the series was "not even good fantasy. I mean Star Trek does this stuff much better than we can do it. To me the show is now 21 Jump Street meets Star Dreck.''

You know you're on a sinking boat, when the lead actor is loudly telling the press he's ashamed of his own series. 

Still, in its first and best incarnation, the engaged viewer can readily detect that SeaQuest DSV is trying to carve out a unique identity and approach for itself.  If the series had stayed on its promising original trajectory, it might have lasted several more years, and garnered an even larger and more passionate following.   Instead, SeaQuest features three seasons, three formats, and three approaches to storytelling.  Not a single season is perfect, but season one gets closest to the spirit of that great John F. Kennedy quotation.

Action Figures of the Week: SeaQuest DSV (Playmates; 1994)







Comic Book of the Week: Seaquest DSV (Harvey)

Video Game of the Week: SeaQuest DSV




Pop Art: Seaquest DSV Edition




Trading Card Close-up: SeaQuest DSV (1993; Skybox)



Model Kits of the Week: SeaQuest DSV (Monogram)






Theme Song of the Week: SeaQuest DSV (1993)

Friday, September 20, 2013

20 Years Ago This Week: SeaQuest DSV (1993 - 1996)



"It's because we all came from the sea, and it is an interesting biological fact that all of us have in our veins the exact same percentage of salt in our blood that exists in the ocean and, therefore, we have salt in our blood, in our sweat, in our tears.  We are tied to the ocean.  And when we go back to the sea -- whether it is to sail or watch it -- we are going back from whence we came."


The stirring and passionate words printed above come from our late, great Commander-in-Chief, President John F. Kennedy, and they open the inaugural episode of Rockne S. O'Bannon's genre series, SeaQuest DSV (1993 - 1996) on a pitch perfect note.

These poetic words hint at a few of the reasons why many sci-fi fans fell in love with the 1990s TV program, or at least wanted to fall in love with the TV program. 

Like outer space -- the final frontier -- the sea is a realm of seemingly infinite mystery, beauty and excitement.   Personally, I've been obsessed with undersea adventures of submarines and submarine crews since I first read Jules Verne's 20,000 Leagues Under the Sea as a child.

The weekly opening narration of Sea Quest DSV also described the mission in satisfactory terms: "The 21st century: mankind has colonized the last unexplored region on Earth; the ocean. As captain of the seaQuest and its crew, we are its guardians, for beneath the surface lies the future..."

I admire and appreciate how that passage is assembled.  It notes that the ocean is not just our past (per the Kennedy quote), but our destiny, our future.  And it marks us, along with the crew of the SeaQuest, as "guardians" of a realm that is constantly in danger because of human pollution and mismanagement.  Again, this is a promising prologue to adventure.

Produced by Steven Spielberg, SeaQuest DSV aired for fifty-seven hour-long episodes over two-and-a-half seasons on NBC, and ultimately sailed through some very choppy waters.  In broad terms, the series is a kind of update and re-imagining of Irwin Allen's Voyage to the Bottom of the Sea (1964 - 1968) concerning a state-of-the-art submarine on missions of scientific exploration, political intrigue and even, from time-to-time, the fantastic. 

Whereas Voyage relied heavily on detailed miniature effects, SeaQuest is truly a product of the early 1990s, overly-dependent on computer-generated images and digital vistas for its special effects.  On this front, Voyage beats out SeaQuest, alas.  I watched the pilot episode of Voyage recently, and the miniature effects and model work featured there were far more impressive than SeaQuest's early CGI efforts, which are murky, occasionally cartoony, and lacking in the requisite detail fans of high-tech subs might hope for.


The SeaQuest DSV pilot, "To Be or Not To Be" lays the groundwork for the series proper.  Directed by Irvin Kershner, it is set in the year 2019, as the newly-formed UEO (United Earth Oceans) attempts to police the seas, which -- because of resource scarcity on dry land -- have become a kind of underwater wild west.   Farmers, settlers and miners have set up facilities all over the ocean floor, but are menaced by "non-aligned" countries and "warrior subs."

The SeaQuest (Deep Submergence Vehicle 4600), a newly-built 1,000 ft. long submarine, is the UEO's ambassador to the underwater world.  It is designed to function "not as a warship" but as "a peace keeper."  The vessel is "the largest deep sea exploration vehicle ever," and outfitted with  a crew of 124 scientists and 88 military personnel. 

Buttressed by state-of-the-art research equipment such as "hyper-reality" probes (think virtual reality) and WSKRs systems (Wireless Sea Knowledge Retrieval Satellites), the SeaQuest also features a hydroponics lab, and even a holographic advisor for the commanding officer.  That advisor, the Professor (William Morgan Sheppard) is designed to serve as a captain's "moral" barometer in times of crisis and tough decisions.   

The only problem, as the series begins, is that SeaQuest's former captain, Marilyn Stark (Shelley Hack) has been removed from command for attempting to start a nuclear conflict over a minor territorial issue.  Admiral Noyce (Richard Herd) wants to recruit the designer of SeaQuest, Nathan Bridger (Roy Scheider) as the new captain, because he believes a "cool head" is required to balance the military and scientific factions on board ship (think: Maquis and Starfleet personnel on Voyager, a few years later). 

At first, Bridger is reluctant to assume command of the SeaQuest, because he wants to honor a promise to his dead wife, Carol, never to return to the military.


But, once aboard the magnificent SeaQuest, Bridger finds himself involved in the mission to stop Captain Stark, who has gone rogue and is now captaining a renegade warrior sub.

After success on this initial outing, Bridger accepts command of the "boat," and leads a top-flight crew into missions of jeopardy and wonder. 

Among the other crew members on SeaQuest are the headstrong executive officer, Jonathan Ford (Don Franklin), the acerbic but brilliant head of science and medicine, Dr. Kristin Westphalen (Stephanie Beacham), Chief Engineer Katherine Hitchcock (Stacy Haiduk) and communications officer Tim O'Neill (Ted Raimi), who is fluent in six languages.

Other notable crew members and passengers on the first season of SeaQuest DSV include the shifty morale officer and con man, Krieg (John D'Aquin), teenage genius and computer wiz, Lucas Wolenczak (Jonathan Brandis) and Darwin, a dolphin who can communicate verbally with Bridger and the others using a new universal-translator-styled device called a "vocorder."  The ship's security chief is a traditional navy man, Chief Croker (Royce D. Applegate).


The highest rated new program of its premiere week (with 16.9 million viewers watching), SeaQuest DSV started off very strong, and attempted a very delicate alchemy that, eventually, became unbalanced with the second season.

In the first season episodes, by and large, there was a dedicated attempt every week on SeaQuest to marry a hard-science concept or mission, with some small but more fantastical aspect of the sci-fi genre. 

In "Treasure of the Mind," for instance, the SeaQuest discovers the lost Great Library of Alexandria intact at the bottom of the Mediterranean Sea, and Bridger must mediate a world summit in which several Middle East nations, including a hostile Libya, seek to gain ownership of the library's treasures.  This "A" plot is coupled with a sci-fi element, however, when several "mediators" with light ESP skills come aboard SeaQuest to help Bridger negotiate from a position of strength. One of them, played by Lindsay Frost, attempts to reads Bridger's mind.

Another episode, "Hide and Seek," brings original Star Trek star William Shatner aboard SeaQuest as a former brutal dictator from Eastern Europe. SeaQuest's mission is to transport him to the authorities for trial, but something strange ultimately draws Bridger, the SeaQuest crew and Shatner's character together: they are all sharing the same, slightly unsettling dream about Darwin.  And that dream also concerns Shatner's autistic son...


It wasn't until relatively late in the first season, episode 21, "Such Great Patience," that SeaQuest DSV left behind pedestrian stories of rescues at sea ("Bad Water") and high-tech intrigue ("Photon Bullet) for more overt or "far out" genre story telling. 

In this segment the SeaQuest encounters a 900,000 year old spaceship on the ocean floor, and attempts to salvage it.  Kent McCord guest stars as a UEO officer who leads the first Earth team aboard an alien craft.

By investigating the craft, the team accidentally activates an alien anti-tamper system and hologram sentinel, which then threatens SeaQuest.  Although this story features a splendidly-designed spaceship and alien creation, it still plays as relatively realistic.  Such would not always be the case in Season Two, when monsters like giant crocodiles and the like were often encountered.

The critical factor about virtually all of the season one stories -- and this is a difficult balance -- is that they all tried (and yes, sometimes failed) to convey an authentic sense of wonder about the ocean, and life in the ocean. 

An illustrative point of comparison might be Star Trek: The Next Generation.  There, the crew of the Enterprise D would often encounter a weird space anomaly or phenomenon, but the mystery would quickly prove dangerous and imperil the ship, leading very directly to a sci-fi story of adventure and peril. The element of space science was just an introduction to a sci-fi story, not necessarily something to be explored in and of itself.


On SeaQuest DSV, Bridger's ship would study the polar ice caps (Games") or hydro-thermal vents -- mother nature's "birth canal" ("The Devil's Window") -- at length, and the narrative was always pretty much about the science and wonder of such mechanisms and locations. 

There was usually some jeopardy too, of course, but it never seemed the whole or primary focus of the drama.  Rather, SeaQuest DSV seemed legitimately jazzed by scientific discovery for the point of, simply, scientific discovery. 

To further support this aspect of the series, each and every episode ended with a brief epilogue and lecture from the show's science advisor, oceanographer Dr. Robert Ballard.  His monologues would frequently point out how elements of the preceding episode were based on fact; and then encourage viewers to learn more about the subject.

For some viewers, this focus on hard science and a sense of wonder may prove grating.  Others may find the novel approach rewarding if they apply a little bit of patience.  One thing I truly miss in some recent sci-fi TV (the re-made BSG and Enterprise, for instance) is just this very sense of wonder and curiosity about the universe and how it works.  For all the mistakes SeaQuest DSV undeniably makes, at least it doesn't make that one.

Also making every hour more tolerable, SeaQuest DSV was notable for featuring terrific genre guest stars, from the aforementioned Shatner and McCord to Charlton Heston ("Abalon"), to David McCallum ("SeaWest") to Topol ("Treasure of the Mind.")

In terms of continuing characters, SeaQuest's first season really only was able to focus on a few of the main characters in the severely over-populated cast.  Roy Scheider presents very strongly as Nathan Bridger, a good man with a real sense of heart and bravery.  At first blush, Bridge might seem like a Captain Picard knock-off because of his age and intellectual demeanor, but Scheider is tremendously powerful in the role in the first year, and boasts a self-effacing, easy quality that the more pretentious and prickly Picard lacked.   Bridger is no military martinet in SeaQuest, and no egg-head scientist cliche, either.  He's a well-rounded individual who fights for the causes he believes in.  All in all, a model leading man and model captain.


Darwin the dolphin is probably SeaQuest's Mr. Spock...the resident alien.  In the first season, Darwin nearly dies from a mysterious disease ("The Devil's Window"), plays tag with a warrior sub ("To Be or Not to Be") and finds a way to inhabit the dreams of his crew-mates ("Hide and Seek").  

In "Such Great Patience," he is also the object of the alien creatures at the ocean floor.  They came to Earth all those years ago...to talk to dolphins.

Though he was widely mocked at the time of the show's airing, Darwin is actually a pretty strong character in an unconventional sort of way, and the series perpetually makes the point that Darwin -- as a non-human -- can't really "talk" with the human crew.  The vocoder can transmit simple ideas, but when Darwin discusses death ("the dark") and loneliness, for instance, such concepts are harder to translate accurately.  This idea of inter-species communication (often ignored in sci-fi TV...) actually makes Darwin something of a genuine alien and story wild-card: a crew member who doesn't always respond as expected to, or as ordered.

Also registering strongly in the first season are Stephanie Beacham's wonderful Dr. Westphalen and Brandis's enthusiastic Lucas.  Unfortunately, fine actors such as second-billed Haiduk, Franklin, Applegate, and D'Aquino are given only scraps from the table, and have precious little time to build strong characterizations.  It's not for lack of trying when an opportunity arises.  Haiduk's Hitchcock goes undercover in "SeaWest" as a nightclub singer at an underwater mining town, to free a family in jeopardy.  And Raimi has some good moments in both "Such Great Patience" (in which O'Neill confronts his religious upbringing and how it clashes with belief in extra-terrestrials) and "The Devil's Window."

Probably the finest episode of the first season is indeed the two-hour pilot, which looks and sounds almost like Star Trek II: The Wrath of Khan underwater, with a rusty Bridger assuming command of SeaQuest and being forced to battle his ex-student, Stark, for domination of the seas.  This episode hums along at a nice clip, includes some jaunty, spirited dialogue and  features a tense undersea confrontation between two evenly-matched subs armed for war. Kerhsner's direction is pretty strong.  With a tweak here or there, it's not hard to imagine this as a SeaQuest movie.


In Season Two, much of the good, if incredibly uneven work of SeaQuest Season One is undercut.  Half the cast left the show (Stacy Haiduk, John D'Aquino, Stephanie Beacham) and their replacements were resident aliens, Counselor Troi-like empaths and other rejects from Starfleet.  And the focus on science -- along with Dr. Ballard -- was gone, replaced by giant monsters and more aliens from the bottom of the sea.

In a notorious interview during the second season, Roy Scheider lambasted the new direction of Sea Quest.  He said he was "ashamed" of the series, and noted that the new stories were "junk."  He also said that the series was "not even good fantasy. I mean Star Trek does this stuff much better than we can do it. To me the show is now 21 Jump Street meets Star Dreck.''

You know you're on a sinking boat, when the lead actor is loudly telling the press he's ashamed of his own series. 

Still, in its first and best incarnation, the engaged viewer can readily detect that SeaQuest DSV is trying to carve out a unique identity and approach for itself.  If the series had stayed on its promising original trajectory, it might have lasted several more years, and garnered an even larger and more passionate following.   Instead, SeaQuest features three seasons, three formats, and three approaches to storytelling.  Not a single season is perfect, but season one gets closest to the spirit of that great John F. Kennedy quotation.

Hard to believe it has been 20 years since SeaQuest's journey began...

Monday, August 09, 2010

First Season Wonders and Second Season Blunders?

I've always wanted to write a book-length survey entitled First Season Wonders/Second Season Blunders. In broad strokes, the subject matter would be the notion that if something's not broke...don't fix it as applied to television history.

In more concrete terms, a dedicated viewer can gaze back at genre TV history and detect all these programs that began with tremendous promise and survived a difficult first year on the air, but -- for whatever reason -- got drastically re-formatted for the second season.

In this re-vamping process, the qualities that were initially so endearing about the series in the first year were often sacrificed. It's the proverbial "throwing out the baby with the bath water" syndrome.

Space: 1999 (1975-1977) is a perfect, early example of this. After Year One, which had garnered "amazing ratings" in the U.S. (Adler, Dick. The Los Angeles Times: "Some Lame Re-running." January 7, 1976, page 23), an American producer Fred Freiberger replaced Sylvia Anderson and, well, "Americanized" the British-made series.

Although the wonderful and charming character of Maya was added to the series format, and some of the new, pumped-up action was undeniably fun, the second season boasted no real sense of story-arc or "build-up" like the first season. More importantly, Space: 1999's overwhelming sense of atmospheric, Gothic terror was overturned for a familiar universe more in keeping with the then-popular Star Trek.

Now, I don't "hate" Space:1999's Year Two for a variety reasons. I don't hate any of these shows I'm writing about today. Specifically, I adore Catherine Schell's Maya, many episodes are solid ("The Metamorph," "The Exiles," "Journey to Where," etc.) and there would have been no second season without Freiberger's participation. Still...much of what worked so well about Space:1999 disappeared for the second season approach. A minor tweaking instead of such a drastic re-vamp seems to be the very thing that might have saved the series.

Over the years, this perspective has largely been re-affirmed in fandom -- though there are also strong Year Two advocates and devotees out there -- and also by the series cast and crew itself. "I liked the first season better," Martin Landau told Starlog in July of 1986 (Lee Goldberg: "Martin Landau: Space Age Hero," page 45.) Landau went on to say:

"It was truer. They changed it because a bunch of American minds got into the act and they decided to do many thing they felt were more commercial. I think the show's beauty was that it wasn't commercial, it had its own rhythm. I felt the episodes we started with in the first season were much more along the lines I wanted to go. To some extent, that was corrupted."

The late Johnny Byrne, who had been script editor on Space:1999's first year felt much the same way. He always praised Freddie Freiberger for ushering Space:1999 survival into a second year, and always felt Freiberger was a friend and a good man. But Byrne didn't necessarily like the new direction of the series.

"Freddie's priority was to make it more American, more pacey. He kept saying, 'Above all it needs more humour'. What that reduced itself to was a crass line at the end of a scene with fixed smiles coming on the faces of the unfortunates who had to endure it on screen. People were dashing around so much that when they did have a moment to speak, they had to deal largely with story. They became a bit too knowing, they understood too much; they were up against the odds, but they were there to kick ass." (David Richardson, TV Zone: "Writing 1999, Johnny Byrne," Issue 54, May 1994, page 11.)

Later in the disco decade, Buck Rogers in the 25th Century (1979 - 1981) underwent a similar metamorphosis between seasons.

The first year was a jocular, swashbuckling, tongue-in-cheek venture that saw Buck Rogers (Gil Gerard) and Wilma Deering (Erin Gray) basically acting as secret agents in the 25th century. They subverted space dictators, battled despots like the Draconians and Kaleel (Jack Palance), and even rescued a "defector" from a communist-styled (!) planet during the "space Olympics."

In short, the first season Buck Rogers played like an outer-space variation on Mission: Impossible, only with more colorful characters and a light-hearted sense of humor. Was it the deepest outer space drama of all time? Of course not, but the series had a distinctive groove and was extremely popular with audiences (it finished in the Nielsen top 40 against serious competition: Robin Williams and Mork & Mindy.)

Producer Bruce Lansbury departed the series after the first season and was replaced by Gunsmoke's John Mantley...who shepherded major changes. The second season re-vamped the formula to make Buck Rogers in the 25th Century more like Star Trek. Suddenly, Buck and Wilma were officers aboard an advanced spaceship, The Searcher, going from civilization-of-the-week to civilization-of-the-week. The series had a new resident alien like Mr. Spock, Hawk (Thom Christopher), who promptly became Buck's version of Tonto, or something. Wilma Deering became less assertive, reduced almost solely to the role of Buck's romantic interest. Buck and Wilma bantered a lot, but Wilma lost her edge.

Like Maya, I always liked Hawk and appreciated the actor who performed the role (Christopher), but very soon the second season of Buck Rogers felt like a bad Star Trek rip-off. By the end of the series' run, Wilma was being chased around by mischievous alien dwarves, in what had to be one of the worst hour-long episodes I've ever seen on network television.

Star Gil Gerard -- who had also not enjoyed the less-than-serious direction of the first season -- liked the direction of the re-vamped second season even less. He told an interviewer recently: "I hated that season, it was such a rip off of Star Trek and Battlestar Galactica. I was thinking: why are we doing this? I always wanted Buck to stay on earth, but we got a new executive producer who had no respect for the audience and the show."

Another example of this First Season Wonder/Second Season Blunders Syndrome: SeaQuest DSV (1993 - 1996), which began has a hard-science, hard-tech look the unexplored "universe" of the Earth's oceans, but became -- in its second season -- yet another derivation of Star Trek (do you sense a pattern emerging here?), down to resident alien-style characters like Dagood, telepathic doctors/counselors, and alien invaders/nemeses.

I still recall the fuss it generated when series star Roy Scheider noted in the press his displeasure with the format changes of the second season.

Specifically, he decried the alteration from "mostly fact-based programs to science fantasy." (Kachmer, Diane C. Roy Scheider: A Film Biography, McFarland, 2002, page 159.). Scheider also noted that he was "very bitter about it," and felt "betrayed." The second season stories, he suggested were not "even good fantasy" and Star Trek did that kind of stuff "much better than we do."

In a new wrinkle, however, SeaQuest returned for a third year with another revised format, and one that was arguably far superior. Michael Ironside portrayed a new, steely-eyed, hard-edged captain, Hudson, and a TV veteran, producer Lee Goldberg brought in some good writing and some much-needed character/situational tension.

But it was too late
. The ratings sunk...and so did the SeaQuest. Perhaps if these third season changes had arrived during the second season...the format change would have worked in this instance. It's tough to say.

On and on you can travel, through the corridors and dead ends of genre TV history, gazing at this syndrome. Battlestar Galactica's second season became the dreadful Galactica: 1980, a cheapening and, dumbing-down of the original space opera format that gave the world invisible, high-jumping, "super scouts" playing baseball on Earth to save an orphanage. Again, a sad shift away from a program that had performed admirably in the Nielsen ratings and had earned a devoted fan base in just a year.

And what about NBC's Heroes, a 21st century sci-fi series which also saw a dramatic second season slump? Was the problem in that case adhering to an existing formula too closely, or shifting away from it (to take Hiro back in time?)

In all of these situations, I should add, producers surely did their best and acted in good faith to inject life into programs that were perceived as "failing" series. No one sets out to make a bad show. Did they aim too high? Too low? Would these series have been better off making only minor modifications? Again, it's impossible to know.

One important takeaway from these examples, however: Star Trek is great, but Star Trek is its own thing, and a fledgling sci-fi series would be better off developing new, inventive formats, rather than aping Gene Roddenberry's. If you look at recent outer space shows such as Farscape, Firefly and SGU, you might argue the lesson has finally been learned.

Historically-speaking, other genre series have undergone format changes too, later in their runs, and it seems that, critically and historically-speaking, we tend to judge them far less harshly than the shows which shift in the second seson. The Twilight Zone became an hour in length during its fourth season, and then promptly-shifted back to a half-hour for its fifth and final season. The Outer Limits eliminated most of the "bears" for its second season, and focused more heavily on science fiction than horror. Land of the Lost went from being about a closed-off pocket-universe in its first two seasons to a valley of mythical monsters (like Medusa, the Flying Dutchman and the Abominable Snowman...) in its third and final season under Sam Roeca's leadership. And in its last season, The A-Team went to work for The Man from U.N.C.L.E....

Which of these aforementioned format changes irked you the most? Or, contrarily, do you think that these shifts were not actually "blunders" at all, but improvements?

Tarzan Binge: Greystoke: The Legend of Tarzan, Lord of the Apes (1984)

First things first. Director Hugh Hudson's cinematic follow-up to his Oscar-winning  Chariots of Fire  (1981),  Greystoke: The Legen...