One of the horror genre's "most widely read critics" (Rue Morgue # 68), "an accomplished film journalist" (Comic Buyer's Guide #1535), and the award-winning author of Horror Films of the 1980s (2007), The Rock and Roll Film Encyclopedia (2007) and Horror Films of the 1970s (2002), John Kenneth Muir, presents his blog on film, television and nostalgia, named one of the Top 100 Film Studies Blog on the Net.
Showing posts with label Ideal. Show all posts
Showing posts with label Ideal. Show all posts
Wednesday, May 30, 2018
Wednesday, June 28, 2017
Wednesday, March 08, 2017
Wednesday, December 28, 2016
Wednesday, October 12, 2016
Wednesday, October 05, 2016
Wednesday, July 13, 2016
Sunday, July 10, 2016
Sunday, June 26, 2016
At Flashbak: Ideal's 1977 "Revolutionary Toy Sensation" -- Electroman
This week at Flashbak, I also remembered Electroman, a seventeen
inch action figure from Ideal, from the year 1977.
Here’s a snippet and the url (http://flashbak.com/remembering-electroman-ideals-revolutionary-electronic-toy-sensation-of-1977-63014/)
“In 1977, Ideal released one of the most underwhelming toys of the
disco decade, a giant superhero figure called Electroman.
Described as an “amazing
electronic sentinel," Electroman wore a
bright red, black, and yellow uniform with a dazzling "E" (for
Electroman, we presume.) emblazoned on his barrel-sized torso.
The promotional materials hawked these items in grand terms as his
“prismatic emblem” and “multi-colored uniform.”
The hero's oddest fashion statement, however, was no doubt his
elaborate helmet, a clunky red affair that fired “laser beams.” By adjusting a knob on the base of Electroman's neck,
you could change the settings of the laser ray from Stun, to Radar, to Guard.
Toy catalogs described the settings: "Electroman's computer brain
can detect the slightest movement and sound a warning...In radar position, he
sends out flickering light that changes to a steady beam when he finds an enemy
position."
The knob had a “4 position
power selector” and the horrible-looking helmet featured an “electro motion sensor.”
Electroman was supposed to “protect
his friends” detect his enemies and “defeat
his foes with laser-like beams of light,” but he really just had a glorified
flashlight on his head.
Electroman's nemesis -- a so-called “awesome enemy” -- was sold separately, a brown hulking creature ("a
powerful half man/half monster") with
red eyes, white fangs and a reflector embedded in his head: "Zogg The Terrible."
Zogg was described on his black box as "A Creature so
awesome only Electroman or you can defeat him…"
Please continue reading at
Flashbak.
Thursday, May 05, 2016
Wednesday, April 13, 2016
Sunday, February 21, 2016
At Flashbak: The Mighty Zeroids (Ideal; 1968-1970)
This
week at Flashbak, I remembered a great toy from the late 1960s: Ideal’s
Zeroids.
Here’s
a snippet and the url: (http://flashbak.com/brought-earth-ideal-remembering-mighty-zeroids-1968-1970-53861/
)
“In
1968, Ideal Toys released the Zeroids: a set of toy robots described as “incredible workers of the future” from “the Planet Zero!”
These
pint-sized robots were powered by small, removable electrical motors, and they
promptly became the must-have Christmas present of the year for children of all
ages.
In
the first batch of Zeroids released came Zerak (“the blue destroyer”), famous for his brute strength and “throwing arms.”
At
the same time, Ideal released “Zobor” (“the
bronze transporter”), who featured special “gripping claws,” and Zintar (“the
silver explorer”) who came equipped with a lunar sled for dragging ore and
other materials found on alien surfaces.
Each
of these nifty ‘bots sold in the United States for under $5.00.
In
1969, a new toy -- The Commander Action Set -- revealed the Zeroids’ team
leader, Zogg, and a vehicle and control panel for him to operate as well. This
set cost about twice as much as the original Zeroids had, owing to the
additional items.
In
1970, two more characters joined the Planet Zero Universe. These were Zemo -- a bright red Zeroid -- and
an alien villain.
With
all these futuristic characters of the space age, children were directed to
become the “master” of the Zeroid automatons…”
Continue
reading, please, at
Flashbak.
Wednesday, February 10, 2016
Wednesday, December 02, 2015
Sunday, November 15, 2015
At Flashbak: The Great Superhero Playsets of the 1970s
This week at Flashbak, I remembered some of the great superhero playsets from the disco decade.
Here's a snippet, and the url: (http://flashbak.com/great-superhero-playsets-1970s-45228/ )
"With
companies like Mego, Ideal, and Amsco in the game, the disco decade was a great
era to be a kid, and especially one who for fans of superheroes.
In
particular this was the golden era of large superhero playsets, impressive toys
that -- while often made of laminated cardboard -- nonetheless provided hours
(if not months…) of fun and entertainment.
Here’s
a look at some of the great playsets of the era.
Superman and Spider-Man Play Cases (Ideal; 1973)
These sensational
Superman and Amazing Spider-Man sets from Ideal are made of sturdy vinyl and
each reveals three back drops for cardboard figures on stands.
The Superman set
features the Daily Planet, the Fortress of Solitude, and the Villain’s Hideout.
The heroic figures include Superman, Clark Kent, Lois Lane, Jimmy Olsen, Perry
White, Supergirl Krypto, and the villains featured are Mr. Myxlplix, Lex Luthor
and Brainiac.
The Amazing Spider-Man
play case set similarly features back-drops of the Daily Bugle, Peter’s city
apartment, and a villain HQ. Figures include Spidey, J. Jonah Jameson, Green
Goblin, and Doc Ock.
The Bat Cave (Mego; 1974)
A classic toy that every child of my generation
must have owned at one point or another. Here’s how the box described this
amazing headquarters for the Caped Crusader: "an all-encompassing
play case built to accommodate all the bat vehicles. There is a secret
entrance way for the Batmobile, a landing platform for the Batcopter, and a
garage area for the Batcycle. Included in the case are the Batpole and
Batcomputer. Everything necessary to stimulate your child's imagination
towards bold new adventures."
Continue reading at Flashbak.
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