I recently signed up to play Star Trek Online and commenced my training as a Starfleet officer of the 24th Century. I stopped playing after about an hour (and just as I was about to board a Borg ship too...) because I realized the game was very quickly going to become a black hole of lost time.
I was never really a Dungeons and Dragons kid -- though I played it several times in high school -- because I always leaned more toward hard sci-fi and horror than fantasy.
Accordingly, FASA's Star Trek was just what the doctor ordered in my dorm room at Thomas Hall.
My roommate became our heroic ship's captain (of the U.S.S. Nassau), I served as first officer, and other pals played a Vulcan security officer, a Caitian science officer, and an Andorian communications officer, respectively. My wife, Kathryn -- then my girlfriend -- even joined us for an adventure or two as a protocol officer keeping an eye on our "cowboy diplomat" captain.
I loved the game (and my role as executive officer) because my roommate wasn't a Trekkie. But he was an ingenious and resourceful fellow, capable of innovative thinking and strategizing. I was the one with the encyclopedic knowledge of the Trek universe, so between his ingenuity and my contextual skills, we made a potent command team.
Paramount suddenly revoked the license to FASA's Star Trek game in 1989, just as The Next Generation was really taking off in syndication. There are reports that this cancellation occurred because of growing discontinuities between the FASA Trek universe, and the canon universe imagined by Gene Roddenberry.
One such continuity apparently involved the depiction of the Klingons and their Empire in FASA. Still, it seems a shame that the game was canceled just as Star Trek was taking off on television again...
There's nothing wrong with that development, but I'll always remember my days at UR with my friends, sitting around in a circle in our dorm room, eating Dominos Pizza, drinking Mountain Dew, staying up too late,and foiling the plans of the Klingons.