One of the horror genre's "most widely read critics" (Rue Morgue # 68), "an accomplished film journalist" (Comic Buyer's Guide #1535), and the award-winning author of Horror Films of the 1980s (2007), The Rock and Roll Film Encyclopedia (2007) and Horror Films of the 1970s (2002), John Kenneth Muir, presents his blog on film, television and nostalgia, named one of the Top 100 Film Studies Blog on the Net.
Showing posts with label JLA Week. Show all posts
Showing posts with label JLA Week. Show all posts
Friday, November 17, 2017
JLA Week: Smallville: "Justice" (January 18, 2007)
In
“Justice,” Clark Kent (Tom Welling) is still busy rounding up Kryptonian
criminals who have escaped from the Phantom Zone. But when his old friend, Bart Allen (Kyle
Gallner) -- the fastest man alive -- happens into Kansas, Clark is suspicious
that something is up.
He’s
right.
Bart is now working in secret with Oliver Queen/Green Arrow (Justin Hartley),
Arthur Curry/Aquaman (Alan Ritchson), and Victor Stone/Cyborg (Lee Thompson
Young) to help stop Lex Luthor (Michael Rosenbaum), and his secret “33.1”
program, which involves the capture and exploitation of those with unusual
abilities. His plan seems to to create an army of "super freaks."
On his mission to learn more, Bart
walks into a trap at the Luthorcorp Ridge Facility, and Clark attempts to
rescue him, unaware that the same facility is refining the meteor rocks that are
deadly to him.
Fortunately, Oliver’s “Justice” league comes to the rescue, and
destroys the facility.
This
sixth season episode of Smallville (2001 – 2011) written and
directed by Steve DeKnight, sets up the Justice League for future appearances
on this long-lived superhero series. Indeed, the league would return with new
members (like Black Canary) throughout the remainder of the program’s run.
We live now in an age when superheroes on film
and TV are not shy at all about appearing on-screen in comic-book uniforms. Smallville emerges from
the age immediately preceding that one (post X-Men 2000]) when this was not the
case. There was some embarrassment, apparently, on the part of producers about the comic-book costumes. Accordingly, the Justice League featured here is not seen in uniform,
but rather in colorful “hoodies” and designer eye wear.
The
Flash -- here called Impulse -- wears a red hoodie, for example. Green Arrow wears a green
one. In a nod to the character’s
appearance in The Super Friends, Arthur Curry’s Aquaman in Smallville
is seen in an orange shirt.
It’s
not a perfect solution, for certain, and today – post-Avengers [2012], the
hoodies seem silly and unnecessary, when we could have seen the characters in their classic uniforms instead.
So
how does “Justice” hold up today?
Well, again, one must consider the historical context.
Smallville arose from a TV era that gave us two brilliant genre series:
The
X-Files (1993-2002), and Buffy the Vampire Slayer (1997 –
2003). In those series, audiences saw monsters-of-the-week, and also a strong
post-modern, or “meta” sensibility.
The
same is true for Smallville.
Especially
notable in this episode is the latter quality.
Oliver jokes that he wants to give his league something with the name “Justice”
in it. Similarly, Clark notes he boasts some “pretty amazing friends,” which
seems like a reference to the Super Friends version of the Justice
League. The whole episode is quippy and
tongue-in-cheek, and yet effective dramatically in one very real sense.
What
is that sense?
Well, Smallville ran for a very long time,
and had a very “slow burn” approach to its story arcs. “Justice”
is worthwhile because Victor, Arthur, Bart, and Oliver, of course, have all had
special episodes devoted to their back-stories and abilities by this point. "Justice" is not their first appearance, but
rather their first appearance together. Accordingly, there is a sense of history about each of the league members
that we would not have had, if the series had not assiduously devoted time and energy
to establishing their characters individually. That history pays off here.
And
yes, the episode is a bit cheesy.
I won’t write, as one character quips, that “disappointment
abounds,” but clearly this is the Justice League on a live-action TV budget. The team’s most
dramatic moment finds the group -- walking in slow-motion-photography -- in the
foreground of a shot, as Lex’s facility explodes in the background. The effects don’t hold up particularly well
today, and the moment doesn’t make any sense anyway.
Oliver
is still human, rather than meta-human, right? Wouldn’t he want to move quickly
away from a fireball?
Actually, the same
thing holds true for Clark, since we know meteor rocks are on the premises, and would
make for very dangerous shrapnel in an explosion of the size we witness. But
now, instead, we get a cool-for-cool’s sake moment.
The
other disappointment, of course, is that Justice League as featured here lacks two of the most
famous and notable members: Batman and Wonder Woman. Come to think of it, this
Justice League, at this juncture, is all-male.
Still,
I was a big fan of Smallville over the years, in part for the investment that
Welling and Rosenbaum clearly put into their starring roles.
So when “Justice” aired for the
first time -- a decade ago -- I was thrilled to see the Justice League come together in live
action.
Thursday, November 16, 2017
JLA Week: Justice League: "The Enemy Below" (December 3, December 10, 2001)
“The
Enemy Below” is a first season episode of Justice League (2001 - ) that has
the distinction of introducing Aquaman to the prime-time TV series (if not the titular organization).
In
“The Enemy Below,” a U.S. nuclear submarine, the Defiant, comes under attack by
an advanced vessel. This underwater vehicle belongs to Aquaman, King of
Atlantis, who is protecting his borders from invasion. He has no use for “surface dwellers.”
But
Aquaman soon has greater problems to contend with: treason. His own brother, Orm, attempts to murder him, and kill his
son, the rightful heir to the Kingdom of Atlantis.
The
Justice League intervenes to help Aquaman, who must now stop a “doomsday”
device from destroying the surface world.
Look
at what they’ve done to Aqauman! In the 1960’s and 1970’s Aquaman was a blond
haired, friendly superhero who could communicate with the animals of the sea. He
was wholesome and kind, and basically -- down to the curl in his golden hair -- an underwater,
blond version of Superman.
But the upshot was that some people made fun of the character, and felt he wasn't edgy, or angsty enough. He was the butt of many jokes.
So the original portrayal changed in the 1990’s. Aquaman developed an attitude, grew long hair, and
acquired a hook for one hand.
This
episode of Justice League follows on with that modern portrayal. It depicts a Namor-like, arrogant individual who
wears the heavy weight of ruling Atlantis on his shoulders, and clearly lacks for the social
niceties. And, in the course of the two part “The Enemy Below,” we see the
incident that costs him a hand. Here,
in the act of saving his son, he must cut it off. He later acquires the hook.
As
far as communicating with animals goes, this Aquaman does call for the assistance of an
Orca during one climactic moment, but we don’t see any psychic waves emanating from his head (as was the
case on The Super Friends in the 1970’s).
This
Aquaman is so attitudinal that he gruffly pushes Wonder Woman aside -- without so much as
an "excuse me" - and even, by episode’s end, doesn’t fully trust the surface dwellers.
In the original continuity, if I remember correctly, Aquaman was one of the
founding members, actually of the JLA.
As
I noted in my review of "Secret Origins" earlier today, the writers of Justice League apparently found it
necessary to cause Superman incredible pain on a regular basis in an effort to humanize
the character and show that he wasn't a God. In this story, Superman is constantly being zapped and hurt by Atlantean weaponry,
so we can't assume that he is invincible. Again, I will say that this approach doesn’t really work. Once you realize what
the writers are up to, it becomes something of a joke that Superman is constantly
being battered and blasted.
Man
of Steel…magnet for pain.
JLA Week: Justice League: "Secret Origins" (November 17, 2001)
In
the fall of 2001 -- on the WB -- the Justice League was finally about to be
done….justice?
On
Monday nights at 9:30 pm that autumn, many beloved D.C. heroes came together
for two dozen adventures of action and excitement. This was Justice
League, from producers Rich Fogel and Bruce Timm, and it was supposed
to be a far cry from The Super Friends of the 1970’s.
No
Wonder Dog.
No
Wonder Twins.
No
Wendy or Marvin.
No
“That’s what you think!”-styled dialogue.
Instead,
the focus was to be on the D.C. Universe and an adult rendering of the League
characters.
The protagonists featured in each half-hour episode were Batman, Superman, Jon Stewart (Green
Lantern), Wonder Woman, Hawk Girl, Flash, and Martian Manhunter, who was
introduced to the team in the pilot, “Secret Origins.”
The
story of “Secret Origins” follows an attack on Earth by a race of alien
parasites controlled by an intelligence called “the Imperium.” Martian Manhunter arrives on Earth to warn our
planet of the extreme danger, since his culture was destroyed by this race.
Soon, it’s all-out war, with only the
superheroes to save mankind from subjugation.
At
the end of the tale, the aliens are defeated and a Justice League is proposed, “like
a bunch of Super Friends,” according to the dialogue.
“More
like a…Justice League,” is the appropriate response.
Although
grand in concept and in action, The Justice League is not the pure triumph it
might have been because of the extreme focus on action, rather than on
character.
This weakness is plain in “Secret Origins.” It rivals The War of the Worlds, or at least
Independence Day (1996) in terms of scope and ambition, but the characters are
given short shrift. Hawk Girl and the Flash just show up, with no back-story or
history to help us get to know them
Only
two heroes -- Martian Manhunter, and Wonder Woman -- are given much by means of “secret
origins” in this tale. We learn here the tragic history of J’onn J’onz on Mars, and also the story
of Wonder Woman leaving Paradise Island.
When she first sees the superheroes, Green Lantern asks “Who’s the
rookie in the tiara?”
So Wonder Woman is, in essence, in this series, a novice superhero.
Batman
and Superman are “in character,” here, meaning that they behave in ways that
mark them as individual and distinctive people, but they still don’t get a lot of
interesting things to say or do. At the very
least, they don’t announce what they are doing, all the time, like the
characters did on The Super Friends.
“Secret Origins” features some scenes at the UN involving a protest about
weapons of mass destruction, making it particularly timely for the turn of the
century, and the soon-to-be Age of 9/11.
Here Superman repeats his actions from the feature film Superman IV: The Quest for Peace (1987), disarming the nuclear weapons of the world,
only to see the interference back-fire.
The Imperium arrives, and Earthlings
can’t defend themselves without their nukes. So, make no
mistake, this first episode of Justice League is a social commentary about the need to maintain
an arsenal of weapons of mass destruction.
Who knows when the next super
villain plots to invade the planet, or our nation? At least that seems to be the undercurrent here.
Superman’s act of kindness and peace is
viewed as misguided and having the opposite effect. The impact is to humanize the character (and reveal his flaws), but
again, it’s strange that the writers picked this particular lesson since it was, indeed,
the very lesson of Quest for Peace, which isn’t exactly considered a high point
in the D.C. movie-verse.
Re-watching Justice League this time (in 2017), I noticed that the writers make special pains to give Superman feet of clay, so that he is "relatable" as a character, and not a God Incarnate. In this episode, for example, the Man of Steel is almost constantly undergoing "pain" from mental contact with Martian Manhunter. He is always doubling over, collapsing, and grimacing. I'm not sure it really works in terms of the character.
The
great thing about “Secret Origins,” I suppose, is that it is action-packed, and each
character gets a moment to shine…violently. We understand, from the visuals,
exactly what each hero brings to the table, in terms of abilities, and
strength.
At the time the series aired,
I watched it religiously, but came away, after the first season, feeling that,
again, an opportunity not been fully exploited. This is a more faithful take on the D.C. Justice League than we have yet seen, but I'm not sure that it accomplishes that meme of doing the team members "justice." I know the series is very highly-regarded by fans, but on a re-watch I found the constant focus on action to, actually, sort of dull.
Wednesday, November 15, 2017
JLA Week: The Super Powers Collection (Kenner)
In keeping with my Super Friends theme, I'm looking back at a famous DC Comics Super Friends toy line from the decade of Reagan. The Kenner Super Powers Collection was sold in toy stores from 1984 - 1986 and featured a full range of vehicles, action figures and even a play set.
In terms of action figures, the Super Powers Collection consisted of the 3 3/4 inch size popularized by Kenner's Star Wars line, and included three waves.
The first wave of figures included twelve iconic figures: Superman, Flash, Batman, Robin, Green Lantern, Wonder Woman, Aquaman, Hawkman and villains such as Brainiac, Luthor, Penguin and Joker. Joker came with a green, oversized Joker mallet, and Penguin was armed -- of course -- with an umbrella. So he could battle Superman, Luthor wore a "power suit."
Second and third wave figures in this Kenner line included Green Arrow, Martian Manhunter, Red Tornado, Dr. Fate, Darkseid, Kalibak, Plastic Man, Shazam, Samurai, Mr. Freeze and more.
There was even a mail-away Clark Kent action figure that today is highly prized amongst collectors.
In terms of vehicles, the Super Powers Collection offered several. There was a blue batcopter and blue Batmobile (two-seater) and a rocket-like "Supermobile" (though why Superman would need a vehicle is a question I need answered immediately...).
Other vehicles were a bit more unfamiliar.
For instance, Lex Luthor had his very own plane/car combination, the Lex-Soar 7. This purple rocket was described as his "assault ship" and came complete with a Kryptonite Crystal, laser cannons and action figure "gripper claws" so Luthor could "use Kryptonite to weaken Superman!"
Another villain's conveyance was the K
alibak Boulder Bomber Vehicle, the "Cruel Crusher's Massive Machine." It came pimped out with spring-launched maces, grinding teeth (!) and removable spearheads. The box advertised that "No one gets in the way of Kalibak as the teeth of this vicious vehicle grind into action!"
Perhaps the coolest to associated with the Kenner Super Powers Collection was the very large, cast-in-yellow Hall of Justice Play set. Once opened, this huge toy revealed several internal computer rooms, two jail cells for villains, a trap door mechanism on an upper level, and a storage center for Super Friend equipment.
Opened up, this great toy featured three over-sized rooms, one in blue.
Now if only Kenner had produced a Legion of Doom HQ in this series...
The first wave of figures included twelve iconic figures: Superman, Flash, Batman, Robin, Green Lantern, Wonder Woman, Aquaman, Hawkman and villains such as Brainiac, Luthor, Penguin and Joker. Joker came with a green, oversized Joker mallet, and Penguin was armed -- of course -- with an umbrella. So he could battle Superman, Luthor wore a "power suit."
Second and third wave figures in this Kenner line included Green Arrow, Martian Manhunter, Red Tornado, Dr. Fate, Darkseid, Kalibak, Plastic Man, Shazam, Samurai, Mr. Freeze and more.
There was even a mail-away Clark Kent action figure that today is highly prized amongst collectors.
In terms of vehicles, the Super Powers Collection offered several. There was a blue batcopter and blue Batmobile (two-seater) and a rocket-like "Supermobile" (though why Superman would need a vehicle is a question I need answered immediately...).
Other vehicles were a bit more unfamiliar.
For instance, Lex Luthor had his very own plane/car combination, the Lex-Soar 7. This purple rocket was described as his "assault ship" and came complete with a Kryptonite Crystal, laser cannons and action figure "gripper claws" so Luthor could "use Kryptonite to weaken Superman!"
Another villain's conveyance was the K
Perhaps the coolest to associated with the Kenner Super Powers Collection was the very large, cast-in-yellow Hall of Justice Play set. Once opened, this huge toy revealed several internal computer rooms, two jail cells for villains, a trap door mechanism on an upper level, and a storage center for Super Friend equipment.
Opened up, this great toy featured three over-sized rooms, one in blue.
Now if only Kenner had produced a Legion of Doom HQ in this series...
Tuesday, November 14, 2017
JLA Week: Challenge of the Super Friends: "The Time Trap" (September 30, 1978)
In
“The Time Trap,” Grod the Gorilla invents an “interspatial time conveyer” to raid various historical time
periods. Aquaman and Apache Chief travel
together through time -- 70 million years
into the past -- to prevent Giganta and Black Manta from plundering
historical sites.
But
it is all a trap! Our heroes are left stranded in a prehistoric age.
Meanwhile,
Green Lantern and Samurai end back in King Arthur’s Camelot, to stop Sinestro
and Captain Cold.
Grod
and Solomon Grundy, in turn, tramp Batman and Robin in Ancient Rome.
As
its title suggests, “The Time Trap” concerns a crime spree through time itself,
as the Super Friends pursue agents of the Legion of Doom, throughout history.
Intriguingly, the presence of the Super Friends in epochs past doesn’t seem to
impact or pollute our timeline. Thousands of Roman citizens see Superman fly down into a Colosseum, fend off a tiger, and rescue Batman and Robin.
And miraculously, no Roman poet or politician
ever wrote or spoke of such a remarkable and spectacular occurrence.
Actually,
Superman is out of action for most of the episode, before performing that heroic rescue. The episode writer sends him
off to “Check the perimeter of the Milky Way to check things out.”
Yep, that’s a mission that could take a log
time.
The
baffling thing about “The Time Trap,” and many Challenge of the Super Friends
episodes, actually, is that the series straddles so arbitrarily the line between stupid
and clever.
On the clever side, consider Aquaman’s radio/walkie-talkie trick for a moment.
He realizes that it runs on a nuclear battery (!) with a life of 100 million
years. So if he buries it in prehistory -- in the exact spot where the Hall of
Justice will be built -- then in the 20th century, it will still
send out a signal.
Smart
idea, right?
The
stupid part is the timing, and how it plays out. The Hall of Justice has been around for some time,
and it seems like the nuclear battery would have been detected earlier in the
time line, rather than at the exact point in the timeline that the Legion of
Doom is launching its time raids. After all, the walkie-talkie has been there since the prehistoric age.
Once
more cataloging our familiar lines of dialogue, I see that this episode has
Captain Cold barking “That’s what you think, Green Fool,” to Green Lantern. And
Robin comments on “Holy Vanishing Acts!”
JLA Week: Challenge of the Super Friends: "World's Deadliest Game" (September 23, 1978)
Brainiac
develops a cloaking device that hides the Earth from Super Friends, in space.
Wonder Woman, Black Vulcan, and Hawkman respond to a distress call from a
distant sector. They travel through a black hole and end up on Toy Man’s
planet.
There,
the villain traps the heroes in a giant pinball machine, and then in a giant
doll-house, where the heroes must contend with a giant wind-up baby doll.
The
other Super Friends attempt to find their missing comrades, and battle Empress
Zayna, who immobilizes them with sleeping pollen so she can turn them into
statues and keep them in her stone menagerie.
In
one crucial way, “The World’s Deadliest Game” captures perfectly the creative
plan of Challenge of the Super Friends (1978). If I had to state that
strategy in two words it would be:
No.
Rules.
No
rules whatsoever. The Super Friends observe no rules, and neither do the
members of the Legion of Doom. It’s all pure phantasmagoria. Anything can
happen, at any time. And something that was impossible in one minute, happens
in the next minute.
Consider
what happens in this episode. The villains cloak an entire planet, all as a
trap for the Super Friends. Think of the
power required!
Then,
the Super Friends travel to a distant galaxy without any faster-than-light
drive…just by flying. And they travel through the center of a black hole, and
don’t experience spaghettification or any gravitational forces that stop them.
And
through it all, they are not wearing armor, or force-fields, or even rocket
packs.
Which
makes it very funny, for certain, when Hawkman and Black Vulcan complain, while
dealing with the giant pinball machine, that they can’t fly because of the
forces of gravity
Now
the gravity bothers them?
No
matter, a few minutes later they are flying again, with no further mention of
gravitational forces.
This
is a series that may know, broadly, the Laws of Physics, but has zero interest
in applying them in anything approaching a consistent manner. For
instance, Green Lantern protects some Super Friends in space with a green force
field. But then he leaves, when they travel through the black hole, without
protection.
So
someone writing the show knew that there should be some explanation for the
survival of the Super Friends in the void of space. But then didn’t think to
apply that explanation to survival in a black hole.
Again,
I know the counter-argument is: this is a show for kids.
Well,
as I always notes, kids are smart. For one thing, at the age they are watching
a series like The Super Friends, they are also enrolled in science classes.
So, they know -- in some cases better than adults – when a series strays from
science into out-and-out fantasy.
The
“no rules” approach of Challenge of the Super Friends makes the battle between
the JLA and the Legion of Doom completely arbitrary, a matter of luck. There is
no underlying reason for victory or defeat. It’s just a matter of what “works”
this week. It’s weird that the Legion of Doom would never
use its planetary cloaking device again, or modify it for their headquarters,
for instance.
The best aspect of this episode involves Toy Man's doll-house, which manages to be a creepily, nightmarish locale.
Long story short: Holy
Mind Bender, as Robin exclaims in this episode.
Challenge of the Super
Friends is really Short Attention Super Hero Theater. You can get the gist of
the story while you eat your cereal, get your clothes on, and start
the day. If you pay total attention to the story-lines, you will realize how
vapid and dumb the series actually is.
Next up: "The Time Trap."
JLA Week: Challenge of the Super Friends: "Invasion of the Fearians" (September 16, 1978)
The
Legion of Doom teams up with three-headed aliens invaders from Venus known as
“Fearians.” To assist them, Captain Cold ushers in a new Ice Age, necessitating
an intervention from the Super Friends, and in particular, The Flash.
At
the same time, Black Manta sets a section of the Pacific Ocean on fire, and
Aquaman arrives there to stop him.
However,
these are all dastardly tricks to impact the planetary environment, and make
Earth’s atmosphere more like that of Venus, and therefore more hospitable to
the Fearians.
Once
more in Challenge of the Super Friends (1978), thirteen of the most
dastardly criminals in the known galaxies are “formulating sinister plans that will jeopardize the Earth.” The
game this week involves the Legion of Doom tricking the Super Friends into
intervening to alter the atmosphere, in an attempt to reshape the Earth to
Venusian preferences.
So,
basically, the Super Friends, in “Invasion of the Fearians,” cause the process
of global warming to hyper-accelerate so that our beautiful planet can be home
to a Fearian colony. The second part of the plan involves using android
duplicates (built by Brainiac) of governmental leaders, to facilitate the
hand-over of power.
The
new Ice Age angle was a big trend of the late 1970’s (see: Robert Altman’s Quintet
1979]), and the android duplicate angle was also popular in the disco decade,
in movies such as Westworld (1972), The Stepford Wives (1975), and
series such as The Bionic Woman (1976 -1978), which featured “fembots” as
recurring villains. The tale a cautionary one. What happened to Venus, and
shaped the monstrous Fearians, could happen here on Earth.
As
usual in a Super Friends production, there is little attention paid to
scientific accuracy. For instance, Flash reduces his temperature to “absolute zero,” and yet he shows no
ill-effects, and can still function perfectly. Superhero heroic powers do not
equal invincibility…except on this show.
When
I reviewed “Wanted: Super Friends,” I noted that there are two specific lines
of dialogue that get repeated in every episode of Challenge of the Super Friends.
The first is the exclamation: “That’s
What You Think!” In this episode,
that line is actually said twice in 24 minutes, first by Batman, and then
again, later, by Captain Cold.
The
second oft-repeated line is Batman’s exclamation of “Holy (fill in the blank).” Here,
Robin says “Holy Iceberg!” and Holy Impenetrability!”
The
whole episode is nonsensical, lacking in any real fidelity to the comic book
characters, as we understand them today, and yet, for the 1970’s, a lot of fun. I do think that children of the 1970’s were
ready for a more character-driven, intellectual experience than what is
provided in stories like this one. And occasionally, Challenge of the Super
Friends delivered on that promise (see: “History of Doom.”)
Next
up: “The World’s Deadliest Game.”
Monday, November 13, 2017
Sunday, November 12, 2017
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Buck Rogers: "The Hand of Goral"
In “The Hand of the Goral,” a shuttle carrying Buck (Gil Gerard) and Hawk (Thom Christopher), and a Starfighter piloted by Colonel Deeri...







































